STRAYLIGHT Manual
STRAYLIGHT Manual
1. Disclaimer .................................................................................................................. 1
1. DISCLAIMER
The information in this document is subject to change without notice and does not represent a
commitment on the part of Native Instruments GmbH. The software described by this document is
subject to a License Agreement and may not be copied to other media. No part of this publication
may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior
written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.
“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instruments
GmbH.
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in the U.S. and other countries.
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All other trademarks are the property of their respective owners and use of them does not imply
any affiliation with or endorsement by them.
Document authored by: Hannah Lockwood, Christian Schulz, Jan Ola Korte, David Gover
Software version: 1.0 (05/2019)
1
Welcome to STRAYLIGHT
2. WELCOME TO STRAYLIGHT
STRAYLIGHT is an instrument that provides unique cinematic soundscapes, transitions, and ambi-
ent tones. It combines a purpose-built sound library with specialized grain and sample playback
modules, effects, and a powerful performance-based X-Y modulation matrix.
STRAYLIGHTS’ bespoke granular engine places the source audio into a powerful and specialized
easy-to-use interface. The result is lush, organic timbres that can defy time and pitch, yet still re-
tain the character of the source sounds (strings, glass, stone, membranes, and more), and sonical-
ly evolve over time. Small sounds can be vastly magnified in size and scope without sacrificing
their sound quality or character. The granular engine is then paired with a reinforcing sample layer,
offering the same level of editing and modulation.
Special attention is given to STRAYLIGHTS’ modulation and effects sections, ensuring a fast, cre-
ative workflow. The precise X-Y control enables expressive direct-to-picture performance and the
kind of extremely detailed control over intensity and timing required for cinematic sound design. Up
to fourteen simultaneous effects can be applied and modulated, taken from ten different catego-
ries, including specially captured reverb impulse responses designed exclusively for STRAY-
LIGHT.
Thank you for choosing STRAYLIGHT.
2
Basic Workflows
3. BASIC WORKFLOWS
• Main Navigation: Selects between the five main pages; Perform, Grain, Sample, Effects, and
Master.
• Perform page: The XY pad at the centre of the Performer page works as the key interaction
for shaping the sound. The main change in the character of the sound will take place using the
XY pad. This page also hosts four Macros that provide quick access to control and change the
assigned parameters. For more information, refer to Perform Page Overview.
• Grain page: The Grain page covers all parameters related to playback within the Grain engine.
The lower area has separate navigation, displaying either Send FX, Macros or Modulation. For
more information, refer to Grain Page.
• Sample page: The Sample page covers all parameters related to playback within the Sample
engine. For more information, refer to Sample Page.
• Effects page: The Effects page contains a flexible FX chain for both the Grain engine and
Sample engine, with a large XY Pad in the middle for mapping effects parameters. For more
information, refer to Effects Page
• Master page: The Master page allows for mapping of MIDI CCs to the XY Pad and includes a
third effects chain which affects the combined Grain and Sample layers. For more information,
refer to Master Page.
• Macros: The lower area has a separate navigation, displaying either Send FX, Macros or Mod-
ulation. For more information, refer to Macros Pane
• Random: The Random icon is located in the header sections of both the Grain and Sample
pages. When the icon is pressed, random values are set for all applicable parameters.
1. Click the Save button. The Save button is represented by a floppy disk icon. This will open a
standard Save dialog which will allow you to save your .nksn file in the User Snapshot Li-
brary.
3
Basic Workflows
To load a Snapshot:
Loading a Snapshot.
The designs and workflows of the individual browsers are identical. The overview
and workflows are written globally.
4
Basic Workflows
• Click on the Snapshot name, or on the Grain Source label, or on the Sample Source label on
the pages.
The corresponding browser opens.
To close a browser:
• Click on the cross icon at the top left to close the browser.
Browser.
(1) Browser label: Displays the name of the file type you are currently browsing. This can either
be SNAPSHOT, GRAIN SOURCE, or SAMPLE SOURCE.
(2) Previous and Next buttons: Loads the previous and next Snapshot or preset from the Results
list in the browser. If sound category tags are selected for limiting the search in the Results list, the
buttons appear filled out.
(3) Snapshot label / Preset label: Displays the name of the loaded Snapshot highlighted in white,
Grain Source preset or Sample Source preset highlighted in yellow.
(4) Sound Categories: This area contains different sound categories with several tags each. You
can use these tags to limit your search in the Results list. For more information, refer to Snapshots
– Sound Types and Tags.
(5) Results list: Provides you with the results defined by the search criteria in the sound catego-
ries. You can also mark Snapshots and presets as favorites and filter the results list by favorites.
For more information, refer to Marking Snapshots and Presets as Favorites.
5
Basic Workflows
• If there are no tags selected in the browser, the next preset and previous buttons appear as
open brackets:
• If any tags have been selected, the Results list contains filtered items, the next preset and pre-
vious buttons appear as filled triangles:
Types
The sound type Types contains the following tags:
6
Basic Workflows
• Atmospheres: The sound is best played using a single note or just a few notes. Try octaves in
the lower register and one or two additional notes in the higher range. Atmospheres can also
be atonal or noisy soundscapes and are often more complex than pads.
• Pads: Sounds playable much like a typical polyphonic synthesizer. Not as “complex” as the At-
mosphere category but more suitable in typical arrangements with other instruments.
• Lead: Sounds which can function as lead sounds in a higher octave range.
• Transistion / Risers: The sound contains a spectral transition or movement, which is either
scanned through automatically synced to the host clock or the transition is the main parameter
on the XY pad allowing realtime control of the spectral change.
• Keys: The sound is based on keyboard instruments like pianos and organs.
• Effects: All kinds of real time controlled cinematic sound effects. There is some overlap with
Atmospheres and Transitions here but it still makes sense to look at it as a separate category.
These sounds are mostly atonal.
• Sub: Sounds with remarkable subharmonic content. These are best played monophonic or in
octaves.
• Pulses: Contain a rhythmi, arpeggiated or gated element. Sometimes the rhythm is bound to
the host clock in other cases it is more fluid.
• Showcase: Indicates a representative selection of STRAYLIGHT sounds. Listen to these to get
a first impression of the product.
Pitch
Pitch contains the following tags:
Character
Character contains the following tags:
• Intensity control: The XY pad assignments of the sound is setup to be able to control the ‘in-
tensity’ of the sounds. Often it means the Snapshot sounds more dramatic when the Y axis
amount it at the top.
• Complex: Indicates that a higher amount of spectral change over time occurs in the sound.
This can be an indicator of how easy it is to combine the preset with other instruments in an
arrangement.
• Simple: Indicates that the sound feature a small amount of spectral change over time and is
easier to integrate with other sounds in a musical arrangement.
• Unrestricted Voicing: Sounds with this tag can be played with a narrow, piano style voicing.
You can use this tag to remove Snapshots from the Results list which require a wider voicing or
sound best with few notes.
• Wide: Either stereo spread or depth of dimension are extraordinary in sounds featuring this
tag.
• Noisy: The sound contains a remarkable noise amount.
7
Basic Workflows
• Impact: The sound contains an attacking element. This can be either at the beginning of the
note or within a soundscape or pulsating snapshot.
• Soft: The sound has a damped or soft spectrum and soft volume transition.
• Distant: The sound has remarkable amount of reverb or delay applied. Attacks might be soft-
ened or washed out.
• Hard: The sound has a higher or hard spectrum and might contain dissonant elements.
• Distorted: The sound features distortion either in the layer sources or applied via the STRAY-
LIGHT effects chains.
• Bold: Sounds which cover a wide range of the sonic spectrum and might be the main sound in
a scene.
• Rhythmic: The sound contains a rhythmic element, which can be either a repeating spectral
changes or an attacking or noise-like component.
• Tempo Sync: The rhythmic element either follows the host tempo or the transition speed is
synchronized to the DAW’s clock.
Mood
Mood contains the following tags:
• Dark: The sound might be suitable for a sinister scene and often features detuned, modulated,
distorted aspects.
• Delicate: The sound is relatively thin and clean.
• Dreamlike: The sound is beautiful or has an utopian, unreal character to it.
• Thrilling: Depending on the voicing, the sound can create a thrilling mood. Thrill is not used in
the context of horror here but rather like excitement.
• Suspenseful: Depending on the voicing, the sound can create a mood of suspense and uncer-
tainty.
• Eerie: Depending on the voicing, the sound can create a scary atmosphere and might contain
dissonant elements or transitions.
