AD0740812
AD0740812
Siegfried Streufert
1"40 Purdue University
and
Eugene A. Taylor
Captain, United States Air Force
August, 1971
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OBJECTIVE RISK LEVELS AND SUIJECTIVE RISK PERCEPTION
INTRODUCTION
People make decisions every day of their lives. Many of these decisions
contain certain levels of risk. Drivinp a car, walking across a busy street,
investing money, or spending time and energy in hopes of achieving beneficial
goals all may contain elements of risk: the outcomes are uncertain, and there
is the possibility of injury or loss.
Inherent in decisions of this type are probabilities of success or failure.
If all information about a type of decision (e.g., crossing busy streets) were
known, a probability of success or failure could be assigned. Unless the ob-
jective probabilities of any decision are given and understood, and in most
complex decisions they are not, the individual may perceive and utilize some
subjective estimate of risk. In most cases this process probably does not occur
through careful weighing of probabilities and utilities. However, an individual
should be able to indicate (with some degree of accuracy) how dangerous an act
might be, i.e., how much relative risk may be involved. When his subjective
perception of risk agrees with objective probabilities, a decision maker should
be able to make optimal decisions. For instance, the closer a person's estimate
of risk involved in crossing a busy street reflects the objective measure of
accident statistics, the better his judgment about whether and when to cross
Definition of Risk
The concept of risk as it is utilized in this paper is based on the propo-
sition that risk occurs in decisions that involve the possibility of loss
(Kogan and Wallach, 1967; Pruitt, 1961). Game theory formulations which differ-
entiate between decisions involving risk (probabilities of all alternatives are
known and given) and decisions under uncertainty (probabilities are not known)
are not considered in this context (cf. Luce and Raiffa, 1957). Following the
work of Edwards (1955), Coombs and Pruitt (1960), Pruitt (1962), Lichtenstein
(1965), Kogan and Wallach (1967), and Van der Meer (1963), decision making
involving risk is here seen as a process in which an individual or a group
Measurement of Risk
k number of different measures that were designed to tap individual differ-
ences in risk taking propensity have been proposed. Slovic (1962, 1964) and
Kogan and Wallach (1964) have shown that the relationships between the various
measures are low or nonexistent. Attempts at relating other personality mea-
sures as need for success and fear of failure (Atkinson and Feather, 1966) have
had little more success. Apparently people who are .isky in one situation or
on one measure may not be risky if tested in a different setting or on a differ-
ent test.
One possible solution to this problem is to ask people how risky they
think they are. The obtained scores may then be compared to objective risk
measures. The present study uses concepts derived from Pruitt's (1962) PLR
model (cf. also Kogan and Wallach, 1967). A complex decision-making environment
is selected as the research environment to permit utilizing the concept of the
disproportionate negative utility of large losses in this concept of risk.
Subjective estimates of risk are compared to increasing variance patterns in
objective risk.
In another survey Kogan and Uallach (1964) sampled a diverse array of task
and situational contexts within which risk taking might be studied, to see whether
an individual who is a risk taker as measured by one procedure would turn out to
be a risk taker when measured by all the procedures. They found relatively
little generality across the diverse range of risk-taking tasks represented.
In studying achievement activation, Atkinson (1960) has utilized level of
aspiration or expectation measurements as indicators of risk-taking propensity.
In a typical task, subjects participated in a ring-toss game in which the dis-
tance from which subjects threw a ring supposedly indicated their level of
desirability for difficulty, or risk. The results are discussed by Atkinson
and Feather (1966, p. 90):
"An issue of fundamental importance that is treated rather
inadequately here is the measurement of subjective probability
of success. Strong assumptions are made concerning how the
chances of success must appear to Ss .... The actual probabili-
ties of success obtained from...Ss in this experiment, while not
altogether relevant, since it is probability of success as it
I
F . . . . . . . .. . . .. I i i
I
-4-
14, " ptions arc that individualr -i,•h ,'c-I for sucrpss dominating fear
of failure would pick probabilities of success at medium levels of .4 - .5.
However, the average observed probability of success was only .23, indicating
the possibility of subjective factors operating which were not accounted for
in the measure.
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Pruitt (1961) used this same procedure in relating the actual amount of
theory. lie used an apparatus programmed to yield a sequence of red and green
lights. The subject made a decision whether the machine was biased toward red
or green. Pruitt found large individual differences, though the sample mean (of
Edwards and Slovic (1965) -Nnducted a similar experiment with monetary in-
the optimal strategy only 34% of the time and also showed large individual dif-
ferences.
