Technology For Teaching and Learning 1
Technology For Teaching and Learning 1
The ICT Competency Standards is made up of seven domains. Each domains has a set of competencies. The
competencies are expressed in desired learning outcomes.
Likewise, the Department of Education issued Department of Education Order 42, s. 2017 mandating the
use of Philippine Professional Standard for Teachers (PPST) to start with the beginning teachers who are
fresh graduates from the teacher education program.
The document includes: show skills in the selection, development and use of variety of teaching learning
resources including ICT to address learning goals.
An international organization for educational technology called International Society for Technology in
Education (ISTE) established standards for both teachers and students. These standards were also referred to
in the development of the Philippine ICT Competency standards which includes the following:
Here are some terms and concepts that you need to know and understand.
1. Technology refers to a mix of process and product used in the application of knowledge.
2. Information and Communication Technology Literacy or ICT Literacy is the use of digital technology,
communication tools and/or networks to access, manage, integrate, evaluate, create and communicate
information in order to function in a knowledge society.
3. Educational Technology Literacy refers to the use of technology in teaching and learning. It includes non-
digital (flip charts, pictures, models) and digital (hardware, software, connections).
4. Digital Literacy is the ability to find, evaluate, utilize, share and create contents using information
technologies and the internet (Cornell Unversity)
5. Digital Learning is any type of learning that is accompanied by technology or by instructional practice that
makes effective use of technology.
6. On-line Digital Tools and Apps use an internet connection to access the information needed. A common
example is skype.
7. Off-line Digital Tools and Apps can still be used even if there is no internet access. Among these are canary
Learning and Pocket (Gupta, Prinyanka, 2017) downloaded in edtech review (July 03, 2017)
8. Instructional Technology is the theory and practice of design, development, utilization, management and
evaluation of the processes and resources for learning. (Association for Educational Communications and
Technology, Seels, B.B. and Richey, P.C. 1994)
9. Software refers to program control instructions and accompanying documentation; stored on disks or tapes
when not being used in the computer.
10. Multimedia is a sequential or simultaneous use of variety of media formats in a given presentation or self
study program.
11. Internet is a massive network of networks, a networking infrastructure. It connects millions of computers
together globally, forming a network in which any computer can communicate with any other computer as long
as they are connected to the internet.
12. World Wide Web (www) is also called the Web which is a graphical environment on computer networks
that allow you to access, view and maintain documentations that include text, data, sound and videos.
13. Web Access is the ability of the learner to access the internet at any point during the lesson in order to take
advantage of the array of available education resources.
14. Webquest is an inquiry-oriented lesson format in which most or all information that learners work with
comes from the web.
15. Productivity Tools refer to any type of software associated with computers are related technologies that can
be used as tools for personal and professional or classroom productivity.
16. Technology Tool is an instrument used for doing work. It can be anything that help you to accomplish your
goal with the use of technology.
2. Technology enhances learners’ communication skills through social interactions. This is commonly
described as transmittal of information from one person to another as single individual or groups of individuals.
3. Technology upgrades learners’ higher-order-thinking skills: critical thinking, problem solving and
creativity.
Critical thinking is a part of cluster of higher order thinking skills. It refers to the ability to interpret, explain,
analyze, evaluate, infer and self regulate in order to make good decisions.
Here are some ways to that teachers can do to develop critical thinking.
a. Ask the right questions
b. Use critical thinking tasks with appropriate level of challenge
Creativity is characterized as the ability to think flexibly, fluently, originally, and elaborately.
II. MODULE 2: ICT POLICIES AND ISSUES: IMPLICATIONS TO TEACHING AND LEARNING
These include principles and guidelines in the use of ICT which cover three main areas: telecommunication
(telephone), broadcasting (radio and television) and internet.
The ICT for Education (ICT4E) is a program under DICT that supports all the efforts of the education sector
in incorporating the use of ICT as well as in determining and gaining success to the infrastructure (software,
hardware) which are necessary to use and deploy learning technologies at all levels of education.
1. ICT in education master plan for all levels, including a National Roadmap for faculty development in ICT in
education.
2. Content and application development through the Open Content in Education Initiative (OCEI) which
converts DepEd materials into interactive multi-media content, develop applications used in schools, and
conduct students and teachers competitions to promote the development of education-related web content.
3. PheDNET is a “walled” garden that hosts educational learning and teaching materials and applications use by
Filipino Students, their parents and teachers.
4. Established Community eLearning Centers called eSkwela for out-of-school youth (OSY) providing them
with ICT-enhanced alternative education opportunities.
5. eQuality Program for tertiary education through partnerships with state universities and colleges (SUCs) to
improve quality of IT education and the use of ICT in education in the country, particularly the Metro Manila.
6. Digital Media Arts Program which builds digital media skills for government using Open Source
technologies.
7. ICT skills strategic plan which develops an inter-agency approach to identifying strategic and policy and
program recommendations to address ICT skills demand-supply type.
Global issues
1. Access and Civil Liberties are two sets of issues in ICT Policy which are crucial to the modern society.
2. Access to the use of Internet and ICT.
3. Infringement to Civil Liberties or Human Rights.
1. For most, privacy means “personal privacy” the right of individuals not to have their home, private life or
personal life interfered with.
2. Privacy of communication refers to the protection from interference with communication over the phone or
internet.
3. Information privacy is related to the use of computers and communication system which are able to hold and
process information about large numbers of people at a high speed.
Technology is a phenomenon that seems to be uncontrollable. Despite the so many benefits for teaching and
learning, there are negative effects or influence on the learners. Hence as future teachers you have to be aware
of how to safeguard learners in the school communities where they spend the most of their waking hours and
also in their homes or facilities that provide opportunities to use digital technologies like Internet Café.
e-safety takes care not only of internet technologies but also of electronic communications via mobile phones,
games consoles and wireless technology. It highlights the need to educate children and young people about the
benefits, risks and responsibilities of using information technology.
Network Management
1. Safety in the use of networks in school
1.1. Make clear that no one should log on as another user
1.2. Require all the users to always log off when they have finished working
1.3. Maintain equipment to ensure health and safety
1.4. Provide students with access to content and resources through guided e-learning
1.5. Set up a clear disaster recovery system in place for critical data that include secure, remote back up of
critical data.
1.6. Secure wireless network to appropriate standards suitable for educational use.
1.7. Install all computer equipment professionally and meet health and safety standards.
1.8. Review the school ICT system regularly with regard to health and safety and security.
2. Password Policy
2.1. Only authorize users will have individual passwords.
4. Cameras
4.1. Taking pictures only from parents or caregivers and not from any other family member or friend while the
child attends class.