• Disturbing: The sound contains an unexpected, annoying or impacting element.
• Dramatic: Depending on the voicing the sound can be used to increase the level drama by rid-
ing the Macros.
• Meditativ: The sound has calm, sometimes slightly repetitive mood.
• Positive: Depending on the voicing, the sound can be used to convey a confident and positive
vibe.
• Energetic: Depending on the voicing, the sound has an active, driving mood. Often, a rhythmic
elements is involved.
• Peaceful: Depending on the voicing, the sounds create a quite, balanced and beautiful mood.
• Ethereal: Depending on the voicing, the sounds create a light, mystic or arcane mood.
• Ambivalent: Some presets can change their mood quite drastically, depending on the played
voicing and the settings of the macro controllers.
8
An Overview of Creating a Sound
The STRAYLIGHT is built from a custom granular engine with hand-tailored audio sources routed
through matching effects and modulators. In addition to the primary granular engine, there is also
a sample layer that can be used for complimentary sonic tasks like background noise, envelope
attacks, tonal centering or pads.
To build your own sound and get a feel for the STRAYLIGHT workflows, follow these steps:
Grain Engine
1. Select your Grain source and determine the behavior of the Granular engine. Sources for the
Granular engine can be chosen at the top left of the instrument, and using the Search Icon
you can browse Presets that are categorized by Origin, Pitch, Style and Character.
2. Adjust the Start position and set the Range and Length of the Grain sample playback.
3. Introduce some movement into your sound by adjusting the Scan and Jitter parameters in the
Cursor section. The Scan control will determine the speed and direction in which the cursor
moves, and the Jitter control will determine the random position of each grain.
4. Adjust the envelope section to determine the attack and decay of the Grain source.
5. Assign the Detune control to the X axis and apply a subtle Modulation Amount. As you move
the cursor of the XY pad, you will hear the fine deviations in pitch.
1. In the Modulation pane, route an LFO to the Shaper and assign the Shaper to any modulata-
ble parameter by choosing S1 from the corresponding menu. Adjust the modulation amount
with the slider underneath the drop down menu.
2. Open the Send FX pane and turn up the level of the Delay for the Grain layer. Now select a
preset from Effect type dropdown until you find a delay character that works with your Grain
sound. Assign the Time and Feedback parameters to the X and Y axis respectively.
3. In the Effect page, select a Filter and assign the Cutoff to the Y axis. Assign the Resonance
control to the X axis, and move the cursor up and down to hear the filter open as the Delay
send effect becomes more intense.
Sample Engine
1. Sources for the Sampler engine can be chosen at the top right of the instrument. Using the
Search Icon allows you to browse sample presets that are categorized by Type, Pitch, Origin
and Style.
2. Transpose the Sample layer to -1 octave or use the Tune to finely tune the sample to compli-
ment the Grain sample source.
3. Extend the Filter Modulation and Amp envelopes to create a more expansive sound, then as-
sign LFO 2 to the Volume parameter to create a tremolo effect.
4. In the Modulation pane, set LFO 2 to a fast setting to create the rapid deviations in volume
that define tremolo.
9
An Overview of Creating a Sound
Master FX
1. A final Master FX chain applies effects to the combined Grain and Sample layers.
2. Explore adding other Effects and assigning their parameters to the XY pad. Using your ears,
following your intuition and experimenting is the best way to find your own signature sound.
3. Note that due to a technical limitation the send effects are not routed through the Master FX
chain.
10
Perform Page Overview
The Perform page is the main view of STRAYLIGHT which gives you direct access to the main
controls on the other pages. You can use the XY pad at the center of the Perform page for shaping
the sound. Furthermore, you can instantly switch to another Grain Source and Sample Source,
and adjust their output levels. The four macro controls below the XY pad are freely configurable
and provide quick access to control and change the assigned parameters.
(1) Snapshot Browse controls: Contains global browse controls to select another Snapshot and
to access the Snapshot browser. For more information, refer to Snapshot Browse Controls.
(2) Grain Header: Contains global functions including selection of the source sample, access to
the Grain Source browser, and overall volume level control for the Grain layer. For more informa-
tion, refer to Grain Header.
(3) Top Navigation: Contains buttons to display the other pages of STRAYLIGHT.
(4) Sample Header: Contains global functions including selection of the source sample, access to
the Sample Source browser, and overall volume level control for the Sample layer. For more infor-
mation, refer to Sample Header.
(5) Sample Waveform display: Displays the Sample Source waveform and visualizes the play-
head position.
11
Perform Page Overview
(6) Macro controls: These top level parameters can be assigned to multiple targets at the same
time. You can select the labels corresponding to the parameters. For more information, refer to
Macros Pane.
(7) Grain Waveform display: Displays the Grain Source waveform and visualizes the Grain Cur-
sor position of up to ten notes. You can also directly jump to the Grain page by clicking the within
the waveform.
(8) XY Pad: Controls the sound of the current Snapshot in realtime according to the modulation
assignments for the X and Y parameters. For more information, refer to XY Pad.
Grain Header.
(1) Grain Active button: Enables or disables the Grain layer. When enabled the Grain Active but-
ton is filled out.
(2) Previous and Next Grain Source buttons: Loads the previous and next Grain Source from
the Results list in the Grain Source browser. If tags are selected for limiting the results in the
GRAIN SOURCE browser, the buttons appear filled out. For more information, refer to Limiting the
Browser Search in the Results List.
(3) Grain Source label: Displays the name of the loaded Grain Source. Clicking it opens the
GRAIN SOURCE browser. For more information, refer to Browser Overview.
(4) Modulation connector: Selects the modulation source to be applied to the parameter.
(5) Grain layer volume modulation: Sets the amount of modulation applied to the parameter by
the selected modulation source.
(6) Grain layer volume control: Sets the master volume for the Grain layer which is applied after
the Grain Layer effects and before the MASTER FX chain and the Send FX chain.
(7) Level meter: Displays the current output volume level for the Grain Layer.
12
Perform Page Overview
Sample Header.
(1) Level meter: Displays the current output volume level for the Sample layer.
(2) Sample layer volume control: Sets the master volume for the Sample layer which is applied
after the Sample Layer effects and before the MASTER FX chain and the Send FX chain.
(3) Sample layer volume modulation: Sets the amount of modulation applied to the parameter
by the selected modulation source.
(4) Modulation connector: Selects the modulation source to be applied to the parameter.
(5) Sample Source display: Displays the name of the loaded Sample Source. Clicking it opens
the Sample Source browser. For more information, refer to Browser Overview.
(6) Sample Active button: Enables or disables the Sample layer. When enabled the Sample Ac-
tive button is filled out.
(7) Previous and Next Sample Source buttons: Loads the previous and next Sample Source
from the Results List in the Sample Source browser. If tags are selected for limiting the results in
the Sample Source browser, the buttons appear filled out. For more information, refer to Limiting
the Browser Search in the Results List.
Previous and Next Snapshot buttons: Loads the previous and next Snapshot from the Results
List in the SNAPSHOT browser. If tags are selected for limiting the results in the SNAPSHOT
browser, the buttons appear filled out. For more information, refer to Browser Overview.
Snapshot label: Displays the loaded Snapshot name. A Snapshot contains a complete STRAY-
LIGHT preset. Clicking it opens the SNAPSHOT browser. Snapshots can be saved with KON-
TAKT's Snapshot functionality in the Instrument header. For more information, refer to Saving and
Loading Snapshots.
13
Perform Page Overview
5.5. XY Pad
The XY pad at the center of the Perform page controls the sound of the Snapshot in real-time ac-
cording to the modulation assignment of the X and Y parameters. The XY pad also appears on
some of the other pages of STRAYLIGHT as well as in the browsers. The XY pad contains the
following elements:
XY pad.
(1) XY Cursor: Controls the sound of the Snapshot in real-time according to the modulation as-
signment of the X and Y parameters. For more information, refer to XY Pad Assignment. You can
also assign MIDI controllers to control the X and Y axis on the Master page. For more information,
refer to Assigning X and Y Axis to a MIDI Controller.
(2) Y axis label: Selects a label for the Y axis functionality. For more information, refer to XY Pad
Assignment.
(3) X axis label: Selects a label for the X axis functionality. For more information, refer to XY Pad
Assignment.