Lanzetta and Kanareff (1962) utilized decision problems much more real-life
a high degree of social content, this study provided a monetary incentive for
correct answers and a cost for information. Five possible information bits were
this optimal load condition make "better" decisions. It was found that these
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optimal load conditions produced more complex, integrated, strategic, and well-
planned decisions, and fewer unintegrated, retaliatory, and inappropriate
responses.
These "better" decisions, made under optimal load conditions, also involved
higher levels of risk as determined by an objective measure in which risk in-
creased with number of men committed in battle, or with amount of money spent or
invested in an economic endeavor. There were costs and rewards related to infor-
mation quantity. If too much time was consumed in obtaining information before
making a decision, the opportunity could be lost for winning a military engage-
ment or receiving returns on economic investments. On the other hand, it could
also be costly if a decision were made without enough information.
The concept of risk used in these studies is related to the amount of infor-
mation utilized in making decisions. In the more simple tasks there was a certain
desirable amount of information which afforded an optimal strategy for maximizing
gains. Decisions based on less information increased the risk level and decisions
based on more information limited the rewards. In the complex simulation task
higher levels of measured risk were attached to optimal information loads.
Present Research
The Pruitt model has been fairly well substantiated in research dealing with
simple gambling and decision tasks, in which variance preferunces have been noted
and where large variance patterns have been avoided because of an undesirable
level of risk attached to losing. The subjective perception of risk was observed
to increase as variance became greater, reaching a point where cost of losing
became prohibitive.
A lcgical progression would be to use the Pruitt model in determining the
extent to which risk is perceived to increase with variance when making more
complex decisions, i.e., those containing the element of uncertainty found in
real-life situations where total information about the alternatives is not known.
The present study uses Pruitt's PLR model in this kind of environment, comparing
an objective measure of risk to subjective perception of risk.
The task for this study provides a controlled laboratory environment in
which complex decision making is required of the subjects. An objective measure
of risk related to the Pruitt model has been employed in previous research
i
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MIETHOD
Subjects
One-hundred and twenty-four male undergraduate students from courses in
psychology at Purdue University participated as paid volunteers in an experi-
mental pre-programmed simulated internation conflict situation. Sixty dyad
decision-making teams were formed in which the members acted as equal rank
commanders with responsibility for making decisions regarding the military,
economic, and intelligence environment.
The Task
The Tactical and Negotiations Game (TNG) experimental simulation is an
internation conflict environment (with characteristics similar to Vietnam) and
is described in Streufert, Kliger, Castore, and Driver (1967). Teams were told
that they would play a tactical and economic game against equivalent decision
makers representing the opposing forces, and that the experimenters would arbi-
trate as judges. In reality, however, all functions of the "enemy team" were
prograwned and performed by the experimenters, insuring exposure to standardized
inputs. Subjects were free to make decisions and utilize available resources
within the limitations outlined by their respective instruction manuals.
One-half of the dyads participated in the game from the position of the
Union of Northern Hemispherical States 'UNHS), a largo outside power coopera-
ting with the military government controlling the simulated country of "Shamba."
The remaining dyads took the position of the Free Republic of Shamba (FRS),
an indigenous army supported by a neighboring neutral country, attempting to
establish their own control through force.
The Ss spent the initial two hours of the experiment studying a plavers
manual of relevant information about the history and nature of the conflict
and the current political, military, and economic conditions. The manual con-
tains equivalent information and instructions for both sides, although the
development is slightly different for the UNHS and FRS, being oriented toward
attitudinal support of the respective positions. In addition to familiarizing
the teams with the situation and available resources, the reading period pro-
vided a similar two-hour pre-experimental environment for the participants.
Identification with, and orientation toward, the Ss' particular position
in the game was enhanced by a detailed relief map of the country, displaying
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initial location of both friendly and enemy troops, and by locating appropriate
flags, national symbols, and progress charts in various parts of the room.
All dyads participated in the simulation for five consecutive 30-minute
periods. To avoid an end effect, teams were not told which period would be
their last. During each period, the subjects received ten written messages
spaced in equal time intervals: 60% of the messages were neutral in content,
and 40% of the messages communicated success. The initial experimental period
was a warm-up period. Messages for the experimental periods contained informa-
tion on the military, economic, intelligence, and negotiations situation and
were oriented toward the developments occurring as the game progressed.
The teams of Ss made written decisions on appropriate decision forms and
included statements of purpose and rationale for the decision.