4.2. Any picture taken of children shall be on cameras solely for the purpose.
Schools that plan to dedicate a room where the students can access technologies for learning should
include the following basic safety rules:
1. Provide tilt tables
2. Provide anto-glare screen filters
3. Provide adjustable chairs
4. Provide foot support
5. Make sure lightning is suitable
6. Make sure work stations are not cramped
7. Plan work at a computer so that there are frequent breaks
More specifically safety rules that can reduce risk of accidents in the working stations should include:
1. No trailing wires across or around the room which people can trip on.
2. Electrical sockets should not be overloaded.
3. Electrical equipment should be safety-tested at least once a year.
4. There should be adequate space around desk for people to move.
5. Bags and obstacles should be stored out of way.
6. Food and drinks should not be placed near machines.
7. Heating and ventilation should be suitable for the working environment.
8. Fire extinguishers should be available.
9. Fire exits should be clearly marked and free from clutter.
III. MODULE 3: NON- DIGITAL AND DIGITAL SKILLS AND TOOLS IN DELIVERING
TECHNOLOGY- ENHANCED LESSONS
The teachers need instructional materials to enhance teaching and learning. Instructional materials are defined
as print and non- print items that are rested to impact information to students in the educational process.
(Efflong & Igiri, 2015). Examples of instructional materials are drawings, kits, textbooks, posters, magazines,
flip chart, newspapers, diorama, pictures, recording videos and the like.
Instructional materials have several roles in teaching and learning which include the following:
1. They promote meaningful communication and effective learning.
2. They ensure better retention, thus making learning more permanent.
3. They help to overcome the limited classroom by making the inaccessible.
4. They provide a common experience upon which late learning can be developed.
5. They encourage participation especially if students are allowed to manipulate materials used. (Brown et
al.,2005; Efflong & Igiri, 2015).
Instructional materials are the supplementary materials, which help the teacher to make his/her presentation
concrete, effective, interesting, meaningful and inspiring.in any teaching and learning process, instructional
materials play a vital role as they provide sensory experiences to the learners. The primary aim of teaching
materials is to provide the teachers the layout of the way for teaching in the classroom.
There are several factors to consider in developing instructional materials:
1. Develop a story board and working outline based on the subject goals and objectives.
2. Identify existing institutional resources including materials and teachers’ capability.
3. The teacher may research off the shelf materials that have been developed by others to determine if their
approach could be useful.
4. Explore the possibility adapting concepts of other teachers without infringing on anyone’s copy
protected design.
5. Modify existing materials based on the objectives of the lesson.
6. If the instructional materials are effective, you can share them with other teachers.
7. The teacher developer can also sell her/his materials available
Instructional materials are a great help in stimulating and facilitating the learning of the learners. According to
Wright (1976:1) as cited in Cakir (2006) many media and many styles of visual presentation are useful to the
language learner. All audio- visual materials have positive contributions to language learning as long as they are
used at the right time, in the right place. In the teaching and learning process, learners use their eyes as well as
their ears; but their eyes are basic in learning.
1. Diorama
It will make the classroom to be creative and innovative. It is a fun way to build an exciting scene in a
small space. Dioramas are small scenes created of layers of materials, all depicting a similar concept or
theme. They usually display a historical time period, a nature scene, or a fictional situation.
In developing diorama, you will:
a) choose a concept or theme
b) research the subject
c) make a rough sketch of your ideal diorama
d) make a list of the items you’ll need and gather your supplies, and
e) select a container or box.
2. Nature Table
This is a table that contains objects and/or scenes related to the current season, or upcoming festival or a
symbol of an ecosystem.
3. Writing board
A writing board can display information written with chalk (chalkboard or blackboard) or special pens
(whiteboard).
Suggestions on Using the Writing Board:
1. Keep the board clean.
2. Use chalk or pens that contrast with the background of the board so that students can see the
information clearly.
3. Make text and drawings large enough to be seen from back of the room.
4. Prepare complex drawings in advance (if very complex, an overhead transparency or 35 mm
slide may be preferable).
5. Underline headings and important or unfamiliar words for emphasis.
6. Do not talk while facing the board.
7. Do not block the student’s views of the board; stand aside when writing or drawing is completed.
8. Allow sufficient time for students to copy the information from the board.
4. Flip Chart
It is a large tablet or pad of paper, usually on a tripod or stand.
Suggestions on Using Flipchart:
1. Use wide- tipped pens or markers; markers with narrow tips produce printing that is difficult to
read.
2. Print in block letters that are large enough to be read easily from the back of the room.
3. Use different colored pens to provide contrast; this makes the pages visually attractive and easier
to read.
4. Use headings, boxes, cartoons and borders to improve the appearance of the page.
5. Use bullets (●) to delineate items on the page.
6. Leave plenty of “white space” and avoid putting too much information on one page. (Crowded
and poorly arranged information is distracting and difficult to read).
7. When pages are prepared in advance, use every other page. If every page is used, colors will
show through and make text difficult to read.
8. Have masking tape available to put pages up around the room during brainstorming and
problem- solving activities.
9. To hide a portion of the page, fold up the lower portion of the page and tape it. When ready to
reveal the information, remove the tape and let the page drop.
10. Face the student, not the flipchart while talking.
5. Zigzag board
It is a multi- board series of three or four rectangular boards. They are joined together along the sides by
hinges so that they can be easily folded up and carried.
6. Wall display
Displaying items on a classroom wall is a well- known, tried and tested educational method. A wall
display is a collection of many different types of items and materials put up on a wall to make an
interesting and informative display.
7. Rope and Pole display board
This board consists of two parallel, horizontal poles tied loosely together with rope. Visual aids such as
posters can be pinned to the rope. This kind of display board is invaluable where there are few solid
walls for displaying information. It has no solid backing and can be made quickly for teaching, training
and when working with communities.
B. LESSON 2: SELECT AND USE ICT TOOLS FOR TEACHING AND LEARNING
You can easily read QR codes through a QR code scanner. Here’s all you need to do.
1. Have a mobile phone with a camera
2. Using the mobile phone, download from Playstore or App Store the QR Code Reader/ Scanner
application. Choose an appropriate QR code reader for your operating system whether IOS or Android.
Once installed in your gadget, you can use it to read the codes.
3. Focus your camera on the QR code. Click it and the message will be revealed to you.
There is an apparent deluge of information around and access to these is made easier through the
internet. You are faced with one major question on how to best interpret it all and put it into one cohesive
information that is quick and clear to read.
In the teaching and learning context, you may be faced with a challenging topic given a short amount of time.
How can you capture and deliver that information simply and effectively while making it engaging and
informative as well? Infographics are an immediate answer to this situation. The infographic is another
interesting tool to use in instruction.
One tool that can be used in creating infographics is Canva (http://www.canva.com). It has several infographics
template for education. You can try out the free design elements and produce one just like a professional
infographic designer. You can try out the free design elements and produce one just like a professional
infographic designer. You can start exploring this site and familiarize yourself with its features.
