0% found this document useful (0 votes)
50 views

MECHA Goons 1.1

Uploaded by

ntbfknssbb
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
50 views

MECHA Goons 1.1

Uploaded by

ntbfknssbb
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

EXTRA COMPONENTS > ROLL 1D3 / 1D6

㈠ FRAME COMPONENTS (+1 SPEED)


High-output Advanced propulsion system that provide significant boost to speed and mobility.
1
Thrusters [MOVE DOUBLE THE DISTANCE THAN NORMAL]

MECHA
Lightweight Light armor that reduces the weight of the Mech, allow it to move more quickly
2
Alloy Plating [+1 DURABILITY]
Thermal Actively regulates thermal energy generated by the Mech’s power systems
3
Regulator [OVERHEAT CHECKS REDUCE OPs TO ZERO ON A 5 OR 6]
Enhanced Advanced tracking and detection capabilities
4
Sensors [ROLL TECH AGAINST ENEMY, APPLY THE DIFFERENCE TO THE NEXT CHECK]
Reinforced joints that withstand the stresses of high-speed movement
5
Joints [REMOVE TWO OPs AT THE START OF YOUR TURN INSTEAD OF ONE]
a sophisticated suspension system allowing the Mech to maintain control over
Advanced
6 rough terrain and bumpy surfaces.
Suspension
[OUT OF COMBAT SPEED TESTS ARE ALWAYS EASY]
㈡ TECH COMPONENTS (+1 TECH)

Hacking a set of software and hardware tools to take control of enemy Mechs
1
Suite [ROLL TECH AGAINST A MACHINE TO DISABLE, CONTROL, OR GAIN INFO]
Scanning Sensors that provide advanced data on the enemy and battlefield.
2
Array [ROLL TECH TO LOCATE HIDDEN ENEMIES OR TRAPS]
Repair Autonomous drones that can quickly repair Mech systems.

GOONS
3
Drones [ROLL TECH TO REPAIR AN ALLY’S SYSTEMS]
Electronic Countermeasures that can disrupt or disable enemy sensors and comms.
4
ECM Suite [ROLL TECH TO HINDER ENEMY SENSORS AND COMMUNICATION SYSTEMS]
Overlay A sophisticated interface that overlays information onto the pilots view screen.
5
Interface [ROLL TECH TO MOVE AN ALLY TO A NEW POSITION ON THE BATTLEFIELD]
Energy Special energy fields to protect from energy-based attacks or interference.
6
Shielding [ADD 2 OPs , ROLL TECH AND GRANT A +2 BONUS TO AN ALLY’S NEXT TURN]