14
Perform Page Overview
• Grain Detune
• Cursor position / Range
• Scan speed
• Grain Rate and Volume compensation
• Grain Fade In/Fade Out
FX:
• Filter Cutoffs
• Dry Wet or FX send levels
• Delay Feedback
Sources:
15
Grain Page
6. GRAIN PAGE
The Grain page controls STRAYLIGHT's Grain layer, which offers unique ways to play and manip-
ulate the layer's source sample by means of granular synthesis. The result is lush, organic timbres
that can defy time and pitch, yet still retain the character of the source sounds (strings, glass,
stone, membranes, and more), and sonically evolve over time. Small sounds can be vastly magni-
fied in size and scope without sacrificing their sound quality or character.
Granular synthesis uses an audio sample as the basic sound source and divides it into small seg-
ments, called grains. The duration, or size of a single grain is typically around a tenth of a second
and below (< 100 ms). In STRAYLIGHT, you can set grain sizes ranging from 10 ms to 1000 ms. If
all grains are played consecutively, the result approximates the original sample. The power of
granular synthesis lies in the flexibility of completely changing the playback order and speed of the
grains, and apply processing to each individual grain (duration, fades, level, pitch) for dramatic ef-
fects.
6.1. Overview
The following overview shows you all sections on the Grain page.
Grain page.
(1) Grain Header: Contains global functions including selection of the source sample, access to
the Grain Source browser, and overall volume level control for the Grain layer. For more informa-
tion, refer to Perform Page Overview.
(2) Grain Random: Randomizes the Grain page. The drop-down menu next to the Grain Random
button (dice symbol) selects whether the parameters and the source sample are randomized (S
Include Source), or only the parameters (P Parameters only). The randomization of the source
sample is limited by the tags selected in the browser.
16
Grain Page
(3) Grain Waveform display: Displays the source sample's waveform and visualizes the Cursor
position for up to ten notes simultaneously. You can adjust the Cursor Range by clicking and drag-
ging the left and right boundaries in the waveform. For more information about the Cursor Range,
refer to Range. In Scan Sync mode, the display additionally shows the sync anchor (4).
(4) Sync Anchor: Sets the Cursor's synchronization point in Scan Sync mode. In this mode, the
Scan control in the CURSOR section adjusts the time it takes the Cursor to move from the Start
position to the sync anchor. Note that the Sync Anchor can be positioned outside of the cursor
range. For more information, refer to Cursor.
(5) GRAINS: Contains controls related to the basic generation of the individual grains and their
shape. For more information, refer to Grains.
(6) CURSOR: Contains controls related to the Cursor and how it moves through the source sam-
ple. The Cursor represents the read-out position of the grains. For more information, refer to Cur-
sor.
(7) RANGE: Contains controls related to the Cursor Range, which sets boundaries for the read-out
position of the grain in the source sample. For more information, refer to Range.
(8) TUNING: Contains controls related to the pitch of the individual grains. For more information,
refer to Tuning.
(9) AMP: Contains controls related to the volume level of the individual grains. For more informa-
tion, refer to Amp.
(10) ENVELOPE: Contains controls related to the Grain layer's volume envelope. For more infor-
mation, refer to Envelope.
6.2. Grains
This section contains controls related to the basic generation of the individual grains and their
shape. This way you can define the basic character of your sound. Interval and Size are funda-
mental to the way the sound transforms the source sample. High Interval values can be used for
more consistent and slowly evolving sounds, while low values can create lively or erratic results
that change at a high rate. Use high values for Size to allow more of the character of the source
sample to shine through the sound, or dive fully into abstract micro sound with low values. Fade In
and Fade Out can be used to make sound smoother at high values, or more textured and angular
at low values.
• Voices: Sets the maximum number of voices the Grain layer can play at the same time.
• Interval: Adjusts the time between the generation of individual grains from the source sample.
• Size: Adjusts the duration of each individual grain until it is faded out.
17
Grain Page
• KT: Enables key tracking mode for the Size parameter. When enabled, the grain duration is
compensated according to the pitch of the MIDI note: high pitches result in short grain dura-
tions, while low pitches result in long grain durations.
• Fade In: Adjusts the fade applied at the beginning of each individual grain. You can use this to
soften the edges of the grains.
• Fade Out: Adjusts the fade applied at the end of each individual grain. You can use this to
smoothen the release of the grains.
6.3. Cursor
This section contains controls related to the Cursor and how it moves through the source sample.
The Cursor represents the read-out position of the grains. By changing the Start position, you can
explore the source sample for new sonic material to build your sound. Scan and Jitter determine
the movement of the Cursor during note events. Therefore, they strongly contribute to the charac-
ter of the sound and how the original sample is transformed. The additional Poly and Free modes
make it possible to adjust the Cursor's behavior in relation to how the instrument is played via
MIDI.
• Start: Adjusts the position of the Cursor in the source sample. The Cursor represents the read-
out position of the grains. The position is set as percentage of the range between the left and
right boundaries of the Cursor Range. For more information about the Cursor Range, refer to
Range.
• Poly: Enables Poly mode. When enabled, each incoming MIDI note has its own dedicated Cur-
sor. Therefore, each note can play grains from different read-out positions. When disabled, all
MIDI notes coming in at the same time are locked to the Cursor position of the first played note.
• Free: Enables Free mode. When enabled, the Cursor position moves freely within the Cursor
boundaries and according to the Scan parameter once a note event has started. In this case,
modulation applied to the Cursor boundaries or the Start do not change the Cursor position.
When disabled, modulation applied to related parameters during a note event change the Cur-
sor position accordingly.
• Scan: Adjusts the Cursor's speed and direction as it moves across the source sample during a
note event. Negative values let it move backwards, positive values let it move forwards. Note
that related parameters including Bounce Edges, Release direction (option above the enve-
lope's R stage), Free mode and the Cursor Range boundaries interact with Scan.
• Scan Sync: Enables Scan Sync mode, which synchronizes the scan speed to the host clock.
When enabled, Scan is set in musical note divisions relative to the host clock. The note dura-
tion is the time it takes the Cursor to move from the Start position to the sync anchor as set in
the waveform display.
18
Grain Page
• Jitter: Adjusts the range of random position changes applied to the Cursor position. The maxi-
mum value corresponds to 40% of the Cursor Range.
6.4. Range
This section contains controls related to the Cursor Range, which sets boundaries for the read-out
position of the grain in the source sample. By setting the range you can generate grains only from
a specific part of the source sample, or you can apply modulation to the controls to access differ-
ent parts of the source sample dynamically. Since the source samples contain evolving and dy-
namic tone colors, you can use this to morph your sound in interesting ways.
When Free is enabled in the CURSOR section, the Cursor can move past the boun-
dary's position and bounces back into the Cursor range in a spring-like movement.
When Free is disabled, the Cursor cannot move past the boundary's position.
• Min: Adjusts the position of the Cursor Range's left boundary in the source sample.
• Length/Max: Adjusts the position of the Cursor Range's right boundary in the source sam-
ple.When Grain Range Link is enabled, the Length control adjusts the size of the Cursor
Range. This way you can move the Cursor Range through the source sample at a fixed length
using the Min control. When Grain Range Link is disabled, the Max control adjusts the abso-
lute position of the right boundary.
• Grain Range Link: Sets the behavior of the Length/Max control. When enabled, the control is
switched to Length. When disabled, the control is switched to Max (see Length/Max for more
information).
• Bounce Edges: Sets the Cursor's behavior when hitting the Cursor Range's boundaries. When
enabled, the Cursor rebounds from the position of the boundaries and continues to move in the
opposite direction.
6.5. Tuning
This section contains controls related to the pitch of the individual grains. By using the Pitch con-
trol, you can transpose grains in the range of four octaves. This way you can subtly detune the
source sample or completely change its character. Applying modulation creates interesting vibrato
effects. The Detune control randomizes the pitch of individual grains and can turn any sample
source into an otherworldly sound effect.
19
Grain Page
• Pitch: Transposes the grains in cent from -2400 cent (-24 semitones, or -2 octaves) to +2400
cent (+24 semitones, or +2 octaves).
• Detune: Adjusts the range of random pitch deviations added to each grain in one cent intervals
from 0 to 50 cents.
6.6. Amp
This section contains controls related to the volume level of the individual grains. Using Vol you
can set a suitable level for the output signal going into the Grain Effects, or apply modulation for
tremolo effects. Pan Jit randomizes the stereo position of grains and can be used to create a wide
and lively stereo image.
