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Doom The Lost Levels Story

The document summarizes the storyline of a Doom mod called "The Lost Episodes of Doom". It describes how the player awakens on their return trip from a reconnaissance mission to find distress signals from Mars and Jupiter. Their ship is redirected to Io after determining the moon has less military support. The document outlines how experiments with "Anomalies" that allow interdimensional travel have gone wrong, causing threats from other worlds and dimensions to emerge. It concludes by setting the course for Io to investigate, as the player wonders what evil awaits.

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Rebekah Savage
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0% found this document useful (0 votes)
77 views3 pages

Doom The Lost Levels Story

The document summarizes the storyline of a Doom mod called "The Lost Episodes of Doom". It describes how the player awakens on their return trip from a reconnaissance mission to find distress signals from Mars and Jupiter. Their ship is redirected to Io after determining the moon has less military support. The document outlines how experiments with "Anomalies" that allow interdimensional travel have gone wrong, causing threats from other worlds and dimensions to emerge. It concludes by setting the course for Io to investigate, as the player wonders what evil awaits.

Uploaded by

Rebekah Savage
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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THE LOST EPISODES OF DOOM:

THE STORYLINE IN A CAPSULE

You're the lone occupant aboard a utilitarian deep space probe returning to
Earth. Your six-month reconnaissance mission of the outer Solar System is over and
you're finally headed back home.

Lying motionless, seemingly lifeless, in the cryogenic glass and metal chamber,
you resemble a techno-mummy in display. Only the readouts and blinking panel
lights reveal there is indeed a heartbeat, though its rate crawls at a tenth of its
normal resting state. When you put your head down in the comfy cushion of the
cryogenic chamber and took a deep, prolonged breath, you knew two months would
pass before you would open your eyes again, at which time you would be
approaching the lunar space station. "Then I'm headed for the mountains," you told
yourself, giving in to the overwhelming feeling of elation induced by the chambers'
gases. But fate had other plans for you.

As your probe enters the large nether region between Mars and Jupiter, coming
within a few thousand miles from the asteroid belt, the navigation system eases the
ship into a complete stop. A chain reaction of commands and subroutines restores
breathable air in the cabin. Meanwhile, the chemicals in the chamber self-adjust to
normalize your metabolism. As consciousness returns and the clouds of deep steep
begin to dissipate, You see yourself headed for the mountains. But you're still
dreaming. Any premature feeling of euphoria is swiftly squelched as the seal of the
cryo-chamber breaks open. The high-pitched shrill you hear is an unmistakable
distress code signal.

Moving with the characteristic stiffness of one whose body has just been
awakened from suspended animation, you move to the console to find the source of
the transmission that caused the ship to stop. Much to your amazement, there are
two incoming signals. One is from the scientific Martian outpost in Phobos. The other
signal beckons from the smaller facilities on Io, the outermost moon of Jupiter. You
immediately think of the Anomalies and wonder whether the United Aerospace
Corporation's experiments with inter-dimensional space travel are to blame for
whatever's happened.
Before embarking on your long scientific mission, you pleaded with UAC's board
to postpone human experiments until more studies could answer basic questions
about the Anomalies. But the giant conglomerate could not wait. The Anomalies
were the single most important scientific discovery of the century. Apparent
ruptures in the fabric of time/space, the Anomalies opened the possibility of instant
space travel. This was of great interest to UAC and not only for scientific reasons.
Potential for profitable military, industrial, and commercial applications was
immeasurable. UAC moved quickly to set up bases in Phobos and Deimos, the twin
Martian moons, where the Anomalies were first discovered.

Many scientists, who, like you, had also voiced their opposition to UAC's
experiments, were quickly "relocated" to other projects. A good number of your
colleagues wound up on Io and Callisto, Jupiter's outer- most and innermost moons,
respectively. After confirming the location of the transmissions, you only hesitate for
an instant as you ponder what you should do. You know there is a large contingent of
Marines on Mars. Surely they have already mobilized to help Phobos. Io and Callisto,
on the other hand, only count with marginal military support. In the blink of an eye,
your mind is made up. Though science is your main interest, you've been a Marine
before. You know how to fight.

Your hunch about the Anomalies, as you will find out soon enough, is dead on.
The gateways have become completely unstable. The human subjects who dared to
jump through are emerging as blood-thirsty killers. But even more disturbing, a host
of interdimensional creatures are also materializing in our universe. No one in Mars,
Phobos, or Deimos could imagine that the interdimensional aliens were also
materializing in Jupiter's moons. But then again, no one could possibly know that
Jupiter's Red Spot was the largest gateway to Hell in the entire Solar system.

With a last click on the keyboard, the course for Io is set. You don't know what
evil awaits you, but you're sure the mountains of Earth will have to wait just a little
bit longer.

Level List
: (There are no secret levels in The Lost Episodes of Doom)
Massacre on Callisto
E1M1 : UAC Spaceport by Christen Klie
E1M2 : Fusion Power Plant by Christen Klie
E1M3 : Jovian Deuterium Plant by Christen Klie
E1M4 : Jupiter Planetary Control Center by Christen Klie
E1M5 : Weapons Research Center by Christen Klie
E1M6 : Halls of Injustice by Christen Klie
E1M7 : Core of Evil by Christen Klie
E1M8 : Callisto Consecration by Christen Klie

The Killing Fields of Io


E2M1 : Io Anomaly by Christen Klie
E2M2 : Io Munitions Works by Christen Klie
E2M3 : Io Toxic Disposal Plant by Christen Klie
E2M4 : Weapons Testing Facility by Christen Klie
E2M5 : Io Training Camp by Christen Klie
E2M6 : Io Military Garrison by Robert Carter
E2M7 : The Draining Pit by Robert Carter
E2M8 : Late For Supper by Robert Carter

Hell's Gate-The Red Spot


E3M1 : Jovian Stonehenge by Robert Carter
E3M2 : Pillar of Peril by Robert Carter
E3M3 : Subterranean Stoneworks by Robert Carter
E3M4 : Pools of Despair by Robert Carter
E3M5 : The Cat-Skinner Box by Robert Carter
E3M6 : Somber Io Promenade by Robert Carter
E3M7 : Jovian Killjoy by Robert Carter
E3M8 : Jovian Déjà Vu Again by Robert Carter

Known Bugs: The demos in The Lost Episodes of Doom will crash versions of Doom
that do not support demos from Doom v1.6.
Avoid this by starting a game before the demo starts.

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