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Dragonborn (White Dragon Ancestry) Sorcerer 3 (Storm Sorcery)

This document provides character details for a 3rd level Dragonborn Sorcerer named Sorcerer 3. Key details include their race, class, background, abilities, equipment, spells prepared, and special features like their draconic ancestry and sorcerer class abilities.

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Xan Campos
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0% found this document useful (0 votes)
26 views1 page

Dragonborn (White Dragon Ancestry) Sorcerer 3 (Storm Sorcery)

This document provides character details for a 3rd level Dragonborn Sorcerer named Sorcerer 3. Key details include their race, class, background, abilities, equipment, spells prepared, and special features like their draconic ancestry and sorcerer class abilities.

Uploaded by

Xan Campos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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L L

Sorcerer 3 (Storm Sorcery) 927


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Dragonborn (White Dragon Ancestry) Noble
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+1 +2 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Chao c Neutral. I follow my
(AC) INITIATIVE shi ing whims with li le concern about
12
SAVING THROWS
11 +1 30 . rules or later consequences.

Noble Background [PHB p. 135]


Armor Worn: none
+1 Strength Saves • Feature: Posi on of Privilege
DEX +1 Dexterity Saves • Traits: You've no tolerance for mockery.
HIT POINTS HIT DICE
+1 +4 Cons tu on Saves *
-1 Intelligence Saves
20 3d6
Obsessed over a family secret.
• Ideal: Never let rival house rule.
13 +1 Wisdom Saves • Bond: Seeks to acquire rival's lands.
• Flaw: Paranoid about being poisoned.
+5 Charisma Saves * DEATH SAVES: Success O O O Fail O O O
* Prof. bonus added
Dragonborn Traits
CON SKILLS WEAPON & UNARMED ATTACKS
(White Dragon Ancestry) [PHB p. 32]

+2 +1 Acroba cs (Dex) Basic A ack. One target per A ack ac on.


• Creature Type:
• Age: 27 years old
• Medium Size (6' 4", 265 lbs.)
14 +1 Animal Handling (Wis)
• Drac. Breath Weapon (cold)
+1 Arcana (Int) * Quarterstaff. Melee Weapon A ack: +3 to
hit, reach 5 . Hit: 1d6+1 bludgeoning • Drac. Resistance (half damage vs. cold)
+3 Athle cs (Str) *
+3 Decep on (Cha) damage. (If used two-handed in melee,
INT does 1d8+1 damage.) Sorcerer Class Features [PHB p. 99, XGtE p.
+1 History (Int) *
-1 +1 Insight (Wis)
Dagger. Melee or Ranged Weapon A ack: +3 to
51]
• Wind Speaker (knows Primorial and its
dialects)
8 +5 In mida on (Cha) * hit, reach 5 . 1d4+1 piercing damage. (If
• Tempestuous Magic (as bonus ac on,
-1 Inves ga on (Int) thrown, normal range to 20 .; disadvantage
+1 Medicine (Wis) long range 21 to 60 .) cas ng non-cantrip spell also gives 10 feet
fly speed, no opportunity a acks)
-1 Nature (Int)
WIS MAGIC, FEATS & SPECIAL ATTACKS • Font Of Magic (use up to 3 sorcery points
+1 Percep on (Wis) betw. long rests)
+1 +3 Performance (Cha) Chill Touch Cantrip. Ranged Spell A ack: +5 to
hit, target one creature within 120 . range.
• Flexible Cas ng (use 2 sorcery points for
one 1st level spell slot, 3 points for 2nd
12 +5 Persuasion (Cha) *
Hit: 1d8 necro c damage and can't regain HP
level slot)
+1 Religion (Int) * un l the start of your next turn. If target is
+1 Sleight of Hand (Dex) undead, it also suffers disadvantage on a ack
rolls un l the end of your next turn. Metamagic [PHB p. 101]
+1 Stealth (Dex) • Careful Spell (for 1 sorcery point, exclude 3
CHA
+1 Survival (Wis) Draconic Breath Weapon: Once between short targets from spell)
+3 or long rests, breathe out 15 . cone of frost
causing 2d6 cold damage (DC 12 Con save for
• Distant Spell (for 1 sorcery point, double
range of spell)
16 * Prof. bonus added
half damage) to all caught in area.
11 PASSIVE WISDOM
(PERCEPTION) EQUIPMENT & TREASURE
Spellcas ng [PHB p. 201]

Carried Gear [PHB, p. 143]: two (2) daggers, Spell A ack Modifier +5
PROFICIENCIES & LANGUAGES quarterstaff, set of fine clothes, a signet ring, a Spell Save DC 13
Armor: none scroll of pedigree, a purse. (This load is about 12
lbs.; add 1 lb. per 50 coins carried.)
Weapons: dagger, dart, light crossbow, Cantrips Known: Chill Touch, Minor Illusion,
quarterstaff, sling Coins & Gems: 13 gold pieces (gp); 34 silver Pres digita on, True Strike
Tools: gaming set (Dragonchess) pieces (sp); 43 copper pieces (cp); 3 gems (worth
Saving Throws: Cons tu on, Charisma 10 gp each) Prepared Spells
Skills: Arcana, Athle cs, History, In mida on, 1st Level (4 slots): Thunderwave, Burning
Persuasion, Religion Hands, Mage Armor
2nd Level (2 slots): Crown of Madness
Languages: Common, Orc, Auran, Aquan,
Draconic, Ignan, Primodial, Terran

ENCUMBRANCE
Li ing & Carrying: 180 lbs. max. carrying
capacity; 360 lbs. pushing or dragging (speed
-5 .); 360 lbs. max. li .

