Stand Script 1.64 1
Stand Script 1.64 1
Text("**************************************************************************")
Text("* ** Stand Script 1.64 ** *")
Text(" **✅ v4.0 ** ")
Text("**************************************************************************")
current_weapon = localplayer:get_current_weapon()
if current_weapon ~= number then
current_weapon:set_time_between_shots(0.05)
end
end
local Config = {}
Config.SubmenuStyle = false
Config.SlamType = 1
Config.SlamHeight = 1
Config.SlamTypes = {"Rhino", "Khanjali", "Halftrack"}
Config.VehicleSpawnGlobal = 2671449
Config.VehicleTypes = {}
Config.VehicleTypes["Super"] = {"Krieger", "Prototipo", "T20"}
Config.VehicleTypes["Sports"] = {"Kuruma", "Kuruma2"}
Config.VehicleTypes["Sports Classic"] = {"Toreador", "Artdent"}
Config.VehicleTypes["Millitary"] = {"Rhino", "Khanjali", "Halftrack"}
Config.VehicleTypes["Bikes"] = {"Oppressor", "Oppressor2", "Akuma"}
Config.VehicleTypes["Planes"] = {"Hydra", "Lazer", "Titan", "Cargoplane"}
-- Function definitions
local function null() end
return false
end
-- Action functions
localplayer:set_freeze_momentum(true)
localplayer:set_config_flag(292,true)
localplayer:set_position(pos)
sleep(seconds)
localplayer:set_position(oldpos)
localplayer:set_freeze_momentum(false)
localplayer:set_config_flag(292,false)
return
end
if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end
veh:set_position(pos)
end
if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end
if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end
local i = 0
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_rotation(vector3(0,0,0))
veh:set_gravity(-100)
veh:set_position(vector3(pos.x, pos.y, pos.z - 20))
end
end
sleep(1)
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_gravity(9.8)
end
end
end
if model then
createVehicle(joaat(model), ply:get_position() + vector3(0,0,10 *
Config.SlamHeight))
return
end
if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end
local i = 0
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_rotation(vector3(0,0,0))
veh:set_gravity(10000)
veh:set_position(vector3(pos.x, pos.y, pos.z + 10 *
Config.SlamHeight))
end
end
sleep(1)
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_gravity(9.8)
end
end
end
-- Player option
local selectedplayer = -1
-- Player Name
if ply == localplayer then
text = text.."YOU"
else
text = text..ply_name
end
if IsModder(ply) then
text = text.."*"
end
-- Is In Vehicle
if ply:is_in_vehicle() then
text = text.." | \u{1F697}"
end
return text
end
local d = ply_id
local popt = {}
for i = 0, 31 do
local ply = player.get_player_ped(i)
if ply then
popt[i] = playerlist:add_submenu(f_p_o(i, ply,
player.get_player_name(i))) -- add_player_option(playerlist, i, ply,
player.get_player_name(i))
-- Teleport Options
add_info_option(subtp, "Player", function() return
player.get_player_name(selectedplayer) end)
subtp:add_action("Teleport To Player", function()
TeleportToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_int_range("Teleport To Player Then Back", 1, 1, 5,
function() return 2 end, function(n)
TeleportToPlayer(player.get_player_ped(selectedplayer), n) end)
subtp:add_action("Teleport Closest Vehicle To Player", function()
TeleportClosestVehicleToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Vehicles To Player", function()
TeleportVehiclesToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Peds To Player", function()
TeleportPedsToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Dead Peds To Player", function()
TeleportPedsToPlayer(player.get_player_ped(selectedplayer), true) end)
--Trolling Options
add_info_option(subtroll, "Player", function() return
player.get_player_name(selectedplayer) end)
subtroll:add_action("Launch Player", function()
LaunchPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("Slam Player", function()
SlamPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("Explode Player", function()
ExplodePlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_array_item("Slam Player Using", Config.SlamTypes,
function() return Config.SlamType end, function(value) Config.SlamType = value
SlamPlayer(player.get_player_ped(selectedplayer), Config.SlamTypes[value]) end)
subtroll:add_int_range("Slam Height", 1, 0, 10, function() return
Config.SlamHeight end, function(v) Config.SlamHeight = v end)
--Give Vehicle
add_info_option(subgiveveh, "Player", function() return
player.get_player_name(selectedplayer) end)
for name,array in pairs(Config.VehicleTypes) do
local sub = subgiveveh:add_submenu(name)
for k,model in pairs(array) do
sub:add_action(model, function()
GiveVehicle(player.get_player_ped(selectedplayer), model) end)
end
end
-- Info Panel
Text(playerlist, "---End---")
-- Teleport Options
add_info_option(subtp, "Player", function() return
player.get_player_name(selectedplayer) end)
subtp:add_action("Teleport To Player", function()
TeleportToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_int_range("Teleport To Player Then Back", 1, 1, 5, function()
return 2 end, function(n) TeleportToPlayer(player.get_player_ped(selectedplayer),
n) end)
subtp:add_action("Teleport Closest Vehicle To Player", function()
TeleportClosestVehicleToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Vehicles To Player", function()
TeleportVehiclesToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Peds To Player", function()
TeleportPedsToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Dead Peds To Player", function()
TeleportPedsToPlayer(player.get_player_ped(selectedplayer), true) end)
--Trolling Options
add_info_option(subtroll, "Player", function() return
player.get_player_name(selectedplayer) end)
subtroll:add_action("Launch Player", function()
LaunchPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("Slam Player", function()
SlamPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("Explode Player", function()
ExplodePlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_array_item("Slam Player Using", Config.SlamTypes, function()
return Config.SlamType end, function(value) Config.SlamType = value
SlamPlayer(player.get_player_ped(selectedplayer), Config.SlamTypes[value]) end)
subtroll:add_int_range("Slam Height", 1, 0, 10, function() return
Config.SlamHeight end, function(v) Config.SlamHeight = v end)
--Give Vehicle
add_info_option(subgiveveh, "Player", function() return
player.get_player_name(selectedplayer) end)
for name,array in pairs(Config.VehicleTypes) do
local sub = subgiveveh:add_submenu(name)
for k,model in pairs(array) do
sub:add_action(model, function()
GiveVehicle(player.get_player_ped(selectedplayer), model) end)
end
end
-- Info Panel
add_info_option(subinfo, "Player", function() return
player.get_player_name(selectedplayer) end)
add_info_option(subinfo, "Distance from you", function(p) return
floor(Distance(p:get_position(), localplayer:get_position())).." m" end)
add_info_option(subinfo, "Health", function(p) return
floor(clamp((p:get_health() - 100), 0, p:get_max_health())/(p:get_max_health() -
100)*100) end)
add_info_option(subinfo, "Armour", function(p) return floor(p:get_armour())
end)
add_info_option(subinfo, "Is In Vehicle", function(p) return
(p:is_in_vehicle() and "Yes" or "No") end)
add_info_option(subinfo, "Vehicle Health", function(p) return
((p:is_in_vehicle() and p:get_current_vehicle() ~= nil) and
floor(p:get_current_vehicle():get_health()/(p:get_current_vehicle():get_max_health(
))*100) or 0) end)
add_info_option(subinfo, "Is In GodMode", function(p) return (p:get_godmode()
and "Yes" or "No") end)
add_info_option(subinfo, "Is Modder", function(p) return (IsModder(p) and
"Yes" or "No") end)
add_info_option(subinfo, "X", function(p) return p:get_position().x end)
add_info_option(subinfo, "Y", function(p) return p:get_position().y end)
add_info_option(subinfo, "Z", function(p) return p:get_position().z end)
end
-- List Updater
