GF - Orc Marauders v2.50
GF - Orc Marauders v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Orc Marauders v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Big Boss [1] 3+ 5+ Pistol (12”, A1), 2x CCWS (A3) Bad Shot, Furious, Hero, Tough(6) A, B, C, D 75pts
Orc Leader [1] 4+ 5+ Pistol (12”, A1), CCW (A2) Bad Shot, Furious, Hero, Tough(3) A, C, D, E, F 30pts
Goblin Champ [1] 6+ 6+ Pistol (12”, A1), CCW (A2) Good Shot, Hero, Tough(3) D, G 15pts
Goblin Herd [10] 6+ 6+ Pistols (12”, A1), CCWs (A1) Good Shot G, H 70pts
Orc Mob [10] 4+ 5+ Pistols (12”, A1), CCWs (A2) Bad Shot, Furious A, E, I, J, K 165pts
Jetpack Orcs [5] 4+ 5+ Pistols (12”, A1), CCWs (A2) Ambush, Bad Shot, Flying, Furious A, E, G 115pts
Commandos [5] 4+ 5+ Pistols (12”, A1), CCWs (A2) Bad Shot, Furious, Scout, Stealth, A, E, J, L 115pts
Strider
Specialist Orcs [5] 4+ 5+ Flamethrowers (12”, A6), CCWs (A1) Bad Shot, Furious, Relentless M 125pts
Boss Mob [5] 3+ 5+ Pistols (12”, A1), CCWs (A3) Bad Shot, Furious, Tough(3) B, K, N 200pts
Orc Pirates [5] 3+ 5+ Boarding Guns (24”, A3, Rending), CCWs (A2) Bad Shot, Furious, Relentless, Tough(3) B 275pts
Ultra Bosses [3] 3+ 3+ Carbines (18”, A2), CCWs (A3) Bad Shot, Furious, Tough(3) B, O 170pts
Orc Bikers [3] 4+ 5+ Twin Mini-MGs (18”, A4, AP(1)), Pistols (12”, A1), Bad Shot, Fast, Furious, Tough(3) A, E, P 170pts
CCWs (A2)
Orc Mini-Copters [3] 4+ 5+ Rocket Launchers (18”, A1, AP(2), Deadly(3)), Bad Shot, Fast, Flying, Furious, Tough(3) A, E, Q 185pts
Pistols (12”, A1), CCWs (A2)
Boss Bikers [3] 3+ 5+ Twin Mini-MGs (18”, A4, AP(1)), Pistols (12”, A1), Bad Shot, Fast, Furious, Tough(6) A, B, P 315pts
CCWs (A3)
+10pts Assault Bombs:Special Rules
A Replace one Pistol: J Replace up to two Pistols:
Carbine (18”, A2) +5pts Plasma Rifle (24”, A1, AP(4))
Twin Carbine (18”, A4) +10pts Flamethrower (12”, A6) +10pts over enemy units, pick onethis
Whenever model moves
Take one Carbine attachment: Rocket Launcher +10pts one die, on a 2+ it takes 1 hit.of them and roll
Rocket-Mod (9”, A1, AP(2), Deadly(3)) +5pts (18”, A1, AP(2), Deadly(3))
Heavy Flamer-Mod (6”, A6, AP(1)) +10pts Lightning Gun +20pts Bad Shot: This model shoots at Quality 5+.
Energy Field: The hero and its unit get the
(24”, A3, Rending, Anti-Air)
B Replace any CCW:
Ultra Axe (A3, AP(1), Rending) +5pts Heavy Machinegun (30”, A3, AP(1)) +20pts Stealth special rule.
Good Shot: This model shoots at Quality 4+.
Ultra Claw (A2, Blast(3)) +5pts K Upgrade one model with one: Mad Doctor: This model and its unit get the
Ultra Drill (A3, AP(4)) +10pts War Banner (Fear) +20pts Regeneration special rule.
Ultra Saw (A2, AP(2), Deadly(3)) +15pts Mad Doctor +90pts Repair: Once per activation, if within 2” of a
C Upgrade with one: L Replace all Pistols: unit with Tough, roll one die. On a 2+ you may
Ultra Armor (Defense +2) +20pts Shotguns (12”, A2, AP(1)) +15pts repair D3 wounds from the target.
