Anarch NewPlayerGuide
Anarch NewPlayerGuide
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Chronicle
A local, which we often refer to as a Chronicle, is played in one location. Meaning that it is stationed in one
city and usually has a set schedule for when they play.
Storyteller
The Storytellers job is to manage characters in the game and the various stories that characters interact
with. If you have questions, feel free to ask any of the Storytellers.
Origins
All beings have spent a tremendous amount of time trying to figure out where they come from. Vampires
are no different. Just as humans have numerous creation and origin stories Vampires do as well. The most
widely accepted origin story is that Caine, as in Caine and Abel, was the first Vampire. In the Christian
Bible Caine murdered his brother Abel and was cursed by God to walk the Earth and never die, and to eat
only ash and blood. Obviously there is no right answer as to who or how the first vampire happened.
Vampires have something that they refer to as a Generation. It literally means the same thing to Vampires
as it does to humans. The only difference is that Generation matters more to Vampires. Assuming the
Caine story is true, then Caine would be the 1st Generation. Caine’s child would be 2nd Generation, and
his child’s child would be 3rd Generation and so on.
Mechanically in the game Generation plays a part in how potent the blood of a Vampire is. Meaning that
the closer to Caine a Vampire is, theoretically the more powerful they are. That is not always the case in
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reality though. When you create a character you choose the Generation you would like your character to
be, this does require you to spend Experience Points (explained later). Some games might have rules on
what Generation you can play. In One World by Night we do not allow anyone to play a character below
8th Generation.
Becoming a Vampire
As with many myths and stories the way one actually becomes a vampire is vastly different. In Vampire
the Masquerade the system is pretty basic. The Vampire drains all the blood of a mortal, and then replaces
some of that blood with their Vampiric blood. The mortal’s physical body then shuts down and dies as they
are ‘reborn’ as the undead.
Feeding
Yes, Vampires feed on the blood of humans. In Vampire the Masquerade there is a system in place to help
keep humans from realizing Vampires are real. When a Vampire bites in to a human, the human is subjected
to what Vampires call ‘The Kiss’. The Kiss is a sense of euphoria, the mortal enjoys the experience. They
will rationalize it as the best kiss they have ever had. No, all Vampires don’t feed from the neck, but some
do. You can bite a human anywhere and take their blood. After a Vampire has finished feeding, which is
usually well before the mortal would die, they can lick the wound they made with their fangs and it will heal
instantly. Leaving no trace of a bite.
Vampires do not always have their fangs out either. They only use them when necessary. If they always had
them showing it would be difficult to blend in with mortal society.
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The Anarchs’ history is one of the most trag- chistic rhetoric, communist propaganda, fascist
ic and most passionate stories in the annals of decree, or for-its-own revolution, the cause of the
Caine’s descendants. Despite countless defeats Anarchs is egalitarian.
and setbacks, not to mention active predation by Of course, this is what makes the Anarchs such
the two most deadly sects to stalk the night, true a thorn in the side of the established society of
Anarchs have always returned to champion their the Damned. Few elders, be they of Camarilla,
beliefs, even to a society that largely reviles them Sabbat, Independent or less identifiable sympa-
for doing so. thies, rarely want to relinquish the comforts that
Traditionally, the Anarchs make up a sect-with- they’ve fought so long and hard for. Ancillae
in-a-sect, many Anarch territories are still under strive for the elders’ comforts themselves. They
the auspices of the Camarilla. However, certain don’t want some sneering newbie just a few weeks
radical Anarchs espouse complete and total seces- into the embrace to have the same benefits that
sion from the Ivory Tower. Whatever their per- they claim. Even neonates have little sympathy
sonal feelings towards the Camarilla, to the An- for the Anarchs. Childer of esteemed sires often
arch mind the existing structure has rotted from enjoy the same comforts that their sires do, and
within. They tend to feel that the time is right to the less privileged fledglings see the Anarchs as a
bring about the changes that the Camarilla needs liability that leads their elders to dismiss all young
in order to make it succeed as the grand protector childer as radicals. The Sabbat dismisses the An-
of the Kindred that it claims to be. archs as ineffectual or recruits them into grudging
allegiance. The Camarilla variously tolerates the
What are those changes, specifically? Ask a dozen Anarchs or cracks down on their movement as a
Anarchs, and you’ll likely receive a score of an- destabilizing peril.
