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Csgo Textmod

This document contains a list of tokens and their corresponding text strings. The tokens are used in-game to display notifications, chat messages, awards, and other text to players. They are formatted with color codes to indicate different categories like player names, locations, achievements and penalties.

Uploaded by

gglhf6348
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
13 views

Csgo Textmod

This document contains a list of tokens and their corresponding text strings. The tokens are used in-game to display notifications, chat messages, awards, and other text to players. They are formatted with color codes to indicate different categories like player names, locations, achievements and penalties.

Uploaded by

gglhf6348
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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"Source"

"https://github.com/xPaw/CS2"
"Tokens"
{
// Alerts
"Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"
"Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted, %s1 seconds
left"
"SFUI_Notice_YouDroppedWeapon" "Dropped %s1"
"Cstrike_TitlesTXT_Got_bomb" "Picked up the bomb"
"Cstrike_TitlesTXT_Got_defuser" "Picked up a defuse kit"
"Cstrike_TitlesTXT_Weapon_Pickup" "Picked up %s1"
"SFUI_Notice_Match_Will_Pause" "Timeout next freeze time"
"SFUI_Notice_Match_Will_Pause_Technical" "Technical Timeout next
freeze time"

// Space prefix due to a bug (?) that otherwise prevents colors from working
"SFUI_Notice_CTs_Clinched_Match" " #★ CTs won the match"
"SFUI_Notice_Ts_Clinched_Match" " #★ Ts won the match"
"hostagerescuetime" " #CTs got more time by
reaching a hostage"
"SFUI_Notice_All_Players_Connected" " #Match will start in %s1
seconds"

// Graffiti menu
"CSGO_Spray_Auto_Toggle" "Quick Graffiti"
"CSGO_No_Sprays" "You do not have any opened
graffiti"

// Shorter names
"SFUI_WPNHUD_HE_Grenade" "HE Grenade"
"SFUI_WPNHUD_HEGrenade" "HE Grenade"
"SFUI_WPNHUD_Molotov" "Molotov"
"SFUI_WPNHUD_IncGrenade" "Incendiary"
"SFUI_WPNHUD_Flashbang" "Flashbang"
"SFUI_WPNHUD_Smoke_Grenade" "Smoke"
"SFUI_WPNHUD_SmokeGrenade" "Smoke"
"SFUI_WPNHUD_Decoy" "Decoy"

// Format similar to cash messages


"csgo_player_left_game" " #%s1 left • %s2"

"Game_radio" " #%s4#%s1#:# %s2"


"Game_radio_location" " #%s4#%s1#﹫%s2:# %s3"
"Cstrike_Chat_CT_Loc" " #[CT] #%s1#﹫%s3:# %s2"
"Cstrike_Chat_T_Loc" " #[T] #%s1#﹫%s3:# %s2"
"Cstrike_Chat_CT_Dead" " #[CT] #%s1# [DEAD]:# %s2"
"Cstrike_Chat_T_Dead" " #[T] #%s1# [DEAD]:# %s2"
"Cstrike_Chat_CT" " #[CT] #%s1#:# %s2"
"Cstrike_Chat_T" " #[T] #%s1#:# %s2"
"Cstrike_Chat_Spec" " #[SPEC] #%s1#:# %s2"
"Cstrike_Chat_All" " #[ALL] #%s1#:# %s2"
"Cstrike_Chat_AllDead" " #[ALL] #%s1# [DEAD]:#
%s2"
"Cstrike_Chat_AllSpec" " #[ALL] #%s1# [SPEC]:#
%s2"

// Remove extra space, use blue for defusing


"Cstrike_TitlesTXT_Defusing_Bomb" "#DEFUSING!"
"Cstrike_TitlesTXT_Planting_Bomb" "#PLANTING!"

// Player awards
"Player_Cash_Award_Bomb_Defused" " #+$%s1# • Bomb defused"
"Player_Cash_Award_Bomb_Planted" " #+$%s1# • Bomb planted"
"Player_Cash_Award_Get_Killed" " #+$%s1# • Eliminated"
"Player_Cash_Award_Interact_Hostage" " #+$%s1# • Hostage
reached"
"Player_Cash_Award_Killed_Enemy_Generic" " #+$%s1# • Kill"
"Player_Cash_Award_Killed_Enemy" " #+$%s1# • Kill • %s2"
"Player_Cash_Award_Rescued_Hostage" " #+$%s1# • Hostage
rescued"
"Player_Cash_Award_Respawn" " #+$%s1# • Respawned"