There are many sites that can be used in creating an ePortfolio. One of which is the google site. If you have a
google account, you can start using the available applications. You can also try weebly, or wix, among others.
Parts of an ePortfolio
Just like a book, the ePortfolio has pages or sections. The organization can follow a chronological order based
on the activities that you go through or you can have a thematic arrangement. Whatever you choose, it will be a
display of your organizational skills.
Home Page
The first section is the Home or your cover page. This is the first thing that your readers will see. So you need to
introduce yourself and the objectives of your ePortfolio. Usually, there are templates available and each
provides sections. You can add personal touches such as images or a change of color themes.
Pages
The pages that you can add depend on how you would like to organize your ePortfolio. What is important is that
you need to construct your ePortfolio at the start of the class. In that way, you can have a fresh start as you try to
be conscious in documenting the activities and learning that goes with each session.
When adding pages, click the icon and decide whether it will be parallel to your Home Page or it will be under
it. Just remember that when you have a template, there are particular ways that the pages have been arranged.
So, if you are starting, it would not be detrimental if you conform to the template.
Reflections
A major element in a portfolio whether it is online or not, is the writing of the reflection. It is thinking- aloud, a
way of documenting what they are thinking. How students are processing the input and the application of what
they have learned into an activity or a projects need to be captured. With the pencil- and- paper test, the chance
to get a piece of their insights or realizations may be nil unless the teacher requires them to do so. However,
with the portfolio, they can show the process of their work. This can be easily monitored.
Sometimes it is difficult to write a reflection and a structure can be helpful. There are many models that can be
used as a guide in writing reflections. One is the Gibb’s reflective cycle model (1988).
This initial phase in writing a reflection is very simple since you just need to describe the activity or the
experience to the reader. You can write a little about the background on what you are reflecting about by
including relevant and to- the- point details.
Feelings. Learners are involved in learning and an activity or perhaps a lesson can trigger certain feelings. So at
this point, you can consider and think about how you feel at that time when you were doing the activity or
having the experience. You need to discuss your emotions honestly about the experience but not to forget that
this is part of an academic discourse.
Evaluation. When evaluating, discuss how well you think the activity went. Recall how you reacted to the task
or situation and how others reacted. This is also a possible part where you can perhaps incorporate related
readings of other author’s principles and theories.
Analysis. This part of the write up includes your analysis of what worked well and what have facilitated it or
what may have hindered it. You can also discuss related literature that may have brought about your experience.
Conclusion. Now, you can write what you have learned from the experience or what you could
have done. If your experience is a good one, you can probably discuss how it can be ensured or how you will
further enhance a positive outcome. On the other hand, if the experience is frustrating eliciting other negative
feelings, perhaps you can discuss how those can be avoided in happening as this leads to the next step—Action
Plan.
Action Plan. At the end of your reflection, you write what action you need to take so that you will improve the
next time such a consult an expert for some advice or read a book that will provide answers to your queries.
You make plans on how you can address what went wrong so that you can take the right step to succeed in
achieving the task. If you did well and feel good about it, then you can plan out how you can further enhance a
good work.
When showing examples of your work, you can upload word file, excel data, pictures, jpeg or pdf files,
powerpoint presentations among others but, a brief description explains the reason why the file in uploaded has
to be written. This will guide the readers as you also reflect on how relevant or significant the material is to you.
What is great about writing a reflection is it allows you to embrace your own learning and start taking
accountability of it. After all, you owe it to yourself and no matter what the teacher does inside the classroom,
as a learner you can make the decision whether you want to learn or not. With an ePortfolio, you try to capture
your personal journey of learning.
There are a lot of available tools and applications that can be used to work collaboratively with others. Some of
these are skype, wikis, blog, google form, web conferencing, Realtimeboard, among others.
The millennial students are generally tech- savy, digital natives. They practically know how to go about a tablet,
an ipad, smartphones or laptops better than anyone else. This suggest their digital skills.
Thinking on how to use the digital tools, accessing information, and exhibiting ways of working in a globally
competitive context, together with skills in living in the 21st Century refer to the digital literacies.
Digital literacies are the individual’s capabilities to be able to effectively and responsibly function and perform
in digital society. The term ‘digital literacy’ was coined by Paul Gilster in 1997 and it came from the discussion
of the concepts on (a) visual literacy when images and non- verbal symbols try to capture the knowledge; (b)
technological literacy, which in the 1980’s started to become a household item manipulated to achieve one’s
target; and (d) information literacy which refers to the finding, evaluating, using and sharing of information.
Media Literacy- is one’s ability to critically read information or content and utilize multimedia in
creatively producing communications.
Information Literacy- is locating information from the web and interpreting while evaluating its validity in
order that it can be shared.
ICT Literacy- is knowing how to select and use digital devices, applications or services to accomplish tasks
requiring the use of the internet.
Communications and Collaboration- are one’s capabilities in being able to participate in the digital networks in
the teaching and learning context.
Identify Management- is being able to understand how to ensure safety and security in managing online identify
and foster a positive digital reputation.
Learning Skills- are ways of knowing how to study and learn in a technology- enriched environment; this is
knowing how to utilize technology in addressing the need to learn efficiently.
Digital Scholarship- is being able to link and participate in professional and research practices.
One important component of digital literacy is having an in- depth understanding of concepts requiring essential
core skills. These core skills are known as the Cs of the 21st Century Skills.
In addition to the 4c’s, there are Citizenship and Character. Citizenship is known as netizenship in the virtual
world. This is making the person consider how one behaves accordingly by observing the norms and rules that
are in accordance with what are sociably and virtually acceptable. As a result, one is projecting a reputable
digital identity which is his or her character.
Digital Literacy Skills vs. Digital Literacy
Digital Literacy Skills are required in the wired world. These skills vary from texts to images to multimedia.
Future teachers who will be handling students considered as tech savvy should equip themselves with
competencies and fluencies needed to handle the fast emerging tools and applications that should be able to
handle even artificial intelligences.
Lynch (2017), identified eight digital literacy skills needed to become digitally literate. These are:
1. Coding- Coding is a universal language. Basic understanding of HTML, CSS and the like will create a
shared understanding of what can be done with the web pages.
2. Collaboration- the use of Google Docs among others allows student to begin experimenting with
effective online collaboration.
3. Cloud software- this is essential part of document management. The cloud is used to store everything
from photos to research projects, to term papers and even music.
4. Word Processing Software- Google, Microsoft Online Drop Box are available for storage and
management solutions.
5. Screencasting- a screencast is a video recording using the computer screen and usually includes an
audio.
6. Personal Archiving- students should be taught the concepts of meta- data, tagging, keywords and
categories to make them aware how are they represented online.
7. Information evaluation- critical thinking to weed out fake news is a crucial 21 st century skill. The use
of tools and skills needed to process information are very much needed.
8. Use of social media- Social media serves different purposes depending on the user, the technology and
the need. For example, students should realize that Twitter can be useful for staying current on the latest
news in the field.