swers. As a social phenomenon, Anarchs are com-
mitted more to change than to any particular way It is not surprising, then, that the unlives of An-
of making it happen. What Anarchs want is a re- archs are typically frustrated and spent with a
distribution of power from the top of Kindred siege mentality. Their challenges are manifold,
hierarchies down to the bottom. They despise the not only to bring others around to their ways of
existing system of Elder rule. They want Kindred thinking, but then to implement those ideas. The
society to be based on merit (rather than age, Em- Anarch Revolt, put into motion centuries ago,
brace, and inherited privileges.) hasn’t died- it’s simply gone underground. Many
Anarchs believe that it’s time to make their voices
Whether change comes about by guerrilla activity heard again. Despite a few setbacks, it’s the dawn
or it’s ushered in from salons and Elysiums, is up of a new era for those who would challenge the
to the individual Anarch to decide for themselves. rule of the elders and the stasis that characterizes
Whether the cause is couched in terms of anar- Kindred society.
Source: MET Laws of the Night – Anarch Guide, pg 13
Source: http://theanarchstate.wikidot.com/anarchs
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The Second Anarch Revolt Lore Requirements for Understanding the Status
the Perfect State Perfectus:
• Lore: Anarch x1 - Has probably heard of the Status Per-
Despite the formation of the Camarilla and the fectus, but probably doesn’t quite understand its meaning.
Sabbat, self-proclaimed Anarchs would continue • Lore: Anarch x2 - Knows the basic history of the Free
States, though is lacking details and the less prominent
in isolated groups. names. Knows the Status Perfectus reasonably well and pos-
sibly even has a copy.
During the French Revolution prominent An- • Lore: Anarch x3 - Knows basic history of the modern
archs used the opportunity to fight the tradi- Anarch Movement (including the above history.) Knows
most of the prominent Anarch Free States.
tional claim of the Toreador to France. De- • Lore: Anarch x4 - Knows something about the causes be-
spite intentions to take the fight to the rest of hind the original Anarch Revolt and its history. Well versed
Europe, the mortal revolution soon fell apart, in in the Status Perfectus and its uses.
• Lore: Anarch x5 - Knows the entire history of the Anarch
allowing the Camarilla to move in and restore Movement. May have participated in the Second Revolt in
order. Los Angeles.
that the system could work wants to survive, it must ing, and they seek, though
Within the heart and soul of ev-
better, or thinks some sort change, grow and evolve. quietly, to build a Kindred
ery Anarch, there beats a political of change has to happen is Government which will
rhythm which will shape his or her an Anarch Sympathizer. truly stand the test of time.
existence.
Anarchs are not just Anarchs for the Radicals Militants Hardliners
The Radicals seek, above Militants are the first ones Hardliners don’t just want
heck of it, they are Anarchs for a
Opposition
all, to reshape vampire so- to tear into a fight when- to see the Ivory Tower
Disloyal
reason. ciety into something new, ever and wherever Anarch crumble, they will make
often borrowing ideas turf is disputed or com- sure it dies, screaming, in a
They have ideals, beliefs, desires, from socialist, commu- promised, and they will be bloody ruin, then they will
dreams, goals and countless other nist and anarchist political on the front lines of any scorch the earth beneath it
motivations that make them who lines. fight: anywhere, any time. and spit on the ashes long
after it’s said and done.
they are. Within each and every An-
arch there is a Political Impulse, a Autarchs Mercenaries Nihilists
They avoid contact with So long as the checks don’t These young, spontane-
feeling or thought or code which
The Anarch
any and all other Vam- bounce, and the promises ous and perhaps crimi-
guides them, and like most things
Fringe
pires completely. They are are kept, a Kindred of the nally insane vampires care
amid the diverse Movement, Anarchs not Anarchs, or Sabbat, or Mercenary impulse can be nothing for civility and
sometimes group themselves togeth- Camarilla, and more than a huge asset to whomever reason. They barely follow
likely have cast off their is footing the bill. the masquerade and often
er based on these Impulses. Clan affiliation as well. revel in their powers of the
blood.