--If you ever use this option i hope you know what you're doing
local function i_am_reckless_modmenu_user_i_want_mayhem(amount)
overrideBounty(amount)
for i = 0, 31 do
local ply = player.get_player_ped(i)
if ply then
globals.set_int(global_basebounty + 4534, i)
globals.set_int(global_basebounty + 4534 + 1, 1)
globals.set_bool(global_basebounty + 4534 + 2 + 1, true)
end
sleep(1)
end
resetoverrideBounty()
end
--If you ever use this option i hope you know what you're doing
plylist:add_action("\u{26A0} Set On All Online Players (Long) \u{26A0}",
function() i_am_reckless_modmenu_user_i_want_mayhem(money) end)
end
plylist = sub:add_submenu("Set Bounty On Players", function() updateplylist() end)
menu.register_hotkey(114, function()
if localplayer:get_config_flag(241) == false then
localplayer:set_config_flag(241, true)
else
if localplayer:get_config_flag(241) == true then
localplayer:set_config_flag(241, false)
end
end
end)
F1Mod = false
OldF1Hash = 0
carmod:add_toggle("F1 - Covers", function()
return F1Mod
end, function()
F1Mod = not F1Mod
if F1Mod then
if localplayer ~= nil then
if localplayer:is_in_vehicle() then
OldF1Hash =
localplayer:get_current_vehicle():get_model_hash()
localplayer:get_current_vehicle():set_model_hash(1492612435)
end
end
else
if localplayer ~= nil then
if localplayer:is_in_vehicle() then
localplayer:get_current_vehicle():set_model_hash(OldF1Hash)
end
end
end
end)
BennyMod = false
OldBennyHash = 0
carmod:add_toggle("Bennys - Covers", function()
return BennyMod
end, function()
BennyMod = not BennyMod
if BennyMod then
if localplayer ~= nil then
if localplayer:is_in_vehicle() then
OldBennyHash =
localplayer:get_current_vehicle():get_model_hash()
localplayer:get_current_vehicle():set_model_hash(196747873)
end
end
else
if localplayer ~= nil then
if localplayer:is_in_vehicle() then
localplayer:get_current_vehicle():set_model_hash(OldBennyHash)
end
end
end
end)
PlateChar = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D",
"E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T",
"U", "V", "W", "X", "Y", "Z"}
PI1 = PlateChar[1]
PI1Current = 1
HHDs:add_array_item("Char #1", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI1Current
end
end, function(value)
PI1 = PlateChar[value]
PI1Current = value
end)
PI2 = PlateChar[1]
PI2Current = 1
HHDs:add_array_item("Char #2", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI2Current
end
end, function(value)
PI2 = PlateChar[value]
PI2Current = value
end)
PI3 = PlateChar[1]
PI3Current = 1
HHDs:add_array_item("Char #3", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI3Current
end
end, function(value)
PI3 = PlateChar[value]
PI3Current = value
end)
PI4 = PlateChar[1]
PI4Current = 1
HHDs:add_array_item("Char #4", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI4Current
end
end, function(value)
PI4 = PlateChar[value]
PI4Current = value
end)
PI5 = PlateChar[1]
PI5Current = 1
HHDs:add_array_item("Char #5", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI5Current
end
end, function(value)
PI5 = PlateChar[value]
PI5Current = value
end)
PI6 = PlateChar[1]
PI6Current = 1
HHDs:add_array_item("Char #6", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI6Current
end
end, function(value)
PI6 = PlateChar[value]
PI6Current = value
end)
PI7 = PlateChar[1]
PI7Current = 1
HHDs:add_array_item("Char #7", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI7Current
end
end, function(value)
PI7 = PlateChar[value]
PI7Current = value
end)
PI8 = PlateChar[1]
PI8Current = 1
HHDs:add_array_item("Char #8", PlateChar, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
return PI8Current
end
end, function(value)
PI8 = PlateChar[value]
PI8Current = value
end)
HHDs:add_bare_item("", function()
return "Apply plate: " .. PI1 .. PI2 .. PI3 .. PI4 .. PI5 .. PI6 .. PI7 ..
PI8
end, function()
if localplayer ~= nil and localplayer:is_in_vehicle() then
localplayer:get_current_vehicle():set_number_plate_text(PI1 .. PI2 ..
