Computing 2021 CH02
Computing 2021 CH02
Computing Essentials
O’Leary
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Learning Objectives
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Introduction
The Internet
• Interconnected mesh of computers and data lines
• Connecting millions of people and organizations
Foundation of the digital revolution
• Allowing people around the world to share words, images and any
digital file almost instantaneously
The Web
• Provides an easy-to-use interface to Internet resources
To be effective and efficient
• End user awareness of the resources available on the Internet and the
Web
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The Internet and the Web
The Internet
• Large global network connecting smaller networks all over the globe
The Internet launched in 1969
• The United States funded a project to develop a national computer
network
• ARPANET (Advanced Research Project Agency Network)
World Wide Web or WWW was introduced in 1991
The Internet and the web are NOT the same
• The Internet is the physical network
• The web is a multimedia interface to the resources available on the
Internet
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Common Internet Uses
•Communicating
Shopping
Searching
Education or e-learning
Online Entertainment
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Making IT Work for You – Online Entertainment
• Domain name
Where resource is located
.com Commercial
.edu Educational
.gov Government
.mil US Military
.net Network
.org Organization
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HTML and Hyperlinks
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Interactive Web Sites
PHP
• Mobile Browsers
• Designed to run on portable devices
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Filters
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Internet Security Suites
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Social Networking
• Pages
• Groups
• Friends
• News feed
• Share settings
Blogs
Microblogs
Webcast
• Streaming technology for live broadcast
of audio and video
• No files after streaming ends
Podcast
• Must download files to use
• Can transfer to media player
Wiki
• Specially designed Web site
• Allows visitors to edit the contents
• Supports collaborative writing
Text Instant
MMS
Messaging Messaging
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E-Mail
Transmission of electronic
messages over the Internet
Four basic elements
• Header
• Address
• Subject
• Message
• Signature
• Attachments
Client-based Web-based
• E-mail client • Webmail client
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SPAM
Computer
viruses • Destructive programs
Spam
Blockers/Filters • Identify and control spam
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Search Tools
Search Services
• Operate websites
• Spiders
Search Engines
• Assist in locating specific
information
Specialized Search Engines
• Focus on subject specific
websites
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Electronic Commerce
•Business- Consumer-
to-consumer to consumer
(B2C) (C2C)
Business-to-
business
(B2B)
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Business to Consumer (B2C)
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Consumer to Consumer (C2C)
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Business to Business (B2B)
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Security
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Cloud Computing
Continuing development of
the Internet
Allows objects embedded
with electronic devices to
send and receive data
• Smartphones
• Wearable devices
• Coffee makers
Uses Web 3.0 Applications
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© 2021 McGraw-Hill Education. All rights reserved. Authorized only for instructor use in the classroom.
No reproduction or further distribution permitted without the prior written consent of McGraw-Hill Education.