Cyborg Body (Regeneration) +30pts Carbines (18”, A2) +20pts RelentlessFrenzy:
Shooting The hero and its unit get the
special rule.
Jetpack (Ambush, Flying) +45pts Replace one Pistol:
Beast Mount (Fast, Tough(+3), +65pts Sniper Carbine (18", A2, AP(1), Sniper) +35pts War Cry: The hero and its unit move +3” on
advance and +6” on rush/charge actions.
Beast Jaws (A3, AP(1))) Replace all Flamethrowers:
Combat Bike (Fast, Tough(+3), +75pts MRocket Launchers +10pts Crackling Bolt Psychic Spells
Twin Mini-MG (18", A4, AP(1))) (18”, A1, AP(2), Deadly(3)) (4+): Target enemy unit within
Combat Trike (Fast, Tough(+6), +110pts Railguns (36”, A3, AP(2), Anti-Air) +160pts 6” must take a dangerous terrain test.
Triple Boss Shotty (12", A6, AP(1))) Replace up to two Rocket Launchers: Warpath (4+): Target friendly unit within 12”
D Upgrade with one: Bomb Hammer (A1, AP(4), Deadly(3)) +5pts gets Stealth next time it’s shot at.
Gun Master (Shooting Frenzy) +15pts Upgrade up to two models with: Death Bolt (5+): Target enemy unit within 12”
Mechanic (Repair) +25pts Bomb Beast (18”, A1, AP(4)) +5pts takes 1 hit with AP(4) and Deadly(3).
Customizer (Energy Field) +30pts N Headbang (5+): Target friendly unit within 12”
Shaman (Psychic(1)) +35pts Carbine (18”, A2)Replace any Pistol: +5pts gets Rending in melee next time it fights.
Battle Chief (War Cry) +55pts Twin Carbine (18”, A4) +10pts Psychic Vomit (6+): Target enemy unit within
E Replace up to two CCWs: Any model may take one Carbine attachment: 12” takes 4 automatic hits with AP(2).
Ultra Claw (A1, Blast(3)) +5pts Heavy Flamer-Mod (6”, A6, AP(1)) +5pts Teleport
may
(6+): Target friendly unit within 12”
immediately move by up to 6”.
Ultra Axe (A2, AP(1), Rending) +5pts Rocket-Mod (9”, A1, AP(2), Deadly(3)) +5pts
Ultra Drill (A2, AP(4)) +5pts O
Ultra Saw (A1, AP(2), Deadly(3)) +10pts Dual UltraReplace any Carbine and CCW:
Saws (A4, AP(2), Deadly(3)) +25pts
F Replace Pistol: Any model may take one Carbine attachment:
Plasma Pistol (12”, A1, AP(4)) +5pts Heavy Flamer-Mod (6”, A6, AP(1)) +5pts
Portal Gun (12”, A3, Rending) +5pts Rocket-Mod (9”, A1, AP(2), Deadly(3)) +5pts
Plasma Rifle (24”, A1, AP(4)) +5pts Replace any Carbine:
Lightning Pistol +10pts Twin Carbine (18”, A4) +5pts
(12”, A3, Rending, Anti-Air)
Rocket Launcher +10pts PBeast MountsReplace all Twin Mini-MGs:
(A3, AP(1)) -25pts
(18”, A1, AP(2), Deadly(3))
Shock Gun (18”, A3, Blast(3), AP(2)) +35pts Q Replace any Rocket Launcher:
G Replace up to two Pistols: Twin Plasma Rifle (24", A2, AP(4)) +5pts
Rocket Pistol (6”,A1,AP(2),Deadly(3)) +5pts Heavy Machinegun (30", A3, AP(1))
Upgrade any model with one:
+5pts
Flamethrower Pistol (6”, A6) +5pts Rotor Blade Attack (Impact(3)) +10pts
Plasma Pistol (12”, A1, AP(4)) +5pts
Lightning Pistol +10pts Copter-SawUpgrade (A1, AP(2), Deadly(3))
all models with:
+10pts
(12”, A3, Rending, Anti-Air) Assault Bombs +15pts
H Upgrade all models with:
Goblin Herder (Fearless, Furious, +35pts
Relentless)
I Replace all Pistols and CCWs:
Carbines (18", A2), CCWs (A1) +20pts
2
GF - Orc Marauders v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Truck [1] 4+ 2+ Rocket Launcher (18”, A1, AP(2), Deadly(3)) Fast, Impact(6), Tough(6), Transport(11) A, B 180pts
Looted Tank [1] 4+ 2+ 4x Rocket Launchers (18”, A1, AP(2), Deadly(3)) Fast, Impact(6), Tough(12) A, B, C, D 315pts
Battle Rig [1] 4+ 2+ 4x Rocket Launchers (18”, A1, AP(2), Deadly(3)) Fast, Impact(6), Tough(18), Transport(11) A, B, C, E 455pts
Orc Buggy [1] 4+ 5+ Twin Rocket Launcher (18”, A2, AP(2), Deadly(3)) Fast, Impact(6), Tough(6) F 120pts
Combat Kart [1] 4+ 2+ Rocket Launcher (18”, A1, AP(2), Deadly(3)), Fast, Impact(6), Tough(6) A, G 185pts
Shock Rifle (18”, A6, Rending)
Orc Walker [1] 4+ 2+ 4x Walker Claws (A2, AP(4)), Stomp (A2, AP(1)) Fear, Furious, Tough(12) H 265pts
Goblin Walker [1] 5+ 2+ Twin Bazooka (18”, A2, Blast(3), Rending), Good Shot, Tough(6) I, J 125pts
Mini-Claw (A1, AP(3)), Stomp (A2, AP(1))
Goblin Artillery [1] 5+ 2+ Custom Cannon (30”, A1, Blast(3), AP(4)), Good Shot, Repair, Slow, Tough(6) K 145pts
Goblin Crew (A3)
Goblin Tank [1] 5+ 2+ Twin Bazooka (18”, A2, Blast(3), Rending), Fast, Good Shot, Impact(3), Tough(6) J 145pts
Tread Attack (A3, AP(1))
Bomber Plane [1] 4+ 2+ Twin Super MG (30”, A6, AP(1), Anti-Air), Aircraft, Tough(6) L, M 210pts
Flame Bombs (6”, A4, Blast(3), AP(1))
Attack Plane [1] 4+ 2+ 2x Twin Super MGs (30”, A6, AP(1), Anti-Air) Aircraft, Tough(6) L, N 265pts
Brutal & Cunning Titan [1] 4+ 2+ Quad Heavy Machineguns (30”, A12, AP(1)), Fear, Fearless, Furious, Tough(24), O 675pts
Twin Rocket Launcher (18”, A2, AP(2), Transport(6)
Deadly(3)),
Mega Claw (A6, AP(4)), Stomp (A8, AP(2))
A Upgrade with any: H Replace up to two Walker Claws: O Upgrade with one:
Gun Master (Relentless) +10pts Twin Rocket Launcher +30pts Plasma Rifle (24”, A1, AP(4)) +15pts
Wrecking Ball (Impact(+3)) +10pts (18”, A2, AP(2), Deadly(3)) Heavy Flamethrower (12”,A6,AP(1)) +25pts
Boarding Plank (Transport(+5)) +15pts Twin Heavy Flamethrower +40pts Upgrade with one:
Battle Ram (Strider) +30pts (12”, A12, AP(1)) Deathstorm Plasma Cannon +155pts
Red Paint Job +55pts Twin Heavy Machinegun +50pts (36”, A3, Blast(3), AP(4))
B Replace any Rocket Launcher: (30”, A6, AP(1)) Deathstorm Minigun (36”, A18, AP(1)) +230pts
Heavy Machinegun (30", A3, AP(1)) Twin Plasma Cannons
+10pts (30", A2, Blast(3), AP(4)) +75pts Upgrade with any:
Gun Master (Relentless) +35pts
C Upgrade with one: Replace any Walker Claw: Force Field (Regeneration) +120pts
Extra Space (Transport(+10)) +30pts Walker Saw (A1, UpgradeAP(2), Deadly(3)) +5pts
Special Rules
Harpoon Cannon +30pts Gun Master (Relentless) with: +10pts Good Shot: This model shoots at Quality 4+.
(12", A1, AP(4), Deadly(6)) Red Paint Job: This model moves +3” on
2x Rocket Launcher +40pts I Replace Mini-Claw: Advance and +6” on Rush/Charge actions.