Moodle
Moodle was created by Martin Dougiamas, founder and CEO of moodle. MOODLE stands for Modular
Object Oriented Dynamic Learning Environment which is an open source software. It is a Learner
Management System (LMS) that supports teaching and learning.
Martina (2015) compared edmodo and google classroom in her blog. Although she discussed several
commonalities, there are apparently differences but with technology, things evolved in so short a time.
Schoology
Schoology is another LMS founded in 2009 by Jeremy Friedman, Ryan Hwang, Tim Trinidad and Bill Kindler.
You can actually create your own online distance education learning system using any of these platforms.
MOOCs
Another recently modality to learning is the Massive Open Online Course (MOOC). It is a model for delivering
learning content online to any person who wants to take a course. It allows one to pursue learning even outside
of university or higher educational formal structure.
EDUCAUSE is a nonprofit association with the mission is to advance higher education through the use of
information technology.
An online chat at real time is a synchronous session. Course participants meet in a virtual classroom and discuss
topic in the lesson. So wherever they are situated in the world, they agree on a scheduled session and log in to
join the live class. Using skype in holding a live class is an example.
Another important feature is the Asynchronous session. This is when questions or tasks are posted and course
participants answer the question or post their reply at any time most convenient to them. They can still
participate in the discussion by replying to the post.
Blended Learning
Another way of handling flexible learning is by combining modalities of instructional delivery. Blended
learning is a combination of learning activities wherein a part of the lesson is delivered online while the other
part is handled in actual physical setting of a room.
What is Networking?
When productive relationships are cultivated, networking works the best. A network is defined as that group of
individuals who communicates and connects on a regular basis. If an individual has a personal network of
people, one can tap on the potential contacts for social, educational that will entitle him or her to be called ‘a
friend’, one who can be trusted as a collaborator in working on an assigned task by the teacher.
There are varied platforms available where one can create a personal account. Some of these popular social
networking sites include Facebook, MySpace, Twitter, Flicker, Youtube, and LikendIn among others.
Facebook apparently is the biggest social networking site founded in 2004 based in Menlo Park, California.
The most popular social network apparently is Facebook.
Twitter does not only provide social networking service but it also gives online news. Breaking news has taken
a new twist with this social network website.
LinkedIn is another social networking website for work. When one is trying to find a job and may not have
contacts, LinkedIn helps one search for career connections.
Google+ is designed to be a total communication social network. Launched in 2011, Google is its parent and it
is more advantageous if it is kept as a browser for users are connected even if they are outside the Google+ site.
Youtube is an American video-sharing website where users can upload, view, and even share video clips or
multimedia productions. It is a free social networking site to join and use.
Pinterest is another social media tool that like YouTube, is often thought of as otherwise. Pinterest was
designed as a catalogue of ideas or project ideas by its founder Ben Silberman.
Instagram is a platform where users share visual stories. This system allows users to post photos with captions
allowing followers to like or comment on one’s posts.
Tumblr is a networking site that combines social media and blogging. Its main goal is to simplify social media
and blogging.
MySpace is another popular social networking website where members can make friends, post blog and photos,
videos. It was acquired by Specific Media in 2011 and based in Beverly Hills California.
Flickr (pronounced “flicker”) is an image and video hosting website that was created by Ludicorp in 2004 and
acquired by Yahoo. It offers massive online photo storage.
Bebo is a social networking website with the backronym “Blog Early, Blog Often”. It was invented to answer
the question what the name meant. It was founded by husband and wife team Michel and Xochi Birch in
January 2005 at their home in San Francisco.
A major advantage of social networking websites is that they provide information. News and views of others
around the world can be easily accessed instantly at one’s fingertips.
Social networking websites can support learning or augment educational activities. Young learners are well-
acquainted with social networking sites and regard them as just as a part of the day-to-day activities and school-
related discussions.
One major risk is making friends with strangers who may actually be a predator or a cyberbullying. No one
initially recognizes the true nature of an acquaintance or one who seemingly poses as a friend.
Networking can be confined and monitored within the school system. Students can use social networking
platforms designed for educational purposes that will allow students to post, share and discuss insights gained
from an activity.
When young people users prefer to use a social networking website that is outside of the school’s system, teach
them to stay safe through some precautionary measures:
1. A social networking account has passwords and log-in details. Secure passwords and keep them private.
2. Log out every time you use public computers.
3. Regularly check privacy settings of social networking websites so that only direct friends or those
particularly known can see their posts.
4. Online posts are saved and may become a permanent part of their online reputation.
5. Do not accept invites from contacts unless you know them personally or you are sure of their identity.
6. Seriously consider the effect of possible posts on others before deciding to do so.
7. Using appropriate language is essential.
8. Better be safe than sorry.
9. When there is an indication of harassment or abuse, it is advised that you report this by clicking the report
button of abuse.
10. Bullying takes place even in social networking websites. Cyberbullying uses the site’s messages, updates,
and other functions to harass, intimidate, humiliate, taunt, or pick on the individual.
Like a door, the portal opens to a virtual room where activities, tools, applications, articles provide ideas and
suggest ways on the use of technology tools.
One example that can be further explored is Educational Technology and Mobile Learning. This blog site is a
rich repository of tools and applications assembled and curated for teachers and educators by teachers.
The administration of this site allows users to download, print and share the materials just as long as proper
citation is done and that the materials are shared free or charge.
As you prepare to become a teacher by learning how to utilize these digital tools, you need to have the right
mindset or a way of thinking how these tools can be effectively integrated in the lesson.
The anxiety to explore the possibility can be overwhelming, but for one who has the openness to learn and
continuously study the features of the tool can possibly lead to a more productive way of designing a
technology enhanced lesson.
Hold on to the positive attitude and openness to learn. Nurture the curiosity and sustain the passion to
improve practice. Persevere as you learn to adapt to the evolving digital tool.
In preparing to become a teacher, there are elements that should be taken into consideration. One way of putting
it is 8m’s of teaching and each element that should be taken contributes to ensuring effective introduction.
The Cone of Experience is a visual model that shows a continuum of learning; a pictorial device that presents
bands of experience. It does not strictly define the bands to be mutually exclusive but allows the fluid
movement across the levels. In the fact, the sensory aids may overlap and even blend into one another, for
example, viewing a play is far different from being a part of it. It is far different listening to somebody
explaining the architectural design from actually executing the plan.
The version of Dale’s Cone of Experience with percentages as to which band will - These refer to foundation of
experiencing learning may not necessarily mean that learning better takes place when materials or activities
belong to the upper level of the cone or that the nature of environment is more active if it is in the bottom. For
all the descriptive catergorization of learning experiences, other elements such as students’ motivation to be
engaged and learn have to be factored in as well.
In addition, Brunner’s three-tired model of learning points out that every area of knowledge can be presented
and learned in three distinct steps.
