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Stand Script 1.64 1

This document contains code for a menu script in Grand Theft Auto V. It defines several submenus and actions for weapons, vehicles, and interacting with other players. Functions are defined for checking player/vehicle status, teleporting/exploding players and vehicles, and formatting player option text in the menu. The selected player variable tracks the currently highlighted player in the menu.
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0% found this document useful (0 votes)
19 views

Stand Script 1.64 1

This document contains code for a menu script in Grand Theft Auto V. It defines several submenus and actions for weapons, vehicles, and interacting with other players. Functions are defined for checking player/vehicle status, teleporting/exploding players and vehicles, and formatting player option text in the menu. The selected player variable tracks the currently highlighted player in the menu.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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require_game_build(2802)

mainMenu = menu.add_submenu("【 S 】 Stand Script 1.64 ")

local function Text(text)


mainMenu:add_action(text, function() end)
end

Text("**************************************************************************")
Text("* ** Stand Script 1.64 ** *")
Text(" **✅ v4.0 ** ")
Text("**************************************************************************")

Self645 = mainMenu:add_submenu("👤 Self")

Self6488 = Self645:add_submenu("⫸ Weapons")


Self6488:add_action("◀◀ Full Ammo ◀◀", function() menu.max_all_ammo() end)

local function reloadSpeed()


if localplayer == number then
return
end

current_weapon = localplayer:get_current_weapon()
if current_weapon ~= number then
current_weapon:set_time_between_shots(0.05)
end
end

Self6488:add_action("◀◀ Reload Speed ◀◀ ", reloadSpeed)

GTAV64 = mainMenu:add_submenu("👪 Players")

local Config = {}
Config.SubmenuStyle = false
Config.SlamType = 1
Config.SlamHeight = 1
Config.SlamTypes = {"Rhino", "Khanjali", "Halftrack"}
Config.VehicleSpawnGlobal = 2671449
Config.VehicleTypes = {}
Config.VehicleTypes["Super"] = {"Krieger", "Prototipo", "T20"}
Config.VehicleTypes["Sports"] = {"Kuruma", "Kuruma2"}
Config.VehicleTypes["Sports Classic"] = {"Toreador", "Artdent"}
Config.VehicleTypes["Millitary"] = {"Rhino", "Khanjali", "Halftrack"}
Config.VehicleTypes["Bikes"] = {"Oppressor", "Oppressor2", "Akuma"}
Config.VehicleTypes["Planes"] = {"Hydra", "Lazer", "Titan", "Cargoplane"}

-- Function definitions
local function null() end

local function Text(submenu, text)


if (submenu ~= nil) then
submenu:add_action(text, null)
else
menu.add_action(text, null)
end
end

local function sqrt(i)


return math.sqrt(i)
end

local function DistanceToSqr(vec1, vec2)


return ((vec2.x - vec1.x)^2) + ((vec2.y - vec1.y)^2) + ((vec2.z - vec1.z)^2)
end

local function Distance(vec1, vec2)


return sqrt(DistanceToSqr(vec1, vec2))
end

local function floor(num)


return math.floor(num)
end

local function clamp(num, min, max)


if num > max then return max elseif num < min then return min else return num
end
end
-- Player / Ped functions

local function IsPlayer(ped)


if ped == nil or ped:get_pedtype() >= 4 then
return false
end
return true
end

local function IsNPC(ped)


if ped == nil or ped:get_pedtype() < 4 then
return false
end
return true
end

local function IsModder(ply)


if not IsPlayer(ply) then return false end

if ply:get_max_health() < 100 then return true end


if ply:is_in_vehicle() and ply:get_godmode() then return true end
if ply:get_run_speed() > 1.0 or ply:get_swim_speed() > 1.0 then return true
end

return false
end

local function GetPlayerCount()


return player.get_number_of_players()
end

local function createVehicle(modelhash, pos)


globals.set_int(Config.VehicleSpawnGlobal + 44, modelhash)
globals.set_float(Config.VehicleSpawnGlobal + 40, pos.x)
globals.set_float(Config.VehicleSpawnGlobal + 41, pos.y)
globals.set_float(Config.VehicleSpawnGlobal + 42, pos.z)
globals.set_boolean(Config.VehicleSpawnGlobal + 39, true)
end

-- Action functions

local function GiveVehicle(ply, model)


if not ply or ply == nil then return end
local pos = ply:get_position()
local heading = ply:get_heading()
createVehicle(joaat(model), pos + heading * 10)
end

local function TeleportToPlayer(ply, seconds)


if not ply or ply == nil then return end
local pos = ply:get_position()
if seconds then
if localplayer:is_in_vehicle() then return end

local oldpos = localplayer:get_position()

localplayer:set_freeze_momentum(true)
localplayer:set_config_flag(292,true)
localplayer:set_position(pos)

sleep(seconds)

localplayer:set_position(oldpos)
localplayer:set_freeze_momentum(false)
localplayer:set_config_flag(292,false)
return
end

if not localplayer:is_in_vehicle() then


localplayer:set_position(pos)
else
localplayer:get_current_vehicle():set_position(pos)
end
end

local function TeleportVehiclesToPlayer(ply)


if not ply or ply == nil then return end

local pos = ply:get_position()


local currentvehicle = nil

if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end

for veh in replayinterface.get_vehicles() do


if not currentvehicle or currentvehicle ~= veh then
veh:set_position(pos)
end
end
end

local function TeleportClosestVehicleToPlayer(ply)


if not ply or ply == nil then return end

local pos = ply:get_position()


local veh = localplayer:get_nearest_vehicle()
if not veh then return end

veh:set_position(pos)
end

local function TeleportPedsToPlayer(ply, dead)


if not ply or ply == nil then return end

local pos = ply:get_position()


for ped in replayinterface.get_peds() do
if IsNPC(ped) then
if not ped:is_in_vehicle() then
if dead then
ped:set_health(0)
end
ped:set_position(pos)
end
end
end
end

local function ExplodePlayer(ply)


if not ply or ply == nil then return end

local pos = ply:get_position()


local currentvehicle = nil

if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end

for veh in replayinterface.get_vehicles() do


if not currentvehicle or currentvehicle ~= veh then
veh:set_rotation(vector3(0,0,180))
veh:set_health(-1)
veh:set_position(pos)
end
end
end

local function LaunchPlayer(ply)


if not ply or ply == nil then return end

local currentvehicle = nil

if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end
local i = 0
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_rotation(vector3(0,0,0))
veh:set_gravity(-100)
veh:set_position(vector3(pos.x, pos.y, pos.z - 20))
end
end
sleep(1)
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_gravity(9.8)
end
end
end

local function SlamPlayer(ply, model)


if not ply or ply == nil then return end

if model then
createVehicle(joaat(model), ply:get_position() + vector3(0,0,10 *
Config.SlamHeight))
return
end

local currentvehicle = nil

if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end
local i = 0
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_rotation(vector3(0,0,0))
veh:set_gravity(10000)
veh:set_position(vector3(pos.x, pos.y, pos.z + 10 *
Config.SlamHeight))
end
end
sleep(1)
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_gravity(9.8)
end
end
end

-- Player option
local selectedplayer = -1

local function f_p_o(ply_id, ply, ply_name) -- Format Player Option Text


local text = ""

if (player.get_player_ped(ply_id) == nil) then return "**Invalid**" end

-- Player Name
if ply == localplayer then
text = text.."YOU"
else
text = text..ply_name
end

if IsModder(ply) then
text = text.."*"
end

-- Is In GodMode, if not then Player Health


if ply:get_godmode() then
text = text.." | God"
else
local max_hp = ply:get_max_health()
text = text.." | "..floor(clamp((ply:get_health() - 100), 0,
max_hp)/(max_hp - 100)*100).."\u{2665}"
local armour = ply:get_armour()
if armour > 0 then
text = text.." | "..floor(ply:get_armour()).."\u{1f455}"
end
end

-- Is In Vehicle
if ply:is_in_vehicle() then
text = text.." | \u{1F697}"
end

-- Player Wanted Level


local wanted = ply:get_wanted_level()

if wanted > 0 then


text = text.." | "..wanted.."\u{2730}"
end
-- Player's Distance From You
text = text.." | "..floor(Distance(ply:get_position(),
localplayer:get_position())).." m"

return text
end

local function add_player_option(submenu, ply_id, ply, ply_name)

local text = f_p_o(ply_id, ply, ply_name)

local d = ply_id

if (submenu ~= nil) then


submenu:add_bare_item(text, function() return f_p_o(ply_id, ply,
ply_name).."|"..(selectedplayer == ply_id and "\u{2713}" or "\u{25A1}") end,
function() selectedplayer = d end, null, null)
else
menu.add_bare_item(text, function() return f_p_o(ply_id, ply,
ply_name).."|"..(selectedplayer == ply_id and "\u{2713}" or "\u{25A1}") end,
function() selectedplayer = d end, null, null)
end
end

local function add_info_option(submenu, text, funcget, forceplayer)


local func = function()
local ply = player.get_player_ped(forceplayer and forceplayer or
selectedplayer)
if not ply then return text..": **Invalid**" end

return text..": "..funcget(ply)


end

if (submenu ~= nil) then


submenu:add_bare_item(text..": ", func, null, null, null)
else
menu.add_bare_item(text..": ", func, null, null, null)
end
end

-- Building Player List


local playerlist = nil
local was_opened = true

local function BuildListSub() -- Deprecated for the moment


playerlist:add_bare_item("---AppleVegas's Player List, "..GetPlayerCount().."
Players---", function() was_opened = true return "---AppleVegas's Player List,
"..GetPlayerCount().." Players---" end, null, null, null)

local popt = {}
for i = 0, 31 do
local ply = player.get_player_ped(i)
if ply then
popt[i] = playerlist:add_submenu(f_p_o(i, ply,
player.get_player_name(i))) -- add_player_option(playerlist, i, ply,
player.get_player_name(i))

add_info_option(popt[i], "Player", function() selectedplayer = i


return player.get_player_name(i) end, i)
local subtp = popt[i]:add_submenu("Teleport Options")
local subtroll = popt[i]:add_submenu("Trolling Options")
local subgiveveh = popt[i]:add_submenu("Give Vehicle")
local subinfo = popt[i]:add_submenu("Player Info")

-- Teleport Options
add_info_option(subtp, "Player", function() return
player.get_player_name(selectedplayer) end)
subtp:add_action("Teleport To Player", function()
TeleportToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_int_range("Teleport To Player Then Back", 1, 1, 5,
function() return 2 end, function(n)
TeleportToPlayer(player.get_player_ped(selectedplayer), n) end)
subtp:add_action("Teleport Closest Vehicle To Player", function()
TeleportClosestVehicleToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Vehicles To Player", function()
TeleportVehiclesToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Peds To Player", function()
TeleportPedsToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Dead Peds To Player", function()
TeleportPedsToPlayer(player.get_player_ped(selectedplayer), true) end)

--Trolling Options
add_info_option(subtroll, "Player", function() return
player.get_player_name(selectedplayer) end)
subtroll:add_action("Launch Player", function()
LaunchPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("Slam Player", function()
SlamPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("Explode Player", function()
ExplodePlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_array_item("Slam Player Using", Config.SlamTypes,
function() return Config.SlamType end, function(value) Config.SlamType = value
SlamPlayer(player.get_player_ped(selectedplayer), Config.SlamTypes[value]) end)
subtroll:add_int_range("Slam Height", 1, 0, 10, function() return
Config.SlamHeight end, function(v) Config.SlamHeight = v end)

--Give Vehicle
add_info_option(subgiveveh, "Player", function() return
player.get_player_name(selectedplayer) end)
for name,array in pairs(Config.VehicleTypes) do
local sub = subgiveveh:add_submenu(name)
for k,model in pairs(array) do
sub:add_action(model, function()
GiveVehicle(player.get_player_ped(selectedplayer), model) end)
end
end

-- Info Panel

add_info_option(subinfo, "Player", function() return


player.get_player_name(selectedplayer) end)
add_info_option(subinfo, "Distance from you", function(p) return
floor(Distance(p:get_position(), localplayer:get_position())).." m" end)
add_info_option(subinfo, "Health", function(p) return
floor(clamp((p:get_health() - 100), 0, p:get_max_health())/(p:get_max_health() -
100)*100) end)
add_info_option(subinfo, "Armour", function(p) return
floor(p:get_armour()) end)
add_info_option(subinfo, "Is In Vehicle", function(p) return
(p:is_in_vehicle() and "Yes" or "No") end)
add_info_option(subinfo, "Vehicle Health", function(p) return
((p:is_in_vehicle() and p:get_current_vehicle() ~= nil) and
floor(p:get_current_vehicle():get_health()/(p:get_current_vehicle():get_max_health(
))*100) or 0) end)
add_info_option(subinfo, "Is In GodMode", function(p) return
(p:get_godmode() and "Yes" or "No") end)
add_info_option(subinfo, "Is Modder", function(p) return
(IsModder(p) and "Yes" or "No") end)
add_info_option(subinfo, "X", function(p) return
p:get_position().x end)
add_info_option(subinfo, "Y", function(p) return
p:get_position().y end)
add_info_option(subinfo, "Z", function(p) return
p:get_position().z end)
end
end
end

local function BuildList()


playerlist:add_bare_item("---AppleVegas's Player List, "..GetPlayerCount().."
Players---", function() was_opened = true return "---AppleVegas's Player List,
"..GetPlayerCount().." Players---" end, null, null, null)
for i = 0, 31 do
local ply = player.get_player_ped(i)
if ply then
add_player_option(playerlist, i, ply, player.get_player_name(i))
end
end

Text(playerlist, "---End---")

local subtp = playerlist:add_submenu("Teleport Options")


local subtroll = playerlist:add_submenu("Trolling Options")
local subgiveveh = playerlist:add_submenu("Give Vehicle")
local subinfo = playerlist:add_submenu("Player Info")

-- Teleport Options
add_info_option(subtp, "Player", function() return
player.get_player_name(selectedplayer) end)
subtp:add_action("Teleport To Player", function()
TeleportToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_int_range("Teleport To Player Then Back", 1, 1, 5, function()
return 2 end, function(n) TeleportToPlayer(player.get_player_ped(selectedplayer),
n) end)
subtp:add_action("Teleport Closest Vehicle To Player", function()
TeleportClosestVehicleToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Vehicles To Player", function()
TeleportVehiclesToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Peds To Player", function()
TeleportPedsToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Dead Peds To Player", function()
TeleportPedsToPlayer(player.get_player_ped(selectedplayer), true) end)

--Trolling Options
add_info_option(subtroll, "Player", function() return
player.get_player_name(selectedplayer) end)
subtroll:add_action("Launch Player", function()
LaunchPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("Slam Player", function()
SlamPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("Explode Player", function()
ExplodePlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_array_item("Slam Player Using", Config.SlamTypes, function()
return Config.SlamType end, function(value) Config.SlamType = value
SlamPlayer(player.get_player_ped(selectedplayer), Config.SlamTypes[value]) end)
subtroll:add_int_range("Slam Height", 1, 0, 10, function() return
Config.SlamHeight end, function(v) Config.SlamHeight = v end)

