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Differences Between REAL WORLD OBJECTS AND DIGITAL WORLD OBJECTS

Real world objects have physical existence and can be directly interacted with through our senses, while digital objects are virtual representations that exist in digital spaces like VR and AR. Real world objects tend to be more memorable than digital objects. Both realms offer unique experiences and benefits, but real world objects provide richer sensory experiences while digital objects allow for enhanced interaction through simulations.
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0% found this document useful (0 votes)
368 views

Differences Between REAL WORLD OBJECTS AND DIGITAL WORLD OBJECTS

Real world objects have physical existence and can be directly interacted with through our senses, while digital objects are virtual representations that exist in digital spaces like VR and AR. Real world objects tend to be more memorable than digital objects. Both realms offer unique experiences and benefits, but real world objects provide richer sensory experiences while digital objects allow for enhanced interaction through simulations.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Differences between Real World Objects and Digital World Objects:

1. Real World Objects:

o Physical Existence: Real-world objects exist in the physical realm. They


have tangible properties and occupy space.

o Sensory Experience: We perceive real-world objects through our senses


(sight, touch, smell, etc.)

o Memorability: Research suggests that real-world objects are more


memorable than photographs or images of objects . Our memory
performance tends to be better for real objects.

o Interaction: We can interact with real-world objects directly, manipulate


them, and experience their physical properties.

2. Digital World Objects:

o Representation: Digital objects are representations or simulations of real-


world entities. They exist in the virtual or digital space.

o Virtual Reality (VR): VR creates entirely new computer-generated worlds


that users can explore using headsets.

o Augmented Reality (AR): AR blends the real world with virtual elements,
allowing users to overlay digital objects onto their physical environment.

o Limitations: While digital spaces offer exciting experiences, they cannot


fully replace the sensory richness of physical encounters with real-world
objects.

3. Examples:

o Real World: A physical book, a tree, a coffee mug, or a woolly mammoth in


a museum.
o Digital World: A virtual woolly mammoth projected into your backyard
using AR , or exploring a coral reef through an online game.

• In summary, real-world objects provide direct sensory experiences, while digital


objects enhance our understanding and interaction through simulations and
representations. Both realms have their unique benefits and limitations, and
together they shape our evolving experiences

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