Prepared by Engr. Larissa G. Saculles: 08 Jan 2024 - Engrlgs
Prepared by Engr. Larissa G. Saculles: 08 Jan 2024 - Engrlgs
COLLEGE OF ENGINEERING
PHYSICS FOR ENGINEERS
Prepared by Engr. Larissa G. Saculles
Rules in Addition and Subtraction. The answer to an addition or subtraction calculation should be rounded
to the same number of decimal places as the measurement with the least number of decimal places.
Rules in Multiplication and Division. In calculations involving multiplication and division, you need to round
the answer to the same number of significant figures as the measurement with the least number of significant
figures.
1.5 Vectors
Scalar quantity – when a physical quantity is described by a single number. Physical quantities that have
magnitude only but no direction. Example: time, temperature, mass and density.
Vector quantity – has both magnitude (the “how much” or “how big” part) and a direction in space. Example:
displacement, force, velocity
Vector Representation
a. Graphical representation – line with an arrowhead at its tip.
b. Vector notations – vectors are usually denoted with capital letters written in boldface or with special
markings. Example: A or ⃗⃗⃗
𝐴, B or ⃗⃗⃗
𝐵
Indicating Directions of (coplanar) Vectors:
Method 1: Using the angle 𝜃 that the vector males with the “zero reference line (usually the positive x-axis)”,
measured going counterclockwise.
Example: Vector A = 3 units at 35° is a vector having a magnitude of 3 units, and whose direction 𝜃 is 35° from
the positive x-axis measured going counterclockwise.
Example: The figure below shows vector A = 3 units, 𝜃𝐴 = 25° and vector B = 3 units, 𝜃𝐵 = 30°.
Vector Addition is the process of combining two or more vectors into one. The combination is called the
Resultant (R) of the vectors. Vector subtraction is just like addition, the negative of one vector is added to the
other. The negative of a vector is another vector whose magnitude is the same as the original vector but in the
opposite direction.
i. Algebraic Method (for co-linear vectors only). Co-linear vectors are vectors which lie along the same line.
Example: For the vectors shown in the diagram, determine a) R; b) C-A-D
Solution:
Let Vectors directed towards the right be positive
Vectors directed towards the left be negative
a) R or Resultant =A+B+C+D+E
= 50 m + (-20 m) + (-30 m) + 25 m + (-60 m)
= -35 m (The magnitude of the Resultant vector is 35 m and directed towards the
left)
b) C-A-D = C+(-A) +(-D)
= -30 m + (-50 m) + (-25 m)
= -105 m (The magnitude of C-A-D is 105 m and directed toward left)
iv. Triangle Method is similar to the Parallelogram Method but with two vectors connected from tip-to-tail or
heat-to-tail.
Procedure:
a. Construct the vector triangle by drawing the two vectors tip-to-tail. The vector that closes the triangle
is the resultant.
b. The R of the two coplanar vectors can be calculated by trigonometry using cosine law for a non-right-
angled triangle.
c. The angle between the vector and the R can be calculated using sine law for a non-right-angled
triangle.
v. Component Method
Many vector operations and analyses are done using their components. These are two or more vectors which
when combined or added will give the original vector. For coplanar vectors it is usually convenient to use two
components which are perpendicular to each other: one along the x-axis which is then called the x-component
and the other along the y-axis which is then called the y-component. These two components are collectively
called the rectangular components of the vector.
𝐴 = √𝐴2𝑥 + 𝐴2𝑦
𝐴𝑦
tan 𝜃 =
𝐴𝑥
2. Multiplying a vector by a scalar.
Example: If we multiply a vector A by a scalar c:
⃗⃗⃗
𝐷 = c𝐴⃗⃗⃗ , is the product of c and the corresponding component of A:
𝐷𝑥 = c𝐴𝑥 , 𝐷𝑦 = c𝐴𝑦 (components of 𝐷 ⃗⃗⃗ = c𝐴
⃗⃗⃗ )
3. Using components to calculate the vector sum (R) of two or more vectors.
3. Three players on a reality TV show are brought to the center of a large, flat field. Each is given a meter stick,
a compass, a calculator, a shovel, and (in a different order for each contestant) the following three displacements:
𝐴: 72.4 m, 32.0° east of north
⃗ : 57.3 m, 36.0° south of west
𝐵
𝐶 : 17.8 m, due south
The three displacements lead to the point in the field where the keys to a new Porsche are buried. Two players
start measuring immediately, but the winner first calculates where to go. What does she calculate?
4. A postal employee drives a delivery truck along the route shown in figure below. Determine the magnitude
and direction of the resultant displacement by drawing a scale diagram and component method.
5. Compute the x- and y-components of the vectors A, B, C, and D in the figure below.
⃗ ; b) 𝐴 − 𝐵
7. Use the figure below. Find the magnitude and direction of a) 𝐴 + 𝐵 ⃗ ; c) 𝐵
⃗ − 𝐴, by component method.
8. Vector 𝐴 has y-component Ay= +13.0 m. 𝐴 makes an angle of 32° counterclockwise from th +y-axis. A) What
is the x-component of 𝐴? b) What is the magnitude of 𝐴?