1. Enactive- a series of actions
2. Iconic- a series of illustration or icons
3. Symbolic- a series of symbols
With young learners, it is highly recommended that a learner proceed from the ENACTIVE to ICONIC and
lastly to SYMBOLIC. A young learner would not be rushed to move immediate abstraction at the highest level
without the benefit of a gradual unfolding. However, when the learner is matured and capable to direct his own
learning, it may move fluidly across the cone of experience.
Dale’s Cone of experience is a tool to help instructors make decisions about resources and activities. As you
prepare to become a teacher, you can use the concept of Dale’s Cone of Experience and ask the following
questions:
1. Where will the student’s experience with this instructional resources fit in the cone?
2. What kind of learning experience will you choose for your students?
3. How will you use the ideas in the cone to enrich your textbooks?
4. What instructional material (Digital or non-digital) will you use to enrich your students’ learning
experiences?
5. How many senses will your students employ when you use an instructional material taken from a band of the
cone?
With these guide questions to reflect on, there are pitfalls that you should avoid with regard to the use of the
Cone of Experience:
1. Using one medium in isolation
2. Moving to the abstract without an adequate foundation of concrete experience.
3. Getting stuck in the concrete without moving to the abstract hampering the development of our students’
higher thinking skills.
Schulman’s (2008) Pedagogical Content Knowledge (PCK) is a framework which involves the teachers’
competence in delivering the concepts being taught by simplifying complex ones if needed or leading the
students to study a concept more deeply and extensively. This is made possible due to the teachers’
understanding of the amount and the content structure of knowledge.
Mishra and Koehler (20016) continued to build upon Schulman’s PCK and incorporated technology hence,
TPACK.
What is TPACK?
TPACK is framework that combiners the teacher’s three knowledge Areas; technological knowledge, content
knowledge and pedagogical knowledge. This framework shows the interconnectedness of content knowledge
with pedagogical knowledge and the integration of technology in making-teaching more engaging, relevant and
effective. It looks at how these knowledge areas intercepts or work together to increase students motivation and
make the content more accessibly engaging to students. This framework has significantly influenced practices
in teaching as a result of research.
The Technological, Pedagogical and Content Knowledge known as TPACK in a theoretical model describing
the capability of the 21st century teacher. To be relevant to the learners of today, the teachers should be able to
blend his knowledge and capability in the content of the discipline.
CK is content knowledge. It is the “what”- understanding of the content such as language arts, math, science,
history among others. This is composed of facts, concepts, theories or principles in a given discipline.
Pedagogical knowledge (PK) is the “How.” It is the expert’s knowledge in the science of teaching from
educational and learning theories to individual differences to strategies and techniques as well as assessment of
learning. The teachers need to possess the capability to handle learning through effective method and
appropriate strategies.
The intersection of the pedagogical and content areas of knowledge is the PCK. This is how much competencies
the teachers have in making the students learn concepts and skills. This includes the knowledge of how to use
techniques that can meaningfully address different learning styles while supporting content with deeper
understanding. Schulman (2008) considers this teaching at it’s best.
The incorporation of technology into PCK bu Mishra Koehler (2006) is relevant to 21 st century teaching. This is
the TK or technological knowledge. This is the teachers’ knowledge on how to select, use and integrate these
tools in the teaching and learning context. This is not only about the tools but also about the quality of content
that students can access through appropriate applications and sites.
When technology is used in a specific subject area to enrich and deepen student’s understanding of content, this
is the intersection called TCK or Technological-Content-Knowledge. For example, to deepen students’
understanding of a concept or area of study, students can gather information and collect data evidence using
technology tools and present these information using an application.
Furthermore, TPK which is Technological-Pedagogical Knowledge is knowing how to select, use or develop
technology to manage student learning. For example, who will use collaborative tools that will allow students to
work together and share information? How will you use an application that will allow students to creatively
share their well-researched project in class or to others outside of the school? If they need to communicate with
an expert in the industry, what tools can they employ so that they may be able to interview the right expert who
can assist them in their capstone project? As a teacher, using the appropriate technology to ensure effective
instruction is TPK.
It allows students to learn content through digital tools. They can document and record evidence and plot out a
strategy using a collaborative tool where the group can discuss their action plan while in or out of school. The
drawn plan can be presented using a productivity tool (i.e power point presentation or a digital story) to
persistent persons for feedback. Once approved and given support, the project can now proceed to the next
level-implementation stage.
The intersection of all knowledge areas is known as the TPACK. So, TPACK is about what teachers know how
they teach and how technology is used in the delivery of the lesson to make it more engaging and making
learning more relevant to the 21st century.
In conclusion, TPACK will start with the content and then pedagogy and layer is technology. Sometimes, you
might get excited about the technological tool and design a lesson around it. Remember, it is NOT about the
technology tool but about it is the right blend of the three knowledge areas.
SAMR
S stands for substitution. It is literally using technology as an alternate for the regular item that is employed in
augmenting or assisting instruction. Instead of using a map or a globe in teaching geography, teachers can use
Google Map or Google Earth instead. Showing a location in a map can be substituted by the use of Google Map
or Google Earth.
A is Augmentation. In this part of technology integration, there is a functional improvement in the use of a
technology tool. With the Google Map, you can use the features available such as measuring the distance from
one point to another. You can provide a task by making students utilize this. For example, ask them to measure
the distance and get the estimate time of travel if they start from one point to go to the next point. With this use
of the Google map, you tap on certain functions that the application provides. Instruction with technology
integrated is enhanced.
M means modification. In this level, technology is used to redesign a lesson. When studying geography for
example, Google applications have panoramio. Using this you can guide students to start uploading their own
pictures of places they may have visited online. A brief description of theses places can also be added. If
internet connectivity is not available in the classroom, they can do the task after class. With clear and proper
instructions, students can be guided to work on the assignment.
R represents the idea of creating something from the regular item. This is redefinition. Technology allows the
creation of a new concept that has not been previously conceptualized. Puentedura labels this as the
transformation of learning. Students are given the opportunity to create an output based on what they know and
learned using a technology tool or application. Si with the ready pictures uploaded in panoramio, students can
probably write the script for a guided tour using his available materials (i.e. Pictures) using Google Earth and
start arranging these to be shared through the world wide web. It would be good if before the students start
posting or publishing their work online, as a teacher, you can review it just to be sure it is ready to be shared.
Assure model is composed of six essential steps in planning instruction. Theoretically, it is a mental framework
that a teacher considers.
With the learner at the center of the instructional process, the initial consideration is to get a clear picture of the
learners’ learning styles, age, level, interest or preferences, background, special needs and cultural diversity.
This is the main instruction guide that will direct the flow to reach the target. Known as the learning outcome
expected of the lesson, this statement describes what the learner would be able to perform as a result of the
instruction.
