0% found this document useful (0 votes)
25 views8 pages

Gaming Console Ardiuno

The document discusses designing a gaming console using an Arduino Uno. It describes the hardware components required like LCD, potentiometer, buttons, jumper wires, and the Arduino Uno microcontroller. It also discusses modeling and analysis of the hardware and providing a real gaming experience through educational methods.

Uploaded by

Tanay Maurya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
25 views8 pages

Gaming Console Ardiuno

The document discusses designing a gaming console using an Arduino Uno. It describes the hardware components required like LCD, potentiometer, buttons, jumper wires, and the Arduino Uno microcontroller. It also discusses modeling and analysis of the hardware and providing a real gaming experience through educational methods.

Uploaded by

Tanay Maurya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

e-ISSN: 2582-5208

International Research Journal of Modernization in Engineering Technology and Science


( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:04/Issue:02/February-2022 Impact Factor- 6.752 www.irjmets.com

GAMING CONSOLLER USING ARDUINO- UNO


Ram Prakash Tiwari*1, Saurabh Arya*2, Sumit Kr Yadav*3, Vinod Gupta*4
*1.2.3.4Department of Electrical Engineering, BBDNIIT, Lucknow, Uttar Pradesh, India.
ABSTRACT
This paper presents the intrinsic in planning game control center versus the PC. It additionally talks about the
future degree and advantages of control center versus pc. It likewise relates this information with the market
patterns to give a thought of why specialists and designers utilized various methodologies, and to give a see of
what may be available for the up and coming age of game control center. With the appearance of PDAs,
broadband web, long range informal communication, and an enormous development in Indie Developers, there
has been a significant change in the computer game arrangement, yet in addition the job Game Consoles play on
the lookout.
Genuine experience is drifts these days in gaming industry and how can Gaming console give best to the
gamers.
I. INTRODUCTION
Thirty years prior there was an unmistakable contrast among PCs and computer game control center. With the
creation of the chip PCs turned into a reasonable reality rather than sci-fi, but a reality just sought after by
specialists and talented circuit testers. Interestingly, the principal computer game control center, the Magnavox
Odyssey delivered by Ralph Baer in 1972 , didn't have a processor. Rather it utilized a progression of
semiconductors and diodes and removable printed circuit sheets that changed the permanently set up game
rationale. Not at all like the PCs of the time, the Magnavox Odyssey was reasonable and could without much of a
stretch believer Thirty years prior there was an obvious contrast among PCs and computer game control
center. With the creation of the microchip PCs turned into a reasonable reality rather than sci-fi, but a reality
just sought after by specialists and talented circuit testers.

Interestingly, the main computer game control center, the Magnavox Odyssey delivered by Ralph Baer in 1972 ,
didn't have a processor. Rather it utilized a progression of semiconductors and diodes and removable printed
circuit sheets that changed the permanently set up game rationale. Dissimilar to the PCs of the time, the
Magnavox Odyssey was reasonable and could without much of a stretch believer.
II. METHODOLOGY
As alluded previously, in a genuine game the Real experience should be kept up with in any case. Along these
lines, to give a rich and drawing in climate that presents gaming objectives the accepted procedures of
academic brain research are required.
Genuine experience occurs in games, and this cycle imparts numerous attributes to the instructional method of
issue based learning. Players should take care of issues to advance through the game and they can take care of a
given issue by amassing the essential experience and devices in lower levels of the game.

www.irjmets.com @International Research Journal of Modernization in Engineering, Technology and Science


