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Pit Fighter Move List

This document provides a comprehensive strategy guide for the Sega Genesis fighting game Pit Fighter. It details the game's controls, characters, enemies, combat techniques, and walkthroughs for each match. The guide also includes legal information stating that the work is copyrighted and cannot be redistributed without permission.
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© © All Rights Reserved
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0% found this document useful (0 votes)
107 views

Pit Fighter Move List

This document provides a comprehensive strategy guide for the Sega Genesis fighting game Pit Fighter. It details the game's controls, characters, enemies, combat techniques, and walkthroughs for each match. The guide also includes legal information stating that the work is copyrighted and cannot be redistributed without permission.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 29

======================================================

======================================================
================THE ULTIMATE COMPETITION==============

________________________________________
/ =================================== \
\ /
/ PIT-FIGHTER \
\ /
/ A Comprehensive Strategy Guide \
\ For The Sega Genesis Console System /
/ =================================== \
\________________________________________/

TABLE OF CONTENTS

1. Legal Information

2. Revision History
-11/28/2005
-11/29/2005

3. Introduction

4. Controls

-A Button
-B Button
-C Button
-A + B Buttons
-B + C Buttons
-A + C Buttons
-A + B + C Buttons
-Control Pad

5. 2 Player Mode and Options Menu

-2 Player Mode
-Options Menu

6. The Pit Fighters


-Buzz: Ex-Pro Wrestler
-Ty: Kickboxing Champion
-Kato: 3rd Degree Black Belt

7. Weapons and Items

-Wooden Crate
-Knife
-Ninja Star
-Bar Stool
-Metal Drum
-Wooden Barrel
-Power Pill
-Motorcycle
-Stick
8. Enemies and the Audience

-The Executioner
-Southside Jim
-Angel
-C.C. Rider
-Chainman Eddie
-Heavy Metal
-Mad Miles
-The Audience

9. General Combat Techniques

-Kicks vs. Punches


-Ground Hits
-The Audience Throw
-Waiting Super Move
-Weapon Useage

10. Match Walkthrough

-Match 1
-Match 2
-Grudge Match
-Match 3
-Match 4
-Grudge Match
-Match 5
-Match 6
-Grudge Match
-Match 7
-Match 8
-Grudge Match
-Match 9
-Match 10
-Championship Match

11. Miscellaneous Information

-Scoring and Money Earnings


-Glitches and Odd Occurences

12. Closing

-Credits and Special Thanks


-Contact Information

========================================================
--------------------------------------------------------

1. LEGAL INFORMATION

--------------------------------------------------------
========================================================

(c) 2005 Daniel A. Pas


This is written and copyrighted to me, Daniel A. Pas, known as
JaketheScumbag
online.

The guide is my own original work. Don't try to sell it, distribute
it as
your own work, or post it on your website without my permission. I
really
don't care if you print this out for personal use. If you want this
on your
website, ask me first. I'll probably say yes. If I do say yes and
let you
post it, please do not take credit for this. It is illegal to
distribute
this for money, so don't do it.

As of this update, this guide should only be on the following


websites:

www.gamefaqs.com
www.neoseeker.com

If this guide is anywhere else, it is without my permission. No


portions of
this guide may be reprinted on any other websites than those listed
above
without the expressed, written consent from me, the author.

Pit-Fighter and the characters and contents within the game are
copyright of
Tengen, 1991.

Please don't make me have to send Southside Jim to your house to


give you a
classic Southside whoopin' for violating these guidelines...

Seriously, though, follow these guidelines, and we'll all be happy.


If you
don't, I'll make sure you're unhappy.

Enough bad guy notice, let's crack some skulls!

========================================================
--------------------------------------------------------

2. REVISION HISTORY

--------------------------------------------------------
========================================================

___________________________

1. 11/28/2005
___________________________

Version 1.0

-Initial release
___________________________

2. 11/29/2005
___________________________

Version 1.1

-Added in General Combat Techniques section


-Made Table of Contents more detailed
-Fixed a few typos
-Allowed www.neoseeker.com to post guide
-Added in Revision Histoty section

========================================================
--------------------------------------------------------

3. INTRODUCTION

--------------------------------------------------------
========================================================

Well, if you're reading this, chances are you're one of the few
people that
enjoyed this game. (or even heard of it) Which is good, because
this game
rocks. Who doesn't enjoy smashing barrels into the greasy face of
your
trashy opponent while a bar or parking lot full of low-lifes cheers
for
you? If only the world were more like Pit Fighter... Oh, and don't
ask
me why everyone leaves the bar and heads into a filthy, deserted
factory
after every match to reward your fighter instead of doing so right
there.
How do all these people have all this money...? And how do the
police not
notice a crowd full of people run from a parking lot or bar with
huge piles
of money in their hands? And what about the bloody mess of your
opponent
that everyone just leaves lying there? The world will never know...

