RoboCupRescue Rules Flyer v2024B Web
RoboCupRescue Rules Flyer v2024B Web
Version: 2024A
Version: 2024A
Version: 2024A
The main objective for teams is to challenge their Every team get to comprehensively evaluate their
robotic system capabilities and refine their robot. Teams seeking to accumulate scores can win
approaches. Teams learn what it takes for their awards to recognize their accomplishments.
robots to succeed in real-world applications.
• Best-In-Class Awards are given for teams that
Inclusiveness: Teams get as many trials as possible demonstrate the most capable and reliable robots
within the time available, so they can rigorously within a class of tests: Mobility, Dexterity, and
evaluate their robots across the terrains, obstacles, Exploration/Mapping. The trials are captured during
and tasks that support their research objectives. the Preliminaries when all teams are involved.
Teams schedule their own test plan each day to
manage their own risks. • 1st, 2nd, and 3rd Place Awards are given to teams
that combine all three categories of capabilities to
Resilience to Failure: Robot resets are allowed during demonstrate the best performance across the
trials to ensure some level of measurable success. A entire arena. These teams perform the most
2-minute penalty allows the robot to be safely carried challenging mission sequences on the final day.
and reset in the previous end zone to continue. After
the penalty the trial continues as usual. No talking to • Certificate Awards recognize important
the operator is allowed during the trial except to contributions across the league such as the most
reset a robot. The operator or team member with the intuitive operator interface or particularly effective
best view of the robot should declare a reset. design functionalities and the Tech Challenge.
New Challenges
(Optional in Various Lanes)
Negotiate Leaning Obscles: Radio Comms Degradation:
Perform additional maneuvering tasks in the EASIEST Use old WiFi (802.11B) settings in the EASIEST two
and HARDEST lanes to earn Negotiate points toward test lanes to earn a 2x points multiplier. Just connect
the Best-In-Class Mobility Award. Negotiate scores to the league’s new Radio Attenuation Box. The
augment Mobility scores in the Prelims. Tech Challenge simulates even harsher degradation:
4 3 2 1
CH AR
TE LEN
AL EA
CH GE
Zig-Zag Lane Overview Version: 2023D
Version: 2024A
NEGOTIATE
B-SIDE B-SIDE
A-SIDE A-SIDE
ROBOT VIEW OF
“NEGOTIATE”
OMNI
DEXTERITY DEXTERITY
OBSTACLES
END END
START START
45°
)
UP RANGE
in
RETURN
UP RANGE
42
NEGOTIATE 4 NEGOTIATE 4 90cm (36in)
x2x
ABOVE
(2
m
TERRAIN TOP
6c
HALLWAY B HALLWAY B
10
5x
5x
TERRAIN
NEGOTIATE 3 NEGOTIATE 3
LINEAR
DEXTERITY DEXTERITY
ANGLED BEAM HANGS
FROM THE CROSSBAR AND
IS AFFIXED TO THE SIDE
WALL WITH A MAGNET AND
SQUARE SQUARE WASHER SO IT CAN RELEASE
ROOM ROOM IF BUMPED.
CLEARANCE
WIDTH
RANGE
WIDTH
LINEAR
DEXTERITY DEXTERITY 30cm
NEGOTIATE 2 NEGOTIATE 2
(12in) 90cm (36in)
DOWN RANGE
DOWN RANGE
OPERATOR
OPERATOR
STATION
DOWN
STATION
TERRAIN
15 DEG
LINEAR
REE SLO
PE FLAT HALLWAY
OMNI
START
LINEAR
END DOOR
START PE
5 D EG REE SLO
1
Trial Scoring for Missions Version: 2023D
Version: 2024A
Scoring Mobility Single Lane Missions
Prelims (30 minute rotations, 20 minute trials)
• Mobility scoring is based on continuous driving
end-to-end traverses in the lane. The robot must Each test lane can be conducted individually to
start and end each traverse completely within the capture a statistically significant set of repetitions from
designated squares (see Zig-Zag Lane Overview). end-to-end. This enables teams to refine their systems
and tactics for the challenges in each test lane.
• Driving teleoperatively scores 1 point for
successful completion in each direction. There are 10 concurrent start points and operator
• Driving autonomously (hands off the interface) stations at each lane. Teams schedule their own test
scores 4 points for successful completion in each plan each day to balance their objectives with related
direction. The remote operator may take over risks. Teams must try every lane in the Preliminaries
control at any time to finish a traverse but several scores can be dropped from the totals.
teleoperatively for 1 point and try again
Each team provides a “Proctor” to score and attest to
autonomously on the next repetition. the results of other team trials. This ensures all teams
Teleoperation is allowed in both end zones in any go home with experience conducting objective
case to set waypoints, evaluate maps, etc. evaluations for their ongoing development process.