--Give Vehicle
add_info_option(subgiveveh, "Player", function() return
player.get_player_name(selectedplayer) end)
for name,array in pairs(Config.VehicleTypes) do
local sub = subgiveveh:add_submenu(name)
for k,model in pairs(array) do
sub:add_action(model, function()
GiveVehicle(player.get_player_ped(selectedplayer), model) end)
end
end

-- Info Panel
add_info_option(subinfo, "Player", function() return
player.get_player_name(selectedplayer) end)
add_info_option(subinfo, "Distance from you", function(p) return
floor(Distance(p:get_position(), localplayer:get_position())).." m" end)
add_info_option(subinfo, "Health", function(p) return
floor(clamp((p:get_health() - 100), 0, p:get_max_health())/(p:get_max_health() -
100)*100) end)
add_info_option(subinfo, "Armour", function(p) return floor(p:get_armour())
end)
add_info_option(subinfo, "Is In Vehicle", function(p) return
(p:is_in_vehicle() and "Yes" or "No") end)
add_info_option(subinfo, "Vehicle Health", function(p) return
((p:is_in_vehicle() and p:get_current_vehicle() ~= nil) and
floor(p:get_current_vehicle():get_health()/(p:get_current_vehicle():get_max_health(
))*100) or 0) end)
add_info_option(subinfo, "Is In GodMode", function(p) return (p:get_godmode()
and "Yes" or "No") end)
add_info_option(subinfo, "Is Modder", function(p) return (IsModder(p) and
"Yes" or "No") end)
add_info_option(subinfo, "X", function(p) return p:get_position().x end)
add_info_option(subinfo, "Y", function(p) return p:get_position().y end)
add_info_option(subinfo, "Z", function(p) return p:get_position().z end)
end

-- List Updater

local function Update()


playerlist:clear()
if Config.SubmenuStyle then
BuildListSub()
else
BuildList()
end
end

playerlist = GTAV64:add_submenu("⫸ AppleVegas's Grief List", Update)

local function null() end

local function Text(submenu, text)


if (submenu ~= nil) then
submenu:add_action(text, null)
else
menu.add_action(text, null)
end
end

local function GetPlayerCount()


return player.get_number_of_players()
end
local global_bountymoney = 2359296 + 1 + (0 * 5567) + 5149 + 14
local global_basebounty = 2815059
local global_bountyset = global_basebounty + 1856 + 57
--local global_dropbounty = global_basebounty + 1856 + 17
local global_overridebase = 262145
local money = 1000;
local minpay = 1000
local numbers = {"1", "19", "69", "228", "666", "1337", "6969", "9696", "10000"}
local npos = 1

local function calculateFee(amount)


local fee = 0
if amount > minpay then
fee = (amount - minpay) * -1
elseif amount < minpay then
fee = (minpay - amount)
else
fee = 0
end
return fee
end

local function overrideBounty(amount)


local fee = calculateFee(amount)
globals.set_int(global_overridebase + 2347, minpay)
globals.set_int(global_overridebase + 2348, minpay)
globals.set_int(global_overridebase + 2349, minpay)
globals.set_int(global_overridebase + 2350, minpay)
globals.set_int(global_overridebase + 2351, minpay)
globals.set_int(global_overridebase + 7104, fee)
end

local function resetoverrideBounty()


globals.set_int(global_overridebase + 2347, 2000)
globals.set_int(global_overridebase + 2348, 4000)
globals.set_int(global_overridebase + 2349, 6000)
globals.set_int(global_overridebase + 2350, 8000)
globals.set_int(global_overridebase + 2351, 10000)
globals.set_int(global_overridebase + 7104, 1000)
end

local function sendbounty(id, amount)


overrideBounty(amount)
globals.set_int(global_basebounty + 4534, id)
globals.set_int(global_basebounty + 4534 + 1, 1)
globals.set_bool(global_basebounty + 4534 + 2 + 1, true)
sleep(1)
resetoverrideBounty()
end

--If you ever use this option i hope you know what you're doing
local function i_am_reckless_modmenu_user_i_want_mayhem(amount)
overrideBounty(amount)
for i = 0, 31 do
local ply = player.get_player_ped(i)
if ply then
globals.set_int(global_basebounty + 4534, i)
globals.set_int(global_basebounty + 4534 + 1, 1)
globals.set_bool(global_basebounty + 4534 + 2 + 1, true)
end
sleep(1)
end
resetoverrideBounty()
end

local sub = GTAV64:add_submenu("⫸ Bounty Ali Players")

local plylist = nil


local function updateplylist()
plylist:clear()

plylist:add_int_range("Amount", 100, 0, 10000, function() return money end,


function(a) money = a end)
plylist:add_array_item("Nice numbers", numbers, function() return npos end,
function(a)
npos = a
money = tonumber(numbers[npos])
end)
plylist:add_bare_item("---AppleVegas's BountySuite, "..GetPlayerCount().."
Players---", function() return "---AppleVegas's BountySuite, "..GetPlayerCount().."
Players---" end, null, null, null)
for i = 0, 31 do
local ply = player.get_player_ped(i)
if ply then
plylist:add_bare_item(player.get_player_name(i), function()
return player.get_player_ped(i) ~= nil and (player.get_player_ped(i) == localplayer
and "YOU" or player.get_player_name(i)) or "**Invalid**" end, function() local id =
i sendbounty(id, money) end, null, null)
end
end
Text(plylist, "---End---")

--If you ever use this option i hope you know what you're doing
plylist:add_action("\u{26A0} Set On All Online Players (Long) \u{26A0}",
function() i_am_reckless_modmenu_user_i_want_mayhem(money) end)
end
plylist = sub:add_submenu("Set Bounty On Players", function() updateplylist() end)

sub:add_int_range("Set Bounty On Yourself", 100, 1, 10000, function() return money


end,
function(a)
money = a
globals.set_int(global_bountymoney, money)
globals.set_int(global_bountyset, 0)
end)

sub:add_int_range("Override Lester Bounty", 100, 0, 10000, function() return money


end,
function(a)
money = a
overrideBounty(money)
end)

sub:add_array_item("Nice numbers", numbers, function() return npos end,


function(a)
npos = a
money = tonumber(numbers[npos])
end)

--sub:add_action("Lose Bounty", function()


-- globals.set_int(global_dropbounty, 0)
--end)

sub:add_action("Reset Lester Override", function()


resetoverrideBounty()
end)

VehicleX64= mainMenu:add_submenu("🚘 Vehicle")

Spawner= VehicleX64:add_submenu("⫸ Vehicles Spawner")

Yoss6 = Spawner:add_submenu("⫸ Request Services")

Yoss6:add_action("◀◀ Spawn Avenger", function() menu.deliver_avenger() end)


Yoss6:add_action("◀◀ Spawn Kosatska", function() menu.deliver_kosatka() end)
Yoss6:add_action("◀◀ Spawn Mobile Command Center", function() menu.deliver_moc()
end)
Yoss6:add_action("◀◀ Spawn Terrorbyte", function() menu.deliver_terrorbyte() end)

Yoss5 = Spawner:add_submenu("⫸ Kosatka Vehicle")

Yoss5:add_action("◀◀ Deliver Kosatka Avisa Submarine", function()


menu.deliver_avisa() end)
Yoss5:add_action("◀◀ Deliver Kosatka Dinghy", function() menu.deliver_dinghy()
end)
Yoss5:add_action("◀◀ Deliver Kostaka Sea Sparrow", function()
menu.deliver_seasparrow() end)

a={}a[joaat("BOOR")]="Karin Boor"a[joaat("BRICKADE2")]="MTL Brickade


6x6"a[joaat("BROADWAY")]="Classique Broadway"a[joaat("EUDORA")]="Willard
Eudora"a[joaat("EVERON2")]="Karin Hotring Everon"a[joaat("ISSI8")]="Weeny Issi
Rally"a[joaat("PANTHERE")]="Toundra Panthere"a[joaat("POWERSURGE")]="Western
Powersurge"a[joaat("TAHOMA")]="Declasse Tahoma Coupe"a[joaat("VIRTUE")]="Ocelot
Virtue"local
b={}b[joaat("BOOR")]=33972;b[joaat("BRICKADE2")]=33962;b[joaat("BROADWAY")]=33967;b
[joaat("EUDORA")]=33971;b[joaat("EVERON2")]=33969;b[joaat("ISSI8")]=33966;b[joaat("
PANTHERE")]=33968;b[joaat("POWERSURGE")]=33965;b[joaat("TAHOMA")]=33964;b[joaat("VI
RTUE")]=33970;function SpawnVehicle(c)local d=b[c]globals.set_int(262145+d,1)local
e=localplayer:get_position()local
f=localplayer:get_heading()e.x=e.x+f.x*5;e.y=e.y+f.y*5;globals.set_int(2639783+46,c
)globals.set_float(2639783+42,e.x)globals.set_float(2639783+43,e.y)globals.set_floa
t(2639783+44,e.z)globals.set_boolean(2639783+41,true)end;local
g=Spawner:add_submenu("⫸ Los Santos Drug Wars")for h,i in pairs(a)do
g:add_action(i,function()SpawnVehicle(h)end)end

VehicleX649= VehicleX64:add_submenu("⫸ Engine On/Off")

local function Text(text)


VehicleX649:add_action(text, function() end)
end

Text("◀◀ To activate the engine, press (F3)")

menu.register_hotkey(114, function()
if localplayer:get_config_flag(241) == false then
localplayer:set_config_flag(241, true)
else
if localplayer:get_config_flag(241) == true then
localplayer:set_config_flag(241, false)
end
end
end)

carmod =VehicleX64:add_submenu("⫸ Hack - Covers")

F1Mod = false
OldF1Hash = 0
carmod:add_toggle("F1 - Covers", function()
return F1Mod
end, function()
F1Mod = not F1Mod
if F1Mod then
if localplayer ~= nil then
if localplayer:is_in_vehicle() then
OldF1Hash =
localplayer:get_current_vehicle():get_model_hash()

localplayer:get_current_vehicle():set_model_hash(1492612435)
end
end
else
if localplayer ~= nil then
if localplayer:is_in_vehicle() then
localplayer:get_current_vehicle():set_model_hash(OldF1Hash)
end
end
end
end)

BennyMod = false
OldBennyHash = 0
carmod:add_toggle("Bennys - Covers", function()
return BennyMod
end, function()
BennyMod = not BennyMod
if BennyMod then
if localplayer ~= nil then
if localplayer:is_in_vehicle() then
OldBennyHash =
localplayer:get_current_vehicle():get_model_hash()
localplayer:get_current_vehicle():set_model_hash(196747873)
end
end
else
if localplayer ~= nil then
if localplayer:is_in_vehicle() then

localplayer:get_current_vehicle():set_model_hash(OldBennyHash)
end
end
end
end)

HHDs = VehicleX64:add_submenu("⫸ Custom Plate")

PlateChar = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D",
"E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T",
"U", "V", "W", "X", "Y", "Z"}
PI1 = PlateChar[1]
PI1Current = 1
HHDs:add_array_item("Char #1", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI1Current
end
end, function(value)
PI1 = PlateChar[value]
PI1Current = value
end)

PI2 = PlateChar[1]
PI2Current = 1
HHDs:add_array_item("Char #2", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI2Current
end
end, function(value)
PI2 = PlateChar[value]
PI2Current = value
end)

PI3 = PlateChar[1]
PI3Current = 1
HHDs:add_array_item("Char #3", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI3Current
end
end, function(value)
PI3 = PlateChar[value]
PI3Current = value
end)
PI4 = PlateChar[1]
PI4Current = 1
HHDs:add_array_item("Char #4", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI4Current
end
end, function(value)
PI4 = PlateChar[value]
PI4Current = value
end)

PI5 = PlateChar[1]
PI5Current = 1
HHDs:add_array_item("Char #5", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI5Current
end
end, function(value)
PI5 = PlateChar[value]
PI5Current = value
end)

PI6 = PlateChar[1]
PI6Current = 1
HHDs:add_array_item("Char #6", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI6Current
end
end, function(value)
PI6 = PlateChar[value]
PI6Current = value
end)

PI7 = PlateChar[1]
PI7Current = 1
HHDs:add_array_item("Char #7", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI7Current
end
end, function(value)
PI7 = PlateChar[value]
PI7Current = value
end)

PI8 = PlateChar[1]
PI8Current = 1
HHDs:add_array_item("Char #8", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI8Current
end
end, function(value)
PI8 = PlateChar[value]
PI8Current = value
end)

HHDs:add_bare_item("", function()
return "Apply plate: " .. PI1 .. PI2 .. PI3 .. PI4 .. PI5 .. PI6 .. PI7 ..
PI8
end, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
localplayer:get_current_vehicle():set_number_plate_text(PI1 .. PI2 ..
PI3 .. PI4 .. PI5 .. PI6 .. PI7 .. PI8)
end
end, function()
end, function()
end)

Teleports = mainMenu:add_submenu("🔰 Teleport")

BusinessT = Teleports:add_submenu("⫸ Teleport The Business ")

local function teleport_myself(x,y,z)


localplayer:set_position((vector5(x,y,z)))
end

BusinessT:add_action("Agency - My office", function()


teleport_myself(373.163177, -62.662079, 105.863243)
end)

BusinessT:add_action("Agency - My Exit", function()


teleport_myself(372.976288, -57.343697, 102.063217)
end)

BusinessT:add_action("Bunker - My office", function()


teleport_myself(906.383789, -3206.079346, -98.487953)
end)

BusinessT:add_action("Bunker - My Exit", function()


teleport_myself(894.798462, -3245.749268, -99.557938)
end)

BusinessT:add_action("Facilty - My Enter Helst", function()


teleport_myself(343.023163, 4860.469727, -60.299686)
end)

BusinessT:add_action("Facilty - My Exit Helst", function()


teleport_myself(484.707642, 4817.073730, -59.682835)
end)

CasinoT = Teleports:add_submenu("⫸ Teleport The Casino ")


local function teleport_myself(x,y,z)
localplayer:set_position((vector3(x, y, z)))
end

CasinoT:add_action("Diamond Casino - Hack Vault 1", function()


teleport_myself(2510.261475, -224.366699, -72.037163)
end)

CasinoT:add_action("Diamond Casino - Hack Vault 2", function()


teleport_myself(2533.521729, -225.209366, -72.037163)
end)

CasinoT:add_action("Diamond Casino - Hack Vault 3", function()


teleport_myself(2537.823486, -237.452118, -72.037163)
end)

CasinoT:add_action("Diamond Casino - Hack Vault 4", function()


teleport_myself(2534.049561, -248.194931, -72.037163)
end)

CasinoT:add_action("Diamond Casino - Hack Vault 5", function()


teleport_myself(2520.342773, -255.425705, -72.037178)
end)

CasinoT:add_action("Diamond Casino - Hack Vault 6", function()


teleport_myself(2509.844238, -250.968552, -72.037170)
end)

CasinoT:add_action("Diamond Casino - Cash Vault Lobby Enter", function()


teleport_myself(2521.761719, -287.359192, -60.022976)
end)

CasinoT:add_action("Diamond Casino - Cash Vault Lobby Exit", function()


teleport_myself(2521.876709, -284.334869, -60.022999)
end)

CayoT = Teleports:add_submenu("⫸ Teleport The Cayo Perlco ")

local function teleport_myself(x,y,z)


localplayer:set_position((vector3(x, y, z)))
end

CayoT:add_action("CayoPerico - Main Dock", function()


teleport_myself(4947.496094, -5168.458008, 1.234270)
end)