Selecting the appropriate way of delivering the lesson and using the applicable media or technology can
effectively make learners acquire understanding of the lesson or gain the competence desired. The teacher has
to decide which strategy, materials or technology would be best considering the learners and the desired
learning outcomes.
Having selected the strategy, media and materials is halfway of the task done. Planning how to implement
theses entails a lot of consideration. Bearing in mind the leaning outcome of the lesson, the teacher decides
which part of the instructional flow will a particular material or technology be employed and the manner how it
will be more effective to achieve the learning outcome.
Student engagement is an important element. The learners have to be made to understand their role in taking
accountability of their own learning. Therefore, the teacher has to design sections of the lesson where the
learners are guided to participate in and perform tasks with minimal or no supervision at all.
Assessing learners’ performance can take place across phases of the lesson. However it is emphasized that the
basic rule is that the evaluation should be congruent to the learning outcome provided in the lesson. Some
learning outcome can be sufficiently evaluated using a pen and paper test but there are other learning outcomes
that can be assessed by using rubric or having a aggregated write-up through the use of portfolio assessment.
The teacher decides which is appropriate fro the intention of the evaluative activity.
In conclusion, the ASSURE process is really just a matter of common sense. However, it is good to follow
regimented guide to improve your teaching technique. Any effective teacher knows that the perfection of their
technique does not come overnight, and there is always room for improvement. BY following the ASSURE
process, you will be sure to improve your teaching for many years to come.
The conventional way of teaching in this century may outmode the preferences of the present learners. The
teacher providing the information while taking the center stage may not hold students’ attention for a longer
time. This still works, however. But with the appropriate use of the right technology tool or application, a lesson
becomes engaging.
The roles that learners play in this millennium are no longer limited to a receiver of information. They desire to
be actively involved in the retrieval of information, repackaging them and using them to create something
unconceivable before.
The learning place can also evolve especially when you consider the varied roles that learners play. They can
learn and perform the task in any physical or virtual location. There is also element of flexibility since learners
can tackles assigned tasks at preferred times or manner of doing them. However, certain agreed rules have to be
established to provide the right amount of guidance without curtailing the ingenuity.
There are many great ideas on how to integrate a technological tool or an application in teaching the lesson.
Identifying the possible role that students need to be can guide them to choose the appropriate way of using the
right tool. The bottom line is for you to integrate technology because learners become engaged and they learn
better hence, a well-integrated phase of technology is critical.
One common tool is a mobile device. It is a computing gadget such as smartphone or a tablet computer that can
be handled and carried along by the user. If this tool is available, a creative teacher can strategize the
meaningful use of mobile such way of engaging the learner.
Tool must be used as fundamental components of a class as long as they are appropriate and strategically
integrated to facilitate learning for the integration of technology in a lesson is an informed judgment of a
qualified and innovative teacher.
Blogs
One interesting tool to explore is the blog. It is a webpage that you need to create and where you can write and
post your ideas. Theses care updated on a regular basis which can inspire or educate those who reads it. It is an
online journal that allows you to share with the world what you think or feel.
There are many kinds of blog and the type will depend on the purpose for which it was created.
Quality of content is crucial in making your blog attractive to readers. Blogging provides benefits and one of
which it allows you to improve your writing skills. Just in case you will start creating your won blog, explore
Wordpress. It is a blogging platform.
Once you know a digital tool or an application, the next step is to think how you can use the tool when teaching
a lesson in your class.
1. Blogging ideas
A. Reflect on reading. Using blogs, post your reflections on a book that you are assigned to read.
B. Picture prompt. Post a blog on your reflection based in the picture. Students can be given a word limit in
writing a creative piece or n idea.
C. Stat! Given limited time, students post their interpretation of a statistical data provided in class. This can
be a homework assigned to them.
D. Dream on! In a social studies class, students can post about their dream destinations by describing the
culture, the people and scenic spots. Pictures can be added to enliven the post.
On the web...
Padlet is another tool that can be accessed online and suited for sharing information or content that can allow
engagement of students. Although, it can be used for business but with creativity, it can be appropriate for
educational purposes.
One important step to select a toll is to study it and its functions. Identify which one will work for your class
while having in mind the main purpose why you are teaching the lesson. As a result, you students become more
engaged than ever before.
Explore the tool and study its feature when you get the chance to be online. Try to be familiar with what you
can do to it. When you have done this, you can proceed with the task given below.
In designing a lesson, always remember that it is not about the technology tool upon which the lesson revolves.
Rather, it has to be the objective of the lesson and the knowledge and skills to be taught that will guide you in
selecting the appropriate tool or aid in order to achieve those objectives.
Assessment is the process of identifying, gathering and interpreting information about students learning. To
understand better the different related terms on assessment formative and summative assessment.
Types of assessment
Formative assessment – provides feedback and information during the instructional process, while learning is
taking place, and while learning occurring.
Summative assessment – takes place after the learning has been completed and provides information and
feedback that sums up the teaching and learning process.
Diagnostic assessment – can help you identify your student current knowledge of a subject, their skill sets and
capabilities, and to clarify misconception before teaching take place. Knowing students strengths and
weaknesses can help you better plan what to teach and how to teach it.
Authentic assessment – describes the multiple forms of assessment that reflect student learning, achievement,
motivation, and attitudes on instructionally relevant classroom activities.
There are new technologies created to provide students with higher level thinking skills, particularly the aspects
of creative and critical thinking, and the opportunity to teach and assess those skills. The use of ICT is
assessment is very helpful to teachers because students information and result of examination can be recorded
and stored and can easily be retrieved.
In educational assessment, the use of technology as an innovation and support for teaching learning (Sindhu,
2013), is essential to improve instruction and increase performance. With an effective classroom assessment
system in place, a valid demonstration of student learning and progress connected to classroom instruction and
experience can be confirmed.
Tests play a vital role in traditional learning as well as e-learning and this helps the teachers and the learners are
measuring learning. There are many freeware where the teacher can create quizzes and evaluate learning
electronically.
One of the advantages of using a web-based exam software or an online examination system is that it gives a
high level transparency as opposed to the traditional method or remote method. It is almost impossible to
compromise exam questions and evaluations because they cannot also be influenced.
Some of the major advantages of online examination are: (1) accessibility and flexibility; (2) time
management; (3) save cost; and (4) statistical analysis.
Security and confidentiality should also be considered. Security needs to be given top priority for any for any
website that you will add information to. Some schools utilized software and privacy of examination.
The 21st century assessment includes: (1) utilizing multiple measured of assessment, (2) increasing the use of
technology, (3) focus on the growth and development learner, and (4) differentiating the rules and
responsibilities of the teachers, administrators and other stakeholders.
The concept of ‘classroom’ has been shifting in recent years with dedication to purposefully designed learning
spaces and seamless integration technologies (Williams, 2017).