Short interim periods occurred after each playing period. During these
periodL. the subjects filled out reports and responded to various scales.
Subjects were not aware or suspicious of the actual role of the experimen-
ters on communicating Drogrammed inputs. In previous research, Streufert and
Streufert (1969) established that subject attribution of causality to experi-
menter influence has consistently been well below 20%.
At the start of the first playing period all teams received the messages
with 90% inserted in the blank spaces. In the four remaining periods the teams
were informed that estimates were either 20%, 40%, 60%, or 80%. The teams re-
ceived all four of the percentage estimates; their order varied randomly for
each team. The first period, considered a warm-up period, was not used for
data analysis involving the "percent of information" variable.
In reality, the percentage estimates did not affect the information flow,
and the subjects received all ten messages programmed for each period.
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RESULTS
A one-way ANOVA was performed to compare subjective risk with objective risk.
The PLR model of risk suggests that in the TNG environment risk level should in-
crease with number of men committed in an offensivz engagement or as variance
in amount of possible gain/loss increases. If subjective risk is closely related
to the objective measure used, then perceived risk should increase with number of
men committed in decisions by the Ss.
During the simulation Ss committed men by battalion (approximately 3000 men)
and decisions committing troops were placed in categories of either 1, 2, 3, or
4+ battalions. A total of 336 decisions made by 62 teams during four periods
of play were classified as risky under the criteria stated previously and were
used in this analysis. Figure 1 shows the results of the comparison of number
of battalions committed with the corresponding subjective level of risk. The
relationship between the two risk measures did not reach significance. Table
1 summarizes the data analysis.
TABLE 1
Source SS df MS F
Between subjects
12-5983 3 4.1994 1.9606
Within subjects
Error 711.1041 332 2.1419
6.0 -
5.5
to, 5. 0
A.5
4.0
o I I I ,
0.0
1 2 3 4+
B'ATTALIONS
per cell. Eighty decisions made by UNHS teams and 80 decisions made by FRS teams
were used to assign 20 decisions per cell.
TABLE 2
Source SS df MS F
Between subjects
Team 35.0681 1 35.0681 40.419***
Team X Period .6369 3 .2123 .244
ieam X Risk .8101 1 .8101 .934
Team X Period X Risk 1.4406 3 .4802 .5534
Error 131.8798 152 .8676
Within subjects
Period 6.2268 3 2.0756 3.u2*
Risk .8637 1 .8637 1.255
Period X Risk 4.2125 3 1.4042 2.0409
Error 104.5757 152 .6880
* p < .05
*** p < .001
.6 objective
subjective ....................
.A FRS
e.......... -.0........6, "
.2
.0
-. 2 S
UNH_ \. 0,
UN .* .,"
-.6
123 4
PERIOD
.6 RSobjective
Ssubjective.......
.0 -
UNHS %
-
M.4
%.
44
-. 4
%6 401
-. 6
TABLE 3
Source SS df US F
Between subjects
Team 35.5238 1 35.5238 46.61***
Team X Percent 2.1387 3 .7129 .875
Team X Risk .4019 1 .4019 .493
Team X Percent X Risk 1.8201 3 .6067 .745
Error 123.8041 152 .8145
Within subjects
Percent 3.7352 3 1.2451 1.72
Risk 2.0697 1 2.0697 2.86
Percent X Risk 4.0584 3 1.3528 1.87
Frror 109.8374 152 .7226
*** p < .001
The 31 FRS teams averaged 7.8 decisions per game that met the risk criteria
and 31 UNHS teams averaged only 3.03 decisions per game. The difference between
these means obtained significance (F = 27.85, p < .001, df = 1,60). Table 4
summarizes the data analysis.
TABLE 4
Source SS df MS F
Between subjects
425 1 425 27.85***
Within subjects
Error 916 60 15.28
DISCUSSION
The results of the one-way ANOVA comparing numbers of men committed (by
battalions),in a decision classified as risky, with level of perceived or sub-
jective risk seem to indicate that in the context of this simulation subjects
did not feel riskier as they engaged more men in combat.
The results obtained in this experiment are not in agreement with Pruitt's
PLR model. It should be noted, however, that the present research shows consid-
erable deviations from Pruitt's experimental design.
Pruitt's model incorporates probabilities and payoff ratios including the
definite possibility of a negative outcome associated with all levels of risk.
The more severe consequences relatcd to higher variance patterns are considered
as being more risky than low variance patterns.