CayoT:add_action("CayoPerico - Main Loot", function()


teleport_myself(5010.065430, -5751.291504, 14.184451)
end)

CayoT:add_action("CayoPerico - Office", function()


teleport_myself(5010.203613, -5753.518555, 27.545284)
end)
CayoT:add_action("CayoPerico - Vault Loot", function()
teleport_myself(4999.764160, -5747.863770, 14.840000)
end)

CayoT:add_action("CayoPerico - Main Loot Gate", function()


teleport_myself(5009.156738, -5753.715820, 14.173852)
end)

CayoT:add_action("CayoPerico - North Safe Point", function()


teleport_myself(4961.050781, -5791.280762, 24.966309)
end)

CayoT:add_action("CayoPerico - StorageRoom1", function()


teleport_myself(5080.922852, -5756.109375, 14.529646)
end)

CayoT:add_action("CayoPerico - StorageRoom2", function()


teleport_myself(5028.794922, -5735.571777, 16.565603)
end)

CayoT:add_action("CayoPerico - StorageRoom3", function()


teleport_myself(5008.020020, -5787.345215, 16.531713)
end)

CayoT:add_action("CayoPerico - StorageRoom4", function()


teleport_myself(5000.289062, -5749.532715, 13.540483)
end)

CayoT:add_action("CayoPerico - PowerStation", function()


teleport_myself(4477.102539, -4597.295898, 4.283014)
end)

CayoT:add_action("CayoPerico - CommTower", function()


teleport_myself(5266.018555, -5427.736328, 64.297134)
end)

CayoT:add_action("CayoPerico - Main Dock Loot #01", function()


teleport_myself(4924.384766, -5243.334473, 1.223530)
end)

CayoT:add_action("CayoPerico - Main Dock Loot #02", function()


teleport_myself(4999.082520, -5165.239746, 1.464267)
end)

CayoT:add_action("CayoPerico - Main Dock Loot #03", function()


teleport_myself(4504.116211, -4555.046387, 2.871900)
end)

CayoT:add_action("CayoPerico - Main Dock Loot #04", function()


teleport_myself(4437.779785, -4447.757812, 3.028435)
end)

CayoT:add_action("CayoPerico - Main Dock Loot #05", function()


teleport_myself(5136.357910, -4607.321289, 1.332651)
end)

CayoT:add_action("CayoPerico - Main Dock Loot #06", function()


teleport_myself(5064.508789, -4596.458008, 1.552215)
end)
CayoT:add_action("CayoPerico - Main Dock Loot #07", function()
teleport_myself(5090.897949, -4682.269043, 1.107239)
end)

CayoT:add_action("CayoPerico - Main Dock Loot #08", function()


teleport_myself(5194.034668, -5135.017090, 2.046481)
end)

CayoT:add_action("CayoPerico - Main Dock Loot #09", function()


teleport_myself(5330.440918, -5270.056641, 31.886101)
end)

CayoT:add_action("CayoPerico - Main Dock Loot #10", function()


teleport_myself(4999.170898, -5165.166504, 1.464278)
end)

CayoT:add_action("CayoPerico - Main Dock Loot #11", function()


teleport_myself(4961.721680, -5108.724609, 1.681915)
end)

CayoT:add_action("CayoPerico - Hack Tower #01", function()


teleport_myself(5265.228516, -5429.266113, 107.849457)
end)

CayoT:add_action("CayoPerico - Hack Tower #02", function()


teleport_myself(5266.385742, -5431.791992, 89.423813)
end)

CayoT:add_action("CayoPerico - Hack Tower #03", function()


teleport_myself(5265.713867, -5427.803711, 139.747101)
end)

CayoT:add_action("CayoPerico - Exit", function()


teleport_myself(4990.778809, -5716.004395, 18.580210)
end)

Teleports1 = Teleports:add_submenu("⫸ The Criminal Enterprises (Beta)")

local function teleport_myself(x,y,z)


localplayer:set_position((vector3(x, y, z)))
end

Teleports1:add_action("ULP Missions Place", function()


teleport_myself(101.928909, -662.696899, 43.792946)
end)

Teleports1:add_action("Intelligence (A)", function()


teleport_myself(102.285995, -743.904236, 44.454739)
end)

Teleports1:add_action("Intelligence (B)", function()


teleport_myself(853.439697, -2339.465088, 29.033638)
end)

Teleports1:add_action("Intelligence (Form)", function()


teleport_myself(135.506348, -411.055298, 39.800133)
end)

Teleports1:add_action("Asset Seizure Junmps (A)", function()


teleport_myself(326.487152, 247.269836, 120.999054)
end)

Teleports1:add_action("Asset Seizure Junmps (B)", function()


teleport_myself(322.510529, -1021.790039, 65.800781)
end)

Teleports1:add_action("Asset Seizure Junmps (C)", function()


teleport_myself(944.160217, -1276.162720, 37.575909)
end)

Teleports1:add_action("Asset Seizure Junmps (D)", function()


teleport_myself(474.824829, -1491.969238, 41.093029)
end)

Teleports1:add_action("Asset Seizure Junmps (E)", function()


teleport_myself(-1151.569336, -1464.594971, 13.410949)
end)

Teleports1:add_action("Place The Duggan (04)", function()


teleport_myself(948.105835, -967.375183, 57.794834)
end)

Teleports1:add_action("Cleanup Fuses #1", function()


teleport_myself(272.998596, 6255.754395, -161.522446)
end)

Teleports1:add_action("Cleanup Fuses #2", function()


teleport_myself(255.795135, 6226.052734, -160.722565)
end)

Teleports1:add_action("Cleanup Fuses #3", function()


teleport_myself(269.060669, 6227.046875, -161.320480)
end)

Teleports1:add_action("Cleanup Fuses #4", function()


teleport_myself(304.902069, 6283.410156, -161.322891)
end)

Teleports1:add_action("Cleanup Hacker #1", function()


teleport_myself(207.937408, 6191.559570, -155.720383)
end)

Teleports1:add_action("Cleanup Hacker #2", function()


teleport_myself(281.390625, 6191.603516, -155.720322)
end)

Teleports1:add_action("Cleanup Hacker #3", function()


teleport_myself(280.475342, 6135.657715, -155.720428)
end)

Teleports1:add_action("Cleanup Hacker #4", function()


teleport_myself( 210.218964, 6136.259766, -155.720383)
end)

Teleports1:add_action("Exit Cleanup", function()


teleport_myself( 369.282410, 6318.566895, -161.227356)
end)

Teleports2 = Teleports:add_submenu("⫸ Location M14")

Teleports2:add_action("#1 Possible Location", function()


if localplayer ~= nil then
localplayer:set_position(660.8411, -2956.858, 10)
end
end)

Teleports2:add_action("#2 Possible Location", function()


if localplayer ~= nil then
localplayer:set_position(792.0984, -501.4656, 35)
end
end)

Teleports2:add_action("#3 Possible Location", function()


if localplayer ~= nil then
localplayer:set_position(-413.1981, 259.6958, 85)
end
end)

Teleports2:add_action("#4 Possible Location", function()


if localplayer ~= nil then
localplayer:set_position(-277.6784, -1164.282, 30)
end
end)

Teleports2:add_action("#5 Possible Location", function()


if localplayer ~= nil then
localplayer:set_position(-1495.806, -889.3169, 15)
end
end)

Teleports2:add_action("#6 Possible Location", function()


if localplayer ~= nil then
localplayer:set_position(-2953.693, 406.7237, 15)
end
end)

Teleports2:add_action("#7 Possible Location", function()


if localplayer ~= nil then
localplayer:set_position(857.9775, 3638.053, 35)
end
end)

Teleports2:add_action("#8 Possible Location", function()


if localplayer ~= nil then
localplayer:set_position(2548.596, 2636.489, 40)
end
end)

Teleports2:add_action("#9 Possible Location", function()


if localplayer ~= nil then
localplayer:set_position(1816.777, 4594.512, 40)
end
end)

Teleports2:add_action("#10 Possible Location", function()


if localplayer ~= nil then
localplayer:set_position(-193.6185, 6395.78, 35)
end
end)

Online = mainMenu:add_submenu("🚨 Online")

RTX60 = Online:add_submenu("⫸ Unlocker")

RTX60:add_action("◀◀ LSCM Prize Ride ◀◀", function() stats.set_bool(mpx ..


"CARMEET_PV_CHLLGE_CMPLT", true) end)

RTX60:add_action("◀◀ Unlock_Gunrunning_Missions ◀◀", function()


stats.set_int("$MP0_LFETIME_BIKER_BUY_COMPLET5",14) end)

Online7 = Online:add_submenu("⫸ Protection")

local function CeoKick(bool)


if bool then
globals.set_bool(1664101, true)
else
globals.set_bool(1664101, false)
end
end
local function CeoBan(bool)
if bool then
globals.set_bool(1664123, true)
else
globals.set_bool(1664123, false)
end
end
local function SoundSpam(bool)
if bool then
globals.set_bool(1663996, true)
globals.set_bool(1664365, true)
globals.set_bool(1663509, true)
globals.set_bool(1664649, true)
globals.set_bool(1664175, true)
globals.set_bool(1663536, true)

else
globals.set_bool(1663996, false)
globals.set_bool(1664365, false)
globals.set_bool(1663509, false)
globals.set_bool(1664649, false)
globals.set_bool(1664175, false)
globals.set_bool(1663536, false)
end
end
local function InfiniteLoad(bool)
if bool then
globals.set_bool(1664064, true)
globals.set_bool(1664201, true)
else
globals.set_bool(1664064, false)
globals.set_bool(1664201, false)
end
end
local function Collectibles(bool)
if bool then
globals.set_bool(1664330, true)
else
globals.set_bool(1664330, false)
end
end
local function PassiveMode(bool)
if bool then
globals.set_bool(1664113, true)
else
globals.set_bool(1664113, false)
end
end
local function TransactionError(bool)
if bool then
globals.set_bool(1663914, true)
else
globals.set_bool(1663914, false)
end
end
local function RemoveMoneyMessage(bool)
if bool then
globals.set_bool(1663997, true)
globals.set_bool(1663543, true)
globals.set_bool(1663541, true)
globals.set_bool(1664174, true)

else
globals.set_bool(1663997, false)
globals.set_bool(1663543, false)
globals.set_bool(1663541, false)
globals.set_bool(1664174, false)

end
end
local function Bounty(bool)
if bool then
globals.set_bool(1663583, true)
else
globals.set_bool(1663583, false)
end
end

local function ExtraTeleport(bool)


if bool then
globals.set_bool(1664355, true)
globals.set_bool(1664359, true)
else
globals.set_bool(1664355, false)
globals.set_bool(1664359, false)
end
end
local function ClearWanted(bool)
if bool then
globals.set_bool(1664055, true)
else
globals.set_bool(1664055, false)
end
end
local function OffTheRadar(bool)
if bool then
globals.set_bool(1664057, true)
else
globals.set_bool(1664057, false)
end
end
local function SendCutscene(bool)
if bool then
globals.set_bool(1664320, true)
else
globals.set_bool(1664320, false)
end
end
local function Godmode(bool)
if bool then
globals.set_bool(1664419, true)
else
globals.set_bool(1664419, false)
end
end
local function PersonalVehicleDestroy(bool)
if bool then
globals.set_bool(1663592, true)
globals.set_bool(1664180, true)
globals.set_bool(1664064, true)

else
globals.set_bool(1663592, false)
globals.set_bool(1664180, false)
globals.set_bool(1664064, false)
end
end
local function SeKick(bool)
if bool then
globals.set_bool(1664153, true)
globals.set_bool(1664270, true)
globals.set_bool(1664168, true)

else
globals.set_bool(1663592, false)
globals.set_bool(1664270, false)
globals.set_bool(1664168, false)
end
end
local function SeCrash(bool)
if bool then
globals.set_bool(1664068, true)
globals.set_bool(1664180, true)
globals.set_bool(1664145, true)
globals.set_bool(1664360, true)

else
globals.set_bool(1664068, false)
globals.set_bool(1664180, false)
globals.set_bool(1664145, false)
globals.set_bool(1664360, false)
end
end
local function All(bool)
CeoKick(bool)
CeoBan(bool)
SoundSpam(bool)
InfiniteLoad(bool)
PassiveMode(bool)
TransactionError(bool)
RemoveMoneyMessage(bool)
Bounty(bool)
ClearWanted(bool)
OffTheRadar(bool)
PersonalVehicleDestroy(bool)
SendCutscene(bool)
Godmode(bool)
Collectibles(bool)
ExtraTeleport(bool)
SeCrash(bool)
SeKick(bool)
end
Online7:add_toggle("Block SE-Kick", function()
return sek
end, function()
sek = not sek
SeKick(boolsek)

end)
Online7:add_toggle("Block SE-Crash", function()
return boolsec
end, function()
boolsec = not boolsec
SeCrash(boolsec)

end)
Online7:add_toggle("Block Ceo Kick", function()
return boolktsp
end, function()
boolktsp = not boolktsp
CeoKick(boolktsp)

end)
Online7:add_toggle("Block Ceo Ban", function()
return boolcb
end, function()
boolcb = not boolcb
CeoBan(boolcb)

end)
Online7:add_toggle("Block Sound Spam", function()
return boolsps
end, function()
boolsps = not boolsps
SoundSpam(boolsps)

end)
Online7:add_toggle("Block Infinite Loadingscreen", function()
return boolil
end, function()
boolil = not boolil
InfiniteLoad(boolil)

end)
Online7:add_toggle("Block Passive Mode", function()
return boolb
end, function()
boolb = not boolb
PassiveMode(boolb)

end)
Online7:add_toggle("Block Transaction Error", function()
return boolte
end, function()
boolte = not boolte
TransactionError(boolte)

end)
Online7:add_toggle("Block Modded Notifys/SMS", function()
return boolrm
end, function()
boolrm = not boolrm
RemoveMoneyMessage(boolrm)

end)
Online7:add_toggle("Block Bounty", function()
return boolbo
end, function()
boolbo = not boolbo
Bounty(boolbo)

end)
Online7:add_toggle("Block Clear Wanted", function()
return boolclw
end, function()
boolclw = not boolclw
ClearWanted(boolclw)

end)
Online7:add_toggle("Block Off The Radar", function()
return boolotr
end, function()
boolotr = not boolotr
OffTheRadar(boolotr)

end)
Online7:add_toggle("Block Personal Vehicle Destroy", function()
return boolpvd
end, function()
boolpvd = not boolpvd
PersonalVehicleDestroy(boolpvd)

end)
Online7:add_toggle("Block Send to Cutscene", function()
return boolstc
end, function()
boolstc = not boolstc
SendCutscene(boolstc)

end)
Online7:add_toggle("Block Remove Godmode", function()
return boolgod
end, function()
boolgod = not boolgod
Godmode(boolgod)

end)
Online7:add_toggle("Block Give Collectibles", function()
return boolgc
end, function()
boolgc = not boolgc
Collectibles(boolgc)

end)
Online7:add_toggle("Block Cayo && Beach Teleport", function()
return boolcbt
end, function()
boolcbt = not boolcbt
ExtraTeleport(boolcbt)

end)

repMenu = Online:add_submenu("⫸ View Reports")