"Player_Cash_Award_Damage_Hostage" " #-$%s1# • Hostage


wounded"
"Player_Cash_Award_Kill_Hostage" " #-$%s1# • Hostage killed"
"Player_Cash_Award_Kill_Teammate" " #-$%s1# • Teammate
killed"

// Team awards
"Team_Cash_Award_Elim_Bomb" " #+$%s1# • Round won"
"Team_Cash_Award_Elim_Hostage" " #+$%s1# • Round won"
"Team_Cash_Award_T_Win_Bomb" " #+$%s1# • Round won •
Bomb exploded"
"Team_Cash_Award_Win_Defuse_Bomb" " #+$%s1# • Round won •
Bomb defused"
"Team_Cash_Award_Win_Hostage_Rescue" " #+$%s1# • Round won •
Hostage rescued"
"Team_Cash_Award_Win_Hostages_Rescue" " #+$%s1# • Round won •
Hostages rescued"
"Team_Cash_Award_Loser_Bonus" " #+$%s1# • Round lost"
"Team_Cash_Award_Planted_Bomb_But_Defused" " #+$%s1# • Team planted
the bomb"
"Team_Cash_Award_Generic" " #+$%s1# • Team award"
"Team_Cash_Award_Hostage_Alive" " #+$%s1# • Hostages
survived"
"Team_Cash_Award_Hostage_Interaction" " #+$%s1# • Team reached a
hostage"
"Team_Cash_Award_Rescued_Hostage" " #+$%s1# • Team rescued a
hostage"
"Team_Cash_Award_Bonus_Shorthanded" " #+$%s1# • Short-handed
income"
"Team_Cash_Award_Survive_GuardianMode_Wave" " #+$%s1# • Survived the
wave"
"Team_Cash_Award_Win_Time" " #+$%s1# • Time is up"
"Team_Cash_Award_Custom" " #+$%s1# • %s2"

"Team_Cash_Award_Loser_Bonus_Neg" " #-$%s1# • Round lost"


"Team_Cash_Award_No_Income" " #$0# • Time is up"
"Team_Cash_Award_No_Income_Suicide" " #$0# • Suicide"

// Deathmatch points
"Player_Point_Award_Assist_Enemy" " #+%s1# • Assisted killing
%s2"
"Player_Point_Award_Assist_Enemy_Plural" " #+%s1# • Assisted killing
%s2"
"Player_Point_Award_Killed_Enemy" " #+%s1# • Kill with %s2"
"Player_Point_Award_Killed_Enemy_Plural" " #+%s1# • Kill with %s2"
"Player_Point_Award_Killed_Enemy_NoWeapon" " #+%s1# • Kill"
"Player_Point_Award_Killed_Enemy_NoWeapon_Plural" " #+%s1# • Kill"

// Suicides
"Player_Cash_Award_ExplainSuicide_EnemyGotCash" " #%s1 committed suicide,
an enemy player was awarded compensation"
"Player_Cash_Award_ExplainSuicide_Spectators" " #%s3 received +$%s2 for
the suicide of %s1"
"Player_Cash_Award_ExplainSuicide_TeammateGotCash" " #%s3 received +$%s2 for
the suicide of %s1"
"Player_Cash_Award_ExplainSuicide_YouGotCash" " #+$%s2# • Suicide of %s1"

// Short-hand income
"Notice_Bonus_Enemy_Team" " #Enemies received +$%s1
short-handed income"
"Notice_Bonus_Shorthanded_Eligibility" " #Short-handed income in
%s1 rounds"
"Notice_Bonus_Shorthanded_Eligibility_Single" " #Short-handed income in 1
round"

// C01 #ffffff # - Normal, white


// C02 #ff0000 # - "Use old colors", dark red
// C03 #ba81f0 # - Player name, team color (CT - #a2c6ff, T - #ffdf93)
// C04 #40ff40 # - Location, bright green
// C05 #bfff90 # - Achievement, light green
// C06 #a2ff47 # - Award, bright green
// C07 #ff4040 # - Penalty, light red
// C08 #c5cad0 # - Silver
// C09 #ede47a (tab character) - Gold

// C10 #b0c3d9 (line feed) - Common?


// C11 #5e98d9 # - Uncommon, very light blue
// C12 #4b69ff
- Rare, darker blue
// C13 #8847ff (carriage return) - Mythical?
// C14 #d32ce6 # - Legendary, purple
// C15 #eb4b4b # - Ancient, lighter red
// C16 #e4ae39 # - Immortal, orange
}

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