[857]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:04/Issue:02/February-2022 Impact Factor- 6.752 www.irjmets.com
The teaching method utilized is likened to issue based realizing where the construction and account of the
game give the inspiration of learning and a quick inspiration for seeking after the information required.
Besides, it should incorporate significant issues to settle determined to get familiar with the substance.
The learning should happen inside numerous systems, like smaller than usual games, puzzles, and tests, played
in corresponding to the vitally game climate yet additionally by the ongoing interaction and settling missions in
the game. The instructive part should be chiefly founded on the connection with these learning systems, where
the ideas to be learned are implanted. Be that as it may, the player should have missions to finish in the primary
game to acquire the necessities and devices to advance in game through the admittance to these systems. For
instance, gather a few things to be utilized in a little game or in a riddle for a particular learning result.
Subsequently, the player has the chance to become familiar with certain substance given by a particular
learning component, keeping the super game more tomfoolery and locking in.
For each layer of the game, the player has missions to defeat as a method for getting to connecting with
components and hence progress in the game.
Chart of our approach; A gaming console with a few parts and the drawing in systems related to each part.
To put it plainly, our system proposes parts for the plan and improvement of a genuine gaming console, a
fundamental control center with actual parts and a bunch of drawing in experience.
However, the information is typified predominantly in those systems that show up during the game, and that
implies that the fundamental game can be more arranged for entertainment only variable connecting with the
player more.
III. MODELING AND ANALYSIS
HARDWARE REQUIRED:
LCD-
A fluid precious stone presentation (LCD) is a level board show or other electronically tweaked optical gadget
that utilizes the light-regulating properties of fluid gems joined with polarizers. Fluid gems don't transmit light
straightforwardly, rather utilizing a backdrop illumination or reflector to deliver pictures in shading or
monochrome.
POTENTIOMETER-
A potentiometer is a three-terminal resistor with a sliding or turning contact that outlines an adaptable voltage
divider. Potentiometers are conventionally used to control electrical devices, for instance, volume controls on
sound stuff.
A potentiometer is a reserved electronic part. Potentiometers work by changing the spot of a sliding contact
across a uniform impediment. In a potentiometer, the entire data voltage is applied across the whole length of
the resistor, and the outcome voltage is the voltage drop between the fixed and sliding contact.
PUSH BUTTONS-
Press button (additionally spelled pushbutton) or just button is a straightforward change component to control
some part of a machine or an interaction. Buttons are ordinarily made from hard material, typically plastic or
metal. The surface is generally level or molded to oblige the human finger or hand, in order to be handily
discouraged or pushed. Buttons are most frequently one-sided switches, albeit numerous un-one-sided buttons
(because of their actual nature) actually require a spring to get back to their un-pushed state. Terms for the
"pushing" of a button incorporate squeezing, discouraging, squashing, slapping, hitting, and punching.
The "press button" has been used in number crunchers, press button phones, kitchen apparatuses, and
different other mechanical and electronic gadgets, home and business.
JUMPER WIRES-
A leap wire (otherwise called jumper, jumper wire, jumper link, DuPont wire or link) is an electrical wire, or
gathering of them in a link, with a connector or pin at each end (or here and there without them - essentially
"tinned"), which is typically used to interconnect the parts of a breadboard or other model or test circuit, inside
or with other hardware or parts, without binding.

www.irjmets.com @International Research Journal of Modernization in Engineering, Technology and Science


