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Everything You Hear On Film Is A Lie

Location and distance of a sound source is important for storytelling, as it can influence the perception of space and size. Sounds are also modified with effects like reverb to match the on-screen environment and help audiences visualize the scene. Silence in films is just as significant

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0% found this document useful (0 votes)
45 views2 pages

Everything You Hear On Film Is A Lie

Location and distance of a sound source is important for storytelling, as it can influence the perception of space and size. Sounds are also modified with effects like reverb to match the on-screen environment and help audiences visualize the scene. Silence in films is just as significant

Uploaded by

michelmodrzyski
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Everything you hear on film is a lie

TASK 1:

Please, have a look at the quotes below, is there any one you agree with?

”Our brains are conditioned to embrace lies, we are not looking for accuracy”

”All bad art comes from copying nature and being realistic, and all great art comes from lying and deceiving, and
telling beautiful, untrue things”
Oscar Wilde The Decay fo the Art of Lying

” Silence needs loudness and loudness needs silence for any of them to have any e ect”

”There is no such thing as silence”

”Separating the voice from its source, separating cause and e ect sort of creates a sense of ubiquity or
panopticism, and therefore, authority”

TASK 2:

Please, watch the video and answer the questions:

https://www.ted.com/talks/tasos_frantzolas_everything_you_hear_on_ lm_is_a_lie

1. What can the sound of sizzling bacon be used for?


2. Why would sound designers use shaking kitchen gloves instead of the real sound for a bird apping its
wings?
3. What vegetable is used for mimicking the sound of a punch in postproduction?
4. Why is it sometimes hard for sound designers to recreate the sound of some of the objects used in lms?
How do they overcome it?
5. How is the distance from the source of the sound important?
6. What impression can be get by listening to a sound with less reverberation than the original on-screen sound
would have had?
7. How can the audience be tricked that they are listening to something that is happening as a ashback in the
story?
8. Why is silence signi cant in lms? How can it be used?
9. Why is it that verbal silence is hardly present in the Western world?
10. How can sound e ects tap into our emotional memory? Do you know any examples of such sounds?
11. Are there any sounds signi cant for you personally?

TASK 3:

Please, explain the following words:

1. Pitch a sound one octave down


2. Loop a sound
3. Sync the sound to the image
4. Reverb
ff
fi
fi
fi
ff
fi
ff
fl
fl
fi
5. Ambiences
6. Room tone
7. Acousmatic sounds

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