Pit Fighter is, surprise surprise, a fighting game. Although


there's not a
single "pit" to be found in this game... It was first an arcade
game that I
have fond (and not so fond) memories of. You pick one of three
fighters and
beat your opponent senseless for lots of money. If that's not
enough for you,
you can be a real winner and use a power pill to help you out. So
much for
the "winners don't do drugs" motto the arcade version had... Well,
enough
talk. Time to get ready to pit fight, you rough 'n tough dirtbag,
you!
========================================================
--------------------------------------------------------

4. CONTROLS

--------------------------------------------------------
========================================================

The controls are very straight forward and easy. I had no trouble
mastering
them. You shouldn't either. If you have trouble, then how can you
call
yourself a pit fighter?

A BUTTON

Your standard punch. Does weak damage, but it's fast, so it's
effective for
a quick combo.

If your opponent is on the ground, you will slam your elbow or


fists into
them, which hardly ever hits, so just kick them instead.

B BUTTON

Run of the mill kick. Very effective for keeping people at bay.
It's not,
however, very fast, so watch out if your opponent tries to slip a
punch in
on you between kicks. If you manage to kick your opponent enough
times in
a row, then you'll do a roundhouse kick to knock him/her down.

If your opponent is on the ground, you'll smash your foot or knee


into them,
which is quite a bit more effective than punching them on the
ground.

If you're in very close quarters with your opponent while standing,


you knee
them in the face. It's not that effective, and you have to get too
close to
do it, so don't use this move too often.

C BUTTON

Jump like a crazy fool. Really not that useful for anything, to be
honest.
You can use it to travel across the screen faster, but this leaves
you wide
open to attack, and you will fall down from any hit while in the
air. There
are better ways to get across the screen, anyway.

A + B BUTTONS

Push these two together and you'll move your arms out and grab your
opponent
if they are close by. You will lift them over your head (quite a
physical
feat...), and pressing either A or B again will throw them 5 feet
in front
of you, knocking them down. Don't wait too long to throw them,
though,
because you'll drop them and you will fall down. This is useful for
good
damage, and it helps keep your opponent away from you so you can do
something
like pick up a weapon. Be careful when walking towards them after
you've
thrown, because the opponent will bounce and knock you down if you
get hit by
their body.

B + C BUTTONS

This will execute a jump kick. Good for a quick knockdown, but it
rarely hits,
unfortunately. Sigh. This could have been a good move, but it's
just too
inaccurate to depend on. Usually your opponent will hit you before
you hit
them. Buzz's jump kick is particularly pointless, however, because
jumping
forward and then pushing the kick button will do the exact same
thing. What
a waste.

A + C BUTTONS

Your character will block oncoming shots. To be honest, I NEVER


used this
move. It gives you no advantage if you successfully block, and
you're still
open to attack even when blocking. It's pretty uncomfortable to
hold the
buttons in this position, anyway. I recommend that you don't use
this move.
It really won't help you, and your time is better spent on the
offense.

A + B + C BUTTONS

Pushing all three of these buttons together will execute your super
move. This
is unique to each character. Buzz will either throw the opponent to
his side
or piledrive them. Ty will do a double kick which knocks the
opponent down.
Kato will do a series of fast punches followed by a two handed
strike (which
looks suspiciously like the "Hadouken" pose from Street Fighter...)
that
sends the opponent flying. This is the best move in your arsenal,
and use it
often, as you don't lose life for doing so like in other games, and
you can
do it as many times as you want. Make good use of it, as it does
good damage
as well.

When you're knocked down on the ground, rapidly press these buttons
to help
your pit fighter get up. Otherwise, your opponent will turn your
carcass into
a playground for his knees and feet.

CONTROL PAD

This lets you move around the screen. (well, DUH!) Tapping twice
left or right
will cause your character to manuver across the screen quickly.
Buzz will roll
along the ground, Ty will cartwheel away, and Kato will front flip.
Kato's
is rather pointless, however, because jumping forward will produce
the same
result. This is useful for getting away from your opponent, as you
usually
will not get hit doing this. (unless you're Kato)

========================================================
--------------------------------------------------------

5. 2 PLAYER MODE AND OPTIONS MENU

--------------------------------------------------------
========================================================

___________________________

2 PLAYER MODE
___________________________

Both players must hit start for 2 player mode. When two player mode
is active,
you will face two opponents instead of one. I can't really say if
this game
would be easier with two people playing, mainly because I wrote
this guide
by myself, so you're on your own for this mode. Guess there aren't
enough
pit fighters these days...
The idea is to work together in this mode, but I think it's a hell
of a lot
more fun to just attack your partner instead. See how many times
you can
"accidentally" knife, kick, or smash a metal drum over your
partner.

Practice mode is just a versus grudge match. The idea is the same:
to knock
down your opponent three times before he does the same to you. It's
fun to
kick your opponent on the ground while he's down.

___________________________

OPTIONS MENU
___________________________

The options menu, which doesn't really have a whole lot of options,
can be
accessed by pressing the A button during the title screen or game
demo.

PLAYER 1 LEVEL

The game's difficulty rating. The higher the number, the more
difficult the
game will be. I personally have enough trouble at 3, the default
rating. This
guide was written playing at level 3, so take this into account if
you play
at a higher or lower rating. Personally, I find that anything past
3 is far
to difficult for me. The enemies are a LOT more aggressive on high
difficulty
ratings. If you can beat the game on a level higher than 3, then
you're
a better pit fighter than me!

