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FLEDGLING DAM BUILDER
ACARD BEARING THIS SIGIL WILL WHEN A CARD BEARING THIS SIGIL IS
GROW INTO A MORE POWERFUL FORM PLAYED, A DAM 1S CREATED OW ERCH
AFTER 1 TURN ON THE BOARD. EMPTY ADJACENT SPACE.
A DAM IS DEFINED AS:
0 POWER, 2 HEALTH.
Pe Wwe\,
HOARDER
WHEN A CARD BEARING THIS SIGIL IS
PLAYED, YOU MAY SEARCH YOUR DECK
R ANY CARD AND TAKE IT INTO
‘OH HAND.
ABILITIES 3-4
®
on
TOUCH OF
DEATH
WHEN A CARD BEARING THIS SIGIL
DAMAGES ANOTHER CREATURE, THAT
CREATURE PERISHES. %
WWAPPENDIX XII, SUBSECTION VI
SPRINTER
AT THE END OF THE OWNER’S TURN, A
CARD BEARING THIS SIGIL MOVES TO
Ha RIGHT, OR IF IT CANNOT, TO THE
LEFT.
ABILETIES 7-8
aan,
WHEN AN EMPTY SPACE WOULD BE
STRUCK, A CARD BEARING THIS SIGIL
WILL MOVE TO THAT SPACE T0
RECEIVE THE STRIKE INSTEAD.\,
us
as ¥
FECUNDITY BEES WITHIN
WHEN A CARD BEARING THIS SIGIL 1S ONCE A CARD BEARING THIS SIGIL Is
PLAVED, A COPY OF IT 1S CREATED IN STRUCK, A BEE IS CREATED IN YOUR
YOUR HAND. HAND.
A BEE IS DEFINED AS:
1 POWER, 1 HEALTH, AIRBORNE.
Pe WeAPPENDIX XI, SUBSECTION WI
RABBIT HOLE
WHEN A CARD BEARING THIS SIGIL IS
PLAYED, A RABBIT IS CREATED IN
YOUR HAND.
‘A RABBIT IS DEFINED AS:
0 POWER, 1 HEALTH.
ABILITIES 9-10
a
LOOSE TAIL
WHEN A CARD BEARING THIS SIGIL
WOULD BE STRUCK, A TAIL IS
CREATED IN ITS PLACE AND THE CARD
BEARING THIS SIGIL MOVES TO THE
RIGHT, OR IF IT CANNOT, TO THE LEFT.APPENDIX XI, SUBSECTION WI
.
CORPSE EATER
TF A CREATURE THAT YOU OWN
PERISHES BY COMBAT, A CARD
BEARING THIS SIGIL IN YOUR HAND IS
AUTOMATICALLY PLAYED IN ITS PLACE.
ABILITIESWHEN A CARD BEARING THIS SIGIL
PERISHES, 4 BONES ARE AWARDED
INSTEAD OF 1.
Pe Wwec
Se ABILITIES
antlnaetlinnel!
WATERBORNE SUBSECTION VI
A CARD BEARING THIS SIGIL
SUBMERGES ITSELF DURING ITS
OPPONENT'S TURN. WHILE SUBMERGED,
orrsinG CREATURES ATTACK ITS
IER DIRECTLY.
Pe Wwese “Y
®
UNKILLABLE
WHEN A CARD BEARING THIS SIGIL
PERISHES, A COPY OF IT 1S CREATED
IN YOUR HAND.
Pe WweSHARP QUILLS INSCRYPTION
ONCE A CARD BEARING THIS SIGIL IS
STRUCK, THE STRIKER 1S THEN DEALT
A SINGLE DAMAGE POINT.
Pe WW\,
t
A
TRIFURCATED
STRIKE
‘ACARD BEARING THIS SIGIL WILL
STRIKE EACH OPPOSING SPACE TO
THE LEFT, RIGHT, AND CENTER OF IT.