[858]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:04/Issue:02/February-2022 Impact Factor- 6.752 www.irjmets.com
Individual leap wires are fitted by embedding their "end connectors" into the openings gave in a breadboard,
the header connector of a circuit board, or a piece of test gear.
ARDUINO UNO-
Arduino Uno is a microcontroller board thinking about the ATmega328P (datasheet). It has 14 motorized
data/yield pins (of which 6 can be utilized as PWM yields), 6 fundamental information sources, a 16 MHz soil
resonator (CSTCE16M0V53-R0), a USB alliance, a power jack, an ICSP header and a reset button.
It contains everything expected to help the microcontroller; simply point of cooperation it to a PC with a USB
association or power it with an AC-to-DC connector or battery to begin.
BREAD BOARD-
A breadboard, or protoboard, is a development base for prototyping of hardware. Initially the word alluded to
an exacting bread board, a finished piece of wood utilized while cutting bread. During the 1970s the solderless
breadboard (a.k.a. plugboard, a terminal cluster board) opened up and these days the expression "breadboard"
is normally used to allude to these.
Since the solderless breadboard doesn't need binding, it is reusable. This makes it simple to use for making
impermanent models and exploring different avenues regarding circuit plan. Hence, solderless breadboards are
additionally famous with understudies and in mechanical schooling. More established breadboard types didn't
have this property. A stripboard (Veroboard) and comparable prototyping printed circuit sheets, which are
utilized to construct semi-super durable welded models or unique cases, can only with significant effort be
reused. An assortment of electronic frameworks might be prototyped by utilizing breadboards, from little
simple and advanced circuits to finish focal handling units (CPUs).
HOME THEATRE
A woofer can perk up your residing space. Assuming you are wanting to get one, do view various choices on
Flipkart. You can look for 5.1 home venues from Sony, Philips and more. Partake in a vivid aural encounter by
bringing back a high level home-theater framework
POWER SUPPLY-
Other than changing over AC power from a divider attachment to the DC power required by the control center
gadgets, the power supply likewise assists with controlling that power in instances of force floods. A few
control center power supplies are incorporated into the unit, so the shopper plugs the unit straightforwardly to
a divider attachment, yet more regularly, the control center boats with an AC connector, casually known as a
"power block", that changes over the power outside of the unit. On handheld units the power supply will either
be from a battery compartment, or alternatively from an immediate power association from an AC connector,
or from a battery-powered battery pack incorporated into the unit.
INPUT/OUTPUT PORTS-
Ports for associating power, regulators, TVs or video screens, outside capacity gadgets, Internet availability, and
different highlights are put in essential areas on the control center. Regulator associations are normally
presented on the facade of the control center, while power and most different associations are typically viewed
as on the back to keep links far removed.
SOFTWARE REQUIRED:
ARDUINO IDE-
The Arduino Integrated Development Environment is a cross-stage application that is written in capacities
from C and C++.
It is utilized to compose and transfer projects to Arduino viable sheets, yet in addition, with the assistance of
outsider centers, other merchant advancement sheets.
UNOJOY-
It is a blend of a library for Arduino and an exceptional firmware record for the correspondence chip on the
Arduino.

www.irjmets.com @International Research Journal of Modernization in Engineering, Technology and Science


[859]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:04/Issue:02/February-2022 Impact Factor- 6.752 www.irjmets.com
Uno-Joy is an instrument that lets you quickly model local computer game regulators for Windows, OSX, and
Playstation 3 Using the famous Arduino Uno stage, Uno-Joy deals with the correspondence layer, permitting
you to zero in on clever intuitiveness, not USB drivers.
With the Uno-Joy library, you can compose your own projects to utilize anything that sensors you might want to
guide to regulator buttons and joysticks. Then, at that point, with a solitary snap, Uno-Joy transforms your
Arduino Uno into a local USB computer game regulator with help for Playstation 3, Windows, and OSX, reacting
to your Arduino code. The interaction is totally reversible, so you can without much of a stretch switch this way
and that between having a customary Arduino and a custom computer game regulator.
It incorporates a simple investigating application that permits you to keep the Uno in Arduino mode however
see the regulator state so you can rapidly test your regulator without trading firmware.
To make your own regulator, you'll: ... Utilize the basic included instruments to re-streak the Arduino's
correspondences chip with the exceptional firmware.
FLIP 3.4.7-
This product is an adaptable application which allows you to program and design Atmel's miniature regulator
gadgets in their last climate without requiring any devoted equipment. The most recent arrival of FLIP offers
the accompanying capacities: Perform In-System Programming through RS232, USB or CAN interfaces.
IV. FUTURE GOALS AND DISCUSSION
 Computer game through console is expanding and will aggregate more development later on.
 The new report has shown that around 3.1 billion of people play computer games at a
 worldwide scale, which is almost 40% of total populace
 In 2 years the Gaming business in India will require 10,000 individuals or perhaps more.
 The Animation business will require another 8,000 individuals or more.
 In future, Indian gaming industry will become large as U.S. gaming industry.
 Games are at the main edge of diversion, quickly turning into a definitive type of
 media because of all the conceivable extending assets.
 Organizations spend - and bring in - a great deal of cash on/from their computer game promoting. "Gaming
is
 to be sure traveling toward turning into a standard type of amusement.
 Gaming experience drives innovation necessities and thusly adds to the development of the
 IT industry. Game designers will be at the very front.