PLAYER 2 LEVEL

I'm really not entirely sure how this works with two different
difficulties.
I wrote this guide by myself, so I didn't play two player mode. I
did a test
run, though, and set the player 1 difficulty to 1 and player 2's
difficulty
to 8. It was a little hard to tell, but one opponent seemed a lot
more active
and aggressive than the other. For a real challenge, try playing
this game
on two player mode and using only one player to take out two
enemies. I don't
think it would be too easy...

GAME MODE
Two choices: normal or practice. Practice mode is just a simple
grudge match.
Nothing special. In my opinion, it doesn't really give you good
practice,
either. Normal mode is the actual game.

SOUND TEST

Test the game's music and sound effects. The music comes first,
then at 32,
the sound effects and (bad) voice acting begins. My favorite music
tune is
number 10. Listen to that scuzzy jazz beat. I think my favorite
voice sample
is that chipmunk voice saying "come on, wuss" at 53... try voice
samples
48, 50, 68, and 76 for kicks, too.

LANGUAGE

English or Japanese. I wonder how this game did in Japan...? If you


choose
Japanese, the only text that will actually be in Japanese will be
the quotes
before the matches, and right when your character gloats while on
the
forklift after winning the match. Don't ask me for a translation.
If it makes
it better, make up some funny broken English translation for the
text
yourself if you want. Try something like "happy win" or "fighting
again the
Angel opponent."

========================================================
--------------------------------------------------------

6. THE PIT FIGHTERS

--------------------------------------------------------
========================================================

___________________________

BUZZ: EX-PRO WRESTLER


___________________________

Specialty: Power

Buzz is your standard beefcake. He lifts a lot of weights, shows


off his big
manly muscles, and likes to slam people's heads together. (why
can't he do
this in the game?) He probably got thrown out of the professional
wrestling
league for taking too many steroids or something, given that doing
drugs is
and essential part of winning in this game. He must be pretty damn
powerful,
given that he can break the red border around his portrait when
selected.

Buzz is an alright character. He does the most damage, but not by a


large
margin. His super move varies from a body slam to a piledriver,
it's done at
random. It's great when he does the body slam, but not so great
when he does
the piledriver. The pile driver leaves him right near his opponent,
and
since he feels so manly that he has to flex his muscles after
executing
the move, the opponent will usually land an attack in while he's
showing off
his sweaty pectorals. Despite this, he is not a bad choice.

___________________________

TY: KICKBOXING CHAMPION


___________________________

Specialty: Agility

I've never really been able to pronounce this guy's name. Is it


"tie" or "tee
why?" Ty is an accomplished kickboxer. What he's the champion of,
however,
is just about anybody's guess. Does the tournament he won know
about his use
of the infamous drug known as the "power pill?" And did it allow
the use of
wooden barrels and metal drums?

Ty is, in my opinion, the best character to use in the game. His


kicks are
long reaching, his punches are quick and easy, and he has an
excellent super
move. I really haven't found any weakness in this guy. Make liberal
use of
his double kick super move. It sends the opponent flying away and
keeps you
at a safe distance to gloat. My recommendation is Ty for this game.

___________________________

KATO: 3RD DEGREE BLACK BELT


___________________________

Specialty: Speed

Kato is a master of karate. His hobbies include breaking ice


blocks, being
blindfolded, and standing on cliffs. Despite what his brief
cinematic
introduction would lead you to believe, he's not any better with
sticks than
the other characters.

To be blunt, I've found that Kato borders on useless. His super


move rarely
connects, his kicks aren't effective, and his punches are sometimes
interrupted
by a backhand attack which isn't that great. And, being the
honorable fighter
that he is, he bows to the crowd whenever his super move does
connect. This
leaves him very open to being slapped silly by his opponent. Also,
if you
happen to pick him after using a continue, he will bow towards the
opponent,
which he also usually gets rewarded with a punch to the face. If
you're in
the mood for a very difficult (and boring) play through, pick Kato.

========================================================
--------------------------------------------------------

7. WEAPONS AND ITEMS

--------------------------------------------------------
========================================================

Like a true scuzzy fighting ring, there are lots of weapons to slam
into your
opponent's filthy body with. They are useful, but don't expect
anything too
damaging out of these. They're mostly good for a quick knockdown
and for a
few laughs. There is no life recovery item in this game, however,
so try to
be careful with your health. You won't get it back.

Opponents can use weapons as well, and they can even pick up power
pills, so
if nothing else, use these so your opponent won't.

WOODEN CRATE

This can be picked up and thrown at your opponent. If it hits them


up close,
it will cause them to fall down. If it hits from far away, they
will just
reel back in pain for a half second. It makes a funny sound when
broken.
Sadly, however, it doesn't do a whole lot of damage. It's mostly
just for a
solid hit. Use as you see fit.