PI3 .. PI4 .. PI5 .. PI6 .. PI7 .. PI8)
end
end, function()
end, function()
end)
else
globals.set_bool(1663996, false)
globals.set_bool(1664365, false)
globals.set_bool(1663509, false)
globals.set_bool(1664649, false)
globals.set_bool(1664175, false)
globals.set_bool(1663536, false)
end
end
local function InfiniteLoad(bool)
if bool then
globals.set_bool(1664064, true)
globals.set_bool(1664201, true)
else
globals.set_bool(1664064, false)
globals.set_bool(1664201, false)
end
end
local function Collectibles(bool)
if bool then
globals.set_bool(1664330, true)
else
globals.set_bool(1664330, false)
end
end
local function PassiveMode(bool)
if bool then
globals.set_bool(1664113, true)
else
globals.set_bool(1664113, false)
end
end
local function TransactionError(bool)
if bool then
globals.set_bool(1663914, true)
else
globals.set_bool(1663914, false)
end
end
local function RemoveMoneyMessage(bool)
if bool then
globals.set_bool(1663997, true)
globals.set_bool(1663543, true)
globals.set_bool(1663541, true)
globals.set_bool(1664174, true)
else
globals.set_bool(1663997, false)
globals.set_bool(1663543, false)
globals.set_bool(1663541, false)
globals.set_bool(1664174, false)
end
end
local function Bounty(bool)
if bool then
globals.set_bool(1663583, true)
else
globals.set_bool(1663583, false)
end
end
else
globals.set_bool(1663592, false)
globals.set_bool(1664180, false)
globals.set_bool(1664064, false)
end
end
local function SeKick(bool)
if bool then
globals.set_bool(1664153, true)
globals.set_bool(1664270, true)
globals.set_bool(1664168, true)
else
globals.set_bool(1663592, false)
globals.set_bool(1664270, false)
globals.set_bool(1664168, false)
end
end
local function SeCrash(bool)
if bool then
globals.set_bool(1664068, true)
globals.set_bool(1664180, true)
globals.set_bool(1664145, true)
globals.set_bool(1664360, true)
else
globals.set_bool(1664068, false)
globals.set_bool(1664180, false)
globals.set_bool(1664145, false)
globals.set_bool(1664360, false)
end
end
local function All(bool)
CeoKick(bool)
CeoBan(bool)
SoundSpam(bool)
InfiniteLoad(bool)
PassiveMode(bool)
TransactionError(bool)
RemoveMoneyMessage(bool)
Bounty(bool)
ClearWanted(bool)
OffTheRadar(bool)
PersonalVehicleDestroy(bool)
SendCutscene(bool)
Godmode(bool)
Collectibles(bool)
ExtraTeleport(bool)
SeCrash(bool)
SeKick(bool)
end
Online7:add_toggle("Block SE-Kick", function()
return sek
end, function()
sek = not sek
SeKick(boolsek)
end)
Online7:add_toggle("Block SE-Crash", function()
return boolsec
end, function()
boolsec = not boolsec
SeCrash(boolsec)
end)
Online7:add_toggle("Block Ceo Kick", function()
return boolktsp
end, function()
boolktsp = not boolktsp
CeoKick(boolktsp)
end)
Online7:add_toggle("Block Ceo Ban", function()
return boolcb
end, function()
boolcb = not boolcb
CeoBan(boolcb)
end)
Online7:add_toggle("Block Sound Spam", function()
return boolsps
end, function()
boolsps = not boolsps
SoundSpam(boolsps)
end)
Online7:add_toggle("Block Infinite Loadingscreen", function()
return boolil
end, function()
boolil = not boolil
InfiniteLoad(boolil)
end)
Online7:add_toggle("Block Passive Mode", function()
return boolb
end, function()
boolb = not boolb
PassiveMode(boolb)
end)
Online7:add_toggle("Block Transaction Error", function()
return boolte
end, function()
boolte = not boolte
TransactionError(boolte)
end)
Online7:add_toggle("Block Modded Notifys/SMS", function()
return boolrm
end, function()
boolrm = not boolrm
RemoveMoneyMessage(boolrm)
end)
Online7:add_toggle("Block Bounty", function()
return boolbo
end, function()
boolbo = not boolbo
Bounty(boolbo)
end)
Online7:add_toggle("Block Clear Wanted", function()
return boolclw
end, function()
boolclw = not boolclw
ClearWanted(boolclw)
end)
Online7:add_toggle("Block Off The Radar", function()
return boolotr
end, function()
boolotr = not boolotr
OffTheRadar(boolotr)
end)
Online7:add_toggle("Block Personal Vehicle Destroy", function()
return boolpvd
end, function()
boolpvd = not boolpvd
PersonalVehicleDestroy(boolpvd)
end)
Online7:add_toggle("Block Send to Cutscene", function()
return boolstc
end, function()
boolstc = not boolstc
SendCutscene(boolstc)
end)
Online7:add_toggle("Block Remove Godmode", function()
return boolgod
end, function()
boolgod = not boolgod
Godmode(boolgod)
end)
Online7:add_toggle("Block Give Collectibles", function()
return boolgc
end, function()
boolgc = not boolgc
Collectibles(boolgc)
end)
Online7:add_toggle("Block Cayo && Beach Teleport", function()
return boolcbt
end, function()
boolcbt = not boolcbt
ExtraTeleport(boolcbt)
end)
script_name = "fm_mission_controller_2020"
AutoShop_passed_trigger = 38397
AutoShop_heist_passed_value = 39772
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
local STRKM52=52929;
Heists044577:add_action("Skip Crack Casino Fingerprint", function()
local heist_script = script("fm_mission_controller")
if heist_script and heist_script:is_active() then
if heist_script:get_int(STRKM52) == 3 or heist_script:get_int(STRKM52)
== 4 then
heist_script:set_int(STRKM52, 5)
end
end
end)
local STRKM51=53991;
Heists044577:add_action("Skip Crack Casino Keypads", function()
local heist_script = script("fm_mission_controller")
if heist_script and heist_script:is_active() then
if heist_script:get_int(STRKM51) >= 3 or heist_script:get_int(STRKM51)
< 100 then
heist_script:set_int(STRKM51, 5)
end
end
end)
HSVS=10082+7
HSVT=10082+37
Heists044577:add_action("Skip Quick Drill Vault Door", function()
if HS():is_active() and HS():get_int(HSVT)>=0 or HS():get_int(HSVT)<=100 then
HS():set_int(HSVS, HS():get_int(HSVT)) end
end)
HSRT=22365
function HS()return script("fm_mission_controller")end
Heists045770:add_int_range("Real Take >", 100000, 150000, 4438000, function() if
HS():is_active() then return HS():get_int(HSRT) else return 0 end end,
function(RTv)
if HS():is_active() then HS():set_int(HSRT, RTv) end
end)
end)
end)
end)
local STRKM52=27500;
smMenu:add_action("Skip Drainage Pipe Cutting", function()
local heist_script = script("fm_mission_controller_2020")
if heist_script and heist_script:is_active() then
if heist_script:get_int(STRKM52) >= 1 or heist_script:get_int(STRKM52)
<= 6 then
heist_script:set_int(STRKM52, 6)
end
end
end)
local SDK=28736+3;
smMenu:add_action("Skip Glass Cutting Scene", function()
local heist_script = script("fm_mission_controller_2020")
if heist_script and heist_script:is_active() then
if heist_script:get_float(SDK) >= 0.00 or heist_script:get_flot(SDK) <
100 then
heist_script:set_float(SDK, 100)
end
end
end)
Text("————————————————————")
local function Text(text)
PrepMenu:add_action(text, function() end)
end
Text("————————————————————")
local function Text(text)
PrepMenu:add_action(text, function() end)
end
Text("---------(Info)----------")
Text("Set Cuts Accordingly")
Text("1P Set Cuts = 100%")
Text("2P Set Cuts = 50%—50%")
Text("3P Set Cuts = 30%—35%—35%")
Text("4P Set Cuts = 25%—25%—25%—25%")
Text("Dont Take Office Cash on Panther Target")
Text("Dont Exceed 2.5 Mil per Each")
local function Text(text)
PrepMenu:add_action(text, function() end)
end
local function Text(text)
PrepMenu:add_action(text, function() end)
end
Text("————————————————————")
Text("--------➤Set Players◄---------")
PrepMenu:add_int_range("Set for 1P,2P,3P,4P:", 1, 1, 4, function() return 1 end,
function(NumPlayers)
if NumPlayers == 1 then
LootValue = 277000
end
if NumPlayers == 2 then
LootValue = 277000 -- Use 50%/50% split
end
if NumPlayers == 3 then
LootValue = 277000 -- Use 35%/35%/30% split
end
if NumPlayers == 4 then
LootValue = 277000 -- Use 25%/25%/25%/25% split
end
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
stats.set_int("MP0_H4_PROGRESS", 124271)
stats.set_int("MP0_H4CNF_BS_GEN", 131071)
stats.set_int("MP0_H4CNF_WEAPONS", 5) -- 1: Aggressor [Assault SG +
Machine Pistol + Machete + Grenade] 2: Conspirator [Military Rifle + AP + Knuckles
+ Stickies] 3: Crackshot [Sniper + AP + Knife + Molotov] 4: Saboteur [SMG Mk2 + SNS
Pistol + Knife + Pipe Bomb] 5: Marksman [Assault Rifle MKII + Pistol MKII + Machete
+ Pipe Bomb]
stats.set_int("MP0_H4_MISSIONS", -1)
stats.set_int("MP0_H4LOOT_PAINT", 0)
stats.set_int("MP0_H4LOOT_PAINT_SCOPED", 0)
else
stats.set_int("MP1_H4_PROGRESS", 124271)
stats.set_int("MP1_H4CNF_BS_GEN", 131071)
stats.set_int("MP1_H4CNF_WEAPONS", 5) -- 1: Aggressor [Assault SG +