repMenu:add_bare_item("", function() return "Griefing:".. (string.format("%03d",
stats.get_int("MPPLY_GRIEFING"))) end, function() end, function()end, function()
return end)
repMenu:add_bare_item("", function() return "Exploits:".. (string.format("%03d",
stats.get_int("MPPLY_EXPLOITS"))) end, function() end, function()end,
function()end)
repMenu:add_bare_item("", function() return "Bug Exploits:"..
(string.format("%03d", stats.get_int("MPPLY_GAME_EXPLOITS"))) end, function() end,
function()end, function()end)
repMenu:add_bare_item("", function() return "Text Chat:Annoying Me:"..
(string.format("%03d", stats.get_int("MPPLY_TC_ANNOYINGME"))) end, function() end,
function()end, function()end)
repMenu:add_bare_item("", function() return "Text Chat:Using Hate Speech:"..
(string.format("%03d", stats.get_int("MPPLY_TC_HATE"))) end, function() end,
function()end, function()end)
repMenu:add_bare_item("", function() return "Voice Chat:Annoying Me:"..
(string.format("%03d", stats.get_int("MPPLY_VC_ANNOYINGME"))) end, function() end,
function()end, function()end)
repMenu:add_bare_item("", function() return "Voice Chat:Using Hate Speech:"..
(string.format("%03d", stats.get_int("MPPLY_VC_HATE"))) end, function() end,
function()end, function()end)
repMenu:add_bare_item("", function() return "Offensive Language:"..
(string.format("%03d", stats.get_int("MPPLY_OFFENSIVE_LANGUAGE"))) end, function()
end, function()end, function()end)
repMenu:add_bare_item("", function() return "Offensive Tagplate:"..
(string.format("%03d", stats.get_int("MPPLY_OFFENSIVE_TAGPLATE"))) end, function()
end, function()end, function()end)
repMenu:add_bare_item("", function() return "Offensive Content:"..
(string.format("%03d", stats.get_int("MPPLY_OFFENSIVE_UGC"))) end, function() end,
function()end, function()end)
repMenu:add_bare_item("", function() return "Bad Crew Name:"..
(string.format("%03d", stats.get_int("MPPLY_BAD_CREW_NAME"))) end, function() end,
function()end, function()end)
repMenu:add_bare_item("", function() return "Bad Crew Motto:"..
(string.format("%03d", stats.get_int("MPPLY_BAD_CREW_MOTTO"))) end, function() end,
function()end, function()end)
repMenu:add_bare_item("", function() return "Bad Crew Status:"..
(string.format("%03d", stats.get_int("MPPLY_BAD_CREW_STATUS"))) end, function()
end, function()end, function()end)
repMenu:add_bare_item("", function() return "Bad Crew Emblem:"..
(string.format("%03d", stats.get_int("MPPLY_BAD_CREW_EMBLEM"))) end, function()
end, function()end, function()end)
repMenu:add_bare_item("", function() return "Friendly:".. (string.format("%03d",
stats.get_int("MPPLY_FRIENDLY"))) end, function() end, function()end,
function()end)
repMenu:add_bare_item("", function() return "Helpful:".. (string.format("%03d",
stats.get_int("MPPLY_HELPFUL"))) end, function() end, function()end, function()end)

CONTRACTSxx = Online:add_submenu("⫸ Contracts")

Yeysh014 = CONTRACTSxx:add_submenu("⫸ The Contract")

Yeysh014:add_action("Set Up Dre Finale Mission", function()


PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
stats.set_int("MP0_FIXER_STORY_BS", 4092)
stats.set_int("MP0_FIXER_STORY_STRAND", -1)
else
stats.set_int("MP1_FIXER_STORY_BS", 4092)
stats.set_int("MP1_FIXER_STORY_STRAND", -1)
end
end)

Yeysh014:add_int_range("Payout", 100000, 0, 2500000, function()


return globals.get_int(262145 + 31735)
end, function(value)
globals.set_int(262145 + 31735, value)
end)
local function teleport_myself(x,y,z)
localplayer:set_position((vector3(x, y, z)))
end

Yeysh014:add_action("-------------- Teleport Dre --------------", function() end)


Yeysh014:add_action("Dre 1", function()
teleport_myself(507.766602, -605.932678, 23.451139)
end)

Yeysh014:add_action("Dre 2", function()


teleport_myself(-927.370483, -2923.859131, 12.644426)
end)

Yeysh014:add_action("Dre 3", function()


teleport_myself(-933.519897, -3010.231201, 18.540413)
end)

Yeysh014:add_action("Dre 4", function()


teleport_myself(-3036.250488, 111.499924, 10.599296)
end)

Yeysh0 = CONTRACTSxx:add_submenu("⫸ Auto Shop Preps")

Yeysh2 = Yeysh0:add_submenu("⫸ Skip AutoShop Preps")


Yeysh2:add_array_item("⫸ Prep Skip", {"The Union Depository Contract", "The
Superdollar Deal", "The Bank Contract", "The ECU Job", "The Prison Contract", "The
Agency Deal", "The Lost Contract", "The Data Contract"}, function() return xox_18
end, function(value) if value == 1 then stats.set_int(mpx .. "TUNER_GEN_BS", 12543)
stats.set_int(mpx .. "TUNER_CURRENT", 0) elseif value == 2 then
stats.set_int(mpx .. "TUNER_GEN_BS", 4351) stats.set_int(mpx .. "TUNER_CURRENT", 1)
elseif value == 3 then stats.set_int(mpx .. "TUNER_GEN_BS", 12543)
stats.set_int(mpx .. "TUNER_CURRENT", 2) elseif value == 4 then
stats.set_int(mpx .. "TUNER_GEN_BS", 12543) stats.set_int(mpx .. "TUNER_CURRENT",
3) elseif value == 5 then stats.set_int(mpx .. "TUNER_GEN_BS", 12543)
stats.set_int(mpx .. "TUNER_CURRENT", 4) elseif value == 6 then
stats.set_int(mpx .. "TUNER_GEN_BS", 12543) stats.set_int(mpx .. "TUNER_CURRENT",
5) elseif value == 7 then stats.set_int(mpx .. "TUNER_GEN_BS", 12543)
stats.set_int(mpx .. "TUNER_CURRENT", 6) else stats.set_int(mpx .. "TUNER_GEN_BS",
12543) stats.set_int(mpx .. "TUNER_CURRENT", 7) end xox_18 = value end)

Yeysh1 = Yeysh0:add_submenu("⫸ Cuts $ Auto Shop Preps")

Yeysh1:add_int_range("The Union Depository Payout", 100000, 0, 900000, function()


return globals.get_int(262145 + 31030 + 0 + 1)
end, function(value)
globals.set_int(262145 + 31030 + 0 + 1, value)
end)
Yeysh1:add_int_range("The Superdollar Deal Payout", 100000, 0, 900000, function()
return globals.get_int(262145 + 31030 + 1 + 1)
end, function(value)
globals.set_int(262145 + 31030 + 1 + 1, value)
end)
Yeysh1:add_int_range("The Bank Contract Payout", 100000, 0, 900000, function()
return globals.get_int(262145 + 31030 + 2 + 1)
end, function(value)
globals.set_int(262145 + 31030 + 2 + 1, value)
end)
Yeysh1:add_int_range("The ECU Job Payout", 100000, 0, 900000, function()
return globals.get_int(262145 + 31030 + 3 + 1)
end, function(value)
globals.set_int(262145 + 31030 + 3 + 1, value)
end)
Yeysh1:add_int_range("The Prison Contract Payout", 100000, 0, 900000, function()
return globals.get_int(262145 + 31030 + 4 + 1)
end, function(value)
globals.set_int(262145 + 31030 + 4 + 1, value)
end)
Yeysh1:add_int_range("The Agency Deal Payout", 100000, 0, 900000, function()
return globals.get_int(262145 + 31030 + 5 + 1)
end, function(value)
globals.set_int(262145 + 31030 + 5 + 1, value)
end)
Yeysh1:add_int_range("The LOST Contract Payout", 100000, 0, 900000, function()
return globals.get_int(262145 + 31030 + 6 + 1)
end, function(value)
globals.set_int(262145 + 31030 + 6 + 1, value)
end)
Yeysh1:add_int_range("The Data Contract Payout", 100000, 0, 900000, function()
return globals.get_int(262145 + 31030 + 7 + 1)
end, function(value)
globals.set_int(262145 + 31030 + 7 + 1, value)
end)

Yeysh1:add_action("__________________________________", function() end)


local function Text(text)
Yeysh1:add_action(text, function() end)
end

Yeysh1:add_action("⫸ Get Money ( 1 Million - (( Heist Auto Shop )) ", function()


end)
local function Text(text)
Yeysh1:add_action(text, function() end)
end

Yeysh1:add_action("◀◀ Get All 1 Min $ ◀◀", function() for i = 293174,


293182 do globals.set_int(i, 1000000) end globals.set_float(293171,0) end)

function mpx()return stats.get_int("MPPLY_LAST_MP_CHAR") end

script_name = "fm_mission_controller_2020"
AutoShop_passed_trigger = 38397
AutoShop_heist_passed_value = 39772

Yeysh3 = Yeysh0:add_submenu("⫸ Instant Heist Passed")

Yeysh3:add_action("◀◀ Instant Heist Passed ◀◀", function()


if(script(script_name):is_active()) then
script(script_name):set_int(AutoShop_passed_trigger, 51338976)
script(script_name):set_int(AutoShop_heist_passed_value, 101)
end
end)
Heists = Online:add_submenu("⫸ Heist")

X6411 = Heists:add_submenu("⫸ Heist Apartmen")


X6412 = X6411:add_submenu("⫸ Skip Heist Apartmen")

X6412:add_action("◀◀ Skip Current Heist Preps ◀◀", function()


PlayerIndex = globals.get_int(1574915)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
stats.set_int(mpx .. "HEIST_PLANNING_STAGE", -1)
end)

X64115888 =X6411:add_submenu("⫸ Tools for Heist (*Beta*)")

X64115888:add_action("◀◀ Bypass Fleeca Hack ◀◀", function() fmC:set_int(11755,


7) end)
X64115888:add_action("◀◀ Quick Fleeca Drill ◀◀", function() fmC:set_float(10053,
100) end)

X64115 =X6411:add_submenu("⫸ Cuts $ Apartmen")

X64115:add_int_range("Apt Player 1", 6990, 6990, 6990, function() return


globals.get_int(1936917) end, function(value) globals.set_int(1936917, value) end)
X64115:add_int_range("Apt Player 2", 1.0, 15, 10434, function() return
globals.get_int(1936918) end, function(value) globals.set_int(1936918, value) end)
X64115:add_int_range("Apt Player 3", 1.0, 15, 10434, function() return
globals.get_int(1936919) end, function(value) globals.set_int(1936919, value) end)
X64115:add_int_range("Apt Player 4", 1.0, 15, 10434, function() return
globals.get_int(1936920) end, function(value) globals.set_int(1936920, value) end)
X64115:add_action("All 200", function() for i = 1936917, 1936920 do
globals.set_int(i, 200) end end)
X64115:add_action("All 175", function() for i = 1936917, 1936920 do
globals.set_int(i, 175) end end)
X64115:add_action("All 150", function() for i = 1936917, 1936920 do
globals.set_int(i, 150) end end)
X64115:add_action("All 125", function() for i = 1936917, 1936920 do
globals.set_int(i, 125) end end)
X64115:add_action("All 100", function() for i = 1936917, 1936920 do
globals.set_int(i, 100) end end)
X64115:add_action("All 75", function() for i = 1936917, 1936920 do
globals.set_int(i, 75) end end)
X64115:add_action("All 50", function() for i = 1936917, 1936920 do
globals.set_int(i, 50) end end)
X64115:add_action("All 25", function() for i = 1936917, 1936920 do
globals.set_int(i, 25) end end)
X64115:add_action("All 0", function() for i = 1936917, 1936920 do
globals.set_int(i, 0) end end)

X64116 =X6411:add_submenu("⫸ Get Money $M")

X64116:add_action("________Easy-Mode(11-Mil)________", function() end)


local function Text(text)
X64116:add_action(text, function() end)
end
X64116:add_int_range("Millions$$", 1000.0, 500, 10000, function()
return globals.get_int(1933908 + 3008 + 1)
end, function(value)
globals.set_int(1933908 + 3008 + 1, value)
end)
X64116:add_action("________Normal-Mode(12-Mil)________", function() end)
local function Text(text)
X64116:add_action(text, function() end)
end
X64116:add_int_range("Millions$$", 1000.0, 500, 5500, function()
return globals.get_int(1933908 + 3008 + 1)
end, function(value)
globals.set_int(1933908 + 3008 + 1, value)
end)
X64116:add_action("________Hard-Mode(12.5-Mil)________", function() end)
local function Text(text)
X64116:add_action(text, function() end)
end
X64116:add_int_range("Millions$$", 1000.0, 500, 5000, function()
return globals.get_int(1933908 + 3008 + 1)
end, function(value)
globals.set_int(1933908 + 3008 + 1, value)
end)
local function Text(text)
menu.add_action(text, function() end)
end

X64116:add_action("__________________________________", function() end)


local function Text(text)
X64116:add_action(text, function() end)
end

X64116:add_action(" Get Money ( 14 Million - (( 𝐍𝐨𝐫𝐦𝐚𝐥 𝐇𝐞𝐢𝐬𝐭 )) ", function() end)


local function Text(text)
X64116:add_action(text, function() end)
end

X64116:add_int_range(" %6990 = 14 Million ", 6990, 6990, 6990, function() return


globals.get_int(1936917) end, function(value) globals.set_int(1936917, value) end)

Heists02 = Heists:add_submenu("⫸ Heist Doomsday")


Heists022 = Heists02:add_submenu("⫸ Skip Setup Doomsday")

local function Text(text)


Heists022:add_action(text, function() end)
end
Text("(⫸ Skip Setup Doomsday )")

Heists022:add_int_range("( Data / Bogdan / Doomsday )", 1, 1, 3, function() return


1 end, function(ActNum)
if ActNum == 1 then
Dprog = 503
DStat = 229383
elseif ActNum == 2 then
Dprog = 240
DStat = 229378
else
Dprog = 16368
DStat = 229380
end
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
stats.set_int(mpx .. "GANGOPS_FLOW_MISSION_proG", Dprog)
stats.set_int(mpx .. "GANGOPS_HEIST_STATUS", DStat)
stats.set_int(mpx .. "GANGOPS_FLOW_NOTIFICATIONS", 1557)
end)

Heists110 = Heists02:add_submenu("⫸ Tools for Heist")

Heists110:add_action("◀◀ Skip Doomsday Beam-Hack (ACT-III ◀◀)", function()


local heist_script = script("fm_mission_controller")
if heist_script and heist_script:is_active() then
if heist_script:get_int(1398) > 0.0 or heist_script < 99.9 then
heist_script:set_int(1398, 3)
end
end
end)

Heists110:add_action("◀◀ Skip Server Nodes (ACT-I ◀◀)", function()


local heist_script = script("fm_mission_controller")
if heist_script and heist_script:is_active() then
if heist_script:get_int(1537) > -1 or heist_script < 100 then
heist_script:set_int(1537, 2)
end
end
end)

