0% found this document useful (0 votes)
23 views

7 Symbol

This document discusses symbol tables, which are data structures used by compilers to analyze program semantics. Symbol tables map identifiers to their meanings and allow checking that variables are declared before use, identifiers are not redeclared, etc. Symbol tables are implemented as a hierarchy or "cactus stack" of hash tables, with scopes represented by tables that point to their parent scope. When entering a new scope, an empty hash table is pushed, and when exiting a scope the top table is popped.

Uploaded by

Danish Khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
23 views

7 Symbol

This document discusses symbol tables, which are data structures used by compilers to analyze program semantics. Symbol tables map identifiers to their meanings and allow checking that variables are declared before use, identifiers are not redeclared, etc. Symbol tables are implemented as a hierarchy or "cactus stack" of hash tables, with scopes represented by tables that point to their parent scope. When entering a new scope, an empty hash table is pushed, and when exiting a scope the top table is popped.

Uploaded by

Danish Khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 36

COMP 520 Winter 2019 Symbol Tables (1)

Symbol Tables
COMP 520: Compiler Design (4 credits)
Alexander Krolik
[email protected]
MWF 8:30-9:30, TR 1080
http://www.cs.mcgill.ca/~cs520/2019/
COMP 520 Winter 2019 Symbol Tables (2)

Semantic Analysis
Until now we were concerned with the lexical and syntactic properties of source programs (i.e.
structure), ignoring their intended function. The following program is therefore syntactically valid
var a : string;
var b : int;
var c : boolean;

b = a; // assigns string to int


c = (b < a); // compares string and int

Definition

Semantic analysis is a collection of compiler passes which analyze the meaning of a program, and
is largely divided into two sections

1. Symbol table: analyzing variable definitions and uses

2. Type checking: analyzing expression types and uses

The above program may or may not produce a semantic error depending on the exact rules of the
source language.
COMP 520 Winter 2019 Symbol Tables (3)

Symbol Tables
Symbol tables are used to describe and analyze definitions and uses of identifiers.

Grammars are too weak to express these concepts; the language below is not context-free.

{wαw|w ∈ Σ∗ }

To solve this problem, we use a symbol table - an extra data structure that maps identifiers to
meanings

i local int
done local boolean
insert method ...
List class ...
x formal List
. . .
. . .
. . .

To handle scoping, ordering, and re-declaring, we must construct a symbol table for every program
point.
COMP 520 Winter 2019 Symbol Tables (4)

Symbol Tables
In general, symbol tables allow us to perform two important functions

• Collect and analyze symbol declarations; and

• Relate symbol uses with their respective declarations.

We can use these relationships to enforce certain properties that were impossible in earlier phases

• Variables must be declared before use;

• Identifiers may not be redeclared (in all circumstances);

• ...

These are important features of modern programming languages


COMP 520 Winter 2019 Symbol Tables (5)

Symbol Tables in JOOS


JOOS uses symbol tables to perform numerous type and declaration functions

• Class hierarchies
– Which classes are defined;
– What is the inheritance hierarchy; and
– Is the hierarchy well-formed.

• Class members
– Which fields are defined;
– Which methods are defined; and
– What are the signatures of methods.

• Identifier use
– Are identifiers defined twice;
– Are identifiers defined when used; and
– Are identifiers used properly?
COMP 520 Winter 2019 Symbol Tables (6)

Static, Nested Scoping


A scope is a range over which a variable is live, and is used to associate uses with declarations.

In static scoping, symbol references (identifiers) are resolved using properties of the source code (it
is also called lexical scoping for this reason)

• Scopes may be nested;

• Blocks may (or may not) define new scopes – block scoping; and

• There is typically a global scope at the top level.

Scoping rules

• Statements/expressions may reference symbols of


– The current scope;
– Any parent scope (may depend on lexical ordering); or
– The global scope; but

• Typically we cannot reference symbols defined in sibling scopes.

This is the standard scoping used in modern programming languages.


COMP 520 Winter 2019 Symbol Tables (7)

Static, Nested Scoping


COMP 520 Winter 2019 Symbol Tables (8)

One-Pass Technology
Historically, only a single pass was performed during compilation. Elements in the global scope (or
any order scopes) were thus not visible until they were defined.
COMP 520 Winter 2019 Symbol Tables (9)

Redefinitions
If multiple definitions for the same symbol exist, use the closest definition. Identifiers in the same
scope must be unique.
COMP 520 Winter 2019 Symbol Tables (10)

Scope Stack
COMP 520 Winter 2019 Symbol Tables (11)

Dynamic Scoping
Dynamic scoping is much less common, and significantly less easy to reason about. It uses the
program state to resolve symbols, traversing the call hierarchy until it encounters a definition.

