Attribution Theory
Attribution Theory
Attribution Theory
The reasons given for winning and losing were classified by Weiner’s
model of attribution (1974)
Classification of sporting attributes –
This describes where the performer places the reason for the win/loss.
This contains internal and external reasons.
The stability dimension describes how fixed the attributions are. The
reasons for winning can be changeable in a short time, or relatively
permanent.
Coaches and players can use attribution theory to make sure their players keep
on trying, even after a defeat. Attribution can be used to promote task
persistence.
Self-serving bias
When players win games, they like to think that it was down to them, so
internal and stable reasons are often given for sporting success, while losing is
attributed to unstable and external reasons.
For example, blame losing on external stable reasons (e.g. good team),
external unstable reasons (e.g., luck) or internal unstable reasons (e.g.
more effort).
This will raise self-efficacy and esteem and increase the likelihood of an
individual continuing to participate.
Never give reasons for losing to internal and stable reasons, such as
ability, since this might cause the player to lose motivation. The problem
of learned helplessness could occur.
Learned Helplessness
This is where players attribute failure to internal and stable reasons such as
ability.
The player may actually give up even if success is possible and they could
have actually won the game.
They believe that no matter what they do or how hard they try, they are
destined to fail and therefore are not persistent.
This can be because they experienced little success when playing these
sports.
It can also be to a single sport, such as someone who doesn’t think they
are good at squash because they always make mistakes when trying to
read the bounce of the ball from the walls of the court.
Attribution retraining – changing the reasons given for winning and losing.
The coach can use the Weiner model, changing internal stable reasons
for failure into external unstable ones.
For example, don’t blame the player’s ability, but rather luck or task
difficulty.
Stress any personal improvement during the game, even if the game was
lost
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Self-Efficacy and Self Confidence
1) Performance Accomplishments
Another example would be beating a rival 6-0 in the league, if you were
to play this team in the cup you would feel confident.
2) Vicarious Experience
This is where you see others do the task. It is concerned with watching
others do the same task and being successful. Watching others achieve
helps us to think that we can also achieve
3) Verbal Persuasion
Praise from spectators, coaches, and fellow players gives a player a real
incentive and confidence to repeat the successful attempt.
This can be even more effective if from a significant other such as family
or a coach. If we are encouraged to take part by a significant other, self
confidence in that situation may increase
For young players, comments such as ‘well done’ help build confidence
and future effort.
4) Emotional arousal
Teams and players that deal with arousal better get the best results.
Improving Confidence
5) Allow success during training by setting tasks within the capability of the
performer – Lower the bar height in high jumping training
6) Set attainable goals – Once they have been met, a further more
challenging goal can be set. Should not be always be about winning, but
rather performance goals that concern imporvements in technique and
getting a better personal result. It is important that these personal goals
hould not have social comparisons with other players
Athletes who have high sports confidence in one sporting situation will feel
more confident in their ability to succeed in others.
The athlete approaches the sporting situation with a degree of trait confidence
and a level of competitiveness related to the goal they wish to achieve. These
two influences produce a level of state confidence related to the current
sporting situation. Performance will be affected by the level of state
confdiecne and then the performer, internallt in terms of how the outcome
was perceived and the causes of the result, can make an evaluation of the
result. The evaluations made by the performer can then influence future
competitiveness and the amount of future trait confidence.
Vealey suggested that confidence gained in one area of sport could be used to
improve confidence in a different sporting activity.
She used the idea of trait and state confidence, suggesting that these two
influences combine to produce a level of confidence in an objective sporting
situation.
The result or outcome of the performance of the skill in that situation is then
evaluated by the player. The result of that judgement may then lead to
improved confidence in future activities and the player may go on to develop a
competitive orientation. This can help develop approach behaviour.
The judgement of the athlete is called the subjective outcome and if this
judgement is good, then trait confidence and competitive orientation increase.
If the subjective outcome is abd, then. Both trait confidence and competitive
orientation decrease.
E.g a player scores a pen in front of. Acrowd, outcome is good and player is
confident of taking pens in future. Trait confidence will also go up, and player
will rate their chances of doing well in other sports.
A negative outcome will lower trati and state confidence along with
competitiveness and may lead to future avoidance behaviour and an inactive
lifestyle.
This is due to a large number of supporters present and are familiar with the
venue.
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Leadership
Leader – someone who has influence in helping others to achieve their goals
The leader plays a role in maintaining effort and motivatiom by inspiring the
team and setting targets.
TYPES OF LEADER
LEADER QUALITIES
Styles of leadership
1) Autocratic – Dictatorial, sole decision maker, only interested in ensuring
the task is fulfilled
In dangerous situations
Large groups
Limited time
Hostile groups
Cognitive performers
Small groups
Friendlt froups
Advanced performers
Female performers
Advanced performers