PLAYING THE GAME ACTIONS (1 per turn) MOVEMENTS (limited by Speed)


• The Dungeon Master (DM) describes a • A ack: Roll to hit, melee or ranged. Some • Move: Distance equal to Speed.
scene and players take turns describing classes and creatures make extra a acks • Crawl, Climb, Swim, Squeeze, Move Across
their characters' responses. at higher levels with this ac on. Difficult Terrain or Move While
• For ability checks, saving throws, and a ack • Cast Spell: If cas ng me 1 ac on. Grappling: "Half speed," uses up 10 . of
rolls, roll 1d20 + one ability modifier + • Dash: Double Speed this turn. Speed per 5 . distance.
proficiency bonus (if proficient in task). • Disengage: Avoiding all opportunity a acks • Drop Prone: No cost to Speed.
The higher the total, the be er the effort. while moving; "defensive retreat." • Stand Up: From Prone posi on/condi on,
The DM tracks minimum totals needed • Dodge: Give a ackers disadvantage. costs half Speed that turn.
for successful results. • Escape: Try to break free from grapple. • Take Cover: At end of move, half cover
• For ini a ve rolls, roll 1d20 + Ini a ve • Grapple: Special melee a ack. gives +2 to Armor Class and Dexterity
(Dex) modifier. Higher totals act before • Help: Give an ally advantage on one ability saving throws; three-quarter cover gives
lower totals in the same 6-second round. check or a ack roll. +5 AC and Dex saves.
• During a turn, a character or creature may • Hide: Stealth allowed only if unobserved.
do 1 movement, 1 ac on and up to 1 • Ready: Plan to take ac on as reac on REACTIONS (1 between turns)
bonus ac on. Between turns, do up to 1 when trigger occurs. • Cast Spell: If cas ng me 1 reac on.
reac on. • Search: Percep on or Inves ga on check. • Opportunity A ack: May make one a ack
• Advantage: Roll two d20s and use the • Shove: Special melee a ack. if enemy moves out of reach.
higher result. Disadvantage: Roll two d20s • Stabilze: DC 10 Medicine check to aid 0 • Readied Ac on: A er trigger occurs, else
and use the lower result. h.p. dying creature; automa c success if ac on wasted.
• On a ack rolls only, a "natural 20" is always using healer's kit.
FREE ACTIONS
a cri cal hit, while a "natural 1" is always • Use Object: Pick a lock, ac vate magical
• Concentra on (Maintain A Spell): Ends if
a miss. item, cover a hooded lantern, etc.
• Saving throws are rolled as needed at any • Use Po on: Drink or administer. caster starts another concentra on spell,
me due to a acks, spells, or hazzards. • Use Shield: Equip or drop a shield. or the caster is incapacitated, stunned,
unconscious, or killed. If caster takes
• A character may die if failing three death
BONUS ACTIONS (up to 1 per turn) damage, a Cons tu on saving throw is
saves while at 0 hit points, gaining 6
• O and A ack: If doing A ack as ac on, needed to avoid immediately ending
levels of exhaus on, or suffering certain
deadly spells and hazzards. may make one a ack this turn if light spell. DC is equal to 10 or half damage
• Specific traits, features, spells, and magic weapon in other hand. taken, whichever is greater. Each hit
• Cast Spell: If cas ng me 1 bonus ac on. needs a separate saving throw check.
items may create excep ons to any rules.
• Interac ng With An Object: Generally part
of another Movement or Ac on.
Examples: Draw one weapon, drop a held
object, or open an unlocked door.

« BACK TO GENERATE ANOTHER CHARACTER

Page number references...

[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of
the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).
[GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
0786966599; ISBN-13: 978-0786966592).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
0786967013; ISBN-13: 978-0786967018).
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
0786966246; ISBN-13: 978-0786966240).

[MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
0786967872).
[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
0786968168; ISBN-13: 978-0786968169).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
0786967025).
[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
0786967250; ISBN-13: 978-0786967254).
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
0786966011).
[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
0786967278).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).

Books are available from a gaming store near you.

HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS


[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10:
1934547840; ISBN-13: 978-1934547847).
[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912;
ISBN-13: 978-0786966912).
[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from https://www.dmsguild.com/product/170778/Gunslinger-
Martial-Archetype-for-Fighters
[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from https://www.dmsguild.com/product/301641/Blood-Hunter-
Class-for-DD-5e-2020

[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from https://www.dmsguild.com/product/183630/College-of-
the-Maestro--Bard-College-Option

DOWNLOADS
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-
products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on
Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/centaurs-and-minotaurs
[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from
https://dnd.wizards.com/articles/unearthedarcana/folk_feywild
[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/travelers-multiverse
[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-games/digital-only-rpg-products/tortle-package

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