Static scoping Dynamic scoping


int b = 10; int b = 10;

func foo() { func foo() {


return b; return b;
} }

func main() { func main() {


print foo(); // prints 10 print foo(); // prints 10
int b = 5; int b = 5;
print foo(); // prints 10 print foo(); // prints 5
} }
COMP 520 Winter 2019 Symbol Tables (12)

Symbol Table Hierarchies


A flat hierarchy symbol table can be implemented as a simple map from identifiers to “information”

• putSymbol(SymbolTable *t, char *name, ...)

• getSymbol(SymbolTable *t, char *name)

But how do we handle a hierarchy of scopes?

Cactus stack

A cactus stack has multiple branches, where each element has a pointer to its parent (it’s also
called a parent pointer tree)

• scopeSymbolTable(SymbolTable *t)

• unscopeSymbolTable(SymbolTable *t)

• putSymbol(SymbolTable *t, char *name, ...)

• getSymbol(SymbolTable *t, char *name)

Finding elements is linear search up the hierarchy.


COMP 520 Winter 2019 Symbol Tables (13)

Symbol Table Hierarchies


Symbol tables are implemented as a cactus stack of hash tables

Scope rules

• Each hash table contains the identifiers for a scope, mapped to information;

• When entering a new scope, we push an empty hash table; and

• When exiting a scope, we pop the top-most hash table.

Declarations

• For each declaration, the identifier is entered in the top-most hash table;

• It is an error if it is already there (redeclaration);

• A use of an identifier is looked up in the hash tables from top to bottom; and

• It is an error if it is not found (undefined).


COMP 520 Winter 2019 Symbol Tables (14)

Hash Functions
What is a good hash function on identifiers?

1. Use the initial letter


• codePROGRAM, codeMETHOD, codeEXP, . . .

2. Use the sum of the letters


• Doesn’t distinguish letter order
3. Use the shifted sum of the letters
"j" = 106 = 0000000001101010
shift 0000000011010100
+ "o" = 111 = 0000000001101111
= 0000000101000011
shift 0000001010000110
+ "o" = 111 = 0000000001101111
= 0000001011110101
shift 0000010111101010
+ "s" = 115 = 0000000001110011
= 0000011001011101 = 1629
COMP 520 Winter 2019 Symbol Tables (15)

Hash Function - Option 1 (JOOS source code)

hash = *str;
COMP 520 Winter 2019 Symbol Tables (16)

Hash Function - Option 2 (JOOS source code)

while (*str) hash = hash + *str++;


COMP 520 Winter 2019 Symbol Tables (17)

Hash Function - Option 3 (JOOS source code)

while (*str) hash = (hash << 1) + *str++;


COMP 520 Winter 2019 Symbol Tables (18)

Implementing a Symbol Table - Structure


We begin by defining the structure of the symbol table and the hash functions.
#define HashSize 317

typedef struct SYMBOL {


char *name;
SymbolKind kind;
union {
struct CLASS *classS;
struct FIELD *fieldS;
struct METHOD *methodS;
struct FORMAL *formalS;
struct LOCAL *localS;
} val;
struct SYMBOL *next;
} SYMBOL;

typedef struct SymbolTable {


SYMBOL *table[HashSize];
struct SymbolTable *parent;
} SymbolTable;

The symbol table contains both the table of symbols, as well as a pointer to the parent scope.
COMP 520 Winter 2019 Symbol Tables (19)

Implementing a Symbol Table - Scoping


For each new scope we construct a blank symbol table
SymbolTable *initSymbolTable() {
SymbolTable *t = malloc(sizeof(SymbolTable));

for (int i = 0; i < HashSize; i++) {


t->table[i] = NULL;
}

t->parent = NULL;
return t;
}

When opening a new scope, we first construct a new symbol table and then set its parent to the
current scope. Note that by construction, the global (top-level) scope has no parent.
SymbolTable *scopeSymbolTable(SymbolTable *s) {
SymbolTable *t = initSymbolTable();
t->parent = s;
return t;
}
COMP 520 Winter 2019 Symbol Tables (20)

Implementing a Symbol Table - Symbols


To enter symbols, we must first decide on the appropriate hash function. Using the previous
analysis, a shifted sum provides a more even distribution of values in the table (important for lookup
speed).
int Hash(char *str) {
unsigned int hash = 0;
while (*str) hash = (hash << 1) + *str++;
return hash % HashSize;
}

Adding a new symbol consists of inserting an entry into the hash table (note the check for
redefinitions)
SYMBOL *putSymbol(SymbolTable *t, char *name, SymbolKind kind) {
int i = Hash(name);
for (SYMBOL *s = t->table[i]; s; s = s->next) {
if (strcmp(s->name, name) == 0) // throw an error
}
SYMBOL *s = malloc(sizeof(SYMBOL));
s->name = name;
s->kind = kind;
s->next = t->table[i];
t->table[i] = s;
return s;
}
COMP 520 Winter 2019 Symbol Tables (21)