6.7. Envelope
This section contains controls related to the Grain layer's volume envelope. It is triggered by in-
coming MIDI notes and used to dynamically control the amplitude of the Grain layer's output sig-
nal. By adjusting the envelope stages, you can define the overall character of the sound from
plucked and percussive to bowed and sustained. The additional Release Direction settings is used
to define the behavior of the Cursor once a note is released, allowing you to fine-tune the release
behavior of the sound.
20
Grain Page
• Attack Curve: Adjusts the shape of the envelope’s attack stage from a exponential response
with a slow onset (-100%) to a logarithmic response with a fast onset (100%). At center posi-
tion (0%), the response is linear, making the attack stage rise evenly for its entire duration.
• Release Direction: Sets the direction of the Cursor's movement during the release stage.
When set to Continue, the Cursor maintains its direction. When set to Force Cursor Left, the
Cursor moves to the left once the MIDI note is released. When set to Force Cursor Right, the
Cursor moves to the right.
• Attack (A): Adjusts the duration of the envelope’s attack stage, which is the time the envelope
takes to rise from zero to peak level.
• Decay (D): Adjusts the duration of the envelope’s decay stage, which is the time the envelope
takes to fall from peak to sustain level.
• Sustain (S): Adjusts the level of the envelope’s sustain stage, at which the envelope stays as
long as a note is held.
• Release (R): Adjusts the duration of the envelope's release stage, which is the time the enve-
lope takes to fall from sustain level to zero.
21
Sample Page
7. SAMPLE PAGE
The Sample page controls STRAYLIGHT's Sample layer, which provides a range of parameters
that allow you to shape and manipulate the playback of the selected source sample. When com-
bined with the Grain layer, results are diverse in their sonic character and effect. Sounds can
range from moody, dissonant atmospheres to gritty, textured drones. Modulation inputs enable pa-
rameter adjustments that evolve over time, allowing you to create intricate unfolding soundscapes
and nuanced timbral effects.
The Transpose control enables you to pitch the sample an octave higher or lower in relation to the
Grain layer, creating a full, robust blend. The Tune control allows for subtle detuning when modula-
ted, to replicate the desired detuning effect found in analog synthesizers. Modulating the Start
point can also create timbrally captivating effects, that add depth and interest to the sample play-
back.
7.1. Overview
The following overview shows you all sections on the Sample page.
Sample page.
(1) Sample Waveform display: Displays the source sample's waveform and visualizes the play-
back Start position. You can move the Start position by adjusting the Start Offset control. Some
sample sources can only be played monophonically, indicated by the Mono tag in the top right cor-
ner of the Waveform display.
(2) Sample Random: Randomizes the Sample page. The drop-down menu next to the Sample
Random button (dice symbol) selects whether the parameters and the source sample are random-
ized (S Include Source), or only the parameters (P Parameters only). The randomization of the
source sample is limited by the tags selected in the browser.
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Sample Page
(3) Sample Header: Contains global functions including selection of the source sample, access to
the Sample Source browser, and overall volume level control for the Sample layer. For more infor-
mation, refer to Header.
(4) PITCH: Contains controls related to tuning and transposition. For more information, refer to
Pitch.
(5) START: Sets the start point from which the sample will playback. For more information, refer to
Start.
(6) FILTER: A tool that removes frequencies as determined by the Filter type and Cutoff frequency.
For more information, refer to Filter.
(7) FILTER MODULATION: Contains envelopes that modulate and shape the filter and the Cutoff
frequency of your sample. For more information, refer to Filter Modulation.
(8) AMP: Contains envelopes that modulate the Sample layer's volume. For more information, re-
fer to Amp.
7.2. Pitch
The Pitch section relates to the tuning and transposition of the sample playback. Each control has
its own Modulation source which can be used for classic vibrato effect or more extreme sound de-
sign. Use the Tune control to fine tune your sample to the Grain layer.
• Transpose: Determines the MIDI transposition of the notes before entering the sample layer. It
can be adjusted within +2 octaves and -2 octaves.
• Tune: Transposes the sample in cents from -2400 cent (-24 semitones, or -2 octaves) to +2400
cent (+24 semitones, or +2 octaves).
7.3. Start
The Start section sets the point from which the sample will playback. The start point can be modu-
lated to create more dynamic timbres.
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Sample Page
• Start Offset: Determines where the sample starts to play when a note is triggered.
• Start Offset Modulation: Sets the amount of modulation applied to the parameter by the se-
lected modulation source.
7.4. Filter
The Filter takes the raw sample and removes certain frequencies as determined by the Filter type
and Cutoff frequency. This changes the harmonic content of the signal and shapes the tone of the
sound. This change can be varied over time using the Filter Envelope or modulated to produce
more dynamic animated timbres. You can select from 29 different Filter types, including HP, LP,
BP, Notch and Vowel, for variation in spectral character. For more information on the different Filter
types, refer to Filter.
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Sample Page
• Attack (A): Adjusts the duration of the envelope’s attack stage, which is the time the envelope
takes to rise from zero to peak level.
• Decay (D): Adjusts the duration of the envelope’s decay stage, which is the time the envelope
takes to fall from peak to sustain level.
• Sustain (S): Adjusts the level of the envelope’s sustain stage, at which the envelope stays as
long as a note is held.
• Release (R): Adjusts the duration of the envelope's release stage, which is the time the enve-
lope takes to fall from sustain level to zero.
• Envelope Amount: Determines to which extent the Filter envelope modulates the Filter fre-
quency. This works on a polyphonic level.
7.6. Amp
The Amp section contains controls related to the Sample layer's volume envelope. It is triggered
by incoming MIDI notes and used to dynamically control the amplitude of the Sample layer's out-
put signal. By adjusting the four envelope stages, you can define the overall character of the
sound, from snappy, percussive plucks to sustained, elongated drones. Modulate the Volume con-
trol with an LFO to create a classic tremolo effect.
25
Sample Page
• Attack Curve: Adjusts the shape of the envelope’s attack stage from a exponential response
with a slow onset (-100%) to a logarithmic response with a fast onset (100%). At center posi-
tion (0%), the response is linear, making the attack stage rise evenly for its entire duration.
• Attack (A): Adjusts the duration of the envelope’s attack stage, which is the time the envelope
takes to rise from zero to peak level.
• Decay (D): Adjusts the duration of the envelope’s decay stage, which is the time the envelope
takes to fall from peak to sustain level.
• Sustain (S): Adjusts the level of the envelope’s sustain stage, at which the envelope stays as
long as a note is held.
• Release (R): Adjusts the duration of the envelope's release stage, which is the time the enve-
lope takes to fall from sustain level to zero.
• Sample Volume: Determines the volume of the sample before entering the sample layer ef-
fects chain.
26
Effects Page
8. EFFECTS PAGE
On the Effects page, you can apply effects to the audio signals coming from the Grain layer and
the Sample Layer. For each layer, there is a dedicated Effects section containing an effect chain.
Each effect chain consists of four effect slots for loading individual effects. You can choose from
nine effects which can be operated in several modes. Depending on the effect mode, there will be
different parameters/controls for the select effect.
This section contains an overview of the Effects page. Here you will learn how to load effects into
effect slots and how to select an effect mode. You will also learn how to reorder and to disable
effect slots within the effect chain.
The procedures for the Effect sections explained here are the same for the Grain
Layer, the Sample Layer, and the MASTER FX section on the Master page.
(1) Grain Header: Contains global functions including selection of the source sample, access to
the GRAIN SOURCE browser, and overall volume level control for the Grain layer. For more infor-
mation, refer to Grain Header.
(2) Sample Header: Contains global functions including selection of the source sample, access to
the SAMPLE SOURCE browser, and overall volume level control for the Sample layer. For more
information, refer to Sample Header.
27
Effects Page
(3) Effect sections: The Grain layer and the Sample layer each have a dedicated Effects section.
Effects for the Grain layer are located on the left side and effects for the Sample layer are located
on the right side. For more information, refer to Effects Section Overview.
(4) XY Pad: With the XY Pad you can shape the sound of the Snapshot in realtime according to
modulation assignment for the X and Y parameters. The axis labels provide a hint of what to ex-
pect when moving the Cursor. You can assign MIDI CCs for the XY pad on the Master page. For
more information, refer to Assigning X and Y Axis to a MIDI Controller.
Effects section.
(1) Effect On / Off button: Switches the effect in the selected effect slot on or off. For more infor-
mation, refer to Disabling Effect Slots.
