JIWOO CHOI - Unit 3, Physical COMPUTING - Workbook
JIWOO CHOI - Unit 3, Physical COMPUTING - Workbook
Criterion A:
Inquiring & Analyzing
1
Play the game
2
Match the Goal
Game Title: Save the Sea Animals Game Title: Blind space Game Title: serotonin
Game Story: This game is a game that I should Game Story: By pressing cursor, we could prevent Game Story: It’s about playing a game about her
3 avoid the plastics. For basic storytelling, it’s enemy spaceship from coming through our day and should make happiest day for her.
about sea animals endangered. spaceship. There are alarm that shows spaceship’s
coming. How Do You Play: Choose what to do for selection
and it will
How Do You Play: I should move fishes to
Describe the avoid plastics.
How Do You Play: Press cursor when there are
alarming sound. 1 Strength:
Game
1 Strength: It has storytelling and has a game 1 Strength: Has scoring and has clear ideas about 1 Weakness:
relating to story. game.
1 Weakness: It has a lots of bugs that’s not 1 Weakness: Doesn’t has clear method for it,and
realistic. can’t understand easily.
A1.1: Identify the User and the Need
A3.2: Analysis of Existing Designs - JUMP Game Play
What is the Story of this game?
Story and rule: Players should move
avatar and touch the book, with
their avatar, and gets 1 point for
each. At this stage, maximum point
is 7.
Point
Random
Time
etc.
Link to game
A3.4: Analysis of Existing Designs - Cloning Game Play
What is the Story of this game?
Link to game
Criterion B:
Developing Ideas
Use:
We can use it, if we would like the character to
repeat for a long time, or as the time they
wants to. Simply, it is about repeating.
Variable Definition:
A variable is like a labeled box in a program
where we put information. It helps keep things
organized and makes it easy to use and
understand data in our program.
Use:
It can be as the score, which program could
change by the players do. However, there are a
lots of example other than score, too, just as
time, too.
Conditional Definition:
Conditional statements are like making
decisions. We tell the computer to do something
only if a certain condition is met. It's like
choosing to wear a jacket only if it's cold
outside!
Use:
It will be like having a cause and effect, but
especially, it will shown as the correct, code,
because if some is different than it was
supposed to, program will do such a different
thing as designer/ maker expected.
C1: Production Plan C2: Technical Skills C4: Changes
Step 1 Step 2 Step 3 Step 4
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