Implementing a Symbol Table - Symbols


Lastly, to fetch a symbol from the table we recursively check each scope from top (current scope) to
bottom (global scope)
SYMBOL *getSymbol(SymbolTable *t, char *name) {
int i = Hash(name);

// Check the current scope


for (SYMBOL *s = t->table[i]; s; s = s->next) {
if (strcmp(s->name, name) == 0) return s;
}

// Check for existence of a parent scope


if (t->parent == NULL)
return NULL;

// Check the parent scopes


return getSymbol(t->parent, name);
}
COMP 520 Winter 2019 Symbol Tables (22)

Mutual Recursion
A typical symbol table implementation does a single traversal of the program. Upon identifier

• Declaration: add a new mapping to the symbol table; and

• Use: link the identifier use to the nearest declaration.

This naturally assumes that declarations come before use. This works well for statement
sequences, but it fails for mutual recursion and members of classes.

A
...B...

B
...A...

A single traversal of the abstract syntax tree is not enough.


COMP 520 Winter 2019 Symbol Tables (23)

Mutual Recursion
Solution: Make two traversals

• The first traversal collects definitions of identifiers; and

• The second traversal analyzes uses of identifiers.

For cases like recursive types, the definition is not completed until the second traversal.

JOOS

Like in Java, JOOS supports mutual recursion and allows functions to reference any member of the
class regardless of lexical order.

1. symInterface*: Collect definitions of identifiers

2. symImplementation*: Analyze use of identifiers


COMP 520 Winter 2019 Symbol Tables (24)

Weaving Symbol Tables with the AST


Consider the following example program with its corresponding AST
public class B extends A {
protected A a;
protected B b;
public void m(A x, B y) {
this.m(a,b);
}
}
COMP 520 Winter 2019 Symbol Tables (25)

Weaving Symbol Tables with the AST


The symbol table contains all declarations, their kind, and a pointer to the corresponding AST node
public class B extends A {
protected A a;
protected B b;
public void m(A x, B y) {
this.m(a,b);
}
}
COMP 520 Winter 2019 Symbol Tables (26)

Weaving Symbol Tables with the AST


Lastly, we associate all uses of identifiers with their respective symbols (and declarations)
public class B extends A {
protected A a;
protected B b;
public void m(A x, B y) {
this.m(a,b);
}
}
COMP 520 Winter 2019 Symbol Tables (27)

Constructing the Symbol Table - JOOS


Like Java, JOOS supports complex mutual recursion and out-of-order definitions. To construct the
symbol table, 3 passes are used which incrementally go into further detail.
void symPROGRAM(PROGRAM *p) {
classlib = initSymbolTable();
symInterfacePROGRAM(p,classlib);
symInterfaceTypesPROGRAM(p,classlib);
symImplementationPROGRAM(p);
}

Symbol passes

• symInterfacePROGRAM: define classes and their interfaces;

• symInterfaceTypesPROGRAM: build hierarchy and analyze interface types; and

• symImplementationPROGRAM: define locals and analyze method bodies.


COMP 520 Winter 2019 Symbol Tables (28)

Constructing the Symbol Table - JOOS Classes Interface


The first pass to construct the symbol table collects classes and their respective members.
void symInterfaceCLASS(CLASS *c, SymbolTable *symbolTable) {
SYMBOL *s = putSymbol(symbolTable, c->name, classSym);
s->val.classS = c;
c->localsym = initSymbolTable();
symInterfaceFIELD(c->fields, c->localsym);
symInterfaceCONSTRUCTOR(c->constructors, c->name, c->localsym);
symInterfaceMETHOD(c->methods, c->localsym);
}

Note that no types are resolved at this time since a class is a type (and we might have recursive
types)! Resolving types is thus performed in the second pass.
COMP 520 Winter 2019 Symbol Tables (29)

Constructing the Symbol Table - JOOS Methods Interface


In the first symbol table pass, we collect all method names
void symInterfaceMETHOD(METHOD *m, SymbolTable *symbolTable) {
if (m == NULL) {
return;
}
symInterfaceMETHOD(m->next, symbolTable);
SYMBOL *s = putSymbol(symbolTable, m->name, methodSym);
s->val.methodS = m;
}

Signature

In the second pass, we can now resolve both the return types and formal (parameter) types since
the class discovery is complete.
void symInterfaceTypesMETHOD(METHOD *m, SymbolTable *symbolTable) {
if (m == NULL) {
return;
}
symInterfaceTypesMETHOD(m->next, symbolTable);
symTYPE(m->returntype, symbolTable);
symInterfaceTypesFORMAL(m->formals, symbolTable);
}
COMP 520 Winter 2019 Symbol Tables (30)

Constructing the Symbol Table - JOOS Implementation


The implementation pass verifies variable definitions (locals, formals, etc) are unique, and
associates uses with their respective symbols (declarations).

