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New in Town Ultimate Strategy Guide

The document provides an overview and instructions for playing with the "New in Town" data pack for Minecraft. It summarizes that the data pack adds a story-driven settlement building experience without detracting from normal gameplay. It outlines the three parts to the story - building a town while defending against attacks in the Overworld, then taking the fight to the Nether to attack enemy bases, and finally defending the End. It details the various structures that can be built for the settlement and Nether fortress, which trigger increasing difficult attacks. Completing objectives rewards the player and advances the story.

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0% found this document useful (0 votes)
129 views5 pages

New in Town Ultimate Strategy Guide

The document provides an overview and instructions for playing with the "New in Town" data pack for Minecraft. It summarizes that the data pack adds a story-driven settlement building experience without detracting from normal gameplay. It outlines the three parts to the story - building a town while defending against attacks in the Overworld, then taking the fight to the Nether to attack enemy bases, and finally defending the End. It details the various structures that can be built for the settlement and Nether fortress, which trigger increasing difficult attacks. Completing objectives rewards the player and advances the story.

Uploaded by

lehuunguyen6969
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ultimate Strategy Guide

Table of Contents
Introduction
Getting Started | New in Town: Kingdoms
Story Progression
New in Town: Kingdoms
New in Town: Counteroffensive
New in Town: Refugee
Other Features

Introduction
This strategy guide will detail general practices for playing and enjoying Minecraft with the New in Town data
pack, as well as detail key factors of New in Town’s mechanical spirit. Some spoilers are offered but may be
avoided by ignoring the grey boxes.
It’s important to first note that while New in Town is expansive in terms of content, adding a new and engaging
story and goal system for the player, the settler’s experience doesn’t detract for normal Minecraft gameplay;
throughout New in Town’s story, the player is still encouraged and required to mine and gather resources, supply
their own food, defend themselves, and explore. The existence of the settlement serves only as a goal, something
to direct that gameplay in service of a balanced, though modular, progression system that rewards them for
participating.

Getting Started | New in Town: Kingdoms


The settler’s experience begins at the same time
as normal Minecraft gameplay: when you collect
your first Oak Log, you will be given the Town
Charter. Open the book and click the text inside
when you’re ready to found your town
(recommend in a rather flat, wide area), and the
Settler’s Wagon will be built around you.
The most important feature of the Settler’s
Wagon is the Town Planner who sits outside. He
will provide you with the book of recipes for
settlement structures. These recipes are then put
into the Site Planners, of which four generate at the edges of the newly-established land plot. This works in
practice like standard crafting.
Building Permits are required for most town structures. Three are provided in the
Wagon’s chest, and the Town Planner can sell you more. They are also obtained
throughout the story of New in Town: Kingdoms, the first part of the story and
where the bulk of the data pack’s content is, taking place in the Overworld.
The first two structures you’re encouraged to build are Mines and Lumber Mills, as
these provide daily resources to the Hoppers at the Settler’s Wagon. This can help
alleviate your need to grind for Stone and Oak Logs, but doesn’t outright replace it
until much later in your playthrough. Once you construct a Resource Silo, the yield
from all of your Mines and Lumber Mills will be doubled, and sent to the Silo rather
than the Wagon from then on.
For your demonstration, below is a basic recommended order to build up your town. You might make some
variations depending on what nearby resources exist that might limit your abilities or dictate different needs.
1. Mine
2. Lumber Mill
3. Homestead
4. Adventure Guild
5. Farm Plot
6. Guard Tower
7. Nether Shrine
8. Butchery
9. Wizard Tower
This helps stay prepared for each step in New in Town’s story, up to the end of Kingdoms and the beginning of
Counteroffensive. After that, there are plenty more structures to build that can fill out the town to the player’s
desire and provide yet more services as their playthrough continues.

Story Progression
The story of New in Town is told largely through events and advancements Prompts appear in chat to indicate
when certain events are occurring and what they mean, and the advancement tree helps guide the player or
otherwise warn them of what may be coming next.

SPOILER: A synopsis of New in Town


The essence of New in Town’s story follows the player attempting to settle their town while the Tyrant, an
immortal Wither and the primary antagonist, seeks to attack and take over the Overworld. When he fails, the
player takes the fight to the Nether, attacking the Tyrant’s various bases—however, all too late. When the
Tyrant is on his last legs, he moves forward with his invasion of the End, the way having been cleared for
him by the player’s slaying of the Ender Dragon, and so the player must defend the End, and ultimately, help
provide a new home for the Endermen.
New in Town: Kingdoms
With each functional structure built, forces from the Nether will
attack in greater strength. In the New in Town story, these mobs serve
the Tyrant, and eventually culminate in the appearance of the Tyrant
Wither himself!
In order of appearance based on the Xth structure built, these attacks
occur as follows:

One fake Nether Portal that will spawn weak Wither Skeletons until
1st Structure
closed by putting out all three Soul Fires.
Two fake Nether Portals that will spawn weak Wither Skeletons until
2nd Structure
closed by putting out all the Soul Fires, one of which is now protected.
Fake Nether Portals above your town protected by Ghasts, which will
4th Structure spawn weak Wither Skeletons on the ground in your town until the
Ghasts are killed.
A Dark Beacon, which will periodically give nearby players Darkness
and Wither until destroyed. It is protected by a large fake Nether Portal,
6th Structure
which will spawn stronger Wither Skeletons until closed by putting out
the four protected Soul Fires
More fake Nether Portals above your town protected by Ghasts. Some
7th Structure will spawn weak Wither Skeletons, and one will spawn non-stationary
Ghasts. All must be closed by killing their guardian Ghast.
A small arena surrounded by four large fake Nether Portals, which will
spawn stronger Wither Skeletons until closed by destroying the Soul
9th Structure Campfires. Once all four portals are closed, the Tyrant will prepare to
appear in the middle of the arena. He is a stationary Wither with unique
attacks.