(2) Previous and Next Effect Mode buttons: Selects the previous or next effect mode for the ef-
fect in the selected effect slot. For more information, refer to Selecting Effect Modes.
(3) Effect Mode label: Displays the selected effect mode. Clicking it opens a drop-down menu to
directly select an effect mode for the effect in the selected effect slot. For more information, refer to
Selecting Effect Modes and Effect Reference.
(4) Effect selector button: Opens the Effect selector to load one of nine effects into the selected
effect slot. For more information, refer to Effect Selector.
(5) Effect parameters: Each effect provides you with up to three individual parameters for adjust-
ing the effect's sound. For more information, refer to Effect Reference.
(6) Effect slot: Each effect slot can load one effect. Selecting an effect slot displays the parame-
ters of the loaded effect. For more information, refer to Loading Effects into Effect Slots .
28
Effects Page
(7) Effect chain: The effect chain contains four effect slots to load individual effects. The effect
slots can be moved/rearranged within the effect chain. For more information, refer to Moving Effect
Slots within the Effect Chain.
Effect selector.
1. Click the Effect preset label to open the effect mode drop-down menu.
2. Select the effect mode to your liking.
The effect mode is changed.
Alternatively, you can skip to the next or to the previous effect mode using the previous and the
next effect mode buttons.
For more information on effect modes, refer to Effect Reference.
29
Effects Page
1. Select the effect slot you want to disable in the effect chain.
2. Click the effect slot active button.
The effect slot is disabled indicated by the empty effect slot active button and the missing
frame around the effect slot.
30
Master Page
9. MASTER PAGE
On the Master page you can further process the mixed audio signal coming from the Grain layer
and the Sample layer, and you can assign the X and Y axis of the XY Pad to the controls of your
MIDI controller. For this you have the MASTER FX section on the right side and the XY MIDI CON-
TROLLER section on the left side.
In this section you are provided with an overview of the Master page and you will learn how to as-
sign the X and Y axis to your MIDI controller.
(1) XY MIDI CONTROLLER section: Use the Learn buttons to assign MIDI messages of your
MIDI controller to the X and Y axis of the XY Pad in the middle or directly select the desired MIDI
CC number. For more information, refer to Assigning X and Y Axis to a MIDI Controller.
(2) XY Pad: Controls the sound of the current Snapshot in realtime according to the modulation
assignments for the X and Y parameters. For more information, refer to XY Pad.
(3) MASTER FX section: The MASTER FX section further processes the audio signal coming
from the Grain layer and the Sample layer. The MASTER FX section works similar to the effects
sections on the Effects page. For more information, refer to Effects Section Overview.
31
Master Page
1. Click the MIDI controller number for the corresponding axis to open the MIDI CC number
drop-down menu.
The MIDI CC number is assigned to the axis. Repeat these steps for the other axis.
1. Click the Learn button of the corresponding axis to enable the MIDI learn function.
2. Move the control on your MIDI controller you want to assign to the axis.
The control is assigned to the axis. The Learn button has stopped flashing. Repeat these
steps for the other axis.
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Send FX Pane
The Send FX Pane is where the global Delay and Reverb send effects are contained. Each effect
has parameter controls that determine their behavior and sonic character. Level controls dictate
the amount of effect signal that is returned. Also located in the Send FX Pane are Level controls
for the Grain and Sample layers' global effects sends. Use this section to manually adjust the Send
amount, or apply modulation to change the amount of effect over time. Controls for Delay and Re-
verb can be modulated in tandem or with disparate modulation sources to create unique interac-
tions. Note that the send effects are not routed through the master effect chain. If you need to ap-
ply additional effect such as compressor to your reverb tail, you can use a reverb module in one of
the master effect chain slots.
10.1. Overview
The following overview shows you all sections on the Send FX pane.
Send FX pane.
• (1) GRAINS: Contains Send Level controls that determines the amount of the Grain layer out-
put that is sent to the global Delay and Reverb. For more information, refer to Grains.
• (2) DELAY: Contains controls that determine the character of the global Delay effect. For more
information, refer to Delay.
• (3) XY Pad: Controls the sound of the snapshot according to the modulation assignments for
the X and Y parameters. For more information, refer to XY.
• (4) REVERB: Contains controls that determine the character of the global Reverb effect. For
more information, refer to Reverb.
• (5) SAMPLE: Contains Send Level controls that determines the amount of the Sample layer
output that is sent to the global Delay and Reverb. For more information, refer to Sample.
10.2. Grains
This section sets the Grain layer's Send Level to the global Delay and Reverb. These sends can
be individually modulated to create subtle alterations, or wild sweeping effects.
33
Send FX Pane
• Delay: Sets the amount of the Grain layer output sent to the global Delay send effect.
• Reverb: Sets the amount of the Grain layer output sent to the global Reverb send effect.
10.3. Delay
The global Delay send effect offers 24 different Delay types ranging from the classic sound of Tape
Delays and BBDs (Bucket Brigade Device) to Diffused spacey delay effects. Modern and Clean
types provide the tone of contemporary delay, alongside distinctive Ping-pong delay types. Modu-
lating the Feedback control can create anything from soft, subtle echoes to intense exaggerated
sonic artifacts, depending on the type and rate of modulation. Syncing the Delay time to the mas-
ter clock enables you to create precise delay repeats that can be used for creating rhythmically
complex patches.
10.4. XY
The XY Pad allows you to control the sound of the snapshot in realtime, according to the modula-
tion assignments for the X and Y parameters. The axis labels indicate what parameter is being af-
fected when moving the cursor.
34
Send FX Pane
10.5. Reverb
The global Reverb send effect offers nine different Reverb types that provide varying spatial and
sonic effects. Use the Wide Hall Reverb to add vast spaciousness to your Grain and Sample lay-
ers, or the Plate reverb for its character metallic tone and smooth tail. Room Reverbs can be used
to add natural liveliness to the sound source, without losing detail in overly dense reverb tails.
Modulating the reverb level can create interesting effects from soft swells to dramatic bursts of re-
verberant echo. Note, that the reverb is alternating between different reverb engines depending on
the selected preset, this leads to different controls in the interface.
10.6. Sample
This section sets the Sample layer's Send Level to the global Delay and Reverb. These send lev-
els can be individually modulated to create subtle movement or more erratic sonic effects.
• Delay: Sets the amount of the Sample layer output sent to the global Delay send effect.
• Reverb: Sets the amount of the Sample layer output sent to the global Reverb send effect.
35
Macros Pane
The Macros are designed to give easy access to settings which are important in production, for
example an lowpass filter, or controls that may require quick accessibility, like a Send FX.
Macros pane.
• (1) Macro A: This top level parameter can be assigned to multiple modulation targets at once.
• (2) Macro B: This top level parameter can be assigned to multiple modulation targets at once.
• (3) Macro C: This top level parameter can be assigned to multiple modulation targets at once.
• (4) Macro D: This top level parameter can be assigned to multiple modulation targets at once.
• (5) XY Pad: Controls the sound of the snapshot according to the modulation assignments for
the X and Y parameters. MIDI controllers for the XY pad can be assigned on the Masters page.
For more information, refer to XY Pad.
36
Macros Pane
Assigning a label to the Macros can help quickly determine what the Macro control's primary func-
tion is. This is particularly useful if you are assigning multiple parameters to create a specific con-
trol. To assign a label to a Macro control:
1. In the Macros pane or the Perform page, click on the Macro control that you wish to assign
to.
2. From the drop down menu, select the parameter you want to assign to the Macro control.
3. The label is now assigned to the Macro control.
Macro C - Motion
37
Modulation Pane
The Modulation pane is where the STRAYLIGHT comes to life, hosting the modulation sources
that bring movement and dynamics to your sound. The Modulation pane contains two LFO, two
Shapers and a Matrix for altering and combining modulation sources. The powerful routing Matrix
encourages interesting modulation combinations that inspire creativity and foster unique sonic re-
sults. In this section you can create elaborate modulation sources tailored to your Sample and
Grain layers. Use the Matrix section to combine multiple modulators, for example an LFO and a
Macro control, to create a complex chain of modulators that allow for intricate shaping and manip-
ulation. Due to the option of modulator chaining, all modulators are unipolar.
The modulation direction can be simply swapped by holding [Option+Shift] whilst clicking on each
knob. Hold down [Option] on a Modulation knob to adjust the knob value and the modulation range
simultaneously.