Pre
ABILITIES WY
FROZEN AWAY
WHEN A CARD BEARING THIS SIGIL
PERISHES, THE CREATURE INSIDE IS
iy
AWIr
&
TRINKET
BEARER
WHEN A CARD BEARING THIS SIGIL
1S PLAYED, YOU WILL RECEIVE A
RANDOM ITEM AS LONG AS YOU
HAVE LESS THAN 3 ITEMS.
ABILITIES 28-24
af
STRIKE
A CARD BEARING THIS SIGIL WILL
STRIKE EACH OPPOSING SPACE TO
THE LEFT AND RIGHT OF THE SPACE
AW%
MIGHTY LEAP STEEL TRAP
ACARD BEARING THIS SIGIL WILL WHEN A CARD BEARING THIS SIGIL
BLOCK AN OPPOSING CREATURE PERISHES, THE CREATURE OPPOSING
BEARING THE AIRBORNE SIGIL. IT PERISHES AS WELL. A PELT IS
CREATED IN YOUR HAND.
Pe Wwe\,
e
oe
AMORPHOUS
WHEN A CARD BEARING THIS SIGIL
IS PLAYED, THIS SIGIL IS REPLACED
WITH ANOTHER SIGIL AT RANDOM.
Pre
ABILITIES YD)
WORTHY
SACRIFICE
‘ACARD BEARING THIS SIGIL IS
COUNTED AS 3 BLOOD RATHER THAN
1 BLOOD WHEN SACRIFICED.
we\,
REPULSIVE TIDAL LOCK
IF A CREATURE WOULD ATTACK A AT THE BEGINNING OF ITS OWNER'S
CARD BEARING THIS SIGIL, IT DOES TURN, ACARD BEARING THIS SIGIL
NOT. WILL PULL SMALL CREATURES, LIKE
SQUIRRELS, INTO ITS ORBIT.
Pe Wwea YH, SUBSECTION WE ABILITIES ~7Y)
tt :
ae cn tuves
A CARD BEARING THIS SIGIL WILL
STRIKE EACH OPPOSING SPACE THAT
1S OCCUPIED BY A CREATURE. IT
WILL STRIKE DIRECTLY IF NO
CREATURES OPPOSE IT.
Pre
WHEN A CARD BEARING THIS SIGIL
IS SACRIFICED IT DOES NOT PERISH.
weAPPENDIX XEI, SUBSECTION WE ABILITIES 31-32
AIRBORNE LEADER
ACARD BEARING THIS SIGIL WILL CREATURES ADJACENT TO A CARD
STRIKE AN OPPONENT DIRECTLY, EVEN BEARING THIS SIGIL GAIN 1 POWER.
F THERE 1S A CREATURE OPPOSING
I.\,
a
—_
ib
BELLIST
WHEN A CARD BEARING THIS SIGIL
1S PLAYED, A CHIME IS CREATED ON
EACH EMPTY ADJACENT SPACE.
A CHIME IS DEFINED AS:
0 POWER, 1 HEALTH.
ASTUITIES 1-8
tr
tA
GUARDIAN
WHEN AN OPPOSING CREATURE IS
PLACED OPPOSITE TO AN EMPTY
SPACE, A CARD BEARING THIS SIGIL
WILL MOVE TO THAT EMPTY SPACE.
week
ANT SPAWHER
WHEN A CARD BEARING THIS SIGIL
1S PLAYED, AN ANT IS CREATED IN
YOUR HAND.
Pre
ABILITIES 33-34
365
STINKY
‘A CREATURE OPPOSING A CARD
BEARING THIS SIGIL LOSES 1 POWER.
weIr
HEFTY
‘AT THE END OF THE OWNER’S TURN,
‘ACARD BEARING THIS SIGIL MOVES
TO THE RIGHT, OR IF IT CANNOT, TO
THE LEFT. CREATURES IN THE WAY
WILL BE PUSHED IN THE SAME
AW
Full download (Ebook) Dungeons & Dragons 5e: Player's Handbook by Wizards RPG Team; Wyatt James, Schwalb Robert J, Cordell Bruce R ISBN 9780786965601, 0786965606 pdf docx