XXX1 = Heists02:add_submenu("⫸ Cuts $ Doomsday")

local function Text(text)


menu.add_action(text, function() end)
end

XXX1:add_int_range("Apt Player 1", 1.0, 15, 313, function() return


globals.get_int(1963409) end, function(value) globals.set_int(1963409, value) end)
XXX1:add_int_range("Apt Player 2", 1.0, 15, 313, function() return
globals.get_int(1963410) end, function(value) globals.set_int(1963410, value) end)
XXX1:add_int_range("Apt Player 3", 1.0, 15, 313, function() return
globals.get_int(1963411) end, function(value) globals.set_int(1963411, value) end)
XXX1:add_int_range("Apt Player 4", 1.0, 15, 313, function() return
globals.get_int(1963412) end, function(value) globals.set_int(1963412, value) end)
XXX1:add_action("All 200", function() for i = 1963409, 1963412 do
globals.set_int(i, 200) end end)
XXX1:add_action("All 175", function() for i = 1963409, 1963412 do
globals.set_int(i, 175) end end)
XXX1:add_action("All 150", function() for i = 1963409, 1963412 do
globals.set_int(i, 150) end end)
XXX1:add_action("All 125", function() for i = 1963409, 1963412 do
globals.set_int(i, 125) end end)

XXX1:add_action("All 100", function() for i = 1963409, 1963412 do


globals.set_int(i, 100) end end)
XXX1:add_action("All 75", function() for i = 1963409, 1963412 do globals.set_int(i,
75) end end)
XXX1:add_action("All 50", function() for i = 1963409, 1963412 do globals.set_int(i,
50) end end)
XXX1:add_action("All 25", function() for i = 1963409, 1963412 do globals.set_int(i,
25) end end)
XXX1:add_action("All 0", function() for i = 1963409, 1963412 do globals.set_int(i,
0) end end)
XXX1:add_array_item("Max $ Cuts% All", {"I:Data Breaches", "II:Bogdan Problem",
"III:Doomsday Senario"}, function() return xox_23 end, function(value) if value ==
1 then globals.set_int(1963409, 209) globals.set_int(1963410, 209)
globals.set_int(1963411, 209) globals.set_int(1963412, 209) elseif value == 2 then
globals.set_int(1963409, 143) globals.set_int(1963410, 143)
globals.set_int(1963411, 143) globals.set_int(1963412, 143) elseif value == 3 then
globals.set_int(1963409, 113) globals.set_int(1963410, 113)
globals.set_int(1963411, 113) globals.set_int(1963412, 113) end xox_23 = value end)

HeistsX3 = Heists:add_submenu("⫸ Heist Diamond Casino")

local casino_menu = HeistsX3:add_submenu("⫸ Skip Diamond Casino")


PlayerIndex = globals.get_int(1574918)

if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end

local function Text(text)


casino_menu:add_action(text, function() end)
end
Text("___________ Set Target ___________")

casino_menu:add_int_range("⫸ Cash (1) - Gold (2) - Art(3) - Diam(4)", 1, 1, 4,


function() return stats.get_int(mpx .. "H3OPT_TARGET") end, function(TGT)
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
if TGT == 1 then
H3t = 0
elseif TGT == 2 then
H3t = 1
elseif TGT == 3 then
H3t = 2
elseif TGT == 4 then
H3t = 3
end
stats.set_int(mpx .. "H3OPT_TARGET", H3t)
end)

local function Text(text)


casino_menu:add_action(text, function() end)
end
Text("___________ Level ___________")
casino_menu:add_int_range("⫸ Norma (l) - Hard (2)", 1, 1, 2, function() return 1
end, function(H3lvl)
LstAp = stats.get_int(mpx .. "H3_LAST_APPROACH")
HrdAp = stats.get_int(mpx .. "H3_HARD_APPROACH")
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
if H3lvl == 2 then
Apr = HrdAp
else
if LstAp == 2 and HrdAp == 3 then
Apr = 1
elseif LstAp == 3 and HrdAp == 2 then
Apr = 1
elseif LstAp == 3 and HrdAp == 1 then
Apr = 2
elseif LstAp == 1 and HrdAp == 3 then
Apr = 2
else
Apr = 3
end
end
stats.set_int(mpx .. "H3OPT_APPROACH", Apr)
end)

local function Text(text)


casino_menu:add_action(text, function() end)
end
Text("___________ Easy Approach ___________")

casino_menu:add_int_range("⫸ Snk (1) - BgCon (2) - Aggr (3)", 1, 1, 3, function()


return 1 end, function(Approach)
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
if Approach == 1 then
LastApproach = 3
HardApproach = 2
Weapon = 1
elseif Approach == 2 then
LastApproach = 3
HardApproach = 1
Weapon = 0
else
LastApproach = 1
HardApproach = 2
Weapon = 0
end
stats.set_int(mpx .. "H3_LAST_APPROACH", LastApproach)
stats.set_int(mpx .. "H3_HARD_APPROACH", HardApproach)
stats.set_int(mpx .. "H3OPT_APPROACH", Approach)
end)

local function Text(text)


casino_menu:add_action(text, function() end)
end
Text("___________ EHard Approach ___________")

casino_menu:add_int_range("⫸ Snk (1) - BgCon(2) Aggr (3)", 1, 1, 3, function()


return stats.get_int(mpx .. "H3_HARD_APPROACH") end, function(Approach)
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
if Approach == 1 then
LastApproach = 3
HardApproach = 1
elseif Approach == 2 then
LastApproach = 3
HardApproach = 2
else
LastApproach = 1
HardApproach = 3
end
stats.set_int(mpx .. "H3_LAST_APPROACH", LastApproach)
stats.set_int(mpx .. "H3_HARD_APPROACH", Approach)
stats.set_int(mpx .. "H3OPT_APPROACH", Approach)
end)

casino_menu:add_action("⫸ ✅ Complete Setup (1) ✅ ",


function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
stats.set_int(mpx .. "H3OPT_BITSET1", -1)
end)

local function Text(text)


casino_menu:add_action(text, function() end)
end
Text("___________ Hacker % ___________")

casino_menu:add_int_range("⫸ Rickie 3% (1) - Avi 10% (2) - Paige 9% (3) ", 1, 1,


3, function() return stats.get_int(mpx .. "H3OPT_CREWHACKER") end, function(Hkr)
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
if Hkr == 1 then
H3Hcr = 1
elseif Hkr == 2 then
H3Hcr = 4
else
H3Hcr = 5
end
stats.set_int(mpx .. "H3OPT_CREWHACKER", H3Hcr)
end)

local function Text(text)


casino_menu:add_action(text, function() end)
end
Text("___________ Vehicle ___________")

casino_menu:add_int_range("⫸ Grlla (1)- Clwn (2)- Anml9 (3 - 12 )", 1, 1, 12,


function() return stats.get_int(mpx .. "H3OPT_MASKS") end, function(H3Msk)
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
-- hMsk = H3Msk
stats.set_int(mpx .. "H3OPT_MASKS", H3Msk)
end)

local function Text(text)


casino_menu:add_action(text, function() end)
end
Text("___________ Weapn ___________")

casino_menu:add_int_range("⫸ Karl (1) - Gus (2) - Char (3 - 5)", 1, 1, 5,


function() return stats.get_int(mpx .. "H3OPT_CREWWEAP") end, function(H3Weap)
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
-- hWeap = H3Weap
stats.set_int(mpx .. "H3OPT_CREWWEAP", H3Weap)
end)

casino_menu:add_action("⫸ ✅ Complete Setup (2) ✅ ",


function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
stats.set_int(mpx .. "H3OPT_DISRUPTSHIP", 3)
stats.set_int(mpx .. "H3OPT_KEYLEVELS", 2)
stats.set_int(mpx .. "H3OPT_CREWWEAP", 1)
stats.set_int(mpx .. "H3OPT_CREWDRIVER", 1)
stats.set_int(mpx .. "H3OPT_VEHS", 3)
stats.set_int(mpx .. "H3OPT_WEAPS", 0)
stats.set_int(mpx .. "H3OPT_BITSET0", -129)
end)

local function Text(text)


casino_menu:add_action(text, function() end)
end

local function Text(text)


menu.add_action(text, function() end)
end

local DPCO=1966533 + 1497 + 736 + 92


local CSK=1973320 + 823 + 56
local mpx = stats.get_int("MPPLY_LAST_MP_CHAR")
local Weapon = 0
local function Text(text)
casino_menu:add_action(text, function() end)
end

Heists044577 = HeistsX3:add_submenu("⫸ Tools for Heist")

local STRKM52=52929;
Heists044577:add_action("Skip Crack Casino Fingerprint", function()
local heist_script = script("fm_mission_controller")
if heist_script and heist_script:is_active() then
if heist_script:get_int(STRKM52) == 3 or heist_script:get_int(STRKM52)
== 4 then
heist_script:set_int(STRKM52, 5)
end
end
end)

local STRKM51=53991;
Heists044577:add_action("Skip Crack Casino Keypads", function()
local heist_script = script("fm_mission_controller")
if heist_script and heist_script:is_active() then
if heist_script:get_int(STRKM51) >= 3 or heist_script:get_int(STRKM51)
< 100 then
heist_script:set_int(STRKM51, 5)
end
end
end)
HSVS=10082+7
HSVT=10082+37
Heists044577:add_action("Skip Quick Drill Vault Door", function()
if HS():is_active() and HS():get_int(HSVT)>=0 or HS():get_int(HSVT)<=100 then
HS():set_int(HSVS, HS():get_int(HSVT)) end
end)

Heists045770 = HeistsX3:add_submenu("⫸ Heist Editor")

local mpx = stats.get_int("MPPLY_LAST_MP_CHAR")


local Heist1 = script("fm_mission_controller")
local Heist1Life = 26803 + 600 + 25
Heists045770:add_int_range("Mission life", 1, 0, 99, function()
return Heist1:get_int(Heist1Life)
end, function(value)
Heist1:set_int(Heist1Life, value)
end)

HSRT=22365
function HS()return script("fm_mission_controller")end
Heists045770:add_int_range("Real Take >", 100000, 150000, 4438000, function() if
HS():is_active() then return HS():get_int(HSRT) else return 0 end end,
function(RTv)
if HS():is_active() then HS():set_int(HSRT, RTv) end
end)

CoolMenu = Heists045770:add_submenu("⫸ Cooldown Killer")


CoolMenu:add_action("◀◀ Casino Cooldown Killer ◀◀", function()
mpIndex = globals.get_int(1574918)
if mpIndex == 0 then
stats.set_int("MP0_H3_COMPLETEDPOSIX", 0)
stats.set_int("MP0_H3_COOLDOWN", 0)
stats.set_int("MP0_H3_COOLDOWN_HARD", 0)
else
stats.set_int("MP1_H3_COMPLETEDPOSIX", 0)
stats.set_int("MP1_H3_COOLDOWN", 0)
stats.set_int("MP1_H3_COOLDOWN_HARD", 0)
end
end)
local function Text(text)
smMenu:add_action(text, function() end)
end

Heists044 = HeistsX3:add_submenu("⫸ Cuts $ Diamond Casino")

Heists044:add_int_range("Apt Player 1", 5.0, 15, 100, function()


return globals.get_int(1970895+2325+1)
end, function(value)
globals.set_int(1970895+2325+1, value)
H3C1 = p1
end)

Heists044:add_int_range("Apt Player 2", 5.0, 15, 100, function()


return globals.get_int(1970895+2325+1+1)
end, function(value)
globals.set_int(1970895+2325+1+1, value)
H3C2 = p2

end)

Heists044:add_int_range("Apt Player 3", 5.0, 15, 100, function()


return globals.get_int(1970895+2325 + 1 + 1 + 1)
end, function(value)
globals.set_int(1970895+2325 + 1 + 1 + 1, value)
H3C3 = p3

end)

Heists044:add_int_range("Apt Player 4", 5.0, 15, 100, function()


return globals.get_int(1970895+2325+ 1 + 1 + 1 + 1)
end, function(value)
globals.set_int(1970895+2325 + 1 + 1 + 1 + 1, value)
H3C4 = p4

end)

Casinox55 = Heists:add_submenu("⫸ Heist Cayo Perlco")

smMenu = Casinox55:add_submenu("⫸ Tools for Heist")


JINX=41707+1392+53

local STRKM52=27500;
smMenu:add_action("Skip Drainage Pipe Cutting", function()
local heist_script = script("fm_mission_controller_2020")
if heist_script and heist_script:is_active() then
if heist_script:get_int(STRKM52) >= 1 or heist_script:get_int(STRKM52)
<= 6 then
heist_script:set_int(STRKM52, 6)
end
end
end)

local SDK=28736+3;
smMenu:add_action("Skip Glass Cutting Scene", function()
local heist_script = script("fm_mission_controller_2020")
if heist_script and heist_script:is_active() then
if heist_script:get_float(SDK) >= 0.00 or heist_script:get_flot(SDK) <
100 then
heist_script:set_float(SDK, 100)
end
end
end)

smMenu:add_action("Skip Cayo FingerPrint Doors", function()


local heist_script = script("fm_mission_controller_2020")
if heist_script and heist_script:is_active() then
if heist_script:get_int(23385) == 4 then
heist_script:set_int(23385, 5)
end
end
end)
Text("————————————————————")
local function Text(text)
PrepMenu:add_action(text, function() end)
end

Casinox5588 = Casinox55 :add_submenu("⫸ Kill Cayo Perico Cooldown")


Casinox5588:add_action("Kill Cayo Cooldown (Friends Mode)", function()
mpIndex = globals.get_int(1574918)
if mpIndex == 0 then
stats.set_int("MP0_H4_TARGET_POSIX", 1659429119) --
[[1659429119 Parameter Set]]
stats.set_int("MP0_H4_COOLDOWN", 0)
stats.set_int("MP0_H4_COOLDOWN_HARD", 0)
else
stats.set_int("MP1_H4_COOLDOWN", 0)
stats.set_int("MP1_H4_TARGET_POSIX", 1659429119)
stats.set_int("MP1_H4_COOLDOWN_HARD", 0)
end
end)

Casinox5588:add_action("Kill Cayo Cooldown (Solo Mode)", function()


mpIndex = globals.get_int(1574918)
if mpIndex == 0 then
stats.set_int("MP0_H4_TARGET_POSIX", 1659643454) --
[[1659643454 Paramter Set]]
stats.set_int("MP0_H4_COOLDOWN", 0)
stats.set_int("MP0_H4_COOLDOWN_HARD", 0)
else
stats.set_int("MP1_H4_COOLDOWN", 0)
stats.set_int("MP1_H4_TARGET_POSIX", 1659643454)
stats.set_int("MP1_H4_COOLDOWN_HARD", 0)
end
end)

PrepMenu = Casinox55:add_submenu("⫸ Skip Heist Cayo Perlco")

local function Text(text)


Casinox:add_action(text, function() end)
end
local function Text(text)
PrepMenu:add_action(text, function() end)
end

Text("----------➤Set Primary Target◄-----------")