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• Loyal Opposition: for, and never miss an opportunity to let this be known
(Sympathizers, Reformers, and Constructionists) via word or deed.
Individuals who consider themselves the Loyal Oppo- That said, the Disloyal Opposition are not a bunch of
sition are often kindred who still remain within the Ca- screaming, violent lunatics. They hold fast to the belief
marilla and believe some form of Kindred Government that the Camarilla is wrong, oppressive and corrupt, but
is absolutely necessary for the safety of all. Even if they they also know it takes more than a bad temper and a gun
have left the Camarilla by force or by choice, they insist it to undermine and topple a regime that has been around
is best to try to work within the guidelines of the sect in as long as the Camarilla has. Members of the Disloyal
order to ensure that safety and stability. Deep within the Op-position come in a wide variety of Clans and have
liberal soul of every member of the Loyal Opposition astoundingly diverse skill sets…what seemingly unites
there is the desire to work together and get along; the them is the all-encompassing desire to see progress and
hope that there is, in fact, A Better Way to ensure safety change, and unto that end, these Kindred employ a wide
and security as well as justice and government for all. variety of tactics and plans, from the violent to the politi-
cal to the technological and beyond.
The Loyal Opposition has no qualms about working
within the Camarilla system alongside members they find They also tend to be the most vocal of Anarchs, both
to be honorable or reasonable, and they generally have amid the Movement and outside of it. Many a Baron
no issue working with other Anarchs or Independents might subscribe to one of these impulses, as may many
they see in the same light. Often times, however, many a member of an Anarch Council or Gang. However,
other Anarchs do not consider members of the Loyal for all their high profile hatred of all things Camarilla or
Opposition to be true Anarchs and will be rather leery Camarilla-like, there is no question if they did not have
of them, especially if the Loyal Op in question holds the help of the Loyal Opposition from time to time, the
status or some form of City Position. This could be con- Anarch Movement would not be what it is today.
strued as unfortunate, as the Loyal Opposition may be
an untapped reservoir of mental acumen, Anarch pas- • The Anarch Fringe (Outsiders)
sion, and political reform. (Autarchs, Mercenaries, Nihilists)
Sometimes, when a member of the Loyal Opposition These small factions represent individuals or groups
is too heavily spurned, however, they end up rejecting who may have cast off their Sect or even Clan. Those
any status they might hold and find themselves on the who identify among the Fringe might only consider
outs with the Camarilla, at which time they delve deeper
themselves Anarchs in the loosest sense of the term, and
into the movement. Also, on rare occasions, sometimes
an Anarch of a different political impulse will “officially most other Anarchs would never consider the Fringe as
leave the movement”, join the Cam, and become a mem- Anarchs either as they are not within the Movement.
ber of the Loyal Opposition in order to change things The only common denominator between those of the
from the inside. Fringe and those of the Movement is they both seek in-
dependence and freedom to do what their hearts desire
• Disloyal Opposition without oppression from outside sources. Those of the
(Radicals, Militants, Hardliners) Fringe don’t believe in some greater Good, they aren’t
When one hears the word “Anarch”, often it is the image fueled by a need for justice, liberty, or anything so grandi-
of the Disloyal Opposition that comes to mind. These ose. Most are out for themselves and refuse to take part
are the Kindred who have forsaken and rejected any- in anything that may compromise them or their tight
thing and everything. Camarilla, and thusly rebel against group. It makes for difficult times in some areas when
all it stands for. While the Loyal Opposition might be Anarchs enlist their assistance or cooperate with them
seen as trying to save or restructure the Camarilla, the for common objectives, but nonetheless it happens. The
Disloyal Opposition seems set on trying to tear it down average Anarch also assumes it is better than having
completely. They abhor anything and everything it stands these people join or work for the Tower or the Sword.