Rewards from completing these objectives and killing mobs can range from equipment to raw materials such as
Stone and Logs. Additionally, each objective will always drop at least one Building Permit.

New in Town: Counteroffensive


After defeating the Tyrant, you can re-enter the Nether to
receive the War Strategy, which starts the story for
Counteroffensive. Much of the gameplay here is similar,
except you construct a Nether Fortress piece by piece
rather than a settlement. When you construct new sites in
the Nether, instead of mobs attacking nearby, the Tyrant’s
various bases will be revealed for you to attack by
physically dealing damage to glowing objectives. In order
of appearance based on the Xth structure built, these occur
as follows:

The Trawler Ship, which spawns at the level of the lava ocean with one
1st Structure
objective in its hull: the ship’s engine.
The Ghast Nursery, which spawns at the level of the lava ocean with
2nd Structure
three objectives: two giant Ghast Eggs, and the tower controls.
The Black Barracks, which spawns at about Y=72 with two objectives:
4th Structure
two Armories that spawn Wither Skeletons.
The Eternity Beacon, which spawns just above the level of the lava
6th Structure ocean with 4 objectives: three spinning Pylons, and the Eternity Beacon
itself.
The Ancient Drill, which spawns along the bedrock floor with three
7th Structure
objectives: The Drill’s controls, the Drill’s engine, and a Nether Portal.
The Portal Factory, which spawns near the Nether roof with four
objectives: three small Nether Portals, and one giant one. When all four
9th Structure
are destroyed, the Tyrant will appear for a rematch with more health
and an additional attack.

Each of the mobs that guard these various bases always drop 1 Tyrannical Heart, a unique item that can be traded
to the War Strategist at your fortress for Gold Ingots, which fund your campaign against the Tyrant.
The Counteroffensive ends after defeating the Tyrant at the Portal Factory; he will drop the End Invasion Plans,
and the Town Planner in the Overworld will gain the recipe for an End Portal. The End Portal isn’t required to
progress, but does make travel to the End more convenient for the third part of New in Town’s story.

New in Town: Refugee


When you first enter the End at this point, Minecraft gameplay proceeds as normal. You fight and kill the Ender
Dragon, and leave through the portal. When you return to the End with no living Ender Dragon, the Tyrant’s
invasion of the End will begin.

SPOILER: The invasion strategy


The invasion occurs in four stages.

1. One at a time, three Obelisks will appear floating just above the landscape within the ring of Obsidian
pillars, each with two Skeletons riding on Magma Cubes and a Wither Skeleton. When the player kills
the Wither Skeleton, the Obelisk will vanish and the next one will appear, or the next stage will start in
the case of the last Obelisk. The Skeletons also always drop their Bows, enchanted with Infinity, as a
Bow and Arrows are required for the next stage.
2. Three sets of three portals will appear in the sky at the far end of the central island, along with six
Blazes riding on Ghasts. Above each portal is a black and white (or white and black) Banner—shooting
the banners will close the portals and partially destroy the flying supports. This must be done to all 9
banners to progress. The Blazes and Ghasts will remain until killed.
3. A hovering Drill Station will appear beneath the center floating portal. It can be pillared up to, or
climbed by way of the Weeping Vines in the back. It is guarded by two Skeletons and a Wither
Skeleton. Like with the Obelisks, the Wither Skeleton must be killed by the player to progress. The
Drill Station will not vanish until the end of the invasion, and it is filled with loot like the Tyrant’s
Bases from the Nether.
4. The Tyrant will appear one final time, with yet more health and an additional attack. When the Tyrant
is killed, his platform, the Drill Station, and what remains of the Portals will vanish, keeping the central
island clean for the next player to experience the invasion for multiplayer purposes.
When the Tyrant is killed, all participating players will receive the Refugee Plans,
the contract book to start an End City as a new home for the Endermen. All of
these structures are post-game boones, and so are powerful but expensive. For all
functional End City structures, a Tyrant Locus is required, like with the Building
Permits. Tyrant Locus items can only be acquired from the Wither Skeletons,
Blazes, and the Tyrant during the invasion, meaning in Singleplayer, the maximum
number of structures that can be built is 11, depending on your performance during
the invasion.
Note: There is a way to get more Tyrant Locus items—it is heavily hinted at in all
official New in Town literature, including the End City recipe book, but is meant
to be a sort of surprise or reward for playing, so it’s kept secret.

Other Features
Four unique structures generate around the world when you found your
town. These naturally generating features are not biome or chunk
dependent, and are instead spread randomly in a 300-block radius from
the Settler’s Wagon, but not closer than 60 blocks. This guarantees that
all 4 structures can be found for every player, and that their respective
town or fortress sites can be built. The easiest to locate is the Floating
Island, featuring a superimposed End structure. In the case of the
Sandstone Sundial, the underground Crucible, and Harold’s Cage, they
can be found more easily by looking for the X made of cobwebs that
appears in the sky above each.
You can also construct a castle by purchasing the Castle Permits from the
Town Planner. Only and exactly 6 Castle Permits are available for each
settlement, which are then used to construct six Castle Frames in
whichever orientation you want. The first one comes with a Squire, who will provide the recipes to upgrade the
Frames into a selection from up to seven wings. All of this, as with the town, is completely modular.

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