KNIFE
Does it get any more scummy than a knife fight? Ah, the pleasures
of living
large... This is a good weapon. It usually causes one small bar of
life to
be taken away when stabbed. If used close up, you will just do a
standard jab
into the opponent's midsection, causing good damage. If used while
far away,
you will throw it. After being used a few times, it breaks (?) and
can't be
used anymore. Grab this one if you see it. It's deadly in your
hands, as well
as your opponent's. So get it before he does.

NINJA STAR

Works just like the knife, except it can only be thrown. Disappears
after
hitting someone. Does decent damage, so use it anyway. Your
opponent,
however, doesn't seem to use these very well. So whomp 'em with
these.

BAR STOOL

I don't know about you, but any game you can hit people with a bar
stool is
a good game in my book. Same effect as the crate. Will break on
impact and
does about the same damage. You know you're in a high class
establishment
when they allow a wide open space complete with spare bar stools
for pit
fighting.

METAL DRUM

What these were once filled with, we'll never know. These function
similarly
to the crate and bar stool, but they won't break if your opponent
is hit from
a distance. Up close, however, and the drum will break over their
head. Give
your opponent his yearly dose of iron by making him eat rusty
metal.

WOODEN BARREL

Again, another crate/bar stool/metal drum clone. This one functions


exactly
like the metal drum- it will break close up, but not far away. But
this one,
however, is of the utmost importance that you are the one to break
it over
your opponent, and not the other way around. For breaking it open
will soon
reveal the....

POWER PILL

Nothing like a grossly concentrated form of steroids to brighten up


your day.
Guess winners DO do drugs, huh? These will fall out of barrels when
they are
broken. They will ALWAYS, without fail, fall to the RIGHT. Even if
you break
the barrel with your opponent facing left, it will still fall to
the right.
This causes knockdown, so make sure you're the one doing the
breaking. Pick
up this handy dandy dose of steroids and you'll be damn near
invincible for
the next 10-15 seconds. Almost every kick will be a knockdown, and
you will
(almost) never get knocked down yourself. When you have this, just
completely
lay right into your opponent. No mercy. Just make sure you're the
one who
gets this, though, because your opponent is very tough while on
this high. If
this happens, my advice to you is to stay away, attack with
distance weapons
if there are any, and use your escape manuver (tapping the pad
twice left or
right) to stay safe. Don't try fighting.

MOTORCYCLE

Yes, you can actually pick up a friggn' motorcycle and use it like
a metal
drum. Same as the drum and barrel, it breaks up close, but not far
away.
Some would tell you that if you've never felt a Harley Davison
break over
your head and snap your frail spine in half as a parking lot full
of
rednecks drinks to your death, then you've never tasted life.

STICK

Not as useful as you might think, but still worth picking up. It
has a long
reach and will usually knock down your opponent. It breaks after
anywhere
from one to ten hits. It just doesn't do enough damage, though. So,
if
nothing else, just pick this up so your opponent won't. The CPU
seems to
love using these. Show 'em where to "stick" it.
========================================================
--------------------------------------------------------

8. ENEMIES AND THE AUDIENCE

--------------------------------------------------------
========================================================

These guys (and gals) are angry because you recieve money for
beating them
within an inch of their lives if you win, while they only get to
jump around
like idiots and knee your rotting corpse if they win. Show them no
mercy.

THE EXECUTIONER

He's big, he's brutal, and he wears a ski mask. One wonders why
he's got
such a nickname when in fact he's the easiest opponent in the
game... He
doesn't do much, outside of punch and kick. He's not that
difficult, either.
I'm not sure why he didn't win the Gamefaqs character battle... I
would have
voted for him...

SOUTHSIDE JIM

Growing up on the Southside has left Jim with an extreme hatred for
anyone
who isn't from the Southside. Being the master of fashion that he
is, he
sports a festive lavender wife beater and soiled jeans, which seem
to be all
the rage on the Southside. He's nothing special. Just make sure his
head and
your foot get well acquainted and he'll be running back to the
Southside in
a flash of lavender.

ANGEL

She couldn't get work as a dominatrix, so she instead turned to the


lucrative
world of pit fighting. Maybe it's because she hasn't changed her
hairstyle
from her high school yearbook picture in 1985. Anyway, she's a bit
faster
than most, but nothing terrible. She likes bar stools, so slam 'em
into
her deformed face. She'll sometimes try to fool you by cartwheeling
around
you. Reward her efforts with a well placed kick.
C.C. RIDER

He's pissed that people keep stealing his bikes for pit fighting,
so he's
going to take it out on you. He seems to favor sticks. He's a bit
tricky,
but nothing a fist to his head won't fix. While you're at it, see
if you
can't introduce a stick to his face as well. Watch out for his
kick- it's
a fairly long reaching leg he's got.

CHAINMAN EDDIE

The big, dumb, lumbering bully we all knew in high school. Only he
wears a
loin cloth and metal chains. This guy isn't easy. He's tough to
knock down,
charges at you with a headbutt that's not easy to avoid, and can
reach a lot
farther than you. Best I can tell you is to make liberal use of any
weapons
you find in the arena. And whatever you do, DO NOT let him get a
hold of any
power pills. You may as well just put the controller down and watch
him
break you in half if he grabs one. In one stage, you have to fight
TWO of
these piles of vomit. Dang.