In the present rescarch involving the TNG, however, there are no established
objective probabilities nssociated with a specific situation or numbers of men
involved. Subjects are not given win/lose probabilities to consider when making
decisions. At the sime_ time ncgati-ie outcom2s or loss factors, related in mag-
nitude to number of men, rire not specified.
Because objective probabilities are not given, the subjects are forced to
create their own subjective p:obabilities (expectations) based on available
information or known conditions. The data suggest that peak perception of risk
may occur more likely when groups of decision makers are committing two battalions.
It should Le noced, however, that tnese suggestions are not based on significant
shifts in risk perceptions and should be viewed very cautiously. The results
imply a possible interaction between probability of losing and cost of losing
(cf. Streufert and Streufert, 1968), wT-_h the maximum comibination potentially
occurring where two battalions are engaged in an unknown situation, and the
lowest combination occurring with four or more battalions.
It s ems reasonable to assuire that in many situations the probability of
losing an engagement would become less as the number of men increased. If proba-
bility functions were given and there was the definite possibility of losing a
relatively large army, then Pruitt's variance assumptions would have been tested
more precisely. Committing a large army may insure victory more often, but
losing a sizable force might present a large negative utility factor.
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Subjects were able to increase or decrease the size of bcth offensive and
defensive forces during the course of the game. After considering the content
of messages stating that engagements were not going well, subjects would typi-
cally either commit additional units or would withdraw and disperse to safety.
Thus, the mobility of forces usually could exempt the teams from suffering very
severe consequences. In other words, subjects may well have responded to the
simulated events with decisions which they viewed as less risky than they actu-
ally were since a relatively safe escape seemed inherent in the environmental
conditions.
The three-way analysis comparing risk by period indicated a significant
decrease in risk level in the fifth or last period. Planned post hoc comparison
tests indicate that this drop is due to perceptions of risk, not to actual risk
taking (p < .05). Possible reasons for this are not immediately evident. The
same effect has been found previously (Streufert and Streufert, 1969) where
significant decreases in level of risk occurred in this same period (five).
In the research cited the simulation was conducted for a total of seven playing
periods. Since teams were not aware of when the game would end, it eliminated
the possibility of the effect being due to the last period. The possibility
that this finding is related to number of decisions made by the teams can also
be eliminated (number of decisions per period remained approximately the same
during the four periods).
The explanation for this effect might be found in the simulation design
rather than in any manipulation. It may thus be a function of time and cumula-
tive experience. As the game progresses, economic and diplomatic considerations
by Ss increase. This shift in concentration may be a function of time and the
The FRS military position was the opposite of that of the UMIS forces.
The FRS did not control major cities and towms in the country, although Lhey
did control various segments of the rural areas throughout Shamba, FRS teams
were able to plan offensives at will. The primary tactic of FRS teams seemed
to be to commit large numbers of men against an objective and then wait for
initial results of the engagement. If results were not favorable, teams would
withdraw their units and attack at another location. FRS teams were constantly
moving troops throughout the country, attacking various enemy positions and
attempting to take control of numerous towns and cities.
This aggressive, offensive strategy contributed to the high number of FRS
decisions. An attack on a town or military unit, however, would reveal location
and troop numbers to the UNIIS forces. Risk of retaliation by larger numbers of
men with superior fire-power was high, probably contributing greatly to the per-
ception of risk when initiating attacks against UNHS-held positions.
One should note that the greater number of decisions and the greater number
of troops committed by the FRS (objective risk) covaries with greater estimates
of (subjective) risk. This finding could not be demonstrated by combining FRS
and UNHS data (see Figure 1). In this case, however, the data may be due to a
subjective vs. objective risk relationship or due to team (UNHS vs. FRS) condi-
tion. Further research appears needed.
REFERENCES
1965, 1, 132-137.
Streufert, S., and Streufert, S. C. The effect of information quantity and time
spent in military decision making on the degree of risk taking. Purdue
University: ONR Technical Report No. 15, 1968.
Streufert, S., and Streufert, S. C. Risk taking in military and economic
decision making: An analysis via an experimental simulation. Purdue
University- ONR Technical Report No. 16, 1968.
Streufert, S., and Streufert, S. C. The effect of conceptual structure, failure
and success on attribution of causality and interpersonal attitudes.
Journal of Personality and Social Psychology, 1969, 11, 138-147.
Streufert, S., Suedfeld, P., and Driver, M. J. Conceptual structure, informa-
tion search and information utilization. Journal of Personality and
Social Psychology, 1965, 2, 736-740.
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