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Appendix XII Part 1

Inscripytion rulebook

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0% found this document useful (0 votes)
47 views

Appendix XII Part 1

Inscripytion rulebook

Uploaded by

AL3AT0R1O
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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a4) FLEDGLING DAM BUILDER ACARD BEARING THIS SIGIL WILL WHEN A CARD BEARING THIS SIGIL IS GROW INTO A MORE POWERFUL FORM PLAYED, A DAM 1S CREATED OW ERCH AFTER 1 TURN ON THE BOARD. EMPTY ADJACENT SPACE. A DAM IS DEFINED AS: 0 POWER, 2 HEALTH. Pe Wwe \, HOARDER WHEN A CARD BEARING THIS SIGIL IS PLAYED, YOU MAY SEARCH YOUR DECK R ANY CARD AND TAKE IT INTO ‘OH HAND. ABILITIES 3-4 ® on TOUCH OF DEATH WHEN A CARD BEARING THIS SIGIL DAMAGES ANOTHER CREATURE, THAT CREATURE PERISHES. % WW APPENDIX XII, SUBSECTION VI SPRINTER AT THE END OF THE OWNER’S TURN, A CARD BEARING THIS SIGIL MOVES TO Ha RIGHT, OR IF IT CANNOT, TO THE LEFT. ABILETIES 7-8 aan, WHEN AN EMPTY SPACE WOULD BE STRUCK, A CARD BEARING THIS SIGIL WILL MOVE TO THAT SPACE T0 RECEIVE THE STRIKE INSTEAD. \, us as ¥ FECUNDITY BEES WITHIN WHEN A CARD BEARING THIS SIGIL 1S ONCE A CARD BEARING THIS SIGIL Is PLAVED, A COPY OF IT 1S CREATED IN STRUCK, A BEE IS CREATED IN YOUR YOUR HAND. HAND. A BEE IS DEFINED AS: 1 POWER, 1 HEALTH, AIRBORNE. Pe We APPENDIX XI, SUBSECTION WI RABBIT HOLE WHEN A CARD BEARING THIS SIGIL IS PLAYED, A RABBIT IS CREATED IN YOUR HAND. ‘A RABBIT IS DEFINED AS: 0 POWER, 1 HEALTH. ABILITIES 9-10 a LOOSE TAIL WHEN A CARD BEARING THIS SIGIL WOULD BE STRUCK, A TAIL IS CREATED IN ITS PLACE AND THE CARD BEARING THIS SIGIL MOVES TO THE RIGHT, OR IF IT CANNOT, TO THE LEFT. APPENDIX XI, SUBSECTION WI . CORPSE EATER TF A CREATURE THAT YOU OWN PERISHES BY COMBAT, A CARD BEARING THIS SIGIL IN YOUR HAND IS AUTOMATICALLY PLAYED IN ITS PLACE. ABILITIES WHEN A CARD BEARING THIS SIGIL PERISHES, 4 BONES ARE AWARDED INSTEAD OF 1. Pe Wwe c Se ABILITIES antlnaetlinnel! WATERBORNE SUBSECTION VI A CARD BEARING THIS SIGIL SUBMERGES ITSELF DURING ITS OPPONENT'S TURN. WHILE SUBMERGED, orrsinG CREATURES ATTACK ITS IER DIRECTLY. Pe Wwe se “Y ® UNKILLABLE WHEN A CARD BEARING THIS SIGIL PERISHES, A COPY OF IT 1S CREATED IN YOUR HAND. Pe Wwe SHARP QUILLS INSCRYPTION ONCE A CARD BEARING THIS SIGIL IS STRUCK, THE STRIKER 1S THEN DEALT A SINGLE DAMAGE POINT. Pe WW \, t A TRIFURCATED STRIKE ‘ACARD BEARING THIS SIGIL WILL STRIKE EACH OPPOSING SPACE TO THE LEFT, RIGHT, AND CENTER OF IT. Pre ABILITIES WY FROZEN AWAY WHEN A CARD BEARING THIS SIGIL PERISHES, THE CREATURE INSIDE IS iy AW Ir & TRINKET BEARER WHEN A CARD BEARING THIS SIGIL 1S PLAYED, YOU WILL RECEIVE A RANDOM ITEM AS LONG AS YOU HAVE LESS THAN 3 ITEMS. ABILITIES 28-24 af STRIKE A CARD BEARING THIS SIGIL WILL STRIKE EACH OPPOSING SPACE TO THE LEFT AND RIGHT OF THE SPACE AW % MIGHTY LEAP STEEL TRAP ACARD BEARING THIS SIGIL WILL WHEN A CARD BEARING THIS SIGIL BLOCK AN OPPOSING CREATURE PERISHES, THE CREATURE OPPOSING BEARING THE AIRBORNE SIGIL. IT PERISHES AS WELL. A PELT IS CREATED IN YOUR HAND. Pe Wwe \, e oe AMORPHOUS WHEN A CARD BEARING THIS SIGIL IS PLAYED, THIS SIGIL IS REPLACED WITH ANOTHER SIGIL AT RANDOM. Pre ABILITIES YD) WORTHY SACRIFICE ‘ACARD BEARING THIS SIGIL IS COUNTED AS 3 BLOOD RATHER THAN 1 BLOOD WHEN SACRIFICED. we \, REPULSIVE TIDAL LOCK IF A CREATURE WOULD ATTACK A AT THE BEGINNING OF ITS OWNER'S CARD BEARING THIS SIGIL, IT DOES TURN, ACARD BEARING THIS SIGIL NOT. WILL PULL SMALL CREATURES, LIKE SQUIRRELS, INTO ITS ORBIT. Pe Wwe a YH, SUBSECTION WE ABILITIES ~7Y) tt : ae cn tuves A CARD BEARING THIS SIGIL WILL STRIKE EACH OPPOSING SPACE THAT 1S OCCUPIED BY A CREATURE. IT WILL STRIKE DIRECTLY IF NO CREATURES OPPOSE IT. Pre WHEN A CARD BEARING THIS SIGIL IS SACRIFICED IT DOES NOT PERISH. we APPENDIX XEI, SUBSECTION WE ABILITIES 31-32 AIRBORNE LEADER ACARD BEARING THIS SIGIL WILL CREATURES ADJACENT TO A CARD STRIKE AN OPPONENT DIRECTLY, EVEN BEARING THIS SIGIL GAIN 1 POWER. F THERE 1S A CREATURE OPPOSING I. \, a —_ ib BELLIST WHEN A CARD BEARING THIS SIGIL 1S PLAYED, A CHIME IS CREATED ON EACH EMPTY ADJACENT SPACE. A CHIME IS DEFINED AS: 0 POWER, 1 HEALTH. ASTUITIES 1-8 tr tA GUARDIAN WHEN AN OPPOSING CREATURE IS PLACED OPPOSITE TO AN EMPTY SPACE, A CARD BEARING THIS SIGIL WILL MOVE TO THAT EMPTY SPACE. we ek ANT SPAWHER WHEN A CARD BEARING THIS SIGIL 1S PLAYED, AN ANT IS CREATED IN YOUR HAND. Pre ABILITIES 33-34 365 STINKY ‘A CREATURE OPPOSING A CARD BEARING THIS SIGIL LOSES 1 POWER. we Ir HEFTY ‘AT THE END OF THE OWNER’S TURN, ‘ACARD BEARING THIS SIGIL MOVES TO THE RIGHT, OR IF IT CANNOT, TO THE LEFT. CREATURES IN THE WAY WILL BE PUSHED IN THE SAME AW

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