Machine Pistol + Machete + Grenade] 2: Conspirator [Military Rifle + AP + Knuckles
+ Stickies] 3: Crackshot [Sniper + AP + Knife + Molotov] 4: Saboteur [SMG Mk2 + SNS
Pistol + Knife + Pipe Bomb] 5: Marksman [Assault Rifle MKII + Pistol MKII + Machete
+ Pipe Bomb]
stats.set_int("MP1_H4_MISSIONS", -1)
stats.set_int("MP1_H4LOOT_PAINT", 0)
stats.set_int("MP1_H4LOOT_PAINT_SCOPED", 0)
end
end)
end, function(value)
if value == 1 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 0)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 0)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 0)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 0)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 0)
end
if value == 2 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 26)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 26)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 26)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 26)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 26)
end
if value == 3 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 64)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 64)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 64)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 64)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 64)
end
if value == 4 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 112)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 112)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 112)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 112)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 112)
end
if value == 5 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 180)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 180)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 180)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 180)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 180)
end
if value == 6 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 280)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 280)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 280)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 280)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 280)
end
if value == 7 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 379)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 379)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 379)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 379)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 379)
end
if value == 8 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 471)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 471)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 471)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 471)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 471)
end
if value == 9 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 582)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 582)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 582)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 582)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 582)
end
if value == 10 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 706)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 706)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 706)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 706)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 706)
end
if value == 11 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 838)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 838)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 838)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 838)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 838)
end
if value == 12 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 982)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 932)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 932)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 932)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 932)
end
if value == 13 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 1138)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 1138)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 1138)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 1138)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 1138)
end
if value == 14 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 1300)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 1300)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 1300)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 1300)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 1300)
end
if value == 15 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 1476)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 1476)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 1476)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 1476)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 1476)
end
if value == 16 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 1658)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 1658)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 1658)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 1658)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 1658)
end
if value == 17 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 1852)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 1852)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 1852)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 1852)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 1892)
end
if value == 18 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 2055)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 2055)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 2055)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 2055)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 2055)
end
if value == 19 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 2267)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 2267)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 2267)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 2267)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 2267)
end
if value == 20 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 2491)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 2491)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 2491)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 2941)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 2941)
end
if value == 21 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 2720)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 2720)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 2720)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 2720)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 2720)
end
if value == 22 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 2961)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 2961)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 2961)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 2961)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 2961)
end
if value == 23 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 3211)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 3211)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 3211)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 3211)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 3211)
end
if value == 24 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 3470)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 3470)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 3470)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 3470)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 3470)
end
if value == 25 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 3728)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 3728)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 3728)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 3728)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 3728)
end