• Single Lane Missions perform up to 10 end-to-end
traverses in the first 10 minutes of the trial. If Multiple Lane Missions
finished early, use the elapsed time as a measure Semis (30 minute rotations, 20 minute trials)
of efficiency. Wait for the Dexterity time to start
before performing any Dexterity tasks. These sequences challenge teams to optimize their
• Multiple Lane Missions perform a sequence of systems across different capabilities. There are 3
end-to-end traverses in each lane by entering and concurrent lane sequences with different operational
exiting from the same doorway. Teams may objectives. The lanes are conducted in any order but
choose the order of lanes based on risk, but may no repeats are allowed until all lanes are completed.
need to drive further to complete all. No repeated Approach an Urban Dwelling in a Disaster
lanes are allowed until all lanes are completed.
• Traverse & Center
• Mobility scores are normalized relative to the best • Pinwheel Ramps
score so the results can be combined with other • Sand & Gravel
lanes that are easier/harder for teams in general.
Approach a Country Dwelling in a Disaster
• Pallet Hurdles
Scoring Dexterity
• Continuous Ramps
• The difficulty of moving the robot within the • K-Rails
terrains and obstacles encourages multi-joint
manipulators with coordinated control to Search the Dwelling and Vehicle for Victims
compensate for unknown chassis orientations. • Avoid Holes
• Stairs
• After completing the designated Mobility
repetitions or when Mobility time expires, • Doors
perform the Dexterity tasks starting anywhere • Labyrinth (Mapping)
and in any order. No repeated tasks are allowed.
• Dexterity scores are normalized for comparison. Combined Scenario Missions
Finals Challenge the Best Robots to Their Limits
Scoring Exploration/Mapping A final combined scenario mission can challenge teams
to optimize their systems across a wide variety of
• Exploration/Mapping tasks are scored based on different capabilities, much like an operational
the accuracy and quality of the maps produced
deployment with various phases.
within a single lane or sequence of lanes.
• If using 3D scanners, produce two maps at two This is intended for the best few teams because it
different elevations: low is 1m (3ft) and high is 2m requires traversing ALL the available test lanes. Teams
(6ft). The scored features are split between both may choose their own order to minimize risks.
map elevations. They include half-round mapping The time limit should be set to enable the best teams
fiducials, QR codes as search gaze tasks, and other to finish the set of lanes, perform one dexterity task
objects of interest to identify from a known set. within each, and map their path for a total score.
Single Lane or Multi Lane Mission Form Version: 2023D
CIRCLE SUCCESSFUL TASKS AND STRIKE THROUGH UNFINISHED OR PENALIZED TASKS. USE A NEW FORM FOR ROBOT RESETS.
TERRAINS (TER) OBSTACLES (OBS) EXPLORATION (EXP)
MOBILITY: Drive TELEOPERATIVELY or AUTONOMOUSLY (no hands on interface) end-to-end in the lane.
CIRCLE A SINGLE LANE IN THE LIST ABOVE TELEOP COMMS AUTO NEGOTIATE ELAPSED TIME
OR WRITE SEQUENCE OF LANES IN ORDER x2 x4 1 2 3 4
1 1 2 4 N N N N
2 RETURN UP RANGE TO START POINT 1 2 4 N N N N MM : SS
3 1 2 4 N N N N TELEOP
4 RETURN UP RANGE TO START POINT 1 2 4 N N N N
5 1 2 4 N N N N
6 RETURN UP RANGE TO START POINT 1 2 4 N N N N POINTS
7 1 2 4 N N N N AUTO
8 RETURN UP RANGE TO START POINT 1 2 4 N N N N
9 1 2 4 N N N N
10 RETURN UP RANGE TO START POINT 1 2 4 N N N N POINTS
DEXTERITY: Perform the available SETS OF TASKS starting anywhere and in any order. No repeated tasks.
SENSOR TASKS VISUAL PROXIMITY MOTION HAZMAT THERMAL
INSPECT (ALWAYS) 2 2 2 2 2
TOUCH (PRELIMS) 4 4 4 4 4
MM : SS
INSERT (SEMIS, FINALS) 6 6 6 6 6
PUSH E-STOPS (FINALS) 10 10 10 10 10
CLOSE VALVES (FINALS) 10 10 10 10 10
INSERT KEYS (FINALS) 10 10 10 10 10
MAPPING: Display 3-D scanned walls and features on TWO DIFFERENT 2-D MAPS at elevations of 1m (3ft) and 2m (6ft).
