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OP Alteration

This document contains descriptions of 18 spells from the Shadow of the Demon Lord roleplaying game. The spells include effects like transforming creatures into monsters, stealing a target's senses or abilities, damaging and impairing targets, and boosting allies' attributes. Most spells require an attack or challenge roll and have additional effects on critical successes or failures.

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0% found this document useful (0 votes)
64 views40 pages

OP Alteration

This document contains descriptions of 18 spells from the Shadow of the Demon Lord roleplaying game. The spells include effects like transforming creatures into monsters, stealing a target's senses or abilities, damaging and impairing targets, and boosting allies' attributes. Most spells require an attack or challenge roll and have additional effects on critical successes or failures.

Uploaded by

yadimaf571
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Unlock Potential

Target One creature you can reach


Duration 1 round
You touch the target. For the duration, the target
makes all attack rolls and challenge rolls with 2
boons.
Triggered On your turn, you can use a triggered
action to cast this spell, but the spell grants just
1 boon.

Op 20 Utility 0
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Warp Flesh
Target One living creature of flesh and blood that
you can reach
Make a Will attack roll against the target’s Agility.
On a success, you touch the target and cause it to
take 1d6 damage from the twisting and warping
of its flesh.
Attack Roll 20+ The target also becomes
impaired for 1 round.

Op 20 Attack 0
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Malform
Target One living creature of flesh and blood that
you can reach
Make a Will attack roll against the target’s Agility.
On a success, you touch the target and reshape
its body to assume a hideous appearance that
lasts for 1 minute or until the target becomes
incapacitated. The target takes 1d6 + 2 damage
from the transformation and, until the effect ends,
the target is impaired and has the frightening trait.
Attack Roll 20+ The target takes 2d6 extra
damage.

Op 20 Attack 1
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Steal Hearing
Target One living creature of flesh and blood that
you can reach
Make a Will attack roll against the target’s Agility.
On a success, you touch the target and cause its
ears to pop. The target takes 1d6 + 3 damage and
becomes deafened for 1 minute. When the target
is deafened in this way, you make Perception rolls
that involve hearing with 2 boons.
Attack Roll 20+ The target takes 1d6 extra
damage, and the deafened affliction lasts for 1
hour.

Op 20 Attack 1
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Revitalize
Target One creature you can reach
You touch the target. If the target has a penalty
to its Health, you remove that penalty. Otherwise,
the target heals damage equal to its healing rate.
Sacrifice You can use an action and expend a
casting of this spell to heal damage equal to twice
your healing rate.

Op 20 Utility 1
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Steal Sight
Target One sighted living creature that you can
reach
Make a Will attack roll against the target’s Agility.
On a success, you touch the target and its visual
organs become opaque, which causes it to become
blinded for 1 minute. When the target is blinded
in this way, you make all Perception rolls that
involve sight with 1 boon.
Attack Roll 20+ The blinded affliction lasts for
1 hour.

Op 20 Attack 2
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Elasticity
Target One creature you can reach
Duration 1 hour
You touch the target and give it incredible
flexibility. For the duration, the target increases its
reach by 2 yards and gains a +4 bonus to Speed.
In addition, whenever an effect would knock the
target prone, it can make an Agility challenge
roll with 1 boon. On a success, the target is not
knocked prone.

Op 20 Utility 3
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Steal Strength
Target One living creature you can reach
Make a Will attack roll against the target’s Agility.
On a success, you touch the target and sap its
strength to increase your own physical power. The
target becomes fatigued for 1 minute. When the
target is fatigued in this way, it deals half damage
on all melee weapon attacks and all attacks using
thrown weapons. Until this effect ends, you make
all Strength rolls with 1 boon, and your attacks
with melee weapons and thrown weapon deal 1d6
extra damage.
Attack Roll 20+ The target also becomes slowed
until it is no longer fatigued.

Op 20 Attack 3
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Bolster Health
Target One creature you can reach
Duration 1 hour
You touch the target and, for the duration, the
target gains a +20 bonus to Health. While the
target has this bonus, it never takes damage
from disease or poison, and it is immune to the
diseased and poisoned afflictions. If the target had
either of these afflictions when you cast the spell,
their effects are suppressed until the spell ends.

Op 21 Utility 4
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Horrid Growths
Requirement You must have at least 2 Corruption
Target One living creature of flesh and blood that
you can reach
Make a Will attack roll against the target’s
Agility. On a success, you touch the target. The
target takes 2d6 damage from the disease you
impart and becomes diseased for 1 minute. When
it is diseased in this way, horrid nodules and
growths appear all over its body. Until the effect
ends, at the end of each round the target must
make a Strength challenge roll with 1 bane. On
a failure, the target takes 1d6 + 1 damage from
the disease.If the target becomes incapacitated
while under the effects of this spell, it dies and the
growths explode, showering everything within 3
yards with foul-smelling ichor.
Attack Roll 20+ The target takes 3d6 extra
damage.

