0% found this document useful (0 votes)
45 views4 pages

G9 Sptve Ict Animation Mapping Form

The document outlines the curriculum for an animation course for Grade 9 students. Over the course of 4 quarters, students will learn to draw basic shapes, human poses, and characters; apply facial expressions; design their own characters; and create action poses. The goal is to teach students key animation skills like drawing, character design, and expressing motion and emotions through illustrations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
45 views4 pages

G9 Sptve Ict Animation Mapping Form

The document outlines the curriculum for an animation course for Grade 9 students. Over the course of 4 quarters, students will learn to draw basic shapes, human poses, and characters; apply facial expressions; design their own characters; and create action poses. The goal is to teach students key animation skills like drawing, character design, and expressing motion and emotions through illustrations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Republika ng Pilipinas

Kagawaran ng Edukasyon
REHIYON V - BIKOL
SANGAY NG MGA PAARALAN NG LUNGSOD NAGA
CAMARINES SUR NATIONAL HIGH SCHOOL
PEÑAFRANCIA, NAGA CITY

SPECIAL PROGRAM IN TECHNICAL VOCATIONAL EDUCATION


CURRICULUM AND COMPETENCIES MAPPING
TLE DEPARTMENT
INFORMATION AND COMMUNICATIONS TECHNOLOGY-ANIMATION
SPECIALIZATION - GRADE 9
QUARTER 1

Lesson Learning Competencies Performance Task/Activity/Output Duration


1. Drawing types of shapes and volumes
LO1. Draw and combine basic shapes and volumes. 2. Applying techniques in drawing basic
Shapes and volumes
3. Drawing shapes in perspective
4. Combining shapes to represent character form
DRAWING FOR ANIMATION 1. Identifying applicable postures and
LO2. Draw human postures using basic shapes. gestures for use
2. Matching shapes and volumes to fit the posture
3. Drawing combination of shapes and drawn
over the reference or drawn using
mannequin poses.
1. Defining and identifying dynamic posing
LO3. Create character poses. 2. Simulating dynamic poses using
combined shapes and volumes
Republika ng Pilipinas
Kagawaran ng Edukasyon
REHIYON V - BIKOL
SANGAY NG MGA PAARALAN NG LUNGSOD NAGA
CAMARINES SUR NATIONAL HIGH SCHOOL
PEÑAFRANCIA, NAGA CITY

SPECIAL PROGRAM IN TECHNICAL VOCATIONAL EDUCATION


CURRICULUM AND COMPETENCIES MAPPING
TLE DEPARTMENT
INFORMATION AND COMMUNICATIONS TECHNOLOGY-ANIMATION
SPECIALIZATION - GRADE 9
QUARTER 2

Lesson Learning Competencies Performance Task/Activity/Output Duration


LO1. Trace model sheets 1. Practice proper handling of the mechanical pencil
2. Discuss line calisthenics for line practice and hand dexterity
3. Practice techniques for different pencil strokes
LO2. Model using roughs and final line quality 1. Utilize grid in copying images freehand
2. Apply techniques in quick sketching
DRAWING ON-MODEL 3. Sketch a subject using a box/cube technique
CHARACTERS 4. Use of volumes and guidelines to achieve proportion and precision
5. Identify types of final lines
6. Check the accuracy of the drawing

LO3. Apply facial expressions on character models 1. Identify range of human emotions and their corresponding
expressions
2. Simplify human emotions for line art application
3. Express human expression through exaggerations
4. Identify movable facial muscles
5. Apply facial expressions into the characters
Republika ng Pilipinas
Kagawaran ng Edukasyon
REHIYON V - BIKOL
SANGAY NG MGA PAARALAN NG LUNGSOD NAGA
CAMARINES SUR NATIONAL HIGH SCHOOL
PEÑAFRANCIA, NAGA CITY

SPECIAL PROGRAM IN TECHNICAL VOCATIONAL EDUCATION


CURRICULUM AND COMPETENCIES MAPPING
TLE DEPARTMENT
INFORMATION AND COMMUNICATIONS TECHNOLOGY-ANIMATION
SPECIALIZATION - GRADE 9
QUARTER 3

Lesson Learning Competencies Performance Task/Activity/Output Duration


LO1. Conceive and design own character 1. Identify types of character designs
2. Identify styles of character designs
3. Apply good posing to character design

LO2. Apply expressions on own design 1. Make a model sheet of self-designed character
DESIGNING OWN CHARACTER 2. Prepare attitude sheet of self-designed character

LO3. Create action poses using own character design 1. Identify animatable poses
2. Apply action poses to the self-designed character
3. Apply techniques in maintaining character volume and proportion
consistency
Republika ng Pilipinas
Kagawaran ng Edukasyon
REHIYON V - BIKOL
SANGAY NG MGA PAARALAN NG LUNGSOD NAGA
CAMARINES SUR NATIONAL HIGH SCHOOL
PEÑAFRANCIA, NAGA CITY

SPECIAL PROGRAM IN TECHNICAL VOCATIONAL EDUCATION


CURRICULUM AND COMPETENCIES MAPPING
TLE DEPARTMENT
INFORMATION AND COMMUNICATIONS TECHNOLOGY-ANIMATION
SPECIALIZATION - GRADE 9
QUARTER 4

Lesson Learning Competencies Performance Task/Activity/Output Duration


CLEANING UP OF KEY LO1. Familiarize with 2D instruments and tools 1. Using the lightbox
ANIMATION DRAWINGS 2. Using the peg bar
3. Using of the proper grade of pencil for
different purposes
4. Installing proper lighting on the working table
5. Constructing a light box
LO2. Understand the storyboard 1. Identify camera moves and narrative control in the storyboard
2. Identify key story points

LO3. Interpret the storyboard 1. Document exposures in the camera chart


2. Label drawings in sequence
3. Identify different frame rates used in different video standards
LO4. Demonstrate the principles of balance, gravity and 1. Illustrate the physics of movement
spacing as applied to animation. 2. Demonstrate the effects of speed and weight on a body in motion
3. Enhance animation through exaggeration on the law of motion

You might also like