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Computer Science Reviewer

Multimedia uses multiple forms of media like text, graphics, audio, and video. It can be used for entertainment, education, and more. There are two types of multimedia presentations: linear, which progresses without viewer control, and non-linear, which allows interactivity. Hypermedia builds on multimedia by linking information in nonlinear ways and making it widely accessible to users. Hypertext uses a similar database structure to link topics and related information that users can access via clicking.

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Avril Regala
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0% found this document useful (0 votes)
791 views4 pages

Computer Science Reviewer

Multimedia uses multiple forms of media like text, graphics, audio, and video. It can be used for entertainment, education, and more. There are two types of multimedia presentations: linear, which progresses without viewer control, and non-linear, which allows interactivity. Hypermedia builds on multimedia by linking information in nonlinear ways and making it widely accessible to users. Hypertext uses a similar database structure to link topics and related information that users can access via clicking.

Uploaded by

Avril Regala
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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COMPUTER SCIENCE

MULTIMEDIA AND HYPERMEDIA


MULTIMEDIA
 Uses multiple form of information content and processing.
 Using more than one medium of expression or communicate
 Use of electronic media to store and experience multimedia content
Ex. Websites, videos, pictures, music, ppt, kiosk
Examples of Multimedia Application:
 CD- Interactive  MMS
 WWW (World Wide Web)  Multimedia Kiosk
USE OF MULTIMEDIA TECHNOLOGY
 Computer- Based Training (sa computer icomplete and tasks)
 Teaching aid  Virtual Reality
 References  Virtual Surgery
 Entertainment  Information Kiosk
 Simulation
ADVANTAGES OF MULTIMEDIA
 Easy to use
 Enhancement of text only messages
 Improves over Traditional Audi-Video Presentations
 Gains and Holds Attention (limit 1 or 2 animations)
 Good for “computer-phobics”
 Multimedia is entertaining as well as Educational
 Cost effective and Trendy
DISADVANTAGES OF MULTIMEDIA
 Expensive  Requires special hardware
 Not always easy to configure  Not always compatible
BASIC ELEMENTS
 Text, Graphic, Animation, Video, Audio
*Websites need hosts
Free Websites:
 Google Sites  Wix
TEXTS
- Characters used to create words, sentences, and paragraphs
- Keyboard, Mouse, Monitor
- Categorized to:
o Alphabets o Symbols
o Special Characters
- Use:

 Heading/ Title  Scrolling Text


 Bullet/ List  Navigation
 Paragraph  Text as graphics
GRAPHICS
 Digital representation of non-text information such as drawing, chart, or photograph
USE OF GRAPHICS
 Add emphasis Illustrate concepts

 Direct attention Provide background concept

ADVANTAGES OF GRAPHICS IN MULTIMEDIA
 Convey information more quickly than text
 Make complex into simple
 Enhance online teaching and learning
 Enhance communication with some disabled groups particularly those with learning
difficulties or cognitive impairments
DISADVANTAGES OF GRAPHICS
 Take longer to download (depends on file size)
 Require use of plug-in that the user may not have or be able to install
 Create accessibility barriers for some users
2 CATEGORIES OF GRAPHIC
1. Vector
- Images created with software that uses geometrical formulas to represent images
- Composed of individual elements e.g line polygon, polygon, with their own attributes
that can be individually edited
- Can be created using any drawing software, eg. Illustrator
ADVANTAGES OF VECTORS
 Ability to resize and rotate a graphic without distortions (blurs) – Major Advantage
 Smaller file size
DISADVANTAGES OF VECTORS
- The more complex, the larger the file size and the longer they take to appear on
screen
- Can’t display photorealistic quality. (Why? Imo namang gienhance)

2. Bitmap
- Called raster graphic (white portion of the tv)
- Represent image as an array of dots, called pixels
- Resolution dependent and generate large file size
- Blur when resized
- Ex. Realistic photos such as landscapes
ADVANTAGES OF BITMAP
 Photorealistic
 Can set the colour of every individual pixel in the image
DISADVANTAGES OF BITMAP
- Memory intensive --- higher resolution, the larger file size
- When image is enlarged, individual coloured squares become visible and the
illusions of a smooth image is lost to the viewer
ANIMATION
 Series of graphic that create an illusion of motion
 Entertainment multimedia titles in general and children’s titles specifically rely on animation
USE OF ANIMATION
 Attract attention  Demonstrations
 Inform about the state of process  Interactive Simulations
VIDEO
 Technology of electronically capturing, reading, processing, storing, transmitting, and
reconstructing a sequence of still images representing things in motion
USE OF VIDEO
 Embedding of video in multimedia applications is a powerful way to convey information
which can incorporate a personal element which other media lack
 Promoting television shows, films, or other non-computer media that traditionally have used
trailers in their advertising
 Giving users an impression of a speaker’s personality
 Showing things that move. For example a clip from a motion picture, product demos of
physical products are also well suited for video
ADVANTAGES OF ANIMATION
 Can be easily edited
 Video is stored as standard computer file
 Software motion video does not require specialized hardware for playback
 Digital video requires neither a video board in the computer nor an external device (which
adds extra costs and complexity) such as videodisc players
 Long-lasting
DISADVANTAGES OF ANIMATION
- Requires large storage complexity devices
- Copies can be made illegally
- Need fast computer system for playback and capture
- Requires knowledge of digital complexion technology ( video quality will decrease
when compressed )
SOUND
 Best way to attract attention
 Audio conveys only effective way to convey an idea, elicit an emotion, or dramatize point
USES
 Music

- background - Attention grabber - Sound effect


 Speech
- Narration - Instruction
2 TYPES OF MULTIMEDIA PRESENTATION

1. LINEAR PRESENTATION
 Contact progresses without any navigation control for the viewer such as a conema
presentation
 shown in a pre-determined order
2. NON-LINEAR PRESENTATION
 Offer interactivity to control progress as used with a computer or used in self-paced
computer based training

HYPERMEDIA
 Information is linked and cross-referenced in many different ways and is widely
available to end users
HYPERTEXT
 Database in which nonlineary (wala nako nasulat)
 software system that links topics on the screen to related information and graphics,
which are typically accessed by a point-and-click method (google)
2 TYPES OF LINK
1. Internal
2. External
ADDITIONAL WORDS
 HTML - Hypertext Mark-Up Language
 WWW – a global hypermedia system on the internet. Described as wide-area hypermedia
information retrieval initiative aiming to give universal …

A.M.R

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