Op 21 Attack 4
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Diminish
Target One creature you can reach
Make a Will attack roll with 1 boon against the
target’s Agility. On a success, you touch the target,
causing it to be diminished in every way for 1
minute. While it is diminished, the target makes
all attack rolls and challenge rolls with 3 banes,
and creatures attacking the target make their
attack rolls with 3 boons.
Attack Roll 20+ The target must also get a
success on a Strength challenge roll or take 4d6
damage from the trauma done to its body by this
spell.

Op 21 Attack 5
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Resisitance
Target One creature you can reach
Duration 1 hour
You touch the target. For the duration, the target
takes half damage from all sources.

Op 21 Utility 5
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Suspend Animation
Target One willing or unconscious creature you
can reach
Duration 1 year
You touch the target and place it into a state of
suspended animation that lasts for the duration.
A target in this state cannot use actions or move,
does not perceive its surroundings or experience
the passage of time, and is immune to all damage
and afflictions.
Permanence You must cast this spell on the
same target each day for 1 year and 1 day.
Sacrifice You can use an action and expend
a casting of this spell to cast the resistance spell
(Occult, page 21).

Op 21 Utility 6
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Steal Capability
Target One creature you can reach
Make a Will attack roll against the target’s Agility.
On a success, you touch the target and bestow a –5
penalty on its four attributes, though this penalty
does not affect the target’s characteristics derived
from these attributes. If the penalty would reduce
any of the target’s scores to 0, the target takes
damage equal to its Health. The penalty persists
for 1 minute. Until it ends, you have a +5 bonus to
your Strength and Agility scores (maximum 20).
The bonus does not alter your Health or Defense.

Op 21 Utility 6
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Awaken the Giant
Target One creature you can reach
Duration 1 hour
You touch the target, causing it, along with
everything it wears and carries, to grow to
enormous size for the duration. The target’s Size
becomes 10 if its Size is less than 10. If the target’s
Size changes, it has a +80 bonus to Health and a
+4 bonus to Speed. Note that the increased Size of
the target’s weapons also increases the amount of
damage they deal based on the creature’s new Size
(Shadow, page 102).
If the space the target occupies is not large
enough to accommodate its new Size, the target
takes 10d6 damage and the spell ends immediately.

Op 21 Utility 7
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Bestow Power
Target One creature
Duration 1 hour
You touch the target, giving it a +2 bonus to
Power (maximum 10) for the duration. The target
expends extra castings gained from the increase to
Power before expending its normal castings. Once
you cast this spell, make a Will challenge roll with
4 banes. On a failure, you take a –1 penalty to
Power that lasts for 1 hour.

Op 21 Utility 8
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Malefic Monstrosities
Area A 20-yard-long cone originating from a point you
can reach
Magic spreads through the area, forcing each creature
in it to make a Strength challenge roll with 1 bane. On
a failure, the creature becomes stunned for 1 minute. A
stunned creature undergoes a hideous transformation.
Each creature other than the ones affected by this spell
that sees the transforming creatures must make a Will
challenge roll with 1 bane. On a success, the creature
becomes immune to this aspect of this spell until it
completes a rest; on a failure, the creature gains 1
Insanity.
If a stunned creature takes any damage, it removes the
stunned affliction from itself and is no longer affected
by this spell. A creature that remains stunned for the
full minute transforms into a monster (Shadow, page
246) of its Size, retaining none of its memories or
original statistics. You decide the monster’s appearance,
and the transformation is permanent.
Aftereffect You must make a Will challenge roll with
4 banes. On a failure, you gain 1d3 Corruption.

Op 21 Attack 9
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Demigod
Target One creature you can reach
Duration 8 hours
You touch the target, granting it all of the following benefits
for the duration:
• The target’s Strength, Agility, Intellect, and Will scores
become 20, and its Defense and Perception scores
become 25.
• The target gains a +50 bonus to Health.
• It cannot gain Insanity.
• It takes half damage from all sources.
When the spell ends, the target must make a Strength
challenge roll with 5 banes. On a success, the target becomes
fatigued for 1d6 + 1 days. If the target is already fatigued, it
instead takes a –3d6 penalty to its Health. On a failure, the
target takes a penalty to Health equal to half its Health score,
and if the total of the roll was 0 or lower, the target instead
takes damage equal to its Health. Penalties incurred by this
spell last for 1 week and 1 day.
Aftereffect You must succeed on a Will challenge roll with
5 banes or take a –1d6 penalty to your Power that lasts for 1
week and 1 day.

Op 21 Utility 10
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Op 11 Utilty 10
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC
Shadow of the Demon Lord © 2019 Schwalb Entertainment, LLC

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