PrepMenu:add_action("Teq-0/Rub-1/Bon-2/Pink-3/Mad-4/Pan-5", function() end)
PrepMenu:add_int_range("PrimaryTarget - Target:", 1, 0, 5, function() return 1
end, function(H4CNF_TARGET)
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
if H4CNF_TARGET == 0 then
Value = 0
end
if H4CNF_TARGET == 1 then
Value = 1
end
if H4CNF_TARGET == 2 then
Value = 2
end
if H4CNF_TARGET == 3 then
Value = 3
end
if H4CNF_TARGET == 4 then
Value = 4
end
if H4CNF_TARGET == 5 then
Value = 5
end
stats.set_int(mpx .. "H4CNF_TARGET",H4CNF_TARGET )
end)
local function Text(text)
PrepMenu:add_action(text, function() end)
end

Text("————————————————————")
local function Text(text)
PrepMenu:add_action(text, function() end)
end

Text("--------➤Set Secondary Target◄---------")


PrepMenu:add_action("Gold-0/Coke-1/Weed-2/Cash-3/All-4", function() end)
PrepMenu:add_int_range("Secondary Target - Target:", 1, 0, 4, function() return 1
end, function(sectarget)
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
if sectarget == 0 then
stats.set_int(mpx .. "H4LOOT_GOLD_C", 255)
stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 255)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 1251817)
stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
stats.set_int(mpx .. "H4LOOT_COKE_V", 0)
stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
stats.set_int(mpx .. "H4LOOT_COKE_I", 0)
stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_COKE_C", 0)
stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_WEED_I", 0)
stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_WEED_C", 0)
stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_CASH_I", 0)
stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_CASH_C", 0)
stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
end
if sectarget == 1 then
stats.set_int(mpx .. "H4LOOT_COKE_I", 167772)
stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 167772)
stats.set_int(mpx .. "H4LOOT_COKE_C", 255)
stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 255)
stats.set_int(mpx .. "H4LOOT_COKE_V", 938863)
stats.set_int(mpx .. "H4LOOT_GOLD_I", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_C", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
stats.set_int(mpx .. "H4LOOT_WEED_I", 0)
stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_WEED_C", 0)
stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
stats.set_int(mpx .. "H4LOOT_CASH_I", 0)
stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_CASH_C", 0)
stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
end
if sectarget == 2 then
stats.set_int(mpx .. "H4LOOT_WEED_I", 17215)
stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 17215)
stats.set_int(mpx .. "H4LOOT_WEED_C", 255)
stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 255)
stats.set_int(mpx .. "H4LOOT_WEED_V", 625908)
stats.set_int(mpx .. "H4LOOT_COKE_I", 0)
stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_COKE_C", 0)
stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_COKE_V", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_C", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
stats.set_int(mpx .. "H4LOOT_CASH_I", 0)
stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_CASH_C", 0)
stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
end
if sectarget == 3 then
stats.set_int(mpx .. "H4LOOT_CASH_I", 215)
stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 215)
stats.set_int(mpx .. "H4LOOT_CASH_C", 255)
stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 255)
stats.set_int(mpx .. "H4LOOT_CASH_V", 469431)
stats.set_int(mpx .. "H4LOOT_GOLD_I", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
stats.set_int(mpx .. "H4LOOT_COKE_I", 0)
stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_COKE_C", 0)
stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_COKE_V", 0)
stats.set_int(mpx .. "H4LOOT_WEED_I", 0)
stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_WEED_C", 0)
stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
stats.set_int(mpx .. "H4LOOT_COKE_V", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_C", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
stats.set_int(mpx .. "H4LOOT_WEED_I", 0)
stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_WEED_C", 0)
stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
stats.set_int(mpx .. "H4LOOT_COKE_I", 0)
stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_COKE_C", 0)
stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_COKE_V", 0)
end
if sectarget == 4 then
stats.set_int(mpx .. "H4LOOT_CASH_I", 215)
stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 215)
stats.set_int(mpx .. "H4LOOT_CASH_C", 255)
stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 255)
stats.set_int(mpx .. "H4LOOT_CASH_V", 469431)
stats.set_int(mpx .. "H4LOOT_GOLD_I", 215)
stats.set_int(mpx .. "H4LOOT_GOLD_I_SCOPED", 215)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 469431)
stats.set_int(mpx .. "H4LOOT_COKE_I", 215)
stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 215)
stats.set_int(mpx .. "H4LOOT_COKE_C", 255)
stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 255)
stats.set_int(mpx .. "H4LOOT_COKE_V", 469431)
stats.set_int(mpx .. "H4LOOT_WEED_I", 215)
stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 215)
stats.set_int(mpx .. "H4LOOT_WEED_C", 255)
stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 255)
stats.set_int(mpx .. "H4LOOT_WEED_V", 469431)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 469431)
stats.set_int(mpx .. "H4LOOT_WEED_V", 469431)
stats.set_int(mpx .. "H4LOOT_COKE_V", 469431)
stats.set_int(mpx .. "H4LOOT_GOLD_C", 255)
stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 255)
stats.set_int(mpx .. "H4LOOT_GOLD_V", 469431)
stats.set_int(mpx .. "H4LOOT_WEED_I", 215)
stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 215)
stats.set_int(mpx .. "H4LOOT_WEED_C", 255)
stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 255)
stats.set_int(mpx .. "H4LOOT_WEED_V", 469431)
stats.set_int(mpx .. "H4LOOT_COKE_I", 215)
stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 215)
stats.set_int(mpx .. "H4LOOT_COKE_C", 255)
stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 255)
stats.set_int(mpx .. "H4LOOT_COKE_V", 469431)
end
end)
local function Text(text)
PrepMenu:add_action(text, function() end)
end

Text("————————————————————")
local function Text(text)
PrepMenu:add_action(text, function() end)
end

Text("---------(Info)----------")
Text("Set Cuts Accordingly")
Text("1P Set Cuts = 100%")
Text("2P Set Cuts = 50%—50%")
Text("3P Set Cuts = 30%—35%—35%")
Text("4P Set Cuts = 25%—25%—25%—25%")
Text("Dont Take Office Cash on Panther Target")
Text("Dont Exceed 2.5 Mil per Each")
local function Text(text)
PrepMenu:add_action(text, function() end)
end
local function Text(text)
PrepMenu:add_action(text, function() end)
end

Text("————————————————————")
Text("--------➤Set Players◄---------")
PrepMenu:add_int_range("Set for 1P,2P,3P,4P:", 1, 1, 4, function() return 1 end,
function(NumPlayers)
if NumPlayers == 1 then
LootValue = 277000
end
if NumPlayers == 2 then
LootValue = 277000 -- Use 50%/50% split
end
if NumPlayers == 3 then
LootValue = 277000 -- Use 35%/35%/30% split
end
if NumPlayers == 4 then
LootValue = 277000 -- Use 25%/25%/25%/25% split
end

PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
stats.set_int("MP0_H4_PROGRESS", 124271)
stats.set_int("MP0_H4CNF_BS_GEN", 131071)
stats.set_int("MP0_H4CNF_WEAPONS", 5) -- 1: Aggressor [Assault SG +
Machine Pistol + Machete + Grenade] 2: Conspirator [Military Rifle + AP + Knuckles
+ Stickies] 3: Crackshot [Sniper + AP + Knife + Molotov] 4: Saboteur [SMG Mk2 + SNS
Pistol + Knife + Pipe Bomb] 5: Marksman [Assault Rifle MKII + Pistol MKII + Machete
+ Pipe Bomb]
stats.set_int("MP0_H4_MISSIONS", -1)
stats.set_int("MP0_H4LOOT_PAINT", 0)
stats.set_int("MP0_H4LOOT_PAINT_SCOPED", 0)
else
stats.set_int("MP1_H4_PROGRESS", 124271)
stats.set_int("MP1_H4CNF_BS_GEN", 131071)
stats.set_int("MP1_H4CNF_WEAPONS", 5) -- 1: Aggressor [Assault SG +
Machine Pistol + Machete + Grenade] 2: Conspirator [Military Rifle + AP + Knuckles
+ Stickies] 3: Crackshot [Sniper + AP + Knife + Molotov] 4: Saboteur [SMG Mk2 + SNS
Pistol + Knife + Pipe Bomb] 5: Marksman [Assault Rifle MKII + Pistol MKII + Machete
+ Pipe Bomb]
stats.set_int("MP1_H4_MISSIONS", -1)
stats.set_int("MP1_H4LOOT_PAINT", 0)
stats.set_int("MP1_H4LOOT_PAINT_SCOPED", 0)
end
end)

Casinox56 = Casinox55:add_submenu("⫸ Cuts $ Heist Cayo Perlco")


local function Text(text)
Casinox56:add_action(text, function() end)
end

PrepMenu:add_action("Setup Cayo Now", function()


PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
stats.set_int(mpx .. "H4CNF_BS_GEN", 131071)
stats.set_int(mpx .. "H4CNF_BS_ENTR", 63)
stats.set_int(mpx .. "H4CNF_BS_ABIL", 63)
stats.set_int(mpx .. "H4CNF_WEAPONS", 5)
stats.set_int(mpx .. "H4CNF_WEP_DISRP", 3)
stats.set_int(mpx .. "H4CNF_ARM_DISRP", 3)
stats.set_int(mpx .. "H4CNF_HEL_DISRP", 3)
stats.set_int(mpx .. "H4CNF_TARGET", 5)
stats.set_int(mpx .. "H4CNF_TROJAN", 2)
stats.set_int(mpx .. "H4CNF_APPROACH", -1)
stats.set_int(mpx .. "H4LOOT_CASH_I", 0)
stats.set_int(mpx .. "H4LOOT_CASH_C", 0)
stats.set_int(mpx .. "H4LOOT_WEED_I", 0)
stats.set_int(mpx .. "H4LOOT_WEED_C", 0)
stats.set_int(mpx .. "H4LOOT_COKE_I", 0)
stats.set_int(mpx .. "H4LOOT_COKE_C", 0)
stats.set_int(mpx .. "H4LOOT_CASH_I", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_I", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_C", 0)
stats.set_int(mpx .. "H4LOOT_PAINT", -1)
stats.set_int(mpx .. "H4_PROGRESS", 126823)
stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_I_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 0)
stats.set_int(mpx .. "H4LOOT_PAINT_SCOPED", -1)
stats.set_int(mpx .. "H4_MISSIONS", 65535)
stats.set_int(mpx .. "H4_PLAYTHROUGH_STATUS", 32)
end)

Casinoxsddd = Casinox55:add_submenu("⫸ Size / Value Editor")

Casinoxsddd:add_int_range("Bag Size", 900.0, 1800, 99999, function() return


globals.get_int(291865) end, function(value) globals.set_int(291865, value) end)

Casinoxsddd:add_int_range("Panther Statue", 50000, 1900000, 25500000, function()


return globals.get_int(292120) end, function(value) globals.set_int(292120, value)
end)
Casinoxsddd:add_int_range("Pink Diamond", 50000, 1300000, 25500000, function()
return globals.get_int(292118) end, function(value) globals.set_int(292118, value)
end)
Casinoxsddd:add_int_range("Bearer Bonds", 50000, 1100000, 25500000, function()
return globals.get_int(292117) end, function(value) globals.set_int(292117, value)
end)
Casinoxsddd:add_int_range("Ruby Necklace", 50000, 1000000, 25500000, function()
return globals.get_int(292116) end, function(value) globals.set_int(292116, value)
end)
Casinoxsddd:add_int_range("Tequila", 50000, 900000, 25500000, function() return
globals.get_int(292115) end, function(value) globals.set_int(292115, value) end)
Casinoxsddd:add_int_range("Gold", 82587, 330350, 5000000, function() return
stats.get_int(mpx .. "H4LOOT_GOLD_V") end, function(value) stats.set_int(mpx ..
"H4LOOT_GOLD_V", value) end)
Casinoxsddd:add_int_range("Paintings", 50000, 189500, 5000000, function() return
stats.get_int(mpx .. "H4LOOT_PAINT_V") end, function(value) stats.set_int(mpx ..
"H4LOOT_PAINT_V", value) end)
Casinoxsddd:add_int_range("Cocaine", 50000, 200095, 5000000, function() return
stats.get_int(mpx .. "H4LOOT_COKE_V") end, function(value) stats.set_int(mpx ..
"H4LOOT_COKE_V", value) end)
Casinoxsddd:add_int_range("Weed", 50000, 147870, 5000000, function() return
stats.get_int(mpx .. "H4LOOT_WEED_V") end, function(value) stats.set_int(mpx ..
"H4LOOT_WEED_V", value) end)
Casinoxsddd:add_int_range("Cash", 50000, 90000, 5000000, function() return
stats.get_int(mpx .. "H4LOOT_CASH_V") end, function(value) stats.set_int(mpx ..
"H4LOOT_CASH_V", value) end)
Casinoxsddd:add_action("For default values, Dont Change", function() end)

Casinox56:add_int_range("Apt Player 1", 1, 15, 300, function() return


globals.get_int(1974201) end, function(value) globals.set_int(1974201, value) end)
Casinox56:add_int_range("Apt Player 2", 1, 15, 300, function() return
globals.get_int(1974202) end, function(value) globals.set_int(1974202, value) end)
Casinox56:add_int_range("Apt Player 3", 1, 15, 300, function() return
globals.get_int(1974203) end, function(value) globals.set_int(1974203, value) end)
Casinox56:add_int_range("Apt Player 4", 1, 15, 300, function() return
globals.get_int(1974204) end, function(value) globals.set_int(1974204, value) end)

Casinox56:add_action("All 125", function() for i = 1974201, 1974204 do


globals.set_int(i, 125) end end)

Casinox56:add_action("All 100", function() for i = 1974201, 1974204 do


globals.set_int(i, 100) end end)
Casinox56:add_action("All 75", function() for i = 1974201, 1974204 do
globals.set_int(i, 75) end end)
Casinox56:add_action("All 50", function() for i = 1974201, 1974204 do
globals.set_int(i, 50) end end)
Casinox56:add_action("All 25", function() for i = 1974201, 1974204 do
globals.set_int(i, 25) end end)
Casinox56:add_action("All 0", function() for i = 1974201, 1974204 do
globals.set_int(i, 0) end end)

RecoveryFF1 = mainMenu:add_submenu("💰 Recovery")

RUs1110 = RecoveryFF1:add_submenu("⫸ Recovery Self")

RUs111s0 = RUs1110:add_submenu("⫸ Remove Money")

RUs111s0:add_float_range("Clean", 1000000.0, 1000000, 100000000.0, function()


return globals.get_int(282478)
end, function(value)
globals.set_int(282478, value)
end)

local function Text(text)


RUs111s0:add_action(text, function() end)
end
Text("Buy Ballistic Equipent")
Text("Then order")
Text("Ballistic Equipent Services")

local RUs111 = RUs1110:add_submenu("⫸ Crew Rank")

local function Text(text)


RUs111:add_action(text, function() end)
end
Text("Read")

Text("1-After you set the value, change session")