Computer games have been around for very nearly 40 years and the business has been developing quickly for
25 years at this point, incredible music and book deals and matching the film business in income. Anyway it has
not been the focal point of academical reads up for a really long time. During ongoing times it has made more
revenue in the academical society, despite the fact that promoting researchers actually show undeniably less
www.irjmets.com @International Research Journal of Modernization in Engineering, Technology and Science
[860]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:04/Issue:02/February-2022 Impact Factor- 6.752 www.irjmets.com
interest in the business contrasted with other media outlets. To comprehend the advertising in the business,
initial one should comprehend the system of how worth is made. The structure (figure 5) demonstrates the
various parts and the connection between them, including greatest players, items and channels. The upward
way in the structure directs the "gaming climate"; the principle entertainers in the business like substance
suppliers (for example Activision), stage suppliers (for example Sony) and furthermore customers and the
interrelationships between every one of them. The flat way alludes to correspondence and dispersion channels.
The way that the business has different sides, content and stage suppliers, make the entire design novel as the
two gatherings live in concurrence intensely depending on one another.
BUSINESS PATTERN
TRANSFORMATION AND BUSINESS PATTERN-
 The business change of control center game brands might have to include various elements into
thought. This might incorporate the determination of new stages. For instance, organizations could consider
moving their center game business to cell phones or PC stages. It might likewise be locked in with the change of
the center substance of the games. As organization foundation turns out to be increasingly normal,
organizations can attempt to make more web based games that are more in view of social encounters instead of
remaining solitary games that emphasis a lot on the actual substance. What's more above all, regardless of
whether the organizations need to make or imitate some uncommon benefit models is the issue that they
should treat as a specific basic change process. For example, the benefit of conventional independent games
mostly comes from the one-time games buyout. Players can possess the game once they pay, while the more
well known benefit model embraced for social games presently is chiefly totally unique. The last option permits
players to get the game for nothing, yet they can pay for a few paid things to upgrade their own or social
experience.
INNOVATION AND CUSTOMER SATISFACTION-
 Business change expects organizations to go to creative lengths. However, organizations should
understand that advancement is a method rather than an end. No matter what the particular change plan
embraced, console game brands ought to continuously zero in on clients and further develop client experience
and fulfillment as the objectives of the change. Development doesn't really achieve business achievement on the
grounds that the way to progress lies in whether the item measures up to clients' assumptions. By and large,
there have been many bombed advancement cases in the game business, regardless of whether it is about the
games or the stage development. Instances of the previous incorporate Call of Duty , which has been
condemned for erasing the single-player crusade plot that was the center selling point of the game series in the
past constantly. The last model incorporates the business disappointment of PS3 because of the great R&D
costs brought about by the adolescence of numerous advances. Advancement ought to be utilized to
compensate for the inadequacies of existing items or plans of action, not so much for dangerous business tests.
V. CONCLUSION
In general, gaming consoles are the better choice over the long haul. All things considered, they are intended for
gaming right without any preparation. This has assisted the business with understanding the fundamental
prerequisites of 3D and media applications. Indeed, this will influence the plans of PCs later on and make them
more gamer agreeable.
"Gaming is to be sure traveling toward turning into a standard type of amusement. Gaming experience drives
innovation prerequisites and thus adds to the development of the IT business. For gaming there is a
requirement for better designs and better stockpiling to have the option to deal with weighty information. As
games become progressively complicated, peripherals and innovation can give huge help to the gamer,
improving the gaming experience."

www.irjmets.com @International Research Journal of Modernization in Engineering, Technology and Science


[861]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:04/Issue:02/February-2022 Impact Factor- 6.752 www.irjmets.com