QUALITY AND ACCURACY MAP SET 1 MAP SET 2 MAP SET 3 MAP SET 4 MAPPING
FIDUCIALS (COVERAGE) 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
QR CODES (SEARCH GAZE) 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
OBJECTS (LEXICON) 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 TOTAL POINTS
Single Lane or Multi Lane Mission Form Version: 2023D
Version: 2024A
ROUND DATE TIME TEAM /COUNTRY PROCTOR: FULL NAME (COUNTRY)
CIRCLE SUCCESSFUL TASKS AND STRIKE THROUGH UNFINISHED OR PENALIZED TASKS. USE A NEW FORM FOR ROBOT RESETS.
OBSTACLES EXPLORATION
COMMS TERRAINS (TER)
(OBS) (EXP)
NEGOTIATE
(10) Contin. Ramps (9) K-Rails NEGOTIATE (1) Traverse/Center COMMS (5) Stairs (4) Avoid Holes
(2) Crossing Ramps (3) Sand/Gravel NEGOTIATE (8) Pallet Hurdle/ Pipes (6) Doors (7) Mapping Labyrinth
MOBILITY: Drive TELEOPERATIVELY or AUTONOMOUSLY (no hands on interface) end-to-end in the lane.
SCORES
CIRCLE A SINGLE LANE IN THE LIST ABOVE OR COMMS AUTO NEGOTIATE (NEG) TELE COMMS AUTO
TELEOP
WRITE SEQUENCE OF LANES IN ORDER OR X2 OR X4 OCCLUDED STAIR RAILS (Tele + Neg) (Comms + Neg) (Auto + Neg)
1 1 2 4 1 1 1 1
2 RETURN UP RANGE TO START POINT 1 2 4 1 1 1 1
3 1 2 4 1 1 1 1 MOBILITY
4 RETURN UP RANGE TO START POINT 1 2 4 1 1 1 1
5 1 2 4 1 1 1 1
6 RETURN UP RANGE TO START POINT 1 2 4 1 1 1 1
7 1 2 4 1 1 1 1 AUTO POINTS
8 RETURN UP RANGE TO START POINT 1 2 4 1 1 1 1
9 1 2 4 1 1 1 1 MOBILITY
10 RETURN UP RANGE TO START POINT 1 2 4 1 1 1 1
SU + + = TOTAL POINTS
M
DEXTERITY: Perform the available SETS OF TASKS starting anywhere and in any order. No repeated tasks.
VISUAL ACUITY PTS: IDENTIFY 3C’S | THERMAL PTS: IDENTIFY 2C’S
Victim Box
SENSOR TASKS VISUAL AUDIO PROXIMITY MOTION HAZMAT THERMAL
VICTIM CRATETASKS
SENSOR (ALWAYS) 1 1 2 3 4 5
=
LINEAR TASKS L 90° L 45° CENTER R 45° R 90°
INSPECT (ALWAYS) 1 1 1 1 1
TOUCH (PRELIMES) 2 2 2 2 2
+
INSERT (SEMI, FINALS) 3 3 3 3 3
OMNI TASKS L BOT L TOP CENTER R TOP R BOT
INSPECT (ALWAYS) 2 2 2 2 2
TOUCH (PRELIMES) 4 4 4 4 4
INSERT (SEMI, FINALS) 6 6 6 6 6
PUSH E-STOPS 10 10 10 10 10
CLOSE VALVES 10 10 10 10 10
INSERT KEYS 10 10 10 10 10
SUM
SUM
SUM
SUM
SUM
+ + + + =
=
DEXTERITY TOTAL
TEAM LEADER SIGNTURE
MAPPING MISSION FORM Version: 2023D
Version: 2024A
ROUND DATE TIME TEAM /COUNTRY PROCTOR: FULL NAME (COUNTRY)
CIRCLE SUCCESSFUL TASKS AND STRIKE THROUGH UNFINISHED OR PENALIZED TASKS. USE A NEW FORM FOR ROBOT RESETS.
MOBILITY: Drive TELEOPERATIVELY or AUTONOMOUSLY (no hands on interface) end-to-end in the lane.
Scores
DEXTERITY: Perform the available SETS OF TASKS starting anywhere and in any order. No repeated tasks.