HEAVY METAL

His heavy metal band threw him out for his bad hairstyle, and he
wants
revenge. Fortunately for you, however, he fights about as poorly as
he plays
guitar, so feel free to use his skull to make your own melody. Bash
his face
in by using the metal drums to really make Heavy Metal face the
music. He
sometimes rolls out of the way, but this is really nothing to worry
about.

MAD MILES

Miles is mad because his plan to sue McDonald's for over salted
fries that
gave him butt cancer didn't work. So, instead, he turned to pit
fighting.
He can generate knives at will from his belt, and he's pretty fast.
But
Miles shouldn't be too hard, especially if you use the knives he
pulls on
him.
THE WARRIOR

He's the evil leader of the pit fighting ring. He's also a Jason
wanna be
with his grotesque hockey mask and unintelligible grunts. One
wonders how he
became the head of this lucrative ring with such a horrible speech
impediment.
At any rate, no matter what his grunts may sound like, he's no
fighting
slouch. Fight your absolute best, because you'll need to in order
to beat
this meatbag.

THE AUDIENCE

What would a good pit fight be without the stalwart rednecks and
bar flies
to cheer the combatants on? Unlike most games, the audience
actually plays
an interactive part in Pit Fighter. If you get to close to them,
they will
attack you and push you back into the action. Sometimes a member
will even
walk out and stab you or strike you with a stick. Yes, you can
attack these
people that do. You can even disarm them and take their knife or
stick, on
rare occasions. But, mostly, it's just better to stay away from
these low
lifes. They're quite annoying.

========================================================
--------------------------------------------------------

9. GENERAL COMBAT TECHNIQUES

--------------------------------------------------------
========================================================

KICKS VS. PUNCHES

Kicking is better when you want to keep your opponent farther away
from you,
while punches are better if you want to remain in close quarters
with your
opponent. Kicks, I think, are better and have more use overall.
Punches are
good when you don't have a lot of time to back off and you want to
make sure
your opponent doesn't take a couple of easy pot shots.

GROUND HITS

Always use a kick on your opponent if he ends up on the ground. The


only time
a punch will hit is when your opponent is kneeling on the ground,
which is
usually for about a second, which really isn't long enough to do
serious
damage. Attacking your opponent while he's down isn't all that
honorable,
but it's effective. And since when was pit fighting honorable,
anyway?

THE AUDIENCE THROW

Usually, you'll want to avoid the audiance. But, sometimes it can


be a good
move to toss your opponent into the crowd. The crowd will usually
shove him
back into the action, and when he lands, he will be stunned for a
second
or so. When this happens, kick the crap out of him. It takes a
little
practice, but it's effective if you know how to do it.

WAITING SUPER MOVE

This is the best technique in the game, and it will help you
greatly against
the later opponents. To do this, make sure you are slightly above
or below
your opponent. I've found that being below works a little better.
Notice
how your opponent will move in a vertical zig-zag pattern to move
towards you.
If you time it right, they will be at your vertical level and be
close enough
horizontally to hit. Now is the time to bust out a super move. Use
this
technique often, as it's probably the only reason I got through
this game.

WEAPON USAGE

Weapons really don't deal a lot of damage, but they are useful for
a good,
surefire hit. If you don't use them, your opponent will. My
thinking is
this: why take the hit when your opponent can? Against the later
opponents,
and especially the final boss, solid hits while keeping yourself at
a safe
distance are essential. So make sure your it's your opponent's ugly
face,
not yours, that gets well acquainted with the metal drums and bar
stools.

========================================================
--------------------------------------------------------

10. MATCH WALKTHROUGH


--------------------------------------------------------
========================================================

____________________________

MATCH 1
"Show No Mercy"
____________________________

Opponent: The Executioner


Weapons: None

Simple as pie. The executioner is never anything to worry about.


He'll come
after you and usually ram his bloated stomach into you. When he
does this,
it's your cue to kick him. Mix it up with a series of punches, if
you feel
like it. For added fun, pick him up and throw him into the crowd,
stand
nearby, and see how many times you can juggle him between you and
the crowd
pushing him back into the ring. This is particularly easy if you're
using
Ty. His double kick is very effective for this. Waste this guy for
a cool
$7500.

____________________________

MATCH 2
____________________________

Opponent: Southside Jim


Weapons: 2 wooden crates, 1 knife

Here comes Jim ready to serve you up a heavy dose of Southside


whoop ass. I
suggest kicking him till he's down, rushing over to grab a crate,
slamming
the box into his skull, and then stabbing him in his midsection
till the
knife breaks. Once this is done, pick up the last crate, hit him
with it,
and then taking care of him the same way you did the executioner.
It may be
just my imagination, but Jim seems to be a sucker for repeated
punches more
than he is for kicks. Try not to let him get the knife. If he does,
just
punch him till he drops it, super move him, and then pick it up.
The crowd
will occasionally walk out with knifes to attack you and Jim, so
watch out.
Send Jim back to the Southside for another $7500.

____________________________
GRUDGE MATCH
"Last Fighter Standing Wins"

____________________________

Opponent: Yourself
Weapons: None

I wonder how a low-life fighting ring like this managed to produce


a perfect
human clone... the future is HERE!