In an xy-coordinate system:
⃗⃗⃗ = 𝐴𝑥 𝑖̂ + 𝐴𝑦 𝑗̂
Then, we can write a vector A in terms of its components as: 𝐴
Also, we can express the vector sum R of two vectors A and B as follows:
⃗⃗⃗
𝐴 = 𝐴𝑥 𝑖̂ + 𝐴𝑦 𝑗̂
⃗⃗⃗
𝐵 = 𝐵𝑥 𝑖̂ + 𝐵𝑦 𝑗̂
⃗⃗⃗
𝑅 = ⃗⃗⃗
𝐴 + ⃗⃗⃗
𝐵 = (𝐴𝑥 𝑖̂ + 𝐴𝑦 𝑗̂) + (𝐵𝑥 𝑖̂ + 𝐵𝑦 𝑗̂)
= (𝐴𝑥 + 𝐵𝑥 )𝑖̂ + (𝐴𝑦 + 𝐵𝑦 )𝑗̂
= 𝑅𝑥 𝑖̂ + 𝑅𝑦 𝑗̂
⃗⃗⃗ = 𝐴𝑥 𝑖̂ + 𝐴𝑦 𝑗̂ + 𝐴𝑧 𝑘̂
𝐴
𝐵 = 𝐵𝑥 𝑖̂ + 𝐵𝑦 𝑗̂ + 𝐵𝑧 𝑘̂
⃗⃗⃗
⃗⃗⃗ = 𝐴
𝑅 𝐵 = (𝐴𝑥 𝑖̂ + 𝐴𝑦 𝑗̂ + 𝐴𝑧 𝑘̂ ) + (𝐵𝑥 𝑖̂ + 𝐵𝑦 𝑗̂ + 𝐵𝑧 𝑘̂ )
⃗⃗⃗ + ⃗⃗⃗
= (𝐴𝑥 + 𝐵𝑥 )𝑖̂ + (𝐴𝑦 + 𝐵𝑦 )𝑗̂ +(𝐴𝑧 + 𝐵𝑧 )𝑘̂
= 𝑅𝑥 𝑖̂ + 𝑅𝑦 𝑗̂ + 𝑅𝑧 𝑘̂
2. a) Write each vector in the figure below in terms of the unit vectors 𝑖̂ and 𝑗̂. b) use unit vectors to express
vector ⃗⃗⃗
𝐶 , where ⃗⃗⃗
𝐶 = 3.00𝐴⃗⃗⃗ − 4.00𝐵
⃗⃗⃗ . c) Find the magnitude and direction of ⃗⃗⃗
𝐶.
1. Scalar Product (or Dot Product) – yields a result that is a scalar quantity.
We denote the scalar product of two vectors ⃗⃗⃗
𝐴 and ⃗⃗⃗
𝐵 by ⃗⃗⃗
𝐴 • ⃗⃗⃗
𝐵
⃗⃗⃗ • ⃗⃗⃗
i. Calculating the scalar product of two vectors, 𝐴 𝐵 = 𝐴𝐵 cos ∅ = |𝐴||𝐵| cos ∅
2. Vector Product (or Cross Product) – as the name suggests, the vector product is itself as vector.
We denote the vector product of two vectors ⃗⃗⃗
𝐴 and ⃗⃗⃗
𝐵 by ⃗⃗⃗
𝐴 × ⃗⃗⃗
𝐵.
Also, the vector product is not commutative but instead is anticommutative: For any two vectors ⃗⃗⃗
𝐴 and ⃗⃗⃗
𝐵,
⃗⃗⃗ ⃗⃗⃗
𝐴 × 𝐵 = −𝐵 × 𝐴⃗⃗⃗ ⃗⃗⃗
References
o Young, H. et. Al (2012) Sears and Zemanky’s University Physics with Modern Physics 13th Edition, Pearson
Education Inc.
o Singer, F. (1975) Engineering Mechanics: Statics and Dynamics, Third Edition, Harper & Row Publishers, Inc.
o Physics Today (2014) A more fundamental International System of Units Volume 67, Issue 7 retrieved from
https://pubs.aip.org/physicstoday
LENGTH AREA
1 in = 1000 mil 1 acre = 43 560 ft2
= 2.54 cm 1 are = 100 m2
1 ft = 30.48 cm 1 hectare = 10000 m2
= 12 in PRESSURE
1 yd = 3 ft 1 atm = 101325 Pa
1m = 3.28 ft = 14.7 psi
1 fathom = 6 ft = 760 mmHg
1 chain = 66 ft = 29.92 inHg
1 mile = 5280 ft = 760 torr
1 n. mile = 6080 ft 1 bar = 100 kPa
1 Angstrom = 1 x10-10m 1 MPa = 1 N/mm2
MASS ENERGY
1 kg = 2.2 lbm 1 BTU = 1055 J
1 lbm = 16 oz = 252 cal
1 slug = 32.2 lbm = 778 ft-lbf
1 tonne = 1000 kg 1 kcal = 4.187 kJ
= 1 MT 1 eV = 1.602 x 10-19 J
= 2200 lbm 1J = 107 erg
1 short ton = 2000 lbm 1 chu = 1.8 BTU
1 long ton = 2240 lbm POWER
VOLUME 1 Hp = 746 W
1L = 1000 cm3 = 550 ft.lbf/s
1 m3 = 1000 L = 2545 Btu/hr
1 ft3 = 7.481 gal 1 metric Hp = 736 W
1 gal = 3.7853 L 1 kW = 3412 Btu/hr
= 4 quarts 1 TOR = 3.516 kW
1 quart = 2 pints = 12 000 Btu/hr
VISCOSITY 1 BoHP = 35 322 kJ/hr
1 Poise = 1 g/cm.s FORCE
= 100 cP 1N = 1 x105 dyne
= 0.1 Pa.s 1 kgf = 9.81 N
1 cP = 1x10-3 kg/m.s 1 lbf = 32.174 lbm.ft/s2
= 6.72 x10-4 lbm/ft.s ANGLE
SPEED/ACCELERATION 1 rev = 360o
1 knot = 1 naut. mile/hr = 2π rad
1 m/s = 3.6 kph = 400 grad
2
9.81 m/s = 32.2 ft/s2 = 400 gons
= 6400 mils