"Through different examinations, researchers across the world have begun to concentrate on youngsters'
cerebrums to get what continues during the hours they spend on gaming. Obviously kids are developing skilled
at dealing with visual data and performing various tasks, making bunch internet gaming really assist a few
children with beating youth issues. A few games cultivate critical thinking and pretending abilities. There is
even proof that gaming might make kids more intelligent. Numerous therapists say that gaming might add to
better IQ scores and that action speed in taking care of example acknowledgment issues. All things considered,
it presumably implies that they are more qualified to being military pilots or air traffic regulators,"
This paper does some examination on the future business methodology advancement of game control center
brands. As per past exploration and business reports, the customary control center game industry market is
right now contracting, and game designers are progressively disposed to help out PCs or cell phone stages. The
exploration shows that control center game brands can pick an assortment of procedures at various levels to
adapt to the difficulties achieved by changes on the lookout and industry patterns, like moving the business'
concentration to other game stages, further developing the control center's equipment offices, or adding more
friendly and redid games. Future examination can be planned to investigate the possibilities and achievability
of different systems in more detail and bring important perspectives through more market information and
specialized conversations.
VI. ACKNOWLEDGEMENTS
This work would not have been possible without the support of the “Department of Electrical Engineering”. I
am especially indebted to Kitty Tripathi, Project Coordinator Department of Electrical Engineering, and
Pradeep Kumar Verma, Project Guide, who have been supportive our project and who worked actively to
provide us with the protected academic time to pursue these goals . We are grateful to all of those with whom
we have had the pleasure to work during this and other related projects. Each of the members of our
department has provided me extensive personal and professional guidance and taught me a great deal about
both scientific research and life in general. I would especially like to thank Mr. Rituraj Jalan, the Head of
Department. As my teacher and mentor, he has taught me more than I could ever give him credit for here.
Nobody has been more important to me in the pursuit of this project than the members of my family. I would
like to thank my parents, whose love and guidance are with me in whatever I pursue. They are the ultimate role
models. Most importantly, I wish to thank my loving and supportive Group Members, who provide unending
inspiration.
VII. REFERENCES
[1] ➢ en.wikipedia.org
[2] ➢ en.wikipedia.org/wiki/Video-game-console
[3] ➢ www.thegameconsole.com
[4] ➢ www.nintendo.com/wii
[5] ➢ www.megagames.com/consolegames
[6] ➢ http://tech2.in.com/india/category/gamingconsoles

www.irjmets.com @International Research Journal of Modernization in Engineering, Technology and Science