This isn't too hard, no matter who you use. The idea of this match
is to
knock out your clone three times, before he does the same to you.
The trick
is to hit them with your super move. My suggestion is to move to a
different
vertical level, wait for your clone to come to you, and break out
the attack.
You can also just duke it out the old fashioned way. It really
doesn't make
any difference either way, because the prize is just more money.
Win, lose,
it really doesn't matter. Win, and you get $15000.

____________________________

MATCH 3
"Look for Power Pill"
____________________________

Opponent: Angel
Weapons: 1 Metal Drum, 1 Barrel, 2 Ninja Stars, 1 Bar Stool, 1
Power Pill,
1 Knife

Don't let Angel use her feminine/masculine wiles to get the best of
you. When
the match begins, head towards her and throw her to the right side
of the
screen. Grab the barrel and break it over her. Quickly grab the
power pill.
In keeping with the high level of realism in this game, your pit
fighter
will start flashing after you eat(?) it. Now is the time to destroy
Angel.
A kick will knock her down, so kick away and when she's on the
ground, use
the ground kick for extra damage. Once the effect wears off, grab
the knife
if Angel hasn't already grabbed it, stab her, and use any other
weapons that
are lying around the bar. She should go down easily. Take your
$15000 and
try not to spend it in one place.

____________________________
MATCH 4
____________________________

Opponent: C.C. Rider


Weapons: 3 Bar Stools, 3 Metal Drums, 2 Sticks

C.C. Rider kicks up the difficulty a notch. If you can get past him
and with
all your lives, you're in good shape. He'll usually try to grab one
of the
sticks when the match begins- so respond in kind and grab the other
one.
If you feel like disarming him, super move him while he has the
stick in his
hand. Anyway, just keep smacking him with the stick, while avoiding
the
objects he throws at you- you'll need them later, so don't get hit
by them.
Once both sticks are destroyed, now is the time to bash his ugly
face in
with the throwing objects. After all these have been used, avoid
him for the
most part, because he can kick farther than you can. Always let him
come to
you, and then whoop him. This is a tough fight. Take your $15000
and go
celebrate afterwards.

____________________________

GRUDGE MATCH
"Last Fighter Standing Wins"
____________________________

Opponent: Yourself
Weapons: None

No new strategy here. Except now the prize for winning is $30000.
Whoop dee
do. Just play as you see fit. See the previous grudge match entry
for winning
strategies.

____________________________

MATCH 5
"Survival of the Fittest"
____________________________

Opponent: Chainman Eddie


Weapons: 2 Knives, 2 Ninja Stars, 1 Barrel, 1 Power Pill

Pit Fighter is an educational game as well, teaching standard


Darwinism
theories... kids learn best when their player is stabbing women and
taking
drugs, I guess. Chainman Eddie's wearing a loin cloth, and he's
ready to show
you why big, sweaty men in skimpy clothing are so horrifying. My
best advice
to you is to never stay on the same horizontal level as Eddie, lest
he use
his head charge. He's slow, so take advantage of this. Wait for him
to come
to your horizontal level, and just when he's about to be even with
you, use
a super move. You can't throw him without a power pill. Your
character will
instead kneel down suggestively if you try to throw him for a few
seconds.
It just doesn't look right... Anyway, Buzz can body slam or pile
drive this
guy, but even this steakpuff can't lift the chainman. Make liberal
use of
the weapons here, but be careful with the knife, as you have to get
too
close for comfort to use it. Just be careful. Don't try to stand
your ground
if you and emperor loins get into a slugfest. Just shuck and jive
around
him, and attack him when he's about to arrive at your level. With a
little
bit of patience, $37500 will be yours.

____________________________

MATCH 6
____________________________

Opponent: Heavy Metal


Weapons: 4 Metal Drums

I don't know if this is supposed to be some lame pun- metal drums


while
facing Heavy Metal? Anyway, start off by knocking Heavy Metal down,
then
bashing him with the drums. This fight is actually easier once the
drums are
gone. Break all the drums and he's easy pickin' afterwards. He's a
bit fast,
but nothing that won't stop you. Punch his face in like crazy, and
super move
him if you feel like it. Try not to let him get away, as he's a
little tough
to land a hit on when chasing after him. He's easy, really. When
you win,
another $37500 will be thrown at your feet. I wonder where I can
make this
kind of money from just throwing metal drums at washed up, no-
talent punk
rockers? There are plenty around where I live.

____________________________
GRUDGE MATCH
"Last Fighter Standing Wins"
____________________________

Opponent: Yourself
Weapons: None

Yawn. Nothing different here, yet again. Win lose, nothing affects
the
outcome of the game. Bag a nice looking $75000 for winning.

____________________________

MATCH 7
"Are you tough enough?"
____________________________

Opponent: Angel
Weapons: 1 Wooden Barrel, 1 Metal Drum, 1 Power Pill

Are you tough enough? You better be. Angel is back for more. She
didn't
learn her lesson the last time, so smack her around some more.
She's really
no more difficult than she was last time. Only now you can slam her
onto
the roof of the nearby Ford P.O.S., if you want. Just grab the
power pill
and whomp on her like there's no tomorrow. Get her down on the
ground, and
kick her while she's down with the pill and she should have no
chance. If
you want, use that other metal barrel to cave in Angel's face, but
it
really doesn't matter. Once the pill's gone, just do whatever you
want to
take her out. She'll have learned her lesson for good this time and
will go
back to trying to find work as a dominatrix. $75000 is your reward.

____________________________

MATCH 8
____________________________

Opponent: Mad Miles


Weapons: 4 Sticks, possibly 1-3 knives

Don't let Miles' phony grin and opening salute fool you: he's stark
raving
mad. When the match starts, see if you can prevent Miles from
picking up a
stick. Try and use your super move before he grabs one. If he does
grab one,
no big deal. Just grab your own and smash him. Keep smashing him
with all
the sticks lying around until they've all broken. By the time all
the sticks
are a pile of splinters, Miles will probably have pulled a knife on
you.
It's nothing to worry about. Just disarm him and slash him with it.
After
this he's easy. Just beat him to a pulp anyway you want. You'll bag
$75000
for your acts of violence.

____________________________

GRUDGE MATCH
"Last Fighter Standing Wins"
____________________________

Opponent: Yourself
Weapons: None

Just smash your cloned self like you've been doing for the past few
grudge
matches. Your clone seems to be a wee bit tougher, but it may be
just my
imagination. You'll net $150000 for bashing your science experiment
to the
ground three times. Yippee.

____________________________

MATCH 9
____________________________

Opponent: Southside Jim


Weapons: 2 Motorcycles, 1 Barrel, 1 Power Pill

Jim is back, and he's ready to give you another heavy dose of
Southside
whoop ass. Start the match by smashing the motorcycles into his
lilac
scented lavender wife beater. Try to break them, so Jim can't use
them on
you. Once you break the bikes on him, do the same with the barrel
and grab
the power pill. Knock him down, and proceed to kick him while on
he's on
the ground. It's easiest to kick him down with the pill. Once the
pill wears
off, he's easy. Bash him to bits and he'll go back to the Southside
once
again. This time he'll learn his lesson, however, and he'll go back
to
outfitting the Southside with a festive, whimsical decor. You'll
recieve
$112500 for your troubles.

____________________________

MATCH 10
"No pain, no gain"
____________________________
Opponents: 2 Chainman Eddies
Weapons: 2 Knives, 1 Ninja Star, 2 Barrels, 2 Power Pills

Aw, DAMN. This fight is pure hell. The Chainmen will try to put you
in
between the two of them and whomp you. If this happens, you're as
good as
dead. So, my advice to you is to NEVER stop moving until at least
one of them
is defeated. When the match begins, grab a wooden barrel. Wait for
the two
globs of pork to break free of their shackles and then break the
barrel on
the one on the right. MAKE SURE YOU GRAB THE PILL. If one of the
Chainmen
gets it, you will have a very tough time winning. Once the pill is
yours,
try to get the two chainmen in line with each other so that they
are on the
same horizontal level. With one Chainman in between you and the
other
Chainman, kick like crazy till the center one is down. Slam your
foot into
him as many times as you can before he gets up, back off a little,
making
sure the one in the center stays in the center, and repeat until
the center
guy gets loose or you lose your power pill high. Another way to do
this is
to knock both of these wads of meat into a corner and kick away. At
any rate,
make sure you get both power pills and attack like crazy,
concentrating on
only one of the two. Sometimes they will attack each other. By all
means,
let them do so if you see it happen. Be diligent, patient, never
stop moving,
and you should be able to take one of them down without too much
trouble.

Once the first Chainman is gone, the second one should be a lot
easier to
handle. If there are any weapons left, use them, but most likely
the other
two used them by now. Just remember to never stay on the same
horizontal
level as the chainman, and wait for him to come to you to attack.
If you've
been playing well throughout the game so far, you'll have about 3/4
of your
life bar left and no extra lives. Take your $150000 and prepare
yourself.
The next fight's not easy.

____________________________

CHAMPIONSHIP MATCH
"There can only be one"
____________________________

Opponent: Warrior
Weapons: 3 Wooden Crates, 2 Metal Drums, 3 Ninja Stars, 3 Barrels,
3 Power
Pills

Ugh. This isn't easy. But, thankfully, there's only one of this
guy, so it's
easier than the last fight with the two Chainmen. There are a LOT
of things to
throw at this Jason wanna be, so use them. He certainly will. When
the match
begins, walk near his platform, and once he lands, super move him.
Grab one
of the barrels while he's down and smash it over his ugly mask. Get
the pill
and start kicking. I suggest only kicking him until he's down, and
not using
the ground kick. He doesn't stay on the ground very long, and he
may use his
rather odd looking throw on you when he gets up. He'll grab you,
jump
backwards, then you'll come crashing down and lose about two bars
of health.
Ouch. Keep kicking, staying as far away as you kick will allow, and
throw
an occasional barrel or crate at him if you're getting too close
for your
comfort. Break the barrels grab the pills, and keep slamming your
foot into
his face. When kicking him, try to stay slightly below him so you
can score
in a few more hits instead of him flying away from your dead on
kick.

