New in Town Ultimate Strategy Guide
New in Town Ultimate Strategy Guide
Table of Contents
Introduction
Getting Started | New in Town: Kingdoms
Story Progression
New in Town: Kingdoms
New in Town: Counteroffensive
New in Town: Refugee
Other Features
Introduction
This strategy guide will detail general practices for playing and enjoying Minecraft with the New in Town data
pack, as well as detail key factors of New in Town’s mechanical spirit. Some spoilers are offered but may be
avoided by ignoring the grey boxes.
It’s important to first note that while New in Town is expansive in terms of content, adding a new and engaging
story and goal system for the player, the settler’s experience doesn’t detract for normal Minecraft gameplay;
throughout New in Town’s story, the player is still encouraged and required to mine and gather resources, supply
their own food, defend themselves, and explore. The existence of the settlement serves only as a goal, something
to direct that gameplay in service of a balanced, though modular, progression system that rewards them for
participating.
Story Progression
The story of New in Town is told largely through events and advancements Prompts appear in chat to indicate
when certain events are occurring and what they mean, and the advancement tree helps guide the player or
otherwise warn them of what may be coming next.
One fake Nether Portal that will spawn weak Wither Skeletons until
1st Structure
closed by putting out all three Soul Fires.
Two fake Nether Portals that will spawn weak Wither Skeletons until
2nd Structure
closed by putting out all the Soul Fires, one of which is now protected.
Fake Nether Portals above your town protected by Ghasts, which will
4th Structure spawn weak Wither Skeletons on the ground in your town until the
Ghasts are killed.
A Dark Beacon, which will periodically give nearby players Darkness
and Wither until destroyed. It is protected by a large fake Nether Portal,
6th Structure
which will spawn stronger Wither Skeletons until closed by putting out
the four protected Soul Fires
More fake Nether Portals above your town protected by Ghasts. Some
7th Structure will spawn weak Wither Skeletons, and one will spawn non-stationary
Ghasts. All must be closed by killing their guardian Ghast.
A small arena surrounded by four large fake Nether Portals, which will
spawn stronger Wither Skeletons until closed by destroying the Soul
9th Structure Campfires. Once all four portals are closed, the Tyrant will prepare to
appear in the middle of the arena. He is a stationary Wither with unique
attacks.
Rewards from completing these objectives and killing mobs can range from equipment to raw materials such as
Stone and Logs. Additionally, each objective will always drop at least one Building Permit.
The Trawler Ship, which spawns at the level of the lava ocean with one
1st Structure
objective in its hull: the ship’s engine.
The Ghast Nursery, which spawns at the level of the lava ocean with
2nd Structure
three objectives: two giant Ghast Eggs, and the tower controls.
The Black Barracks, which spawns at about Y=72 with two objectives:
4th Structure
two Armories that spawn Wither Skeletons.
The Eternity Beacon, which spawns just above the level of the lava
6th Structure ocean with 4 objectives: three spinning Pylons, and the Eternity Beacon
itself.
The Ancient Drill, which spawns along the bedrock floor with three
7th Structure
objectives: The Drill’s controls, the Drill’s engine, and a Nether Portal.
The Portal Factory, which spawns near the Nether roof with four
objectives: three small Nether Portals, and one giant one. When all four
9th Structure
are destroyed, the Tyrant will appear for a rematch with more health
and an additional attack.
Each of the mobs that guard these various bases always drop 1 Tyrannical Heart, a unique item that can be traded
to the War Strategist at your fortress for Gold Ingots, which fund your campaign against the Tyrant.
The Counteroffensive ends after defeating the Tyrant at the Portal Factory; he will drop the End Invasion Plans,
and the Town Planner in the Overworld will gain the recipe for an End Portal. The End Portal isn’t required to
progress, but does make travel to the End more convenient for the third part of New in Town’s story.
1. One at a time, three Obelisks will appear floating just above the landscape within the ring of Obsidian
pillars, each with two Skeletons riding on Magma Cubes and a Wither Skeleton. When the player kills
the Wither Skeleton, the Obelisk will vanish and the next one will appear, or the next stage will start in
the case of the last Obelisk. The Skeletons also always drop their Bows, enchanted with Infinity, as a
Bow and Arrows are required for the next stage.
2. Three sets of three portals will appear in the sky at the far end of the central island, along with six
Blazes riding on Ghasts. Above each portal is a black and white (or white and black) Banner—shooting
the banners will close the portals and partially destroy the flying supports. This must be done to all 9
banners to progress. The Blazes and Ghasts will remain until killed.
3. A hovering Drill Station will appear beneath the center floating portal. It can be pillared up to, or
climbed by way of the Weeping Vines in the back. It is guarded by two Skeletons and a Wither
Skeleton. Like with the Obelisks, the Wither Skeleton must be killed by the player to progress. The
Drill Station will not vanish until the end of the invasion, and it is filled with loot like the Tyrant’s
Bases from the Nether.
4. The Tyrant will appear one final time, with yet more health and an additional attack. When the Tyrant
is killed, his platform, the Drill Station, and what remains of the Portals will vanish, keeping the central
island clean for the next player to experience the invasion for multiplayer purposes.
When the Tyrant is killed, all participating players will receive the Refugee Plans,
the contract book to start an End City as a new home for the Endermen. All of
these structures are post-game boones, and so are powerful but expensive. For all
functional End City structures, a Tyrant Locus is required, like with the Building
Permits. Tyrant Locus items can only be acquired from the Wither Skeletons,
Blazes, and the Tyrant during the invasion, meaning in Singleplayer, the maximum
number of structures that can be built is 11, depending on your performance during
the invasion.
Note: There is a way to get more Tyrant Locus items—it is heavily hinted at in all
official New in Town literature, including the End City recipe book, but is meant
to be a sort of surprise or reward for playing, so it’s kept secret.
Other Features
Four unique structures generate around the world when you found your
town. These naturally generating features are not biome or chunk
dependent, and are instead spread randomly in a 300-block radius from
the Settler’s Wagon, but not closer than 60 blocks. This guarantees that
all 4 structures can be found for every player, and that their respective
town or fortress sites can be built. The easiest to locate is the Floating
Island, featuring a superimposed End structure. In the case of the
Sandstone Sundial, the underground Crucible, and Harold’s Cage, they
can be found more easily by looking for the X made of cobwebs that
appears in the sky above each.
You can also construct a castle by purchasing the Castle Permits from the
Town Planner. Only and exactly 6 Castle Permits are available for each
settlement, which are then used to construct six Castle Frames in
whichever orientation you want. The first one comes with a Squire, who will provide the recipes to upgrade the
Frames into a selection from up to seven wings. All of this, as with the town, is completely modular.