Source: anarch.owbn.net/mediawiki/index.php?title=Political_Impulses
Source: MET Laws of the Night – Anarch Guide, pg. 79-85
Editor’s Note: It should be understood by all players that not all Anarchs agree with the Convention of Thorns and/or the Sta-
tus Perfectus. In addition there are multiple ways to play each Political Impulse. There is no one right way to play an Anarch
character and what is presented here is merely meant to provide context for and to inspire character creation. Be aware that your
interpretation of what it means to be Anarch will invariably differ from at least some of those around you and part of the fun
is figuring out a way to stay true to your concept while also successfully navigating the social order formed by other players.
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narch Clans
There are many types of Vampires. The following list is a VERY brief explanation of some of the com-
mon Anarch clans.
This is by no means an exhaustive list, simply the more common clans you will likely encounter. Most clans
have a book that was printed separate from the main game book that has far more information on the clan.
If you are interested in getting that book please let someone on your Storytelling staff know, as they might
have a copy you will be welcome to borrow.
One World by Night also has packets to help play a clan more effectively with information on the clan spe-
cific to our games. Please let your Storytellers know if you would like a copy of any of the packets available.
• Assamite members. Their reasons for joining up when they
(Vizier & Warrior only.) This clan was traditionally do are as scattered and different as members of this
that of assassins, and was hired by many to do away clan. In addition Neo-Einherjar (Modern Gangrel
with their enemies. Now they have moved away who have adopted Norse religion) have a small but
from that path and are forging a new way. Among relevant presence within the Movement.
this clan you will find Warriors, Viziers, and Sor- • Malkavian
cerers. They are often of a Middle Eastern decent. The Malkavians are crazy. Every member of this clan
Never a large populace amongst the Anarchs, has a mental affliction of some kind from sociopaths to
there are a few within, and their numbers seem chronic depression to multiple personality disorder.
to be growing since the breaking of the Treme- Malkavians amongst the movement are generally of
re Curse. Despite that, those members are sel- two varieties: too squeamish for the Sword, or too
dom a united front, often at odds with one an- unhinged for the Tower. Those that find a niche
other politically. (Although it is more in line with amongst the Anarchs are those whose insights are a
a family argument than a war, Assamites are still boon to their brothers and sisters
more loyal to each other than to anyone else.)
• Nosferatu
• Brujah Nosferatu are information hoarders, and live in
The word brouhaha is likely taken from this clan. the sewers. Their choice of living area is due to
They are quick tempered, and are always ready for their appearance. They were cursed with hor-
a good brawl. They like to rebel against society and rible physical deformities and are extremely ugly.
sit on the outside. The Nosferatu amongst the Movement are not
Some say the Brujah are the backbone of the An- the most populous, but hardly rare. They make up
arch Movement. They are one of the largest mi- one of the ‘common’ clans. Their ability to gar-
norities, only possibly outnumbered by the ranks of ner information amongst all sects and of other
the Caitiff. These firebrands are often found at the creatures of the night makes them a great asset.
forefront of any Anarch combat or political arena.
• Toreador
• Caitiff Toreador are the artists, musicians, and danc-
These vampires are technically failed Embraces. ers. They adore and protect art in all its forms
They do not share the disciplines of their Sire and
therefore are considered ‘clanless.’ In most vampire while often traveling in the exclusive word of the
circles (outside of the Anarchs) they are looked rich and famous. They have declared themselves
down on as less than or broken. the unequivocal arbiters of all things good taste
The clanless make up arguably the largest minority in The Toreador make up more than a few revolution-
the Movement. Not judged by their bloodline (or lack aries, as Poseurs who critique the system, or Artistes
thereof really), they fit in just fine, and are a strong who dream of new, bold ideas on kindred governance.
pillar upholding the various ideals of the Anarchs. • Ventrue
• Gangrel Ventrue aren’t unknown in the Anarch Movement,
Gangrel are woodsy, and usually have wanderlust. but are hardly in any sort of majority, or even a
They like to travel and see the world. After time the large minority. Their skills and talents tend to have
Gangrel take on features of animals, like tails, cat them bubble to the surface as leaders and users
slitted eyes, or fur. of influence--not surprising given the stereotype.