The signal of the individual voices is mixed down to one stereo stream at the output of the corre-
sponding layer engine, before the FX chain is entered. Polyphonic modulation is only possible be-
fore the mix down.
12.1. Overview
The following overview shows you all sections on the Modulation pane.
Modulation pane.
• (1) LFO 1: A modulation source that can be assigned to adjust parameters of the STRAY-
LIGHT. For more information, refer to LFO 1.
• (2) MATRIX: Contains two Buses, which can either work in attenuation or summing mode. For
more information, refer to Matrix.
• (3) XY Pad: Controls the sound of the snapshot according to the modulation assignments for
the X and Y parameters.
• (4) SHAPER: A Shaper is used to define a new output value for every input value. For more
information, refer to Shaper.
• (5) LFO 2: A modulation source that can be assigned to adjust parameters of the STRAY-
LIGHT. For more information, refer to LFO 2
• (6) Randomize: Produces random values for all parameters in the Modulation pane.
38
Modulation Pane
12.2. LFO 1
The Modulation pane provides two LFOs which can be assigned to modulate parameters of the
STRAYLIGHT. Combining different LFOs in the Bus Matrix can create complex modulation sources
that unfold slowly over time. Eight different waveforms provide options for intricate modulation ef-
fects, and five Trigger modes determine the behavior of the LFO.
• Freq: Sets the oscillation frequency of the LFO. This parameter can by synchronized to the
master clock.
• Sync (crotchet icon): Determines if the LFO speed is set in Hertz or in relation to the master
clock as a musical duration. When the icon is lit, the LFO speed is set as divisions of musical
timing, which are displayed when the Freq control is adjusted.
• Waveform Type: Select the Waveform type from Sine, Triangle, Square, Ramp up, Ramp
down, Random, Seek 1 and Seek 2. Seek 1 and Seek 2 provide smooth, random LFOs.
• Trigger Mode: Selects one of five modes (Free, First, Retrig, Once, 1st 1x), which determines
the retrigger behavior of the LFO. Free mode provides polyphonic modulation with random
start phase. First mode restarts the LFO with the first note only. In Retrig mode, the LFO re-
starts for each key pressed. Once mode triggers only one LFO cycle. 1st 1x triggers one LFO
cycle for the first note only.
12.3. Matrix
The Matrix section is where you can combine sources to create more complex modulators. The
Matrix contains two Buses, which can either work in Attenuation or Summing mode. Each Bus fea-
tures two inputs which are processed and sent to the modulation targets Bus 1 and Bus 2. These
two Buses can then be individually sent to any assignable parameter. The
In Attenuation mode, as indicated by an x, the attenuator works as a multiplicator. In Summing
mode, as indicated by a +, the two modulation sources are added together. Each Bus can be as-
signed to a different mode and there is also the Sum of both busses available as a modulation
source. You can monitor the result of each Matrix output with level indicators.
Attenuation Mode
The following controls are available in Attenuation mode. Controls are the same for Bus 2.
39
Modulation Pane
• (1) Modulation Source: Selects the modulation source applied to this parameter. Note that
some modulations, for example the Grain parameters, are polyphonic and others are mono-
phonic.
• (2) Bus 1 Mode: Determines whether the corresponding Matrix Bus works as a modulatable
attenuverter/multiplicator or as a simple modulation source mixer which adds the two modula-
tion signals together.
• (3) Bus 1 Level: Determines if the input value is decreased, amplified or optionally inverted.
The result is available as Bus 1 in the Modulation source menu. The range spans from -200%
to 200%.
Summing Mode
The following controls are available in Summing mode. Controls are the same for Bus 2.
• (1) Modulation Source: Selects the modulation source applied to this parameter. Note that
some modulations, for example the Grain parameters, are polyphonic and others are mono-
phonic.
• (2) Bus 1 Mix 1: Determines if the input modulation value is decreased or optionally inverted
and subsequently summed to Matrix Bus 1. The range comprises -100% to 100%.
• (3) Bus 1 Mix 2: Determines if the input modulation value is decreased or optionally inverted
and subsequently summed to Matrix Bus 1. The range comprises -100% to 100%.
• (4) Bus 1 Mode: Determines whether the corresponding Matrix Bus works as a modulatable
attenuverter/multiplicator or as a simple modulation source mixer which adds the two modula-
tion signals together.
40
Modulation Pane
12.4. Shaper
The Modulation pane provides two Shapers that can be used to define a new output value for ev-
ery input value. By using an LFO as the input of the Shaper and painting in the desired curve, you
can generate many different types of waveforms. This enables you to create more interesting and
elaborate modulation sources, that can achieve targeted results. The Shaper also offers different
options of interpolation, which allows for smooth transition from one step to the next.
12.5. LFO 2
The second LFO provided in the Modulation pane can be assigned to modulate parameters of the
STRAYLIGHT. Eight different waveforms provide options for varied modulation effects, and five
Trigger modes offer further control over the behavior of the LFO. Use the Bus Matrix to combine
multiple LFOs and create elaborate modulation sources that evolve unexpectedly over an exten-
ded period of time.
• Freq: Sets the oscillation frequency of the LFO. This parameter can by synchronized to the
master clock.
• Sync (crotchet icon): Determines if the LFO speed is set in Hertz or in relation to the master
clock as a musical duration. When the icon is lit, the LFO speed is set as divisions of musical
timing, which are displayed when the Freq control is adjusted.
• Waveform Type: Select the Waveform type from Sine, Triangle, Square, Ramp up, Ramp
down, Random, Seek 1 and Seek 2. Seek 1 and Seek 2 provide smooth, random LFOs.
• Trigger Mode: Selects one of five modes (Free, First, Retrig, Once, 1st 1x), which determines
the retrigger behavior of the LFO. Free mode provides polyphonic modulation with random
start phase. First mode restarts the LFO with the first note only. In Retrig mode, the LFO re-
41
Modulation Pane
starts for each key pressed. Once mode triggers only one LFO cycle. 1st 1x triggers one LFO
cycle for the first note only.
42
Effect Reference
In this section you are introduced to all available effects and to all the modes they can be operated
in.
13.1. Delay
This delay module is based on Native Instruments’ dedicated Replika XT delay plug-in. It features
different modes - Modern, BBD, Tape, Vintage and Diffusion - that add distinct color to your sound.
All modes offer controls for time, feedback level, a low cut filter, a high cut filter, and ping pong
effect. Each mode also provides a unique range of parameter controls to tailor the effect to your
specific needs.
Delay effect.
Parameters
The following parameters are available for all effect modes:
• Time: Adjusts the delay time in milliseconds. To synchronize the time to your host or Master
Editor tempo, click the Time control’s unit display [ms] and choose a note length value from the
drop-down menu.
• FX Sync: Sets the effect's time based parameter in sync with the master clock.
• Feedback: Adjusts the level of the signal that is fed back to the delay's input. Increasing Feed-
back adds delay repeats. Levels above 100% create swelling echo repeats up to self-oscilla-
tion.
• Level: The range is from 100 / 0 % to 0 / 100 %.
Effect Modes
The following effect modes and its variations are available:
• Modern (Saturation, Dark, Ping Pong): Modern mode is a clean delay, with saturation and
filter controls that allow you to add warmth and color to your sound. It is a pristine and transpar-
ent delay, well-suited to acoustic instruments like guitar and piano. When changing the delay
time, pitch stays constant.
• BBD (Clean, Warm, Dark, Grunge, Ping Pong, Vibrato LR): Analog mode offers four Bucket
Brigade delay models that replicate the character sound of BBD chips. From subtle distortion
and warmth, to clean, smooth sounds, each model emulates desired characteristics of classic
analog delay units.
43
Effect Reference
• Tape (Fresh, Vintage, Dark, Dark LR): Tape mode reproduces the sound of tape delay, mod-
eled on the physical mechanisms that make up early tape machines. Controls for Tape Age,
Flutter and Saturation allow you manipulate the noise, hiss and color of the effect.
• Vintage (Ping Pong, Mod, BP): Vintage mode emulates the sound of early digital delay units.
Select between four quality levels that model the behavior of vintage delays with a limited sam-
ple memory size. Increasing the delay time causes the sampling rate to decrease, introducing
audio artifacts. The sample quality and interpolation vary for each of the four quality levels.
• Diffusion (Dense, Small LR, Gentle, Cloud Pan, 4 Times): Diffusion mode can produce a
standard delay effect, but it is best used for its huge, diffusion-based reverb sound. Thicken the
density of delay repeats with the Dense, Modulation and Size controls to create a full sounding
reverb effect. This mode is ideal for ambient music and sound design.