[862]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:04/Issue:02/February-2022 Impact Factor- 6.752 www.irjmets.com
[7] Adair, J. Leadership and Motivation 2007. London: Kogan Page.
[8] Best marketing degrees. 2014. 30 of the Most Successful Video Game Marketing Campaigns Ever.
[ONLINE] Available at: http://www.bestmarketingdegrees.org/30-successful-video-game-marketing-
campaigns-ever/. [Accessed 17th January 2017].
[9] Davidson, L. 2016. Bricks and mortar entertainment stores surge to record high. [ONLINE] Available
at: http://www.telegraph.co.uk/business/2016/03/04/bricksand-mortar-entertainment-stores-
surge-to-record-high/. [Accessed 25th October 2016].
[10] Deci, E. Ryan, R. 2012 The handbook of theories of social psychology Volume 1&2. Self-determination
theory.
[11] Dejan, L. 2012. Welcome to Minecraft: the world’s most successful indie game. [ONLINE] Available at:
http://www.etondigital.com/welcome-to-minecraft-theworlds-most-successful-indie-game/.
[Accessed 17th January 2017].
[12] Drawbaugh, B. 2008. Two years of battle between HD DVD and Blu-ray: a retrospective. [ONLINE]
Available at: https://www.engadget.com/2008/02/20/two-yearsof-battle-between-hd-dvd-and-blu-
ray-a-retrospective/. [Accessed 2nd March 2017].
[13] Egenfeldt-Nielsen S, Smith J, Tosca S. 2016. Understanding video games: The essential introduction.
Third edition. New York and London: Routledge.
[14] Fetherstonhaugh, B. 2009. The 4Ps are out, the 4Es are in. [ONLINE] Available at
http://www.ogilvy.com/On-Our-Minds/Articles/the_4E_-are_in.aspx [Accessed 24th November 2016].
[15] Gilbert, B. 2016. A new Xbox One is coming next year – and it’s going to blow the Playstation 4 out of
the water. [ONLINE] Available at: http://www.techinsider.io/microsoft-project-scorpio-vs-sony-
playstation-4-neo-2016-6 [Accessed 26th August 2016].
[16] Gould, S. 2011. How to write a literature review. [ONLINE] Available at:
http://library.bcu.ac.uk/learner/writingguides/1.04.htm. [Accessed 29th December 2016].
[17] Hirsjärvi, S, Remes, P, Sajavaara, P. 2015. Tutki ja kirjoita. Helsinki: Tammi.
[18] Krishnaswami, O.R., Satyaprasad, B.G. 2010. Business research methods. Mumbai: Himalaya Publishing
House
[19] Langshaw, M. 2011. History of console online gaming. [ONLINE] Available at:
http://www.digitalspy.com/gaming/news/a296482/the-history-of-online-consolegaming/. [Accessed
25th October 2016].
[20] Makuch, E. 2016. Xbox Survey Asks If You'd "Sell Back" Digital Games for 10% Purchase Price.
[ONLINE] Available at: http://www.gamespot.com/articles/xboxsurvey-asks-if-youd-sell-back-digital-
games-f/1100-6435830/. [Accessed 2nd March 2017].
[21] Marchand, A, Hennig-Thurau, T. 2013. Value creation in the video game industry: industry economics,
consumer benefits, and research opportunities. [ONLINE] Available at:
http://www.marketingcenter.de/lmm/research/publications/download/Marchand_Hennig-
Thurau_JIM_2013_Video_Games_Industry.pdf. [Accessed 14th February 2017].
[22] Molenaar, C. 2012. e-Marketing. New York: Routledge. P. 1-2
[23] Moore, G. 2002. Crossing the chasm: Marketing and selling disruptive products to mainstream
customers. New York: HarperCollins
[24] Moore, K, Pareek, N., 2009. Marketing: The basics. Second edition. London: Taylor & Francis Group.
[25] Newzoo, 2016. The global games market reaches $99,6 billion in 2016, mobile generating 37%.
[ONLINE] Available at: https://newzoo.com/insights/articles/global-games-market-reaches-99-6-
billion-2016-mobile-generating-37/ [Accessed 17th January 2017]. 20 Nichols, R., 2014. The video
game business. London: Palgrave Macmillan.
[26] NPD, 2010. PC Full-Game Digital Downloads Surpass Retail Unit Sales. [ONLINE] Available at:
https://www.npd.com/wps/portal/npd/us/news/press-releases/pr_100920/. [Accessed 23rd
February 2017].
[27] NPD, 2013. Report Shows Increased Number of Online Gamers and Hours Spent Gaming. [ONLINE]
Available at: https://www.npd.com/wps/portal/npd/us/news/press-releases/the-npd-group-report-
shows-increased-numberof-online-gamers-and-hours-spent-gaming/. [Accessed 22nd February 2017].
www.irjmets.com @International Research Journal of Modernization in Engineering, Technology and Science
[863]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:04/Issue:02/February-2022 Impact Factor- 6.752 www.irjmets.com
[28] Paquette, H, 2013. Social Media as a Marketing Tool: A Literature Review. Major Papers by Master of
Science Students. Paper 2.
[29] Perner, L. 2010. Diffusion of Innovation. [ONLINE] Available at:
https://www.consumerpsychologist.com/cb_Diffusion_of_Innovation.html. [Accessed 2nd March
2017].
[30] Peter, J. Paul, Olson, Jerry C. 2005. Consumer behavior & marketing strategy. New York: McGraw-Hill.
[31] Playstation store. [Accessed 13th August 2016] 27 IGN. 2016. PS4 vs. Xbox One vs. Wii U Comparison
Chart. [ONLINE] Available at: http://www.ign.com/wikis/xbox-
one/PS4_vs._Xbox_One_vs._Wii_U_Comparison_Chart. [Accessed 24th October 2016].
[32] SAS. Digital Marketing. [ONLINE] Available at: http://www.sas.com/en_us/insights/marketing/digital-
marketing.html [Accessed 25th October 2016].
[33] Starkar, S. 2016. E3 2016 attendance down slightly, E3 2017 dated. [ONLINE] Available at:
http://www.polygon.com/e3/2016/6/16/11955812/e3-2016-attendance-e3-2017-dates. [Accessed
17th January 2017].
[34] Schreier, J. 2015. 12 succesfull kickstarters that never started. [ONLINE] Available at:
http://kotaku.com/12-successful-kickstarters-that-never-delivered1687019268. [Accessed 17th
January 2017].
[35] Smith, P. 2015. How long will the current gaming console generation last? [ONLINE] Available at:
http://www.itworld.com/article/2997614/personal-technology/how-long-will-the-current-gaming-
console-generation-last.html. [Accessed 24th October 2016].

www.irjmets.com @International Research Journal of Modernization in Engineering, Technology and Science


[864]

You might also like