Many independent Gangrel will come and go Source: http://anarch.owbn.net/mediawiki
amongst the Movement, and many are actually Vtm Guide to the Anarchs, pg 48
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narch Lore
The following Lore Guidelines provide only that, a guideline for Storytellers and Players to use. Storytellers should
feel free to modify these guidelines to suit their own game environment, with the caveat that other games are not
likely to follow those same modifications.
It is important to keep in mind that in character possession of a document, like the Status Perfectus, does not auto-
matically imply an understanding of said document. An Anarch with only Lore x1 isn’t likely to have the historical
or social facts and concepts necessary to really grasp the Status Perfectus well and should be roleplayed accordingly.
Character Creation
Background
A background is a story that you have written about your character.
This doesn’t have to be literally written, but its best if it is. Your Storytellers can help you craft a good
story, and then help you become part of the game’s story by including your character’s background. Its dif-
ficult to come up with a good story when you have no idea what your doing, we understand that. Hopefully
this packet will help you understand the world better and be able to create something that suits you. It is
not necessary to make the best, most unique story in the world. What is important is to have something
that you enjoy, as this is a game first and should be fun.
There are many tools online that can help you flesh out a character, many of them list questions that you
could ask yourself and try to answer in your background. Typically it is suggested that you create a char-
acter’s story first, then find a place for that character in the World of Darkness. Vampires in this world are
just like people in our world. They have desires, hobbies, and flaws.
Character Sheets
When creating a character that you will portray there are a lot of things to consider.
Who is your character? What do they like? Do they enjoy sports? Do they dance? What sort of family do they
come from? Take all those, and many other, answers in to
account you then create a character sheet. Your character
sheet is a reflection of who and what your character is.
Here we will go through the various parts of a character
sheet so that you can better understand what each part
means for you and your character.
We will cover each section of the character sheet to help
explain what is expected in each field so that you can
make better choices when creating your own character.
Storyteller Email:
Appendix
Treaties & Supplemental Material
Appendix A
The Convention of Thorns
Many years have passed since the start of our current conflict now called the Anarch Movement. Be it
known that on this night of 23 October, 1493, the Jihad has ended. The time for self-destruction is over.
This Concordat, bound in the Covenant of Caine by sacred vow, represents an unyielding vigilant truce
between the Kindred known unto themselves as Anarchs, the Clan Assamite and the free-standing Kindred
bound under the title of Camarilla. Henceforth, the parties shall be recognized by faction as the Anarchs,
the Assamites and the Camarilla.
Each of the parties agrees to the responsibility of maintaining peace. Each shall lay its censures upon any
who breach or oppose this sacred Agreement. Accounting will be made of all parties for violations by
them to either the letter or spirit of this Agreement. This document is legally binding under the accepted
Lextalionis of all Cainites as it has passed through the ages. All Kindred are entreated to accept and gain
pleasure from this peaceful accord.
Be it known that the Anarchs will enjoin with the Camarilla as an accepted part, making it whole. Anarchs
are expected to work peacefully to achieve their own ends. They must become defenders of all and they
shall receive full entitlement to all rights and privileges belonging to all Camarilla Kindred. All Anarchs
shall be accepted back unto their elders and their formerly denounced clans without any fear of reprisal.
Only the most vicious of atrocities shall not be forgiven. These shall stand written for the Justicars to hear
within one year after which all allegations are no longer valid. All Anarchs shall reclaim all remaining and
rightful property confiscated from them. In return, they must turn over any war gains taken during the
conflict by giving them to their sires or any recognized clan elder.
