Readings Week 2
Readings Week 2
behavior
Research Question: How does the congruence between ambient scent and music in
terms of their arousal qualities a ect consumer evaluations and behavior in a retail
environment?
• Optimal Arousal Theory: Proposes that an optimal level of stimulation enhances the
novelty and agreeableness of the environment, positively in uencing consumer
behavior.
• Environmental Psychology: Emphasizes the impact of emotional states (pleasure
and arousal) mediated by environmental stimuli on behavior, especially in retail
contexts.
Hypotheses:
• H1: Aligning the arousal of scent and music (high/high or low/low) increases
pleasure, approach behaviors, positive perception, impulsive purchases, and
satisfaction versus discordant levels (high/low, low/high).
• Method: A 3x3 factorial design in a eld setting, using a gift shop context.
Lavender scent (low arousal) and grapefruit scent (high arousal), along with
classical music at varying tempos, were employed to manipulate environmental
stimuli.
• Results: Congruence in the arousal qualities of scent and music signi cantly
improved consumer evaluations and behaviors. This includes higher levels of
approach behaviors and impulsive buying, increased satisfaction, and more
positive evaluations of the retail environment.
• Explore the impact of visual stimuli (e.g., color and lighting) congruence with
auditory stimuli on consumer behavior online.
• Investigate the long-term e ects of sensory congruence on brand loyalty and
customer retention in retail.
• Assess cultural di erences in sensory perception and its implications for
international retail strategies.
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Article 2 : Observing Product Touch: The Vicarious Haptic E ect in Digital Marketing
and Virtual Reality
Main Research Question: How does vicarious touch—seeing a hand touch a product
online—a ect consumer perceptions and valuation of products in digital settings?
• Body Ownership Theory: Observing a hand touching a product can create a sense
of ownership over the product.
• Psychological Ownership Theory: Suggests that perceived ownership can enhance
the value assigned to an object.
Main Hypotheses:
Study in a VR Environment
Findings:
• Observing touch boosts the feeling of body ownership, thereby increasing product
value.
• Psychological ownership, or the "feeling of mine," is enhanced, even with indirect
touch.
Questions/Clari cations:
• How do di erent digital environments (images vs. VR) compare in their e ectiveness at
conveying vicarious touch?
Discussion Points:
Main Thesis: Product aesthetics deter consumers from using them, considered "too
pretty." This has a negative impact on the consumer experience.
Research Question: How does the enhanced aesthetics of products a ect their use by
consumers and their enjoyment of consumption?
• Perceived Value: Emotional or symbolic value assigned to the product is higher for
aesthetically attractive products => viewed as collectibles rather than items for
consumption.
• Fear of Use: Fear of damaging or diminishing the product's beauty => discourages
use. Consumers want to "save" and preserve this resource they consider rare.
Hypotheses:
• Products with enhanced aesthetics are less likely to be used due to their
perception as being too valuable.
• The reluctance to use these products diminishes consumption pleasure, as
consumers experience tension between the desire to preserve the product's
aesthetics and the desire to use it.
Research Methods: