d66 Road Encounters
d66 Road Encounters
any discounts. a town or city that could support a structure of this size.
http://eepurl.com/gXZT6j That makes the throngs of entertainers and parties all the
Or follow us on twitter: @sadfishegames more unusual. What could have drawn them out here to
celebrate as they are?
umns reaching up to the sky like a mangled hand, bearing well hidden. Depending on the time of day there may be
various sigils that look like bastardized or hybridized sigils varying numbers of guards, but at least two sentries are al-
of known gods, even opposed ones: Rust, Heme, Clay, ways on watch. It is unlikely there are more than a dozen
Huge, Wail, among others. Vines creep up its sides, break- people residing here. Their purpose is unclear, but they do
ing the stone apart from within. Perhaps it is no more than not seem like they are supposed to be where they are.
a mundane structure, built long ago, or perhaps that faint
hum in the air is indicative of something greater still here.
21. A Ruined Town
The remains of a town or village lay here. The burned struc-
12. The Manor House tures and broken walls are characteristic of a bandit raid, or
Visible some miles away from the road is a large manor possibly even a raid from some hostile nation or tribe. The
house overlooking fields of wheat and vegetables. A gate- raid was recent though; survivors and raiders might still be
house sits closer to the main road, with guards on watch. around.
A small stretch of forest stands here, whether it belongs in bottom is not visible from the surface. Runes of the Rust
the greater landscape or not. Tall, ancient pines stand Brothers have been carved along the surface and upper rim
watch at its perimeter, and it is difficult to escape the sense of the Pit, some faded and ancient, some much more re-
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D66 Encounters on the Road
23. Cairns 32. The Battle
Three cairns sit atop a small rise, positioned so they form A pitched battle has just begun here between two local rival
a triangle. The remains of various creatures are scattered factions. Soldiers meet in the field, clashing steel as arrows
about, with a central pile of burned and cracked bones. A and offensive magic fliy overhead. Their banners make
skull sits at its base, a glowing rune in its forehead. Some them easily identifiable to any observers, and both sides
entity attempting to complete a ritual resides here, perhaps seem evenly matched in this fight. Strategic strikes to ei-
a necromancer or a witch. ther side could tip the balance.
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D66 Encounters on the Road
appreciate its form; however, as it dives down upon them
36. Swarm at frightening speed, screeching out in fury.
This area is infested with swarms of mosquitoes, torment-
ing travellers with an unending succession of bites. They
may make sleep difficult, leading to exhaustion. This is
45. The Undead
made worse by the risk of contracting whatever diseases the At the side of the road is a burial site featuring two graves;
mosquitoes might carry – all of greater than normal Po- both seem to have been very hastily assembled, with the
tency. dirt on top still loose. Someone has written a warning mes-
sage in the dirt, informing the reader that the two buried
just feet away have been corrupted with the curse of
41. Wounded Raiders undeath. They were buried before reawakening, but as the
A small pack of bandits are on the side of the road, clearly party observes the graves they begin to stir. Limbs clad in
survivors of some recent fight. They have a handful of se- decomposing flesh poke out of the ground as the undead
verely wounded among them, and their single healer (him- pull themselves up, driven to attack the living.
self injured too) is overwhelmed. The leader is hostile to the
party if they approach, but reticent about attacking given
his people’s condition.
46. The Guardians
A pair of large stone statues stand in front of the entrance
to a side road. They are beautifully carved; with intricate
42. Prisoner Escort armor plating and realistic weaponry. One wields a war-
A group of armed guards, Rust Brother insignia adorning hammer, the other a spear. If approached, they begin to
them, seem to be escorting a larger group of unarmed and move with great rumbling sounds as their stone bodies an-
chained prisoners or slaves. The chained people seem to be imate. Each crosses their weapon over the others, blocking
in poor condition; malnourished and abused by the captors. the path. They announce to the travellers that they guard
The guards give any passers-by suspicious and hostile the Valley Beyond, and only those bearing the right mark
glances, and are quick to beat any prisoner who looks long- may pass without fighting them both (functionally, Giant
ingly at their potential rescuers. stats).
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D66 Encounters on the Road
into a frenzy, though for what purpose is unknown. Per-
haps they are venting their grief and frustration for all to 56. Ambush
see, or preparing to fight against some great foe that only a A group of bandits, numbering no more than four, have set
storm such as this can fell. Whatever it is, the person re- up a trap on the road. They have set up carefully hidden
sponsible can be seen atop a hill, clad in lightning and tripwires so that when someone activates them, they will
clouds. If anyone is to approach them, it should be now, release nets holding stones in the trees above, hopefully
before they grow too dangerous. killing any trying to pass by. If that fails, the bandits are
well-hidden in the trees and undergrowth, and can spring
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D66 Encounters on the Road
64. The Tiger
As the party travels, they catch the attention of a great and
powerful tiger (or setting equivalent), though they are not
necessarily aware of this at first. The tiger may feel the party
has trespassed too far into her territory, where her kittens
are kept. She will stalk the party for the remainder of the
day, waiting for the perfect moment to strike and take one
of them, though she is unlikely to engage the entire group.
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D66 Encounters on the Road