13.2. Drive
The Drive effect can be used to apply specific saturation to the sound. Several effect modes for
different saturation sounds are available which are explained in more detail below.
Drive effect.
Lofi
This module adds various digital artifacts, like quantization noise or aliasing, to a clean signal. It’s
great for roughing up sounds that would otherwise be too plain and featureless.
The following parameters are available:
• Bits: Re-quantizes the signal to an adjustable bit depth. Fractional bit levels (such as 12.4 bits)
are possible and can add considerable “grit”. Audio CDs have a quantization depth of 16 bits,
old samplers frequently used 8 or 12 bits, and 4 bits evoke memories of countless irritating
children’s toys.
• Frequency: Adjusts the frequency characteristic of the noise and acts as a low-pass filter.
• Noiselevel: Adds hiss to the audio signal.
Tape
The Tape Saturator emulates the soft compression and distortion of recording to tape. It can be
used lightly to add warmth and coloring to the sound, or heavily to add aggressive distortion.
The following parameters are available:
• Gain: Controls the input gain of the effect. This will increase the amount of tape distortion and
compression.
• Warmth: Controls the low frequency boost/cut of the effect.
44
Effect Reference
• Damp: Attenuates high frequencies in the output signal, thereby counteracting the brightness
caused by the artificial harmonics.
• Preamp: Sets the amount of gain added by the preamp. Turning it clockwise adds drive, distor-
tion and edge to the sound.
• Treble: Adjusts the high frequency response.
• Master: Adjusts the amp’s master volume.
• Gain: Controls the input level. In contrast to the Output knob, which merely adjusts the overall
level of the module, this knob works like the gain control of a guitar amp and affects the amount
of distortion.
• Bass: Adjusts the level of the signal’s low frequency components.
• Treble: Adjusts the level of the signal’s high frequency components.
Tube Crunch
The following parameters are available:
Tube Creamer
The following parameters are available:
• Tone: Controls the brightness of the sound. Turning this knob clockwise will result in a more
pronounced top-end, which works great on bright, screaming leads and biting rhythms. Turning
it counter-clockwise results in a mellower, darker sound.
• Output: Adjusts the module’s output level.
Enh Shaping
The following parameters are available:
45
Effect Reference
Tube Warming
The following parameters are available:
13.3. Dyn
The Dyn (Dynamics) effect can be used, for example, to reduce the level of loud passages in the
audio signal. The available parameters and effect modes are explained in more detail below.
Parameters
The following parameters are available. Their appearance depend on effect mode:
• Threshold: Sets a level threshold above which the Compressor starts working. Only levels that
rise above this threshold will be reduced by the compression; signals that stay below it will be
left unprocessed.
• Ratio: Controls the amount of compression, expressed as a ratio of “input level change”
against “output level change”. A Ratio of 1:1 means that no compression will be happening. For
example, a Setting of 4 represents the ration 4:1, which means for every 4 decibel increase of
amplitude above the threshold, the output will increase by only 1 decibel.
• Makeup: Controls the output gain of the compressed signal. Used to compensate for the gain
reduction of the effect.
46
Effect Reference
Transient Master
The Transient Master is an easy to use compressor designed to control the attack and sustain of a
sound. Instead of following the amplitude of the sound like a traditional compressor, it follows the
general envelope and is thus not as susceptible to changes of input gain. It is best used on sounds
with fast attacks, like percussion, pianos or guitars. The Transient Master can also be quite ex-
treme in some cases, so use it with caution.
Limiter
Limiters are actually a special form of compressors with a ratio of one to infinity, a threshold just
below the maximum level, and a very short attack time. They act as a “safety net” to keep short
signal peaks from overloading the system, which would result in audio clipping. While compressors
have a range of artistic applications, limiters are usually used for technical reasons — they can
tame signals with peaks which would otherwise overload the output, without requiring you to turn
the signal’s overall volume down.
13.4. EQ
Fully parametric peak equalizers allow for a wide range of tonal alterations and corrections. Use
the EQ to boost or cut selective frequencies of the audio signal. The EQ is mainly a tool to tailor
your audio signal to taste by cutting out selected frequencies or boosting others. The EQ can be
operated in a 1 Band EQ and in a 3 Band EQ which are explained in more detail below.
47
Effect Reference
1 Band EQ
The 1 Band EQ is a simple equalizer.
1 Band EQ effect.
• Freq. (Frequency): Adjusts the center frequency at which the boost or cut will occur.
• Width (Bandwidth): Adjusts the width of the frequency range that will be affected in octaves
(bell shape).
• Gain: Adjusts the amount of boost (positive values) or cut (negative values) at the center fre-
quency.
3 Band EQ
Using up to three EQ bands, you can boost or cut any frequency range throughout the entire spec-
trum by up to 18 dB, with an adjustable Bandwidth parameter allowing you to choose between
gentle corrections or very steep edits.
3 Band EQ effect.
• Equalizer Q: Controls the Quality (or Q) of the frequency band. For most EQs, the higher the
quality, the narrower the frequency band. For most EQs, the higher the quality, the narrower the
frequency band, but with this EQ the control is reversed to match the hardware it emulates and
becomes a bandwidth control.
• Gain: Adjusts the amount of boost (positive values) or cut (negative values) at the center fre-
quency.
• Freq. (Frequency): Adjusts the center frequency at which the boost or cut will occur.
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Effect Reference
13.5. Filter
A filter is a signal processor which changes the frequency content of a signal that passes through
it. This means that in contrast to effects like distortion, reverb, or chorus, it only changes the ampli-
tude and phase of frequency components which are already present in your signal, without creat-
ing new frequency content.
Filter effect.
Parameters
The following parameters are available depending on the effect mode:
LP Ladder 2 Pole
Based on the classic ladder circuit used in early synthesizers, these filters would be a first choice
for synthetic sounds, but can work well on any signal. The LP2 is a 2-pole low-pass, which attenu-
ates frequencies above the cutoff at a rate of -12 dB/octave.
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Effect Reference
LP Ladder 4 Pole
Based on the classic ladder circuit used in early synthesizers, these filters would be a first choice
for synthetic sounds, but can work well on any signal. The LP4 is a 4-pole low-pass, which attenu-
ates frequencies above the cutoff at a rate of -24 dB/octave. The Ladder LP4 filter also includes
the following controls:
LP SV 2 Pole
The State Variable (SV) filters have a clean characteristic that can be used for all kinds of audio
signals. The LP2 is a 2-pole low-pass, which attenuates frequencies above the cutoff at a rate of
-12 dB/octave.
LP SV 4 Pole
The State Variable (SV) filters have a clean characteristic that can be used for all kinds of audio
signals. The LP4 is a 4-pole low-pass, which attenuates frequencies above the cutoff at a rate of
-24 dB/octave.
HP Ladder 2 Pole
Based on the classic ladder circuit used in early synthesizers, these filters would be a first choice
for synthetic sounds, but can work well on any signal. The HP2 is a 2-pole high-pass, which at-
tenuates frequencies below the cutoff at a rate of -12 dB/octave. The Ladder HP2 filter also in-
cludes the following controls:
HP Ladder 4 Pole
Based on the classic ladder circuit used in early synthesizers, these filters would be a first choice
for synthetic sounds, but can work well on any signal. The HP4 is a 4-pole high-pass, which at-
tenuates frequencies below the cutoff at a rate of -24 dB/octave. The Ladder HP4 filter also in-
cludes the following controls:
HP SV 2 Pole
The State Variable (SV) filters have a clean characteristic that can be used for all kinds of audio
signals. The HP2 is a 2-pole high-pass, which attenuates frequencies below the cutoff at a rate of
-12 dB/octave.
HP SV 4 Pole
The State Variable (SV) filters have a clean characteristic that can be used for all kinds of audio
signals. The HP4 is a 4-pole high-pass, which attenuates frequencies below the cutoff at a rate of
-24 dB/octave.