(18", A1, AP(2), Deadly(3)) Mini-Saw (A1, AP(1), Deadly(3)) +5pts
Lobber Mortar +55pts Repair: Once per activation, if within 2” of a
(24", A1, Blast(6), AP(1), Indirect) J Replace Twin Bazooka: unit with Tough, roll one die. On a 2+ you may
Heavy Cannon (30", A2, Blast(3), AP(2)) +70pts Twin Rocket Launcher +10pts repair D3 wounds from the target.
D Upgrade with one: (18", A2, AP(2), Deadly(3)) Teleport: When this model is activated it may
Rocket Launcher Twin Heavy
+20pts (12”, A12, AP(1))Flamethrower +20pts teleport by up to 6” in any direction, ignoring
(18", A1, AP(2), Deadly(3)) all units and terrain.
Heavy Flamethrower (12", A6, AP(1)) +25pts Twin Heavy Machinegun +30pts Psychic Spells
Heavy Machinegun (30", A3, AP(1)) +30pts (30”, A6, AP(1))
Twin Plasma Cannon +55pts Crackling Bolt (4+): Target enemy unit within
E Upgrade with one: (30", A2, Blast(3), AP(4)) 6” must take a dangerous terrain test.
Harpoon Cannon +30pts K Replace Custom Cannon: Warpath (4+): Target friendly unit within 12”
(12", A1, AP(4), Deadly(6))
Basic Cannon (24", A1, Blast(3), AP(2)) +30pts Lobber Mortar +10pts gets
Death
Stealth next time it’s shot at.
Bolt (5+): Target enemy unit within 12”
Buster Cannon +40pts (24”, A1, Blast(6), AP(1), Indirect)
Bubble Cannon takes
+10pts Headbang 1 hit with AP(4) and Deadly(3).
(5+): Target friendly unit within 12”
(30”, A1, AP(3), Deadly(3)) (30”, A2, Blast(3), Rending)
Lobber Mortar
(24”, A1, Blast(6), AP(1), Indirect)
+55pts Smasher Cannon +15pts Psychic Vomitin(6+):
gets Rending melee next time it fights.
Target enemy unit within
Lightning Cannon +95pts (24”, A1, AP(3), Deadly(6))
Tractor Beam (30", A4, AP(2), Anti-Air) +25pts 12” takes 4 automatic hits with AP(2).
(36", A6, Rending, Anti-Air) Teleport (6+): Target friendly unit within 12”
Upgrade with any: L Upgrade with any: may immediately move by up to 6”.
Shaman (Psychic(1)) +35pts Gun Master (Relentless) +20pts
Draught Beast (A6, AP(2)) +35pts Twin Heavy Machinegun +65pts
F Replace Twin Rocket Launcher: (30”, A6, AP(1))
Twin Heavy Flamethrower +10pts M Replace Flame Bombs:
(12", A12, AP(1)) Heavy Bombs +10pts
Twin Heavy Machinegun +20pts (6”, A4, AP(3), Deadly(3))
(30”, A6, AP(1)) Upgrade with:
Upgrade with any: Flame Missiles +40pts
Tracked (Strider) +10pts (24”, A2, Blast(3), AP(1))
G Replace Shock Rifle and Rocket Launcher: N Replace one Twin Super MG:
Beast-Gun (24”,A2,AP(1),Deadly(3)), +5pts Twin Plasma Cannon +10pts
Beast GL (18”, A1, Blast(3), AP(1)) (30”, A2, Blast(3), AP(4))
Boost-Gun (30”, A3, Blast(3)), +5pts Heavy Portal Cannon +15pts
Blast Grenades (6”, A1, Blast(3)) (30", A9, Rending)
Heavy Machinegun (30”, A3, AP(1)), +15pts Replace one Twin Super MG:
Boom-Snazz-Gun (18”, A9) Smasher Cannon -20pts
Mega-Scrap-MG (30”, A6, AP(1)), +45pts (24”, A1, AP(3), Deadly(6))
Chain-RPG (18”,A2,AP(2),Deadly(3)) Upgrade with:
Upgrade with: Force Field (Regeneration) +30pts
Jump Engine (Teleport) +15pts