if value == 26 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 4014)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 4014)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 4014)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 4014)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 4014)
end
if value == 27 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 4300)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 4300)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 4300)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 4300)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 4300)
end
if value == 28 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 4594)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 4594)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 4594)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 4594)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 4594)
end
if value == 29 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 4897)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 4897)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 4897)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 4897)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 4897)
end
if value == 30 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 5208)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 5208)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 5208)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 5208)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 5208)
end
if value == 31 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 5529)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 5529)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 5529)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 5529)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 5529)
end
if value == 32 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 5858)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 5858)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 5858)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 5858)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 5858)
end
if value == 33 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 6197)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 6197)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 6197)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 6197)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 6197)
end
if value == 34 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 6541)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 6541)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 6541)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 6541)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 6541)
end
if value == 35 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 6897)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 6897)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 6897)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 6897)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 6897)
end
if value == 36 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 7258)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 7258)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 7258)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 7258)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 7258)
end
if value == 37 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 7629)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 7629)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 7629)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 7629)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 7629)
end
if value == 38 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 8008)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 8008)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 8008)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 8008)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 8008)
end
if value == 39 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 8397)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 8397)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 8397)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 8397)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 8397)
end
if value == 40 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 8794)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 8794)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 8794)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 8794)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 8794)
end
if value == 41 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 9197)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 9197)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 9197)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 9197)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 9197)
end
if value == 42 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 9611)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 9611)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 9611)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 9611)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 9611)
end
if value == 43 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 10029)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 10029)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 10029)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 10029)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 10029)
end
if value == 44 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 10458)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 10458)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 10458)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 10458)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 10458)
end
if value == 45 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 370500)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 370500)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 370500)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 370500)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 370500)
end
if value == 46 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 10897)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 10897)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 10897)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 10897)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 10897)
end
if value == 47 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 11794)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 11794)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 11794)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 11794)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 11794)
end
if value == 48 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 12252)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 12252)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 12252)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 12252)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 12252)
end
if value == 49 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 12723)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 12723)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 12723)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 12723)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 12723)
end
if value == 50 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 13200)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 13200)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 13200)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 13200)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 13200)
end
if value == 51 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 13682)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 13682)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 13682)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 13682)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 13682)
end
if value == 52 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 14177)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 14177)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 14177)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 14177)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 14177)