Text("2-crew level do not decrease")
Text("3-EXP is added, meaning whatever level")
Text(" EXP you have will be summed with the")
Text(" EXP level you are setting.")
Text("--")
RUs111:add_int_range("Set Crew-Rank", 1, 1, 100, function()

end, function(value)
if value == 1 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 0)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 0)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 0)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 0)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 0)
end
if value == 2 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 26)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 26)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 26)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 26)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 26)
end
if value == 3 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 64)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 64)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 64)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 64)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 64)
end
if value == 4 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 112)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 112)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 112)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 112)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 112)
end
if value == 5 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 180)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 180)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 180)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 180)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 180)
end
if value == 6 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 280)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 280)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 280)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 280)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 280)
end
if value == 7 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 379)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 379)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 379)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 379)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 379)
end
if value == 8 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 471)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 471)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 471)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 471)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 471)
end
if value == 9 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 582)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 582)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 582)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 582)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 582)
end
if value == 10 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 706)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 706)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 706)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 706)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 706)
end
if value == 11 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 838)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 838)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 838)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 838)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 838)
end
if value == 12 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 982)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 932)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 932)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 932)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 932)
end
if value == 13 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 1138)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 1138)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 1138)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 1138)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 1138)
end
if value == 14 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 1300)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 1300)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 1300)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 1300)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 1300)
end
if value == 15 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 1476)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 1476)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 1476)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 1476)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 1476)
end
if value == 16 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 1658)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 1658)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 1658)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 1658)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 1658)
end
if value == 17 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 1852)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 1852)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 1852)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 1852)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 1892)
end
if value == 18 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 2055)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 2055)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 2055)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 2055)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 2055)
end
if value == 19 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 2267)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 2267)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 2267)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 2267)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 2267)
end
if value == 20 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 2491)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 2491)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 2491)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 2941)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 2941)
end
if value == 21 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 2720)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 2720)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 2720)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 2720)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 2720)
end
if value == 22 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 2961)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 2961)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 2961)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 2961)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 2961)
end
if value == 23 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 3211)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 3211)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 3211)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 3211)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 3211)
end
if value == 24 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 3470)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 3470)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 3470)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 3470)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 3470)
end
if value == 25 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 3728)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 3728)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 3728)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 3728)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 3728)
end
if value == 26 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 4014)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 4014)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 4014)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 4014)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 4014)
end
if value == 27 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 4300)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 4300)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 4300)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 4300)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 4300)
end
if value == 28 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 4594)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 4594)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 4594)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 4594)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 4594)
end
if value == 29 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 4897)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 4897)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 4897)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 4897)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 4897)
end
if value == 30 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 5208)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 5208)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 5208)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 5208)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 5208)
end
if value == 31 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 5529)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 5529)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 5529)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 5529)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 5529)
end
if value == 32 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 5858)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 5858)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 5858)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 5858)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 5858)
end
if value == 33 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 6197)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 6197)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 6197)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 6197)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 6197)
end
if value == 34 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 6541)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 6541)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 6541)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 6541)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 6541)
end
if value == 35 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 6897)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 6897)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 6897)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 6897)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 6897)
end
if value == 36 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 7258)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 7258)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 7258)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 7258)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 7258)
end
if value == 37 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 7629)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 7629)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 7629)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 7629)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 7629)
end
if value == 38 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 8008)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 8008)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 8008)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 8008)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 8008)
end
if value == 39 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 8397)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 8397)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 8397)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 8397)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 8397)
end
if value == 40 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 8794)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 8794)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 8794)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 8794)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 8794)
end
if value == 41 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 9197)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 9197)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 9197)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 9197)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 9197)
end
if value == 42 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 9611)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 9611)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 9611)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 9611)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 9611)
end
if value == 43 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 10029)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 10029)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 10029)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 10029)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 10029)
end
if value == 44 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 10458)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 10458)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 10458)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 10458)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 10458)
end
if value == 45 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 370500)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 370500)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 370500)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 370500)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 370500)
end
if value == 46 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 10897)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 10897)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 10897)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 10897)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 10897)
end
if value == 47 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 11794)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 11794)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 11794)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 11794)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 11794)
end
if value == 48 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 12252)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 12252)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 12252)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 12252)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 12252)
end
if value == 49 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 12723)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 12723)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 12723)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 12723)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 12723)
end
if value == 50 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 13200)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 13200)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 13200)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 13200)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 13200)
end
if value == 51 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 13682)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 13682)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 13682)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 13682)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 13682)
end
if value == 52 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 14177)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 14177)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 14177)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 14177)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 14177)
end
if value == 53 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 14676)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 14676)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 14676)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 14676)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 14676)
end
if value == 54 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 15185)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 15185)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 15185)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 15185)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 15185)
end
if value == 55 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 15700)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 15700)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 15700)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 15700)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 15700)
end
if value == 56 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 16223)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 16223)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 16223)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 16223)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 16223)
end
if value == 57 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 16753)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 16753)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 16753)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 16753)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 16753)
end
if value == 58 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 17294)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 17294)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 17294)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 17294)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 17294)
end
if value == 59 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 17838)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 17838)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 17838)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 17838)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 17838)
end
if value == 60 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 18394)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 18394)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 18394)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 18394)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 18394)
end
if value == 61 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 18955)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 18955)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 18955)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 18955)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 18955)
end
if value == 62 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 19524)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 19524)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 19524)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 19524)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 19524)
end
if value == 63 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 20100)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 20100)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 20100)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 20100)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 20100)
end
if value == 64 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 20685)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 20685)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 20685)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 20685)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 20685)
end
if value == 65 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 21276)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 21276)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 21276)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 21276)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 21276)
end
if value == 66 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 21877)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 21877)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 21877)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 21877)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 21877)
end
if value == 67 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 22485)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 22485)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 22485)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 22485)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 22485)
end
if value == 68 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 23100)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 23100)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 23100)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 23100)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 23100)
end
if value == 69 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 23721)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 23721)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 23721)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 23721)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 23721)
end
if value == 70 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 24350)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 24350)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 24350)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 24350)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 24350)
end
if value == 71 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 24988)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 24988)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 24988)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 24988)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 24988)
end
if value == 72 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 25632)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 25632)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 25632)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 25632)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 25632)
end
if value == 73 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 26282)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 26282)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 26282)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 26282)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 26282)
end
if value == 74 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 26941)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 26941)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 26941)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 26941)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 26941)
end
if value == 75 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 27609)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 27609)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 27609)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 27609)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 27609)
end
if value == 76 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 28282)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 28282)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 28282)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 28282)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 28282)
end
if value == 77 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 28962)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 28962)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 28962)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 28962)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 28962)
end
if value == 78 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 29650)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 29650)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 29650)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 29650)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 29650)
end
if value == 79 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 30347)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 30347)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 30347)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 30347)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 30347)
end
if value == 80 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 31050)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 31050)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 31050)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 31050)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 31050)
end
if value == 81 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 31759)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 31759)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 31759)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 31759)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 31759)
end
if value == 82 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 32477)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 32477)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 32477)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 32477)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 32477)
end
if value == 83 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 33200)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 33200)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 33200)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 33200)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 33200)
end
if value == 84 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 33952)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 33952)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 33952)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 33952)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 33952)
end
if value == 85 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 34671)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 34671)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 34671)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 34671)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 34671)
end
if value == 86 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 35418)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 35418)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 35418)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 35418)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 35418)
end
if value == 87 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 36170)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 36170)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 36170)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 36170)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 36170)
end
if value == 88 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 36929)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 36929)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 36929)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 36929)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 36929)
end
if value == 89 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 37697)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 37697)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 37697)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 37697)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 37697)
end
if value == 90 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 38473)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 38473)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 38473)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 38473)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 38473)
end
if value == 91 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 39253)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 39253)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 39253)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 39253)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 39253)
end
if value == 92 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 40041)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 40041)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 40041)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 40041)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 40041)
end
if value == 93 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 40838)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 40838)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 40838)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 40838)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 40838)
end
if value == 94 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 41641)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 41641)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 41641)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 41641)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 41641)
end
if value == 95 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 42450)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 42450)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 42450)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 42450)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 42450)
end
if value == 96 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 43268)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 43268)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 43268)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 43268)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 43268)
end
if value == 97 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 44091)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 44091)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 44091)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 44091)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 44091)
end
if value == 98 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 44921)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 44921)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 44921)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 44921)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 44921)
end
if value == 99 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 45759)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 45759)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 45759)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 45759)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 45759)
end
if value == 100 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 46599)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 46599)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 46599)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 46599)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 46599)
end

end)
RUs111:add_int_range("Current Crew-Rank", 0, 1, 8000, function() return
stats.get_int("MPPLY_CURRENT_CREW_RANK") end, function(value)
end)
RecoveryFF177733 = RecoveryFF1:add_submenu("⫸ Money Drop")
local function PedDrop()
local position = localplayer:get_position()
position.z = position.z + 30

for p in replayinterface.get_peds() do
if p == nil or p == localplayer then
goto continue
end

if p:get_pedtype() < 4 then


goto continue
end

if p:is_in_vehicle() then
goto continue
end

p:set_position(position)

if p:get_health() > 99 then


p:set_position(position)
p:set_freeze_momentum(true)
p:set_health(0)
p:set_wallet(1500)
break
end

::continue::
end
end

-- Uncomment the next line to drop a ped when pressing F3


-- menu.register_hotkey(114, PedDrop)

-- Add Menu action under scripts sub menu


RecoveryFF177733:add_action("Start Money Drop", PedDrop)
RecoveryFF177733:add_toggle("Snow On/Off", function()
return globals.get_boolean(262145 + 4751)
end, function(value)
globals.set_boolean(262145 + 4751, value)
end)

mmNmenu5 = RecoveryFF1:add_submenu("⫸ Nightclub")

mmNmenu588 = mmNmenu5:add_submenu("⫸ Money Loop Nightclub")


local isRunning = false
local function safeLoop(state)
while state do
stats.set_int("MP0_CLUB_POPULARITY", 1000)
stats.set_int("MP0_CLUB_PAY_TIME_LEFT", -1)
sleep(1.5)
stats.set_int("MP0_CLUB_POPULARITY", 1000)
stats.set_int("MP0_CLUB_PAY_TIME_LEFT", -1)
sleep(1.5)
stats.set_int("MP0_CLUB_POPULARITY", 1000)
stats.set_int("MP0_CLUB_PAY_TIME_LEFT", -1)
sleep(1.5)
stats.set_int("MP0_CLUB_POPULARITY", 1000)
stats.set_int("MP0_CLUB_PAY_TIME_LEFT", -1)
sleep(1.5)
stats.set_int("MP0_CLUB_POPULARITY", 1000)
stats.set_int("MP0_CLUB_PAY_TIME_LEFT", -1)
sleep(4)
end
end

mmNmenu588:add_toggle(
"◀◀ Nightclub Safe Abuse $250k/10s (AFK)",
function()
return isRunning
end,
function()
isRunning = not isRunning
safeLoop(isRunning)
end
)

mmNmenu55 = mmNmenu5:add_submenu("⫸ Sell Speciaal Nightclub")

mmNmenu5888 = mmNmenu55:add_submenu("Soon.")

mmNmenu11 = mmNmenu5:add_submenu("⫸ Nightclub / Editor ")

mmNmenu11:add_toggle("Remove Cooldowns", function() return e14 end, function() e14


= not e14 NCooldown(e14) end)

Online2 = RecoveryFF1:add_submenu("⫸ Speciaal Cargo")

Online53V = Online2:add_submenu("⫸ Edit / Speciaal Cargo Remover ")

Online53V:add_toggle("Buy Cooldown Remover", function()


return globals.get_int(262145 + 15553)
end, function(value)
globals.set_int(262145 + 15553, 0)
end)

Online53V:add_toggle("Sell Cooldown Remover", function()


return globals.get_int(262145 + 15554)
end, function(value)
globals.set_int(262145 + 15554, 0)
end)
SPMenu=Online2:add_submenu("⫸ Set Price Cargo Sell ")

SPMenu:add_action("◀◀ Set Price (1M)", function()


sale_price = 1000000
base_address = 15788
globals.set_int(262145+base_address, sale_price//1)
globals.set_int(262145+base_address+1, sale_price//2)
globals.set_int(262145+base_address+2, sale_price//3)
globals.set_int(262145+base_address+3, sale_price//5)
globals.set_int(262145+base_address+4, sale_price//7)
globals.set_int(262145+base_address+5, sale_price//9)
globals.set_int(262145+base_address+6, sale_price//14)
globals.set_int(262145+base_address+7, sale_price//19)
globals.set_int(262145+base_address+8, sale_price//24)
globals.set_int(262145+base_address+9, sale_price//29)
globals.set_int(262145+base_address+10, sale_price//34)
globals.set_int(262145+base_address+11, sale_price//39)
globals.set_int(262145+base_address+12, sale_price//44)
globals.set_int(262145+base_address+13, sale_price//49)
globals.set_int(262145+base_address+14, sale_price//59)
globals.set_int(262145+base_address+15, sale_price//69)
globals.set_int(262145+base_address+16, sale_price//79)
globals.set_int(262145+base_address+17, sale_price//89)
globals.set_int(262145+base_address+18, sale_price//99)
globals.set_int(262145+base_address+19, sale_price//110)
globals.set_int(262145+base_address+20, sale_price//111)
end)

SPMenu:add_action("◀◀ Set Price (2M)", function()


sale_price = 2000000
base_address = 15788
globals.set_int(262145+base_address, sale_price//1)
globals.set_int(262145+base_address+1, sale_price//2)
globals.set_int(262145+base_address+2, sale_price//3)
globals.set_int(262145+base_address+3, sale_price//5)
globals.set_int(262145+base_address+4, sale_price//7)
globals.set_int(262145+base_address+5, sale_price//9)
globals.set_int(262145+base_address+6, sale_price//14)
globals.set_int(262145+base_address+7, sale_price//19)
globals.set_int(262145+base_address+8, sale_price//24)
globals.set_int(262145+base_address+9, sale_price//29)
globals.set_int(262145+base_address+10, sale_price//34)
globals.set_int(262145+base_address+11, sale_price//39)
globals.set_int(262145+base_address+12, sale_price//44)
globals.set_int(262145+base_address+13, sale_price//49)
globals.set_int(262145+base_address+14, sale_price//59)
globals.set_int(262145+base_address+15, sale_price//69)
globals.set_int(262145+base_address+16, sale_price//79)
globals.set_int(262145+base_address+17, sale_price//89)
globals.set_int(262145+base_address+18, sale_price//99)
globals.set_int(262145+base_address+19, sale_price//110)
globals.set_int(262145+base_address+20, sale_price//111)
end)
SPMenu:add_action("◀◀ Set Price (3M)", function()
sale_price = 3000000
base_address = 15788
globals.set_int(262145+base_address, sale_price//1)
globals.set_int(262145+base_address+1, sale_price//2)
globals.set_int(262145+base_address+2, sale_price//3)
globals.set_int(262145+base_address+3, sale_price//5)
globals.set_int(262145+base_address+4, sale_price//7)
globals.set_int(262145+base_address+5, sale_price//9)
globals.set_int(262145+base_address+6, sale_price//14)
globals.set_int(262145+base_address+7, sale_price//19)
globals.set_int(262145+base_address+8, sale_price//24)
globals.set_int(262145+base_address+9, sale_price//29)
globals.set_int(262145+base_address+10, sale_price//34)
globals.set_int(262145+base_address+11, sale_price//39)
globals.set_int(262145+base_address+12, sale_price//44)
globals.set_int(262145+base_address+13, sale_price//49)
globals.set_int(262145+base_address+14, sale_price//59)
globals.set_int(262145+base_address+15, sale_price//69)
globals.set_int(262145+base_address+16, sale_price//79)
globals.set_int(262145+base_address+17, sale_price//89)
globals.set_int(262145+base_address+18, sale_price//99)
globals.set_int(262145+base_address+19, sale_price//110)
globals.set_int(262145+base_address+20, sale_price//111)
end)
SPMenu:add_action("◀◀ Set Price (4M)", function()
sale_price = 4000000
base_address = 15788
globals.set_int(262145+base_address, sale_price//1)
globals.set_int(262145+base_address+1, sale_price//2)
globals.set_int(262145+base_address+2, sale_price//3)
globals.set_int(262145+base_address+3, sale_price//5)
globals.set_int(262145+base_address+4, sale_price//7)
globals.set_int(262145+base_address+5, sale_price//9)
globals.set_int(262145+base_address+6, sale_price//14)
globals.set_int(262145+base_address+7, sale_price//19)
globals.set_int(262145+base_address+8, sale_price//24)
globals.set_int(262145+base_address+9, sale_price//29)
globals.set_int(262145+base_address+10, sale_price//34)
globals.set_int(262145+base_address+11, sale_price//39)
globals.set_int(262145+base_address+12, sale_price//44)
globals.set_int(262145+base_address+13, sale_price//49)
globals.set_int(262145+base_address+14, sale_price//59)
globals.set_int(262145+base_address+15, sale_price//69)
globals.set_int(262145+base_address+16, sale_price//79)
globals.set_int(262145+base_address+17, sale_price//89)
globals.set_int(262145+base_address+18, sale_price//99)
globals.set_int(262145+base_address+19, sale_price//110)
globals.set_int(262145+base_address+20, sale_price//111)
end)