Educational technology is used to increase the efficiency of educational in teaching learning and assessment.
Computers and related technology are viewed as the future of teaching and learning and also as a powerful
technological machine to promote development of leaning. Computers are able to create a more attractive and
effective environment (Keser & Ozcan, 2011).
Education technology has introduced new, and innovative ways to engage students in active learning while
online. Roblyer and Edwards (2000) as cited in (Keser & Ozcan, 2011) suggested that there are important
reasons for teachers to use technology in education: motivations, distinctive instructional abilities, higher
productivity of teachers, essential skills for information age, and support for new teaching techniques (cited in
Samak, 2006).
Online learning initiatives often fail to engage and teach learners because they are passive in nature – reading
PDFs, flipping through slides, listening to long lectures. One way to improve these experiences is to focus on
incorporating active learning methodologies.
Active learning is any learning activity in which the student interacts or engages with the material, as opposed
to passively taking in the information.
The teacher will give learning activities that are intentional, meaningful and useful.
Assessment has always been an integral part of the teaching and learning process. The information from
assessment can be used for several purposes.
Assessment methods are the strategies, techniques, tools and instruments for collecting information to
determine the extent to which students demonstrate desired learning outcomes.
One of the challenges for beginning teachers is to select and use appropriate assessment techniques suited to the
learners’ need. During teaching, teachers not only have to communicate the information they planned but also
continuously monitor students’ learning and motivation in order to determine whether modifications have to be
made. (Airasian, 2005).
The teacher may either be utilizing direct or indirect method. Examples of direct method are examinations,
written assignments, oral presentations and performances, internship supervisor’s ratings of student skills,
portfolios, score gains between entry and exit tests, capstone projects, theses and dissertations, etc.
Indirect methods can provide useful supplement and check on the findings from direct measures. The
following are samples of indirect method: students satisfaction surveys, surveys of students and alumni, exit
interviews with graduating students, students participation rates, reflective essays, data on placement and other
measures of post-graduation performance, etc,
The teacher may consider the following characteristics in selecting appropriate assessment tools whether
conventional or ICT-based assessment:
1. Measure the desired level of performance (level of satisfaction, productivity, efficiency, student performance)
2. Cost effective in terms of effort, time and money.
3. Useful that will produce results that provide information that can be used in making decisions to improve
student learning.
4. Reasonably, accurate and truthful.
5. Dependable, consistent responses over time.
6. Evidence of being on-going, not once and done.
Online task assigned by teachers will assess the collaborative problem solving construct and the five strands
(Participation, Perspective Taking, Social Regulation, Task Regulation as well as students’ learning and
knowledge building skills) according to Drigas and Karyoytaki (2006).
It is also stressed in the same study that large-scale differential item functioning (DIF) analysis can validate
online problem solving ability test that minimizes the extraneous differential effects of students’ learning
background.
The main purpose of rubrics is to assess student performances. For some performance, the teacher may
observe the student in the process of doing something. Like making their projects online drill, tutorial, and
many more.
Technology can be used for assessing student learning in various purposes. By using technology in managing
assessment information data can be presented in different ways to meet the needs of the students, teachers and
administrators.
An electronic examination which is also called computer-based assessment (CBA), computer-based testing
(CBT) or e-exam a test conducted using a personal computer (PC) or an equivalent electronics device, in
which the delivery, responses and assessment are effected electronically.
e-exams were developed more than four decades ago for professional certificate in the IT industry and
progressively evolving as a preferred alternative to paper-pencil-Test (PPT) in schools, universities, recruiting
firms as well as private and public organizations (Bulama Bukas, Bello & Baba Ibi, M, 2016).
Computer-Based-Testing is more efficient than paper-based tests because it is an individualized testing and
has faster scores reporting within few minutes after last submission. The students can immediately view the
scores on screen and more convenient for teachers and students.
Computerized delivery of objective tests has more advantages compared to paper-pencil-test which
include the following:
1. The creation of item bank of questions invites the possibility of each student being presented with a paper
made up of different questions, but of an equivalent standard.
2. Automatic computerized marking facilities immediate feedback for the students.
3. Students can be invited to sit tests as frequently as they find useful.
4. Computerized recording of results facilitates the analysis of groups’ responses to questions.
The teacher may consider balance assessment (blend of traditional and ICT based assessment).
It is important to note that teachers should use variety of assessment methods in the classroom. Paper-and-
pencil testing is the most common assessment procedure utilized by the teacher to gather formal evidence about
pupil learning. Paper-and-pencil instruments refer to a general group of assessment tools in which students read
questions and respond writing.
Electronic Portfolio
An electronic portfolio which is also known as an ePortfolio, digital portfolio, or online portfolio is a
collection of electronic evidence assembled and managed by a user usually on the web. ePortfolio I, includes
input text, electronic files, images, multimedia, blog entries, and hyperlinks.
Types of ePortfolio
1. Ideal portfolio – it contains all work of students. It is not given to provide students a grade.
2. Showcase/Professional ePortfolios – these ePortfolios are primarily a way to demonstrate (showcase) the
highlights of a student’s academic career.
3. Documentation portfolio – it involves a collection of work over time showing growth and improvement
reflecting students’ learning of identified outcomes.
4. Learning ePortfolios – these portfolios are typically created by a student as part of a learning activity as a
way to demonstrate learning and the learning process.
5. Evaluation/Assessment ePortfolios – the teacher may utilize this for both formative and summative
assessments feedback.
Summing up, a global citizen sees the world as a community in which all people live and prosper together.
He/she understands actions contribute to the values of the entire planet and he/she is concerned on how he/she
participates in and contributes to the entire world. A digital citizen, o the other hand, adheres to guidelines that
govern the ethical and responsible use of technology and acts responsibly in all relationships and interactions in
the digital world.
When we mix these two together, it’s the perfect recipe for the Global Digital Citizen. A global digital citizen is
a responsible, ethical citizen leveraging technology to foster community on a global scale through connection
and compassion. The Global Digital Citizen understands that we can govern technology for the benefit of both
ourselves and others. It is a citizen that views the world as an interconnected community. Additionally, the
digital citizen realizes that we simultaneously share technological and human experiences regardless of culture,
status, or political/religious beliefs (Watanabe-Crockett, 2017).
Environmentally, we continue to face growing threats such as climate change, resource depletion, industrial
pollution, digital pollution, and more. Global Digital Citizen seek to combat the biggest challenges to our
environmental health. They foster solutions that work to benefit of the entire planet.
Digital access
Equal digital rights and electronic access is the starting point of digital citizenship. Digital access is supposed to
be available to all in the same manner that education is made sure by the Philippine government to be available
to all citizens.
Digital commerce
Technology users need to understand that large share of market is being done electronically. Nowadays people
shop through different websites and even do online transactions for banking. Many other online transactions are
occurring including the illegal downloading, pornography, and others thus a safe and secure online shopping
and other commercial transactions have to be done.
