Reviewer Mil
Reviewer Mil
INFORMATION LITERACY
TECHNOLOGY LITERACY
What is Information? (What do we communicate?)
- Is the skill of an individual to manipulate
- Processed data and/or knowledge derived from technology independently or with the
study, experience, instruction, signals, or assistance of others in using the technology in
symbols. an efficient and suitable way. These skills are
needed to access knowledge and communicate
What is Media? (How do we communicate?)
information in a legal and ethical manner.
- Channels or ways we use to transmit or
MEDIA AND INFORMATION LITERACY
communicate messages; communication tools
- Involves necessary skills that let a person
What is Technology? (How do we communicate?)
interact using different media platforms and get
- Applications of scientific knowledge to the access to information around the globe.
practical aims of human life or to change and
It is a “set of competencies to search, critically
manipulate the environment.
evaluate, use, and contribute information and
media content wisely; knowledge of one’s rights
online; understanding how to combat online hate
speech and cyberbullying; understanding of the
ethical issues surrounding the access and use of
information and engage with media and ICT’s to
promote equality, free expression, INDUSTRIAL AGE (1700s – 1930s)
intercultural/interreligious dialogue, peace, etc.”
- People used the power of steam, developed
(UNESCO, 2016)
machine tools, established iron production, and
Objectives of MIL the manufacturing of various products.
Printing press for mass production
Give people an understanding of the
(19thcentury)
importance of media and other information
Newspaper Production (1600s)
providers in order to:
The London Gazette (1665s)
✓ Make informed decisions
Typewriter (1800)
✓ Learn about the world around us
Telegraph (1840s)
✓ Build a sense of community Telephone (1876)
✓ Maintain public discourse, and Motion Pictures (1890)
✓ Engage in lifelong learning. Sound Films (1894)
Spur citizens to become active producers of Punch Card (1890s –1930s)
information and innovators of media and
information products, as well as critical ELECTRONIC AGE (1930s – 1980s)
thinkers. - The invention of the transistor ushered in the
Incite people to use new and traditional media electronic age. People harnessed the power of
for self expressions, creativity and greater transistors.
participation in their country’s democracy and Transistors Radio (1950s)
the global information network.
Commercial Television
The Evolution of Media: From Traditional to New (early to mid 1940s)
Large Electronic Computers
(late 1940s to early 1950s)
EDSAC (1947)
(Electronic Delay Storage Automatic
Calculator)
UNIVAC 1 (1951)
(UNIVersalAutomatic Computer 1)
Mainframe Computers (1960s)
Personal Computers (late 1960s)
Hewlett-Packard 9100A
Apple 1
Overhead Projectors (OHP)
PRE-INDUSTRIAL AGE (Before 1700s) (late 1950s, early 1960s)
- People discovered fire, developed paper from LCD Projectors (mid to late 1980s)
plants, and forged weapons and tools with
INFORMATION AGE (mid 1900s – 2000s)
stone, bronze, copper and iron.
Cave Paintings (35, 000 BC) - The Internet paved the way for faster
Pictographs and Petroglyphs communication and the creation of the social
Papyrus in Egypt (25, 000 BC) network.
Clay Tablets in Mesopotamia (2400 BC) Web Browsers
Acta Diurnain Rome (130 BC) 1. WorldWideWeb (1990)
Dibaoin China (2ndCentury) 2. Mosaic (1993)
Codex in the Mayan Region 3. Internet Explorer (1995)
(5thCentury) 4. Opera (1996)
Printing press using wood blocks 5. Safari (2003)
(220 AD) 6. Firefox (2004)
7. Google Chrome (2008) Mobile Phones
8. MS Edge (2015) Wearable Technology
Search Engines
1. Google Search (1997)
2. Yahoo Search (1995)
3. Bing (2009)
Blogging Sites
1. Open Diary (1998)
2. Blogger (1999)
3. LiveJournal (1999)
4. Xanga (2000)
5. WordPress (2003)
Social Network
1. SixDegrees (1997)
2. Friendster (2002) Cloud and Big Data
3. Multiply (2004)
4. Facebook (2004)
5. LinkedIn (2003)
6. MySpace (2003)
7. Google Plus (2011)
Microblogging Sites
1. Twitter (2006)
2. Tumblr (2007)
3. Plurk (2008)
Photo and Video Sharing Websites
1. Flickr (2004)
2. Vimeo (2004)
3. YouTube (2005) MEDIA AND INFORMATION SOURCES
4. Instagram (2010)
Sources of Information:
5. Snapchat (2011)
6. Vine (2012) 1. LIBRARIES
7. Pinterest (2009) 2. INDIGENOUS MEDIA
8. TikTok (2016) 3. INTERNET
Instant Messaging and Video
Conferencing LIBRARY
1. Yahoo Messenger (1998) What is a Library?
2. Skype (2003)
3. WhatsApp (2009) - A place in which literary, musical, artistic, or
4. Viber (2010) reference materials (such as books,
5. Messenger (2011) manuscripts, recordings, or films) are kept for
6. Zoom (2011) use but not for sale
7. Telegram (2013) 4 Major Types of Library
8. WeChat (2011)
9. Google Meet (2017) - Academic Library
Portable Computers Serves colleges and universities.