end
if value == 53 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 14676)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 14676)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 14676)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 14676)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 14676)
end
if value == 54 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 15185)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 15185)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 15185)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 15185)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 15185)
end
if value == 55 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 15700)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 15700)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 15700)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 15700)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 15700)
end
if value == 56 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 16223)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 16223)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 16223)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 16223)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 16223)
end
if value == 57 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 16753)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 16753)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 16753)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 16753)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 16753)
end
if value == 58 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 17294)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 17294)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 17294)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 17294)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 17294)
end
if value == 59 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 17838)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 17838)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 17838)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 17838)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 17838)
end
if value == 60 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 18394)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 18394)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 18394)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 18394)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 18394)
end
if value == 61 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 18955)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 18955)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 18955)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 18955)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 18955)
end
if value == 62 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 19524)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 19524)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 19524)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 19524)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 19524)
end
if value == 63 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 20100)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 20100)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 20100)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 20100)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 20100)
end
if value == 64 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 20685)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 20685)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 20685)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 20685)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 20685)
end
if value == 65 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 21276)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 21276)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 21276)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 21276)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 21276)
end
if value == 66 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 21877)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 21877)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 21877)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 21877)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 21877)
end
if value == 67 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 22485)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 22485)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 22485)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 22485)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 22485)
end
if value == 68 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 23100)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 23100)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 23100)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 23100)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 23100)
end
if value == 69 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 23721)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 23721)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 23721)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 23721)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 23721)
end
if value == 70 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 24350)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 24350)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 24350)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 24350)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 24350)
end
if value == 71 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 24988)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 24988)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 24988)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 24988)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 24988)
end
if value == 72 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 25632)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 25632)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 25632)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 25632)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 25632)
end
if value == 73 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 26282)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 26282)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 26282)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 26282)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 26282)
end
if value == 74 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 26941)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 26941)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 26941)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 26941)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 26941)
end
if value == 75 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 27609)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 27609)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 27609)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 27609)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 27609)
end
if value == 76 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 28282)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 28282)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 28282)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 28282)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 28282)
end
if value == 77 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 28962)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 28962)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 28962)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 28962)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 28962)
end
if value == 78 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 29650)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 29650)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 29650)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 29650)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 29650)