VISUAL ACUITY PTS: IDENTIFY 3C’S | THERMAL PTS: IDENTIFY 2C’S
Victim Box
SENSOR TASKS VISUAL AUDIO PROXIMITY MOTION HAZMAT THERMAL
VICTIM CRATETASKS
SENSOR (ALWAYS) 1 1 2 3 4 5
=
LINEAR TASKS L 90° L 45° CENTER R 45° R 90°
INSPECT (ALWAYS) 1 1 1 1 1
TOUCH (PRELIMES) 2 2 2 2 2
+
INSERT (SEMI, FINALS) 3 3 3 3 3
OMNI TASKS L BOT L TOP CENTER R TOP R BOT
INSPECT (ALWAYS) 2 2 2 2 2
TOUCH (PRELIMES) 4 4 4 4 4
INSERT (SEMI, FINALS) 6 6 6 6 6
PUSH E-STOPS 10 10 10 10 10
CLOSE VALVES 10 10 10 10 10
INSERT KEYS 10 10 10 10 10
SUM
SUM
SUM
SUM
SUM
+ + + + =
=
DEXTERITY TOTAL
TEAM LEADER SIGNTURE
Single Lane or Multi Lane Mission Form Version: 2023D
Version: 2024A
ROUND DATE TIME TEAM /COUNTRY PROCTOR: FULL NAME (COUNTRY)
CIRCLE SUCCESSFUL TASKS AND STRIKE THROUGH UNFINISHED OR PENALIZED TASKS. USE A NEW FORM FOR ROBOT RESETS.
OBSTACLES EXPLORATION
COMMS TERRAINS (TER)
(OBS) (EXP)
NEGOTIATE
q (10) Contin. Ramps q (9) K-Rails NEGOTIATE q (1) Traverse/Center COMMSq (5) Stairs q (4) Avoid Holes
q (2) Crossing Ramps q (3) Sand/Gravel NEGOTIATE q (8) Pallet Hurdle/ Pipes q (6) Doors q (7) Mapping Labyrinth
MOBILITY: Drive TELEOPERATIVELY or AUTONOMOUSLY (no hands on interface) end-to-end in the lane.
SCORES
CIRCLE A SINGLE LANE IN THE LIST ABOVE OR COMMS AUTO NEGOTIATE (NEG) TELE COMMS AUTO
TELEOP
WRITE SEQUENCE OF LANES IN ORDER OR X2 OR X4 OCCLUDED STAIR RAILS (Tele + Neg) (Comms + Neg) (Auto + Neg)
1 1 2 4 1 1 1 1
2 RETURN UP RANGE TO START POINT 1 2 4 1 1 1 1
3 1 2 4 1 1 1 1 MOBILITY
4 RETURN UP RANGE TO START POINT 1 2 4 1 1 1 1
5 1 2 4 1 1 1 1
6 RETURN UP RANGE TO START POINT 1 2 4 1 1 1 1
7 1 2 4 1 1 1 1 AUTO POINTS
8 RETURN UP RANGE TO START POINT 1 2 4 1 1 1 1
9 1 2 4 1 1 1 1 MOBILITY
10 RETURN UP RANGE TO START POINT 1 2 4 1 1 1 1
SU + + = TOTAL POINTS
M
DEXTERITY: Perform the available SETS OF TASKS starting anywhere and in any order. No repeated tasks.
VISUAL ACUITY PTS: IDENTIFY 3C’S | THERMAL PTS: IDENTIFY 2C’S
Victim Box
SENSOR TASKS VISUAL AUDIO PROXIMITY MOTION HAZMAT THERMAL
VICTIM CRATETASKS
SENSOR (ALWAYS) 1 1 2 3 4 5
=
+
INSERT (SEMI, FINALS) 3 | 12 3 | 12 3 | 12 3 | 12 3 | 12
OMNI TASKS L BOT ( T | A ) L TOP ( T | A ) CENTER ( T | A ) R TOP ( T | A ) R BOT ( T | A )
INSPECT (ALWAYS) 2 | 8 2 | 8 2 | 8 2 | 8 2 | 8
TOUCH (PRELIMES) 4 | 16 4 | 16 4 | 16 4 | 16 4 | 16
INSERT (SEMI, FINALS) 6 | 24 6 | 24 6 | 24 6 | 24 6 | 24
PUSH E-STOPS 10 | 40 10 | 40 10 | 40 10 | 40 10 | 40
CLOSE VALVES 10 | 40 10 | 40 10 | 40 10 | 40 10 | 40
INSERT KEYS 10 | 40 10 | 40 10 | 40 10 | 40 10 | 40
SUM
SUM
SUM
SUM
SUM
SUM
SUM
SUM
SUM
SUM
+ + + + + + + + + =
AUTO
=
DEXTERITY
DEXTERITY TOTAL
TEAM LEADER SIGNTURE
Technology Challenge
Technology Challenge Version: 2023D
CIRCLE SUCCESSFUL TASKS AND STRIKE THROUGH UNFINISHED OR PENALIZED TASKS. USE A NEW FORM FOR ROBOT RESETS.
2023E
Version: 2024A
ROUND DATE COUNTRY TEAM / ROBOT PROCTOR: FULL NAME (COUNTRY)
Motivation
The new Technology Challenge provides teams with Arena Layout
an opportunity to showcase advanced capabilities in
RoboCup Rescue. It encompasses a range of tasks 3
that require supervised autonomy under conditions 2
of severe radio degradation. 1