CHAPTER 3 Crafting
CHAPTER 3 Crafting
INTRODUCTION
In this lesson, we will talk about the role of the teacher as a currciclum designer as one of
the roles of the teacher as a curricularist. You will be taught about the necessary concepts and
activities that you will need in order for your stduents to actively engage in the teaching-learning
process. You, as a future teacher, will need to be crea tive and innovative in designing a curriculum.
WHAT TO EXPECT
LESSON 1
THE TEACHER AS A CURRICULUM
DESIGNER
23
Fundamentals of CURRICULUM DESIGNING?
Every curriculum designer, implementer, or evaluator should take in mind the following general
axioms as a huide in curriculum development.
24
A curriculum design must be based on a careful plan, intended outcomes clearly established,
support resources and needed time available and teaching staff pedgagogically equipped.
Curriculum design has many names, it can be called syllabus, lesson plan,
and other call it unit plan or course design. These are atually almost the same.
They consist of 1) Intended/Desired Learning Outcomes or Objectives
2) Subject matter or content 3) Teaching and Learning Methods 4)
Assessment or Evaluation.
Begin with the end in mind. It is what you need to accomplish in a particular learning
episode, they are expressed in action words which should be SMART (Specific, Measurable,
Attainable, Result-Oriented, Time Bound). Objectives target to develop the three domains of
learning namely: Cognitive, Affective, and Psychomotor.
Example: students should be able to:
1. Define curriculum (cognitive)
2. Relate curriculum to your current educational situation (affective)
3. Create your own curriculum (psychomotor)
Is is the content or topics which need to be covered. It should be relevant to the outcome or
objectives. It should also be appropriate to the level of learners and most importantly, it should be
timely relevant, thus, reflect current concepts and information. Also, references shall be included
following the content.
25
As a teacher, you have to keep in mind the strategies appropriate for students to learn better.
Methods to be used shall include cooperative learning as well as independent learning. The
following are some of the strategies you may use:
1. COOPERATIVE LEARNING
Allows stduents to work together by groups. Teachers guide students to find
solutions to their problems.
2. INDEPENDENT LEARNING
Allows learners to develop personal responsibility. Teaching students to learn how to
learn.
3. VARIOUS DELIVERY MODES
Using these modes to provide learning experiences is recommended. Online learning
is becoming increasingly important during these times but also needs to be carefully
planned.
4. ASSESSMENT OR EVALUATION
Learning occurs most effectively when students receive feedback. The process by which
students receive information about what they have learned is called assessment. It has three main forms
Self-Assessment - this is done to monitor and evaluate their own learning. This is also one
way of honing the students self-critical and reflective skills.
Peer Assessment - students provide feedback on their classmate’s learning.
Teacher Assessment - the teacher prepares and administers tests and gives feedback on the
student’s performance.
Approaches to CURRICULUM
DESIGNING
TYPES OF CURRICULUM DESIGN MODELS
1. SUBJECT-CENTERED APPROACH- this design focuses on the content of the curriculum. It
corresponds mostly to the textbooks because they are written based on speicfic subject or course.
School hours are allocated to different subjects such as Science, Mathematics, Language, Social
Studies and etc, which is a practice in the Philippine’s educational system. It aims to excell in the
specific discipline content. Under subject-centered design are the following:
i. SUBJECT DESIGN- the oldest and most familiar design for teachers and students in
the Philippines. This design is easy to deliver and its support instructional materials can
be found easily. However, it focuses so much on the content thatabout the students’
interests and experiences. Learners tend to be passive and just receive information. This
26
is the traditional approach to teaching and learning. This is usually used in elementary
and high school levels.
ii. DISCIPLINE DESIGN- it focuses on academic disciplines. Disciplines means specific
knowledge, for example, students in biology should learn how the biologists learn. In the
same manner, teachers should teach how the scholars in the discipline will convey the
knowledge. It is often used in college.
iii. CORRELATION DESIGN- subjects are related to one another and still maintain the
identity of the subject. For example, English literature and social studies correlate well in
the elementary level. In the two subjects, while two subjects are being studied, different
literary pieces during the historical period are being studied . the same way, when
Chemistry or Physics is being taught, it’s a correlation between Mathematics and
Science.
iv. BROAD FIELD/INTERDISCIPLINARY DESIGN- it is a variation of the subject-
centered design. This design was made to integrate the contents that are related to each
other. For example, the subjects such as geography, economics, political sciences,
anthropology, sociology and history are fused into one subject called social sciences. It is
sometimes called ‘holistic curriculum’.
2. LEARNER-CENTERED APPROACH- the learner is the center of the educative process. This
emphasis is very strong in the elementary level.
i. CHILD-CENTERED DESIGN- this deisgn is anhored on the needs and interest of the
learners. Learners actively participates in their environment. One learns by doing.
Learners create, constructs meaning and understanding. Learning is a product of the
child’s interaction with the environment.
ii. EXPERIENCE-CENTERED DESIGN- almost similar to the child-centered approach.
However, experience-centered believes that the learners’ interests and needs can’t be
pre-planned. Instead, experiences of the learners become the starting point of the
curriculum. Learners are made to choose from various activities that the teacher
provides. Learners shape their own learning since they are free to make options.
Activities revolve around different emphasis such as touching, feeling, imagining,
constructing, relating and others.
iii. HUMANISTIC DESIGN- this is influenced by Abraham Maslow and Carl Rogers’s
theories. In humanistic design, the development of self is the ultimate objective of
learning. It stresses the development of positive self-concept and interpersonal skills.
27
ii. CORE-PROBLEM DESIGN- it centers on general education and the problems are
based on the common human activities. The central focus includes common needs,
problems, concerns of the learners,
1. The learners are capable of directing and guiding themselves in resolving problems,
thus, developing every learner to be independent.
2. The learners are prepared to assume their civic responsibilities through direct
participation in different activities.
3. The curriculum leads the learners in the recognition of concerns and problems in
seeking solutions.Learners are problem-solvers themselves.
Assessment
ACTIVITY 1
28
ACTIVITY I. Identify what kind of approach are utilized in the following description?
ACTIVITY II. Briefly explain the apporoaches based on what you understand and give each an
example scenario.
CURRICULUM EXPLANATION
DESIGNS
SUBJECT-
CENTERED
APPROACH
LEARNER-
CENTERED
APPROACH
PROBLEM-
CENTERED
APPROACH
References:
Bilbao, P. and Dayagbil and Corpuz, B. (2014). Curriculum Development for Teachers.
Lorimar Publishing.
29
Boyles B. and Charler M. (2016). Curriculum Development: A Guide for Educators. SAGE
Publishing.
30