㈢ DEFENSE COMPONENTS
Heavy Durable armor that provides maximum protection against physical attacks.
1
Armor [+2 TO POWER ROLLS, YOUR MECH MOVES AT HALF SPEED]
Reactive Armor that explosively counteracts incoming attacks
2
Armor [ADD 3 OPs, IF YOU TAKE DAMAGE FROM AN ENEMY, THE ENEMY DOES INSTEAD]
ECM A device that jams enemy sensors, reducing the accuracy of incoming attacks.
3
Jammer [ADD A NUMBER OF Ops, GRANT A POWER BONUS TO ALLIES OF THE AMOUNT]
Shield A device that generates a protective energy shield, blocking incoming attacks.
4
Generator [ADD 2 OPs, NEGATE IMMEDIATE INCOMING DAMAGE]
Active DEF Automatically detects and intercepts incoming attacks before reaching the Mech
5
System [ADD A NUMBER OF OPs, REDUCE DAMAGE DIRECTED TO YOU]
6
Smoke
Screen
Generates thick smoke, providing cover and allowing for tactile retreat.
[ADD 2 OPs WHICH REMAIN SUSTAINING THE SMOKE, BLOCK FIELD VISION]
JORPHDAN
Version 1.1 - by JORPHDAN • This work is licensed under a Creative Commons Attribution 4.0 International License.
RULES MORE RULES CHARACTERS DETAILS
// Roll 1d6 on the Character Tables to determine starting ability scores and components.
//STRUCTURE: Based on ‘Tunnel Goons’ ACTIONS: Moving across the battlefield
by Nate Treme. A referee describes the or using an ability is called an Action. PROFESSION BEFORE THE WAR (1D6) PILOT SPECIALIZATION (1D6)
world to players who then describe how Running behind a building, attacking, or
1 Military Sergeant +1 POWER 1 Mechanic +1 TECH
their characters act in the world. Player’s racing to the finish line are all Actions. If
2 Stunt Driver +1 SPEED 2 Speedster +1 SPEED
take on the role of a pilot who controls a there is a chance of failure in your
3 Computer Engineer +1 TECH 3 Weapon Specialist +1 POWER
giant mechanical battle suit, or mech. action the Referee will have you make
4 Pro Athlete +1 POWER 4 Recon Pilot +1 SPEED
an Action Role.
ACTION ROLL: When an action’s success 5 City Courier +1 SPEED 5 Hacker +1 TECH
is uncertain, a player rolls 2d6 and adds OVERDRIVE: Your Mech has Overdrive 6 Robotic Scientist +1 TECH 6 Melee Specialist +1 POWER
the score of the relevant ability and points Points (OPs) which increase with the
WEAPON COMPONENTS > ROLL 1D2 / 1D6
for any relevant items. If the total is equal number of actions you can take during
㈠ MELEE WEAPON (+1 POWER)
or greater than the action’s Difficulty your turn. A Pilot with their Mech may
Score (DS) it is successful. take one action every round, for every Power a sword-like weapon with an energy blade that can cut through armor and shields.
1
additional action taken the Mech Sword [BYPASS A TARGET’S ENERGY SHIELD]
Difficult Score Guidelines:
receives an Overdrive Point. A Mech can Plasma an axe-like weapon that uses plasma energy to deliver devastating blows.
Easy: 6 Standard: 8 2
have a maximum of six OPs and a Axe [ADD 2 OPs FOR +2 POWER ON NEXT ATTACK]
Moderate:10 Hard: 12
minimum of zero OPs. Chain a long, flexible chain with a spiked ball on the end, to entangle and smash.
3
DANGEROUS ACTIONS: If an action has a Whip [FORFEIT DAMAGE TO REDUCE A TARGETS MOVEMENT TO ZERO]
At the start of your turn if your Mech has
risk of danger, the difference between the Energy a mechanical fist that emits a powerful energy blast on impact.
accumulated any OPs subtract 1 from 4
roll and Difficulty Score is the amount of Fist [ON HIT PUSH TARGET BACK ONE SPACE]
that total, then start your turn.
damage inflicted. Gravitya hammer that generates a localized gravity well to crush targets.
5
Game play goes around clockwise in a Hammer [ON HIT PULL NEARBY OBJECTS TOWARDS THE TARGET]
COMPONENTS: Your Component Plugin
circle with each player detailing their in- a bladed weapon that vibrates at high frequencies to cut through armor.
number is how many Components your 6 Vibroblade
game action(s). When a player’s turn is [BYPASS A TARGETS PHYSICAL SHIELD]
mech can connect with and utilize. For
finished and their Mech has any ㈡ RANGED WEAPON (+1 POWER)
each item that exceeds your Component
Overdrive Points the player must roll 1d6 a sword-like weapon with an energy blade that can cut through armor and shields.
Plugin Number subtract 1 from all Power 1
for an Overheat Check. If the roll is Rail-gun [BYPASS A TARGET’S ENERGY SHIELD]
and Speed Rolls and add a permanent
higher than the number of Overdrive
Overdrive Point, which remains until the Laser an axe-like weapon that uses plasma energy to deliver devastating blows.
Points their turn ends as normal. If the 2
excess Components are removed. Canon [ADD 2 OPS FOR +2 POWER ON NEXT ATTACK]
roll matches or is under the number of
Plasma a long, flexible chain with a spiked ball on the end, to entangle and smash.
DURABILITY: When a Mech’s Durability OPs the Mech becomes Overheated. 3
Blaster [FORFEIT DAMAGE TO REDUCE A TARGETS MOVEMENT TO ZERO]
Points reach zero they cease to function
and must be repaired. 123456 4
Guided
Missile
a mechanical fist that emits a powerful energy blast on impact.
[ON HIT PUSH TARGET BACK ONE SPACE]
REPAIR: Regain lost Durability Points by OVERHEAT: When your Mech is Gauss a hammer that generates a localized gravity well to crush targets.
5
returning to base and repairing your Mech. overheated it is incapacitated and Rifle [ON HIT PULL NEARBY OBJECTS TOWARDS THE TARGET]
cannot take actions. Attacks Particle a bladed weapon that vibrates at high frequencies to cut through armor.
ABILITIES: Every Pilot has a score of zero 6
automatically succeed against your Beam [BYPASS A TARGETS PHYSICAL SHIELD]
or more for these abilities.
Mech. At the start of your turn lower your
> POWER: Good at smacking things, feats of 2D6 MECH NAME GENERATOR
strength, firing a beam weapon
OPs by 1 and roll for Overheat again. If 1. BLAZE 1. SENTINEL // LICENSE: MECHA GOONS is released under a Creative
you succeed your Mech is no longer 2. VANGUARD 2. TITAN Commons Attribution 4.0 license (CC BY 4.0).
> SPEED: Good at aiming, balancing,
dodging, and accelerating
Overheated. If ever you roll a 6 to 3. FURY 3. CRUSADER Layout template based on 24XX by Jason Tocci
//
overcome Overheat your Mech is no 4. APEX 4. SABRE // Based on ‘Tunnel Goons’ by Nate Treme.
> TECH: Good at perception, scanning for
longer overheated and your Overdrive 5. THUNDER 5. VIPER
weaknesses, system stability More about Jorphdan at https://www.jorphdan.com
Points are reduced to zero. 6. NOVA 6. PHOENIX

You might also like