Once all the power pills are gone, hopefully, he'll be finished. If
not, use
any weapons left over. If these are gone, just make sure you stand
on a
different horizontal level and let him come to you and then super
move him.
It's dangerous, but it's better than attacking him head on without
a power
pill. Punches are useless here. You need the extra length of kicks.
It's
quite dangerous to stay near this scumbag for very long, so once
you super
move him, back off until he comes to you again. With persistence
and good
timing, he'll finally go down.

Congratulations! Your prize: A cool $1 million and two scantily


clad women!
Wow! Where can I find the nearest pit fighting ring so I can take
power
pills and win a million bucks? Go buy yourself a nice home filled
with metal
drums and ninja stars and invite Southside Jim or Mad Miles over
for a
brawl or two. You've earned it, you slimy piece of filth.

========================================================
--------------------------------------------------------

11. MISCELLANEOUS INFORMATION

--------------------------------------------------------
========================================================

This is stuff that didn't fit into any of the other categories.

____________________________

SCORING AND MONEY EARNINGS


____________________________

Well, score in this game is determined by how much money you win in
the matches.
To be honest, I wasn't really all that interested in score, and I
think it's
a safe guess that you weren't while playing, either. You recieve no
bonuses
or extra lives or anything else for having a high score like in
other games,
unfortunately. Well, here are the rewards you get per match:

FIGHT PURSE

A set amount for winning the match. The amount gets higher as you
advance
farther into the game. Per match:

Matches 1-2: $5000


Grudge Match: $15000
Matches 3-4: $10000
Grudge Match: $30000
Matches 5-6: $25000
Grudge Match: $75000
Matches 7-8: $50000
Grudge Match: $150000
Matches 9-10: $75000
Championship: $1000000

PER HEAD BONUS

This really only applies to two player mode. You'll be rewarded


based on who
delivered the finishing hit to the opponent. If you're playing on
one player
mode, you'll get the bonus anyway.

Matches 1-2: $2500


Matches 3-4: $5000
Matches 5-6: $12500
Matches 7-8: $25000
Matches 9-10: $32500

BRUTALITY BONUS

I don't know exactly how this is calculated, really. You'll usually


get a
few extra hundred dollars in the first matches and a few extra
thousand in
the later matches for this. If you want to get this higher, umm...
I can't
really help you. Just be more brutal, I guess.

ATTACK BONUS

You get anywhere from $20-$100 randomly for any given attack.
Whoopee.

____________________________

GLITCHES AND ODD OCCURRENCES


____________________________

Well, so far, I haven't really found any big time glitches. Here's
the little
bit I've found:

KATO'S SUPER MOVE GLITCH

It stuck me as a little odd was that sometimes Kato would connect


with his
super move, and continue to do it even after the opponent was down-
he did
the whole combo and even yelled out "YAH!" while punching the air.
Nothing
too exciting. It would have left me wide open to a hit if my
opponent was
nearby... yet another reason why Kato blows.

PHANTOM DAMAGE GLITCH

On rare instances, you can sometimes damage your opponent without


actually
touching them. Your opponent will be nearby, and you can kick or
punch them
while they would normally be out of reach. Usually happens after
throwing
a breakable object at them and they don't fall down. Doesn't always
work,
though, and it's not very useful.

AUDIENCE GLITCH

Sometimes the audience will get really wild and throw your
character or your
opponent a lot farther than usual- about halfway across the screen.
This
usually happens in the corners of the screen. I guess only the
hardcore pit
fighting fans sit here.

========================================================
--------------------------------------------------------

12. CLOSING

--------------------------------------------------------
========================================================

Well, I hope you enjoyed this guide. I sure enjoyed writing it. If
you ever
see this in the arcades, however rare it may be these days, give it
a go. I
know if you liked this game, you'll enjoy the arcade. If you ever
meet the
actual actors used to make this game, be sure to stalk them
excessively and
track them down for me so I can annoy them and talk to them about
this game.
Not seriously, though.

___________________________

CREDITS AND SPECIAL THANKS


___________________________

Well, I wrote this guide alone, but a few people come to mind:

Tengen- For making this game. Props on a job well done!

CJayC- For running GameFAQs. It must take a lot of work... here's


to you!
The gaming community is so much better because of you.

John, my brother- All the inside jokes and reading this for me.
You, like,
suck! Not really, though. Thanks!

You, the reader- Thanks for reading this guide. And thanks for
being a fan
of this woefully underappreciated game!

___________________________

CONTACT INFORMATION
___________________________

This was the first guide I've written, so I'm really interested in
what you
thought of it. Liked it? Hated it? Found it useful? Know something
I don't?
Printed it out just so you could wipe your ass with it? Let me
know.
Contact me:

[email protected]

Well, that about wraps this guide up. Go play this game again for
me, won't
you? And remember these immortal words from this game:

"Look for Power Pill"

Follow these words, and you will go far in life. Farewell!

__________________________________________________

Yours Truly,

*JaketheScumbag*

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