SPMenu:add_action("◀◀ Set Price (5M)", function()


sale_price = 5000000
base_address = 15788
globals.set_int(262145+base_address, sale_price//1)
globals.set_int(262145+base_address+1, sale_price//2)
globals.set_int(262145+base_address+2, sale_price//3)
globals.set_int(262145+base_address+3, sale_price//5)
globals.set_int(262145+base_address+4, sale_price//7)
globals.set_int(262145+base_address+5, sale_price//9)
globals.set_int(262145+base_address+6, sale_price//14)
globals.set_int(262145+base_address+7, sale_price//19)
globals.set_int(262145+base_address+8, sale_price//24)
globals.set_int(262145+base_address+9, sale_price//29)
globals.set_int(262145+base_address+10, sale_price//34)
globals.set_int(262145+base_address+11, sale_price//39)
globals.set_int(262145+base_address+12, sale_price//44)
globals.set_int(262145+base_address+13, sale_price//49)
globals.set_int(262145+base_address+14, sale_price//59)
globals.set_int(262145+base_address+15, sale_price//69)
globals.set_int(262145+base_address+16, sale_price//79)
globals.set_int(262145+base_address+17, sale_price//89)
globals.set_int(262145+base_address+18, sale_price//99)
globals.set_int(262145+base_address+19, sale_price//110)
globals.set_int(262145+base_address+20, sale_price//111)
end)

SPMenu:add_action("◀◀ Set Price (6M)", function()


sale_price = 6000000
base_address = 15788
globals.set_int(262145+base_address, sale_price//1)
globals.set_int(262145+base_address+1, sale_price//2)
globals.set_int(262145+base_address+2, sale_price//3)
globals.set_int(262145+base_address+3, sale_price//5)
globals.set_int(262145+base_address+4, sale_price//7)
globals.set_int(262145+base_address+5, sale_price//9)
globals.set_int(262145+base_address+6, sale_price//14)
globals.set_int(262145+base_address+7, sale_price//19)
globals.set_int(262145+base_address+8, sale_price//24)
globals.set_int(262145+base_address+9, sale_price//29)
globals.set_int(262145+base_address+10, sale_price//34)
globals.set_int(262145+base_address+11, sale_price//39)
globals.set_int(262145+base_address+12, sale_price//44)
globals.set_int(262145+base_address+13, sale_price//49)
globals.set_int(262145+base_address+14, sale_price//59)
globals.set_int(262145+base_address+15, sale_price//69)
globals.set_int(262145+base_address+16, sale_price//79)
globals.set_int(262145+base_address+17, sale_price//89)
globals.set_int(262145+base_address+18, sale_price//99)
globals.set_int(262145+base_address+19, sale_price//110)
globals.set_int(262145+base_address+20, sale_price//111)
end)

SPMenu:add_action("◀◀ Set Price (7M)", function()


sale_price = 7000000
base_address = 15788
globals.set_int(262145+base_address, sale_price//1)
globals.set_int(262145+base_address+1, sale_price//2)
globals.set_int(262145+base_address+2, sale_price//3)
globals.set_int(262145+base_address+3, sale_price//5)
globals.set_int(262145+base_address+4, sale_price//7)
globals.set_int(262145+base_address+5, sale_price//9)
globals.set_int(262145+base_address+6, sale_price//14)
globals.set_int(262145+base_address+7, sale_price//19)
globals.set_int(262145+base_address+8, sale_price//24)
globals.set_int(262145+base_address+9, sale_price//29)
globals.set_int(262145+base_address+10, sale_price//34)
globals.set_int(262145+base_address+11, sale_price//39)
globals.set_int(262145+base_address+12, sale_price//44)
globals.set_int(262145+base_address+13, sale_price//49)
globals.set_int(262145+base_address+14, sale_price//59)
globals.set_int(262145+base_address+15, sale_price//69)
globals.set_int(262145+base_address+16, sale_price//79)
globals.set_int(262145+base_address+17, sale_price//89)
globals.set_int(262145+base_address+18, sale_price//99)
globals.set_int(262145+base_address+19, sale_price//110)
globals.set_int(262145+base_address+20, sale_price//111)
end)

SPMenu:add_action("◀◀ Set Price (8M)", function()


sale_price = 8000000
base_address = 15788
globals.set_int(262145+base_address, sale_price//1)
globals.set_int(262145+base_address+1, sale_price//2)
globals.set_int(262145+base_address+2, sale_price//3)
globals.set_int(262145+base_address+3, sale_price//5)
globals.set_int(262145+base_address+4, sale_price//7)
globals.set_int(262145+base_address+5, sale_price//9)
globals.set_int(262145+base_address+6, sale_price//14)
globals.set_int(262145+base_address+7, sale_price//19)
globals.set_int(262145+base_address+8, sale_price//24)
globals.set_int(262145+base_address+9, sale_price//29)
globals.set_int(262145+base_address+10, sale_price//34)
globals.set_int(262145+base_address+11, sale_price//39)
globals.set_int(262145+base_address+12, sale_price//44)
globals.set_int(262145+base_address+13, sale_price//49)
globals.set_int(262145+base_address+14, sale_price//59)
globals.set_int(262145+base_address+15, sale_price//69)
globals.set_int(262145+base_address+16, sale_price//79)
globals.set_int(262145+base_address+17, sale_price//89)
globals.set_int(262145+base_address+18, sale_price//99)
globals.set_int(262145+base_address+19, sale_price//110)
globals.set_int(262145+base_address+20, sale_price//111)
end)

SPMenu:add_action("◀◀ Set Price (9M)", function()


sale_price = 9000000
base_address = 15788
globals.set_int(262145+base_address, sale_price//1)
globals.set_int(262145+base_address+1, sale_price//2)
globals.set_int(262145+base_address+2, sale_price//3)
globals.set_int(262145+base_address+3, sale_price//5)
globals.set_int(262145+base_address+4, sale_price//7)
globals.set_int(262145+base_address+5, sale_price//9)
globals.set_int(262145+base_address+6, sale_price//14)
globals.set_int(262145+base_address+7, sale_price//19)
globals.set_int(262145+base_address+8, sale_price//24)
globals.set_int(262145+base_address+9, sale_price//29)
globals.set_int(262145+base_address+10, sale_price//34)
globals.set_int(262145+base_address+11, sale_price//39)
globals.set_int(262145+base_address+12, sale_price//44)
globals.set_int(262145+base_address+13, sale_price//49)
globals.set_int(262145+base_address+14, sale_price//59)
globals.set_int(262145+base_address+15, sale_price//69)
globals.set_int(262145+base_address+16, sale_price//79)
globals.set_int(262145+base_address+17, sale_price//89)
globals.set_int(262145+base_address+18, sale_price//99)
globals.set_int(262145+base_address+19, sale_price//110)
globals.set_int(262145+base_address+20, sale_price//111)
end)

Online35V = Online2:add_submenu("⫸ Instant Finish Buy / Sell ")

Online35V:add_action("◀◀ Instant Sell Special Cargo", function()


sale_mission = script("gb_contraband_sell")
if sale_mission:is_active()
then
base_address = 540
sale_mission:set_int(base_address+1,99999)
end
end)

Online35V:add_action("◀◀ Instant buy Special Cargo", function()


buy_mission = script("gb_contraband_buy")
if buy_mission:is_active()
then
base_address = 598
buy_mission:set_int(base_address+5, 1)
buy_mission:set_int(base_address+191, 6)
buy_mission:set_int(base_address+192, 4)
end
end)

Online53V:add_int_range("Change Lifetime Sales", 1, 0, 10000, function()


PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
return
stats.get_int(mpx.."LIFETIME_SELL_COMPLETE") end,
function(value)
stats.set_int(mpx.."LIFETIME_BUY_COMPLETE", value)
stats.set_int(mpx.."LIFETIME_BUY_UNDERTAKEN", value)
stats.set_int(mpx.."LIFETIME_SELL_COMPLETE", value)
stats.set_int(mpx.."LIFETIME_SELL_UNDERTAKEN", value)

end)

Online53V:add_int_range("Change Lifetime Earnings Made", 200000.0, 0, 10000000,


function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
return
stats.get_int(mpx.."LIFETIME_CONTRA_EARNINGS") end,
function(value)
stats.set_int(mpx.."LIFETIME_CONTRA_EARNINGS", value * 1)
end)

prodPart = mainMenu:add_submenu("🌐 World")

prodPart555 = prodPart:add_submenu("⫸ Allow Gender Change")

prodPart555:add_action("◀◀ Allow Gender Change ◀◀", function()


mpIndex = globals.get_int(1574918)
if mpIndex == 0 then
stats.set_int("MP0_ALLOW_GENDER_CHANGE", 52)
else
stats.set_int("MP1_ALLOW_GENDER_CHANGE", 52)
end
end)

funcmenu111 = prodPart:add_submenu("⫸ Npcs Tools ")

funcmenu111:add_action("◀◀ Kill All Npcs ◀◀", function() menu.kill_all_npcs()


end)
funcmenu111:add_action("◀◀ Kill Mission Npcs ◀◀", function()
menu.kill_all_mission_peds() end)

funcmenu = prodPart:add_submenu("⫸ Cars Tools ")

local acelmenu = funcmenu:add_submenu("⫸ ACELERATION")

acelmenu:add_action("◀◀ REVERSE ◀◀", function()


for v in replayinterface.get_vehicles() do
if v ~= nil then
v:set_acceleration(-0.23)
end
end
end)

acelmenu:add_action("◀◀ NORMAL ALL CARS ◀◀", function()


for v in replayinterface.get_vehicles() do
if v ~= nil then
v:set_acceleration(0.23)
v:set_steering_lock(35)
end
end
end)

acelmenu:add_action("◀◀ CAN'T ACCELERATE ALL CARS ◀◀", function()


for v in replayinterface.get_vehicles() do
if v ~= nil then
v:set_acceleration(0)
end
end
end)

local repairmenu = funcmenu:add_submenu("⫸ REPAIR AND BREAK HEALTH ALL CARS ")

repairmenu:add_action("◀◀ HEALTH BREAK ALL CARS ◀◀", function()


for v in replayinterface.get_vehicles() do
if v ~= nil then
v:set_health(0)
end
end
end)

repairmenu:add_action("◀◀ REPAIR HEALTH ALL CARS ◀◀", function()


for v in replayinterface.get_vehicles() do
if v ~= nil then
v:set_health(1000)
end
end
end)

prodPart2 = prodPart:add_submenu("⫸ Delete Report")


prodPart2:add_action("◀◀ Delete Report ◀◀", function()
stats.set_int("MPPLY_REPORT_STRENGTH",0)
stats.set_int("MPPLY_COMMEND_STRENGTH",0)
stats.set_int("MPPLY_FRIENDLY",0)
stats.set_int("MPPLY_GRIEFING",0)
stats.set_int("MPPLY_VC_ANNOYINGME",0)
stats.set_int("MPPLY_VC_HATE",0)
stats.set_int("MPPLY_TC_ANNOYINGME",0)
stats.set_int("MPPLY_TC_HATE",0)
stats.set_int("MPPLY_OFFENSIVE_LANGUAGE",0)
stats.set_int("MPPLY_OFFENSIVE_TAGPLATE",0)
stats.set_int("MPPLY_OFFENSIVE_UGC",0)
stats.set_int("MPPLY_BAD_CREW_NAME",0)
stats.set_int("MPPLY_BAD_CREW_MOTTO",0)
stats.set_int("MPPLY_BAD_CREW_STATUS",0)
stats.set_int("MPPLY_BAD_CREW_EMBLEM",0)
stats.set_int("MPPLY_EXPLOITS",0)
stats.set_int("MPPLY_BECAME_BADSPORT_NUM",0)
stats.set_int("MPPLY_DESTROYED_PVEHICLES",0)
stats.set_int("MPPLY_BADSPORT_MESSAGE",0)
stats.set_int("MPPLY_GAME_EXPLOITS",0)
stats.set_int("MPPLY_PLAYER_MENTAL_STATE",0)
stats.set_int("MPPLY_PLAYERMADE_TITLE",0)
stats.set_int("MPPLY_PLAYERMADE_DESC",0)
stats.set_bool("MPPLY_ISPUNISHED", FALSE)
stats.set_bool("MPPLY_WAS_I_BAD_SPORT", FALSE)
stats.set_bool("MPPLY_WAS_I_CHEATER", FALSE)
stats.set_bool("MPPLY_CHAR_IS_BADSPORT", FALSE)
stats.set_int("MPPLY_OVERALL_BADSPORT",0)
stats.set_int("MPPLY_OVERALL_CHEAT",0)

end)

GA1 = mainMenu:add_submenu("🎮 Game")

GA2 = GA1:add_submenu("⫸ Session")

GA2:add_action("◀◀ session evacuation ◀◀", function() menu.empty_session() end)


local function Text(text)
mainMenu:add_action(text, function() end)
end

Text("**************************************************************************")

Offlinex64 = mainMenu:add_submenu(" **💬 Read Me 💬**


")

local function Text(text)


Offlinex64:add_action(text, function() end)
end

Offlinex6333t = Offlinex64:add_submenu(" **🔽 Credits 🔼**


")

local function Text(text)


Offlinex6333t:add_action(text, function() end)
end

Text (" ** Offline Mods ** ")


Text (" ** Killa B s ** ")
Text (" ** Thiz is Sam ** ")
Text (" ** Script One ** ")

local function Text(text)


Offlinex64:add_action(text, function() end)
end

Text("**********************************************************")

Text(" 🐨 Discord : Admin")

Text(" 📀 Offline Mods 📀")

Text("**********************************************************")

local function Text(text)


Offlinex64:add_action(text, function() end)
end

Text(" 🐨 Discord Server : Scripts { Online }")

Text(" https://discord.gg/tuqaGFrM")

Text("**********************************************************")

Text(" ▶️ YouTube : Offline Mods ")

Text("**********************************************************")

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