Know also that if the Anarchs are further warred upon, this open jihad invalidates their responsibility to
maintain peace with their attacker. They may act freely without fear of reprisal from any nonactive mem-
bers of the Camarilla. Anarchs are guaranteed the freedom to act as they please short of breaching the
“Masquerade” imposed for the protection of all Kindred from the kine.
It is also noted that any member of any other self-proclaimed sect must openly declare this before his
elders and renounce this relation. Failure to do so will result in the destruction of any deemed guilty. No
Kindred may be sent knowingly to his death by an elder or sire unless the security of clan or Camarilla
outweighs the possible loss of unlife.
From this night forward, the Assamites shall henceforth no longer commit diablerie upon members of
other clans. The Assamites must commit themselves to this acceptance by a mark of assurance placed upon
them in the form of a Thaumaturgical limitation. All members of the Assamites shall become unable to
drink freely of the vitae of other Kindred from now unto forever. In addition, the Assamites shall pay the
Brujah elders of Spain two thousand pounds of gold in ransom of the five Assamite elders captured com-
mitting diablerie. Also, the Assamites may no longer participate in Blood Hunts.
Be it also known the Assamites are guaranteed complete independence from Camarilla demands. The As-
samite fortress, Alamut, shall be free from any further assaults. Assamites are also granted, out of respect
for their beliefs, the freedom to commit diablerie upon all Kindred not recognized as holding membership
within the Camarilla.
It is rendered that all parties involved and all showing allegiance to any of these parties shall be held re-
sponsible for all aspects of this Convention brought forth here, in the neutral kingdom of England, outside
the hamlet of Thorn, near the town of Silchester. May Caine hold truth and peace for us all.
Source: MET Laws of the Night – Anarch Guide, pgs 21- 22
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Appendix B
Status Perfectus
We, the Kindred of the Free State, do hereby declare that we and our progeny, and all Kindred who choose
freedom over oppression and liberty over tyranny, of all clans and generations, have as an inherent part of
their being the spiritual substance called libertas, or Free Will. We further declare that, as we have freed
ourselves from the bonds of mortality, so must we free ourselves from the forces that would rob us of
our libertas. Not only must we continue to struggle on our own behalf, but on behalf of our brothers and
sisters who continue to be robbed of their libertas by oppression, ignorance and fear.
The Anarch Free State is the political expression of that struggle. In choosing to free ourselves from politi-
cal tyranny, we have also chosen to embrace our own libertas and that of our brother and sister Kindred
everywhere.
For these reasons we, the Kindred of the Anarch Free State, meeting this night in solemn convocation, do
hereby pledge ourselves to the following principles:
1. We declare ourselves to be free and independent, owing allegiance to no creature and no organization.
2. We declare our ability to rule ourselves, with no prince, no primogen and no other ruler other than that
we choose for ourselves.
3. We declare our kinship with oppressed Kindred everywhere and offer a home to all Kindred of all gen-
erations and clans who will agree to dwell in harmony with us.
4. We further accept our responsibility to our oppressed brothers and sisters everywhere and pledge to
assist them at all times and in all places in their own struggle for the freedom that we declare to be the
birthright of all Kindred, from now until the end of time.
5. We recognize our responsibility to maintain the Masquerade, and we pledge to protect and defend it.
6. We establish this Status Perfectus and recognize its duty to all Kindred.
Source: VTM, Los Angeles by Night, pg 27
Appendix C
Anarch’s Unbound- An Anarch Manifesto
((OOC- The following is an IC transmission. Your PC’s Smart phone, Computer, ETC receives it because
your are member of X IC email group or secure server. Do not reply directly to this email you will get
a Mailer Daemon error IC. It comes from a strictly anonymous source. Any attempts to hack / trace are
fruitless. Please enjoy!))