end
if value == 79 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 30347)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 30347)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 30347)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 30347)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 30347)
end
if value == 80 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 31050)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 31050)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 31050)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 31050)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 31050)
end
if value == 81 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 31759)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 31759)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 31759)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 31759)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 31759)
end
if value == 82 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 32477)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 32477)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 32477)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 32477)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 32477)
end
if value == 83 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 33200)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 33200)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 33200)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 33200)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 33200)
end
if value == 84 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 33952)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 33952)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 33952)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 33952)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 33952)
end
if value == 85 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 34671)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 34671)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 34671)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 34671)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 34671)
end
if value == 86 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 35418)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 35418)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 35418)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 35418)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 35418)
end
if value == 87 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 36170)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 36170)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 36170)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 36170)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 36170)
end
if value == 88 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 36929)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 36929)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 36929)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 36929)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 36929)
end
if value == 89 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 37697)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 37697)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 37697)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 37697)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 37697)
end
if value == 90 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 38473)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 38473)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 38473)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 38473)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 38473)
end
if value == 91 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 39253)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 39253)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 39253)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 39253)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 39253)
end
if value == 92 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 40041)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 40041)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 40041)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 40041)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 40041)
end
if value == 93 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 40838)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 40838)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 40838)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 40838)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 40838)
end
if value == 94 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 41641)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 41641)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 41641)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 41641)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 41641)
end
if value == 95 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 42450)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 42450)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 42450)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 42450)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 42450)
end
if value == 96 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 43268)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 43268)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 43268)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 43268)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 43268)
end
if value == 97 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 44091)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 44091)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 44091)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 44091)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 44091)
end
if value == 98 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 44921)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 44921)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 44921)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 44921)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 44921)
end
if value == 99 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 45759)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 45759)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 45759)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 45759)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 45759)
end
if value == 100 then
stats.set_int("MPPLY_CREW_LOCAL_XP_0", 46599)
stats.set_int("MPPLY_CREW_LOCAL_XP_1", 46599)
stats.set_int("MPPLY_CREW_LOCAL_XP_2", 46599)
stats.set_int("MPPLY_CREW_LOCAL_XP_3", 46599)
stats.set_int("MPPLY_CREW_LOCAL_XP_4", 46599)
end
end)
RUs111:add_int_range("Current Crew-Rank", 0, 1, 8000, function() return
stats.get_int("MPPLY_CURRENT_CREW_RANK") end, function(value)
end)
RecoveryFF177733 = RecoveryFF1:add_submenu("⫸ Money Drop")
local function PedDrop()
local position = localplayer:get_position()
position.z = position.z + 30
for p in replayinterface.get_peds() do
if p == nil or p == localplayer then
goto continue
end
if p:is_in_vehicle() then
goto continue
end
p:set_position(position)
::continue::
end
end
mmNmenu588:add_toggle(
"◀◀ Nightclub Safe Abuse $250k/10s (AFK)",
function()
return isRunning
end,
function()
isRunning = not isRunning
safeLoop(isRunning)
end
)
mmNmenu5888 = mmNmenu55:add_submenu("Soon.")
end)
local repairmenu = funcmenu:add_submenu("⫸ REPAIR AND BREAK HEALTH ALL CARS ")
end)
Text("**************************************************************************")
Text("**********************************************************")
Text("**********************************************************")
Text(" https://discord.gg/tuqaGFrM")
Text("**********************************************************")
Text("**********************************************************")