Character
Character
INSPIRATION
STRENGTH
13 +2 30
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
17 PERSONALITY TRAITS
+2 ●
-1 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS
15 -1 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
-1 ●
+4 Acrobatics (Dex) SUCCESSES
-1 +2 Deception (Cha)
-1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
8 ●
+1 Insight (Wis)
Dagger +5 1d4+3 piercing
Amulet
WISDOM
●
+4 Intimidation (Cha)
-1 Investigation (Int)
Shortsword +5 1d6+3 piercing
Clothes, common
-1 Medicine (Wis) Incense x5
-1 -1 Nature (Int)
Leather
-1 Perception (Wis) Number of
8
+2 Performance (Cha)
Attacks: 1 Pouch
CHARISMA
●
+4 Persuasion (Cha)
+1 Religion (Int)
Thieves' Tools
Vestements
●
+2 ●
+2 Sleight of Hand (Dex)
+4 Stealth (Dex)
15 -1 Survival (Wis)
SP
Tool Proficiencies: Thieves'
Tools
EP
Weapon Proficiencies:
Crossbow, hand; Longsword;
Rapier; Shortsword; Simple
GP
15
PP
Armor Proficiencies: Light
Language Proficiencies:
Common; Orc
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Darkvision: 60 ft.
-----------Other Traits------------
Relentless Endurance. Drop to 1 hp instead of being reduced to
0.
Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.