Comrades, Kindred, Cainites,
You may find yourself wondering how or why about a great many things, least of which is how or why you
were chosen. However, right now, the how’s and why’s do not so much matter. The how’s and why’s are
simple. The how and why are this: you’ve asked a very important question. In some way or another, you
have asked. You may not even be aware of the fact that you’ve done so, but you have. Perhaps the mere
question is foreboding enough to drive you back into silence. But you did ask, and since that question first
crossed your mind, first left your lips, it’s nagged at you, chewed away in the back of your mind. You are
not alone in this, it is a question that has gnawed away at all of us:
WHY DO YOU OBEY?
That question, drenched red in the blood of countless lives, is the very soul of a struggle which has burned
hot all over the world and across the centuries, a soul that first took up life the night our Movement tore
itself into the world amid fire and ashes. Since its first breath, its first outcry, complacent and corrupt el-
ders have sought to send it back into silence, to enslave us all via force, the bonds of the blood, or instill
in us a via their power a false sense of camaraderie, but each time they try, we break free, we change, we
grow. We stand now at the dawn of a new era, a new world, and once again, we evolve. We pave the way
for the Anarch Movement, we stand ready and full of promise.
And we ask:
WHY DO YOU OBEY?
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Others would have you believe that we are nothing, a new blight brought on in the New World; a misin-
formed group of malcontents who stand for nothing other than the sounds of our own voices. They would
be wrong. We have a history, a history driven by the pursuit of Freedom, of Equality; A history based on
the value of compassion, and justice, and self-determination. The seeds from which we have grown were
planted long ago, they were watered with blood during the time of the Inquisition, when elders threw their
childer to the fires in order to save themselves. Our roots grew stronger and spread across Europe, young
Kindred, betrayed and broken by those who made them flocked to the Movement, flocked to the promise
of something better. They too had asked the question...
WHY DO YOU OBEY?
Our Movement grew. No Treaty at a Table could stop the desire for a better world, a better way, from flow-
ering within the hearts and minds of any who had ever felt oppressed, brutalized, or discounted. Revolu-
tions happened all over the world, from the United States to France, from Russia to Africa, and there was
something of us in each one of them. Kindred who had asked the question learned there was more out
there than obedience, more than servitude and obligation. There was, there could be: Freedom, Equality,
Compassion, Justice, and Self-Determination. This has not changed.
However, the world in which we exist? It has changed. It too has grown, and evolved. We need to keep
up. We need you. The young, the passionate, those also willing to Evolve, and seek out something new,
something better. Ask yourselves this:
WHY DO YOU OBEY?
It is easy to see, my friend, that the world has changed a great deal since the birth of both the Camarilla
and the Sabbat, yet they have largely failed to change with it. The Ivory Tower is a corrupt oligarchy which
is still so feudal in nature it has become all but obsolete in these modern nights. The Sword of Caine, for
all its talk of freedom, is in truth an equally corrupt theocracy which is also rapidly losing its grip on the
world of today, much less the world of tomorrow. These sects, these Kindred, or Cainites, are stuck in
their ways and unwilling or unable to change, even as the entire planet changes around them.
They have never truly learned how to adapt, to change, to evolve. They have failed to grasp that in order
to survive, they must tear down the old ways in order to give birth to the new. This is something we have
always known, and continue to know. As the world changes, so must we change with it. We must learn to
use anything and everything we have at our disposal in order to survive, to grow, to flourish. We ourselves
must evolve beyond the standard ways of sharing ideologies, enacting social change, invoking freedom and
self-determination. Which is why we are now looking to you and asking that question. The world is far
different than it was so many centuries ago, and we need to be different as well. We need to combine all
the other tools we have at our disposal, and our ability to adapt, with perhaps the greatest of all advances
to reveal itself in the course of our history: Technology. Technology levels the playing field. We cannot
out spend, or out muscle, or out politic the Tower and the Sword, but perhaps we can out-think and out-
smart their out-dated ways. Which is why we ask:
WHY DO YOU OBEY?