1. Laptop (1981) - Public Library
2. Tablet (2000) Serves cities and towns of all types.
3. Netbook (2007)
4. Pocket PC (2000)
- Special Library 4. Currency
Are in specialiazed environments, such
THINGS TO CONSIDER IN EVALUATING INFORMATION:
as hospitals, corporations, museums,
the military, private business, and the 1. Reliability
government. 2. Accuracy
- School Library 3. Value
Serves students from Kindergarten to 4. Authority
Grade 12. 5. Timeliness
INDIGENOUS MEDIA Reliability of Information
What is Indigenous? - Information is said to be reliable if it can be
verified and evaluated. Others refer to the
- Native; local; originating or produced naturally
trustworthiness of the source in evaluating the
in a particular region/locality.
reliability of information.
Indigenous Knowledge
Accuracy of Information
- Knowledge that is unique to a specific culture or
- Accuracy refers to the closeness of the report to
society, most often it is not written down.
the actual data. Measurement of accuracy
Indigenous Communication varies, depending on the type of information
being evaluated.
- Transmission of information through local
Forecasts - Similar to the actual data.
channels or forms. It is a means by which the
Financial - Values are correct.
culture is preserved, handed down and
adapted. Value of Information
Example: SUBJECTIVE
Locating a book in the library using its - Subjective information is information from only
call number one point of view.
Choosing best keywords or phrases in - Opinions are subjective.
searching online or in a library database - You can find subjective information almost
anywhere factual information isn't. It is in
EVALUATE books, journals, websites and book reviews.
Examples: OBJECTIVE
Reviewing multiple POV to construct a - Objective information is information that is
generalized opinion understood from multiple viewpoints and
Exploring different sources of presents all sides of an argument.
information (media sources) to - Reference books are a good place to find
understand a concept objective information. Newspapers that have
APPLY balanced and fair reporting are also objective.
Example: CURRENT
Happens when different media sources join - Codes are systems of signs that when put
together. It allows media text to be distributed together create meaning.
in multiple media devices. SEMIOTICS
Examples: - Study of signs.
Smart Phones CONVENTIONS
o Camera
o Tv - Are accepted ways of using media codes.
o Telephone Conventions are closely connected to the
o Web Browser audience expectations of a media product.
o Radio MEDIA CODES AND CONVENTIONS
o Etc.
- Media codes and conventions are like the
Computer
building blocks of all the media around us. It
o Camera
generally have an agreed meaning, or
o Video player
connotation, to their audience.
o Music Player
o Web Browser TYPES OF MEDIA CODES
o Etc.
1. SYMBOLIC CODES
Internet
o Facebook
o Twitter
o Symbolic codes include the language, Green is used to denote hope, harmony,
dress or actions of characters, or iconic peace and tranquility.
symbols that are easily understood.
o These codes live outside the media
product themselves but would be TECHNICAL CODES
understood in similar ways in the “real
- Technical codes include sound, camera angles,
life” of the audience.
type of shots and lighting.
Symbolic codes in the media
- It may include ominous music to communicate
include:
danger or high angle camera shots to convey
Setting
power.
Mise en scene
- They are specific to a media form and do not
Acting
live outside of them.
Color symbolism
CAMERAWORKS
SETTING
- refers to how the camera is operated,
- It is the time and place of the narrative.
positioned, and moved for specific effects
MISE EN SCENE Aspects of camerawork include: Positioning,
Movement, Framing, Exposure and Lens choice.
- a French term that means “everything within
the frame” EDITING
- In media terms it has become to mean the
- is the process of choosing, manipulating, and
description of all the objects within a frame of
arranging images and sound.
the media product and how they have been
arranged. AUDIO
- The study of mise en scene often involves
- is the expressive or naturalistic use of sound.
pausing a media product and analyzing how the
Audio can be diegetic or non-diegetic. The three
elements of the frame combine to create
aspects of audio are dialogue, sound effects,
meaning for the audience.
and music.
includes, Set Design, Costume, Props,
Staging and Composition. LIGHTING
EXAMPLE: - is the manipulation of natural or artificial light
to selectively highlight specific elements of the
1. COSTUME
scene. Elements of lighting include: Quality,
2. SPACE
Direction, Source and Color.
3. SET
WRITTEN CODES
ACTING
- Written codes are the formal written language
- Actors portray a character through facial
used in a media product. It can be used to
expression, body language, movement, and
advance a narrative, communicate information
vocal qualities.
about a character or issues and themes in the
COLOR SYMBOLISM media product.
UBIQUITOUS LEARNING
PERMANENCY