BP Ladder 2 Pole
Based on the classic ladder circuit used in early synthesizers, these filters would be a first choice
for synthetic sounds, but can work well on any signal. The BP2 is a 2-pole band-pass, which at-
tenuates frequencies above and below the cutoff at a rate of -12 dB/octave. The Ladder BP2 filter
also includes the following controls:
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Effect Reference
BP Ladder 4 Pole
Based on the classic ladder circuit used in early synthesizers, these filters would be a first choice
for synthetic sounds, but can work well on any signal. The BP4 is a 4-pole band-pass, which at-
tenuates frequencies above and below the cutoff at a rate of -24 dB/octave. The Ladder BP4 filter
also includes the following controls:
BP SV 2 Pole
The State Variable (SV) filters have a clean characteristic that can be used for all kinds of audio
signals. The BP2 is a 2-pole band-pass, which attenuates frequencies above and below the cutoff
at a rate of -12 dB/octave.
BP SV 4 Pole
The State Variable (SV) filters have a clean characteristic that can be used for all kinds of audio
signals. The BP4 is a 4-pole band-pass, which attenuates frequencies above and below the cutoff
at a rate of -24 dB/octave.
LP HP
This very clean sounding filter lacks any pronounced resonance and is ideally suited for removal of
low frequency rumble and high frequency issues like harshness and excessive noise without color-
ing the filtered signal.
The HP filter is a 2-pole (12 dB/octave), whereas the 1-pole LP has a more gentle slope of 6 dB/
octave.
Phaser
This effect continually changes the phase relationships in your signal with an all-pass filter. This
results in a comb filtering effect, which attenuates some frequencies while boosting others. The
sound is similar to that of a Flanger, but in a more subtle manner.
Vowel A
This filter simulates the resonant frequencies of the human vocal tract; when forming a vowel, the
throat and mouth cavities will change their shape in order to create a complex, natural filter which
emphasizes certain frequencies in the sound created by the vocal chords. These characteristic fre-
quencies, called formants, allow the human hearing to discern between different vowels, and are
being replicated by this filter.
Vowel B
This filter works similarly to the Vowel A module, but has a slightly different sonic character.
Formant
Formants are acoustic resonances. The term often applies to the phonetics of human speech, as
such, the formant filters are designed to mimic the frequency response of the human vocal tract.
These filters can be used to emulate the “talk box” effect.
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Effect Reference
LP Draft
The Daft filter has been adapted from MASSIVE and is a more aggressive synthesizer filter de-
sign. The response of the filter is a 2-pole low-pass, which attenuates frequencies above the cutoff
at a rate of -12 dB/octave. The daft filter also includes a Gain knob that controls the amplitude in-
crease after the filter. This control can be used to compensate for amplitude reduction due to the
filter, or to increase the soft saturation of the effect.
HP Draft
The Daft filter has been adapted from MASSIVE and is a more aggressive synthesizer filter de-
sign. The response of the filter is a 2-pole high-pass, which attenuates frequencies below the cut-
off at a rate of -12 dB/octave. The Daft filters also include the following controls:
AR LP 2
The Adaptive Resonance (AR) filters follow the amplitude of the input signal and adjust the reso-
nance accordingly. At higher input levels, the resonance will reduce, and for lower levels it will in-
crease, this avoids unpleasant peaks. These filters work best on full loops or drums. The LP2 is a
2-pole low-pass, which attenuates frequencies above the cutoff at a rate of -12 dB/octave.
AR LP 4
The Adaptive Resonance (AR) filters follow the amplitude of the input signal and adjust the reso-
nance accordingly. At higher input levels, the resonance will reduce, and for lower levels it will in-
crease, this avoids unpleasant peaks. These filters work best on full loops or drums. The LP4 is a
4-pole low-pass, which attenuates frequencies above the cutoff at a rate of -24 dB/octave.
AR HP 2
The Adaptive Resonance (AR) filters follow the amplitude of the input signal and adjust the reso-
nance accordingly. At higher input levels, the resonance will reduce, and for lower levels it will in-
crease, this avoids unpleasant peaks. These filters work best on full loops or drums. The HP2 is a
2-pole high-pass, which attenuates frequencies below the cutoff at a rate of -12 dB/octave.
AR BP 2
The Adaptive Resonance (AR) filters follow the amplitude of the input signal and adjust the reso-
nance accordingly. At higher input levels, the resonance will reduce, and for lower levels it will in-
crease, this avoids unpleasant peaks. These filters work best on full loops or drums. The BP2 is a
2-pole band-pass, which attenuates frequencies below and above the cutoff at a rate of -12 dB/
octave.
HP LP Serial
The State Variable (SV) filters have a clean characteristic that can be used for all kinds of audio
signals. The Ser. LP/HP is the combination of a high-pass filter routed serially after a low-pass fil-
ter. The result is similar to a band-pass filter.
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Effect Reference
13.6. Gater
The Gater controls the volume of a sound with the help of two step sequencers. This can be used
to rhythmically chop the signal and make it stutter or sound staccato. The Gater has two individual
rhythms A and B which you can crossfade using the applied modulation source.
Gater effect.
(1) Modulation Connector: Selects the modulation source to be applied to the parameter.
(2) Presets: Selects a preset for the Gater effect.
(3) Rhythm A and B: Switches between the rhythms A and B.
(4) Stepping area: Adjust the steps for the selected rhythm by dragging the bars up or down.
(5) Context menu: With the options in this menu you can, for example, copy or swap the rhythms
from A to B.
(6) Division of musical timing: Determines how fast the Gater is stepping forward. You can se-
lect from 1/4 to 1/ 64 of a beat.
(7) Size: Determines how many steps the Gater provides. You can select between 2 to 32 steps.
13.7. Mod
The Mod (Modulation) effect modifies the sound in certain ways. Depending on the selected effect
mode, the effect can, for example, "thicken" the sound or split the audio signal up and delays one
version in relation to the original signal. The available effect modes with all parameters are ex-
plained in more detail below.
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Effect Reference
• Speed: Adjusts the LFO speed. To synchronize the speed to your host or Master Editor tempo,
click the Speed parameter’s unit display and choose a note length value from the drop-down
list.
• Depth: Adjusts the range of modulated detuning. Higher values give a more pronounced chor-
using effect.
• Mix: Adjusts the respective levels of the original and processed signals. Note that the typical
phasing effect is created by the combination of both signals, so setting these to the same levels
results in the most pronounced effect.
• FX Sync:
• Speed: The LFO modulation speed. To synchronize the speed to your host or Master Editor
tempo, click the Speed control’s unit display and choose a note length value from the drop-
down list.
• Depth: The amount of LFO modulation. Higher values cause the Phaser effect to sweep over a
wider frequency range.
• Mix: Adjusts the respective levels of the original and processed signals. Note that the typical
phasing effect is created by the combination of both signals, so setting these to the same levels
results in the most pronounced effect.
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Effect Reference
Rotator and Rotator Room and Rotator Slow Acc and Rotator Fast Acc
The Rotator effect realistically simulates the sound of rotating speaker cabinets, which are com-
monly associated with drawbar organs that became popular in rock music of the 60s and 70s. Al-
though the effect is almost intrinsically tied to "the" prototypical drawbar organ sound, it works
equally well on guitars, synth pads, and a wide range of other sounds.
• Speed: Although this parameter appears as a knob in order to facilitate automating, it really on-
ly has 2 positions — Slow and Fast. A change of this setting realistically simulates the acceler-
ation or braking of the rotor.
• Balance: Controls the relative levels of the cabinet’s treble and bass parts.
• Wet: Adjusts the level of the original and processed signal.
13.8. Rev
With the Rev (reverb) effect you can adjust the size of the sound.
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Effect Reference
ALG Plate
Plate reverb was developed as an early method of generating an artificial reverb effect. A vibrating
sheet of metal is employed to simulate reflection patterns in acoustical spaces. Since the sheet of
metal vibrates across a two-dimensional plane, the echo density is higher and more evenly distrib-
uted than in a three-dimensional space. It is a good choice if you want to brighten a sound source.
Plate reverb has a smooth reverb tail, allowing you to lengthen a sound without pushing it back in
the mix. For this reason plate reverbs are most commonly used on vocals and snare drums. The
Damping control affects the overall tone, so applying it to a bright source warms the sound.
The following parameters are available:
13.9. Util
With this effect you can control the width of your signal’s stereo base and change the panning.
• Width: Collapses or expands the signal’s stereo base. At the far left position, stereo signals will
be summed to mono. Positive values will result in an artificial widening of stereo sources that
has a tendency to apparently expand beyond the speakers, but watch out, this tends to cause
mono incompatibilities in your mix.
• Pan: This control allows you to place your signal within the stereo field. It works exactly like the
Pan control of the Amplifier module.
• Level: Adjusts the effect’s output level.
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Credits
14. CREDITS
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