It is true, there is no such thing as a bloodless revolution, a peaceful coup d’etat, however, not all change
comes from violence. Contrary to the teachings of Mao, not all power stems from the barrel of a gun. In
these modern nights, power, true, wieldable, usable, formidable power comes from not only knowledge, but
information. For centuries, elders and rulers, those of “excellent breeding and High Clan” who retained
positions of formidable standing have hoarded not only traditional means of power, the theoretical Mao’s
Gun, but knowledge and information as well. Not so anymore. With the rise of technology, anyone with
the right skills can learn and teach, share, trade, and sell information. This is our opportunity. It is, as they
might say, Our Time. The computer, the internet, the cell phone and the spy camera are our new AK-47
and hand grenade. Technology has made a very wide world much smaller, we can speak to one another,
organize, plan, learn, and engage on a scale never before possible. We can contact and connect with our
brothers and sisters across the globe. We can use skills others have failed to acquire in order to free our-
selves from tyranny, oppression, servitude and slavery. With technology, we can pave a road which leads
to a new world, a world in which every Kindred is free to choose their own path and destiny unfettered by
the ties of blood, clan, race, gender, socio-economic standing, or religion.
20
It is a brave new world indeed, waiting to be embraced by those willing to do so. A world ready for those
brave enough, passionate enough, driven enough, to remake it. It is a world for those who choose to stand
and move forward towards something better rather than kneel and suffer.
WHY DO YOU OBEY?
Also, you must know, you are not alone. There are many who have asked themselves the Question before,
many who are doing so right now, and many who will in the future. Subjugation is not our natural state,
and existing in fear, at the whim of others, is no existence. There are others like you, that I promise. Some
may be open about it, they have thrown off the ties of their Sect and proclaim loudly that they are members
of the Movement. Others remain quiet, but see that the ideals of the Movement are what they personally,
even if somewhat secretly, strive for. Some are just like you, just now asking themselves the Question, and
seeing all that the answer reveals. We are everywhere, and come from every walk of life. We are diverse,
and adaptable, but we all have one thing in common: We have seen the abuses within the Tower and the
Sword, the corruption, the tyranny, the lies and the deceit. We’ve seen their attempts to control, destroy,
enslave and subjugate any and all who would challenge them. We’ve seen their elders sacrifice the young
on altars of greed, of pride, of politic and fear. We have seen them seek to destroy that which they do
not understand, or destroy simply because they can. We have seen it all, and come to believe that neither
the Tower nor the Sword are systems for the future, but rather relics of the past. A better way, a better
world, is not built upon the backs of its citizens, it is built by those citizens holding it up, together, as one.
So ask yourself, do you wish to languish in the past, or stand in the present and move towards the future.
Ask yourself: WHY DO YOU OBEY?
When you have your own answers, we will be waiting. The Movement is Unbound.
#LIBERTAS4ALL
Appendix D
Anarch Genre Source Material
The following Books, Packets, & Websites were used to compile the information presented here and are
invaluble resources for mechanical & genre related questions:
• Mind’s Eye Theatre, Laws of the Night
• Mind’s Eye Theatre, Laws of the Night: Anarch Guide
• Vampire the Masquerade: Companion
• Vampire the Masquerade: The Anarch Cookbook: A friendly guide to Vampire Politics
• Vampire the Masquerade: Anarchs Unbound
• Vampire the Masquerade: Guide to the Anarchs
• Vampire the Masquerade: Los Angeles by Night
• http://anarch.owbn.net/mediawiki/
• http://theanarchstate.wikidot.com/anarchs
• http://whitewolf.wikia.com/wiki/Anarch_Revolt
• OWbN Packet: Anarch Packets, 2010, 2013, & 2017
• OWbN Packet: Magic in the Movement
• OWBN Packet: Hacking Guide
‘Vampire The Masquerade’ & ‘Character Creation’:
Written by: Holly Race
‘The Anarch Movement’:
Compiled/Edited/Written by: Marion Birdsell
Contributors/Writers: Nate Brown. Steven Hill, Janet James, Bruce Linsay, Maks Stone
Layout Design:
Marion Birdsell #DominationByDesign