Digital communication
It is another element of Digital Citizenship that we seem to be embracing wholeheartedly. Digital
communication is the electronic exchange of communication which includes emailing, texting, instant
messaging, utilizing cell phones, etc.
Digital Literacy
As a digital citizen, it is our responsibility to develop and continually enhance our technological knowledge. We
should support and encourage the acquisition of technological knowledge by others. We should model the
positive and proactive use of technology for good causes, personal and professional growth and education.
Digital Etiquette
This refers the electronic standards of conduct or procedure. This is often seen as one of the most pressing
problems when dealing with Digital Citizenship.
Digital Law
Digital law refers to the electronic responsibility for actions and deeds. The digital world is so huge that there
should be order, discipline, and ethical use. Plagiarism, copyright infringement, hacking of information, identify
theft are crimes that are commonly violated by online users.
Digital security
How to keep oneself secure in any community is a major concern. If we keep our homes safe with our gates and
locks, we also need to protect the information that we provide online with privacy settings and strong
passwords. Wes of also need to have virus protection and backups of our data. As responsible digital citizens,
we must know how to keep our data, our money, and our identity from all hazards in the digital world.
Digital citizenship is very similar to our citizenship in our immediate community. There are social, ethical and
legal issues involved in our day to day dealings with people and the surroundings. It is not just about
recognizing and dealing with online hazards. It is about building safe places and communities, understanding
how to manage personal information, and about being savvy – using our online presence to grow and shape our
world in a safe, creative way, inspiring others to do the same (Blackboard, 2018). As a global digital citizen, we
need to be conscientious and compassionate; we should strive to establish a sense of global community in all
our and offline relationships, duties and endeavors (Global Digital Citizen Foundation).
In the previous lesson, we have understood our roles and responsibilities as global digital citizens. Our
membership in the virtual community requires that we behave appropriately and act responsibly.
While working online we all create a digital tattoo and we leave digital footprints. We have to remember that
our digital world is permanent, and with each post, we leave a digital footprint. By doing self-reveal, we are
able to consider how what we share online can impact ourselves and others (www.commonsensemedia.org).
As responsible netizens, we are all expected to support a healthy interaction on the internet. A netiquette, or the
rules of socially accepted behavior online have to be observed in writing an email, in texting, and other
communications on the web.
Each of us has a significant contribution to the kind of community we have in the virtual world. As the
Association of American Medical Colleges (2015 in www.cyberbullying.org) says it, “We are responsible for
the ‘public face’ that the connected world sees”. Consequently, our individual digital reputation is shaped by
our posts on social media.
Intellectual property, according to World Intellectual Property Organization (WIPO), refers to creations of the
mind such as inventions; literary and artistic works; designs; and symbols, names and images used in
commerce. An intellectual property right is a right held by a person or by a company to have exclusive rights
over these. Intentionally, these intellectual properties are protected by the World Intellectual Property
Organization to which the Philippines is one of the 191 member states. In our country, we have the Intellectual
Property Office of the Philippines (IPOPHIL) which administers and implements state policies in relation to
intellectual property. This office was created through Republic Act 8293. This act defines intellectual property
to include copyright and related rights; trademarks and service marks; geographic indications; industrial
designs; patents; layout designs (topographies) of integrated circuits; and protection of undisclosed information.
In the education setting, copyright and related rights are the ones applicable.
Copyright
Copyright refers to the legal right given to the owner of the original work or intellectual property. These
“works” are original intellectual creations in the literary and artistic domain protected from the moment of their
creation which include the following:
1. Books, pamphlets, articles and other writings;
2. Periodicals and newspapers
3. Lectures, sermons, addresses, dissertations prepared for oral delivery whether or not reduced in writing
or other material forms;
4. Letters;
5. Dramatic or dramatico-musical compositions; choreographic works or entertainment in dumb shows;
6. Musical compositions, with or without words;
7. Works of drawing, painting, architecture, sculpture, engraving, lithography or other works of art; models
or designs for works of art;
8. Original ornamental designs or models for articles of manufacture, whether or not registrable as an
industrial design, and other works of applied art;
9. Illustrations, maps, plans, sketches, charts and three-dimensional works relative to geography,
topography, architecture or science;
10. Drawings or plastic works of a scientific or technical character;
11. Photographic works including works produced by a process analogous to photography; lantern slides;
12. Audiovisual works and cinematographic works and works produced by a process analogous to
cinematography or any process for making audio-visual recordings;
13. Pictorial illustrations and advertisement;
14. Computer programs; and
15. Other literary, scholarly, scientific and artistic works.
The internet is very rich source of these materials and we should be careful in using them. These works are
protected by the sole fact of their creation, irrespective of their form or mode of creation as well as of their
content, quality and purpose. Now that copy and paste are very accessible commands in our computer toolbars,
we should try not violate the copyright laws otherwise we could be accused of copyright infringement.
Copyright infringement is the use of works without permission where the copyright holder has the exclusive
right to reproduce, distribute, display or perform the protected work, or to make derivative works. Proper
citations should be used when including them in our output.
Below are the guidelines on online use of copyrighted materials by Smaldino, Lowther and Russel (2012);
a. Contrary to popular opinion, all material on the internet is copyrighted unless stated otherwise. It
is copyrighted even if it does not display the copyright symbol.
b. An email is an original work fixed in tangible medium of expression that is covered by
copyright. Hence it is recommended that you should not forward any email without permission,
in consideration of both copyright and Privacy Act.
c. Downloading an article from a newspaper’s website, making copies, and distributing them to
your students prior to a class discussion on the topic is permissible following the current
photocopying guidelines which permits making multiple copies for classroom use. The exception
would be individually bylined, copyrighted articles, or articles from a source specifically
designed for the educational market where such articles cannot be copied legally for class
distribution (adapted from Becker, 2003).
d. You cannot post students’ essays, poems, or other works on the school website unless you have
permission of the students and their parents or guardians.
e. Educators should treat copyrighted materials from the internet the same way they do to print
formats. The best guideline is to always obtain permission. When in doubt, ask!
In other words, plagiarism refers to copying the work of another and claiming it as one’s ideas or without proper
attribution while copyright infringement is copying one’s work without obtaining permission. In this sense,
copyright infringement is a violation of the right of the copyright holder while plagiarism is a violation of the
right of the author. We have to note that not all authors are copyright holders; there are cases when the publisher
owns the copyright. In addition, copyright infringement is a legal violation while plagiarism is an ethical
violation.
References
Bilbao, et. al. (2019). Technology for Teaching and Learning 1. Metro Manila, Lorimar Publishing Inc.
Corpuz, B and Lucido, P. (2015). Educational Technology 1. Metro Manila, Lorimar Publishing Inc.
Lucido, P. (2012). Educational Technology 2. Metro Manila, Lorimar Publishing Inc.