The document logs the initialization of Ren'Py version 7.5.3. It records the timing of various initialization steps, including loading scripts and saving data. It also notes issues initializing the steam module and setting up the OpenGL renderer on a WebGL platform. Screen size information is logged multiple times.
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Log
The document logs the initialization of Ren'Py version 7.5.3. It records the timing of various initialization steps, including loading scripts and saving data. It also notes issues initializing the steam module and setting up the OpenGL renderer on a WebGL platform. Screen size information is logged multiple times.
Early init took 0.01s Loader init took 0.55s Loading error handling took 0.53s Loading script took 71.21s Loading save slot metadata. took 0.00s Loading persistent took 0.00s import tarfile # precompiled from /lib/python2.7/tarfile.pyo Faled to initialize steam: ImportError('No module named ctypes',) Set script version to: (7, 5, 3) Running init code took 18.72s Loading analysis data took 1.04s Analyze and compile ATL took 4.27s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc. took 1.46s DPI scale factor: 1.000000 Creating interface object took 0.00s Cleaning stores took 0.00s Init translation took 1.44s Build styles took 0.01s Load screen analysis took 0.00s Analyze screens took 0.79s Save screen analysis took 0.59s Prepare screens took 3.78s Save pyanalysis. took 2.15s Save bytecode. took 0.84s Running _start took 0.31s # ./renpy/audio/webaudio.pyo has bad mtime import renpy.audio.webaudio # from ./renpy/audio/webaudio.py # wrote ./renpy/audio/webaudio.pyo Interface start took 1.84s import renpy.gl.gldraw # builtin import renpy.gl.gltexture # builtin # ./renpy/gl/glfunctions.pyo has bad mtime import renpy.gl.glfunctions # from ./renpy/gl/glfunctions.py # wrote ./renpy/gl/glfunctions.pyo import renpy.gl.glrtt_copy # builtin import renpy.gl.glrtt_fbo # builtin import renpy.gl.glenviron_shader # builtin
Initializing gles2 renderer:
primary display bounds: (0, 0, 1536, 864) swap interval: 1 frames Windowed mode. UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made current UGUU couldn't find glGetBufferPointerv: No OpenGL context has been made current UGUU couldn't find glMapBufferRange: No OpenGL context has been made current UGUU couldn't find glUnmapBuffer: No OpenGL context has been made current Vendor: 'WebKit' Renderer: 'WebKit WebGL' Version: 'OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 import webbrowser # precompiled from /lib/python2.7/webbrowser.pyo import shlex # precompiled from /lib/python2.7/shlex.pyo Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096