Classes
void symImplementationCLASS(CLASS *c) {
SymbolTable *symbolTable = scopeSymbolTable(classlib);
symImplementationFIELD(c->fields, symbolTable);
symImplementationCONSTRUCTOR(c->constructors, c, symbolTable);
symImplementationMETHOD(c->methods, c, symbolTable);
}

Methods
void symImplementationMETHOD(METHOD *m, CLASS *this, SymbolTable *symbolTable) {
if (m == NULL) {
return;
}
symImplementationMETHOD(m->next, this, symbolTable);
SymbolTable *m_symbolTable = scopeSymbolTable(symbolTable);
symImplementationFORMAL(m->formals, m_symbolTable);
symImplementationSTATEMENT(m->statements, this, m_symbolTable,
m->modifier == staticMod);
}
COMP 520 Winter 2019 Symbol Tables (31)

Constructing the Symbol Table - JOOS Implementation


Statements
void symImplementationSTATEMENT(STATEMENT *s, CLASS *this,
SymbolTable *symbolTable, int isStatic) {
if (s == NULL) {
return;
}
switch (s->kind) {
case localK:
symImplementationLOCAL(s->val.localS, symbolTable);
break;
case blockK:
SymbolTable *l_symbolTable = scopeSymbolTable(symbolTable);
symImplementationSTATEMENT(s->val.blockS.body, this, l_symbolTable,
isStatic);
break;

[...]
}
}

Note that block statements open a new scope for the body which allows variable scoping.
COMP 520 Winter 2019 Symbol Tables (32)

Constructing the Symbol Table - JOOS Implementation


Local declarations

Locally declared variable names are added to the symbol table and associated with their declaration
void symImplementationLOCAL(LOCAL *l, SymbolTable *symbolTable) {
if (l == NULL) {
return;
}
symImplementationLOCAL(l->next, symbolTable);
symTYPE(l->type,sym);
SYMBOL *s = putSymbol(symbolTable, l->name, localSym);
s->val.localS = l;
}
COMP 520 Winter 2019 Symbol Tables (33)

Using the Symbol Table - JOOS Expressions


Recursively traverse the expression, resolving identifiers to their respective symbols
void symImplementationEXP(EXP *e, CLASS *this, SymbolTable *symbolTable,
int isStatic) {
switch (e->kind) {
case idK:
e->val.idE.idsym = symVar(
e->val.idE.name, symbolTable,
this, e->lineno, isStatic
);
break;
case assignK:
e->val.assignE.leftsym = symVar(
e->val.assignE.left, symbolTable,
this, e->lineno, isStatic
);
symImplementationEXP(
e->val.assignE.right,
this, symbolTable, isStatic
);
break;
[...]
}
}
COMP 520 Winter 2019 Symbol Tables (34)

Using the SymbolTable - Resolving Identifiers


Check first the current scope (formals, locals), then traverse the class hierarchy to check for fields.
SYMBOL *symVar(char *name, SymbolTable *symbolTable,
CLASS *this, int lineno, int isStatic) {
SYMBOL *s = getSymbol(symbolTable, name);
if (s == NULL) {
s = lookupHierarchy(name, this);
if (s == NULL) {
// throw an error: undefined
} else if (s->kind != fieldSym)
// throw an error: wrong kind
}
} else if (s->kind != fieldSym && s->kind != formalSym && s->kind != localSym)
// throw an error: wrong kind
}
if (s->kind == fieldSym && isStatic)
// throw an error: illegal static reference
return s;
}
COMP 520 Winter 2019 Symbol Tables (35)

Using the SymbolTable - Lookup Hierarchy


Looking up an identifier recursively checks, scope-by-scope, for the nearest nested declaration.
SYMBOL *lookupHierarchy(char *name, CLASS *start) {
if (start == NULL) return NULL;

// Check the current class


SYMBOL *s = getSymbol(start->localsym, name);
if (s != NULL) return s;

// Check the parent class


if (start->parent == NULL) return NULL;
return lookupHierarchy(name, start->parent);
}
COMP 520 Winter 2019 Symbol Tables (36)

Symbol Table Testing


A typical testing strategy for symbol tables involves an extension of the pretty printer.

• A textual representation of the symbol table is printed once for every scope area;

• These tables are then compared to a corresponding manual construction for a sufficient
collection of programs;

• And every error message should be provoked by some test program.

In Java, use toString() to print the HashMap

You might also like