Chapter 2 Slides Motion in 1 Dimension
Chapter 2 Slides Motion in 1 Dimension
● Mahlaga Molepo
∘ Physics Building 2nd Floor, P220
∘ [email protected]
∘ Tel: 011 717 6827
2. Motion in one dimension
The results of
measuring the
position in each
frame:
Plot of position vs frame in the film
Models
● 1 frame = 1/3s
∘ clock readings represented by t
∘ let frame 1 be at t = 0.0 s
∘ frame 2 is at t = ?
Plot of the calibrated data
● called a position-versus-time graph.
∘ vertical axis is position (x)
∘ horizontal axis is time (t)
Plot of the calibrated data
● Origin is arbitrary
∘ what do you think I mean by that?
● we can measure position relative to any point on the
reference axis
● we can take any moment as t = 0.0 s
Another plot of the calibrated data
● In the last plot: origin = left edge of frame
● we could take another origin:
∘ how is the origin chosen below?
● x = 0 is the man’s position in frame 1
● clock reading at frame 1 taken to be t = 0.33 s
A tale of two plots...
● What is different & the
same in the two plots?
∘ positions are different
● eg: final position
∘ plot 1: 3.4 m
plot 2: 2.4 m
∘ difference between
positions is the same
● eg: first & final point
3m
Distance
x = 4.0 m
t = 1.7s
x = 1.0 m 1.7 s
t = 0.0s
Different representations
● Connecting the images in the sequence of frames
also gives a curve representing the motion
● How does it compare it with the position-vs-time
graph?
Different representations
● Turn the film sequence on its side
∘ and squishing it → the same curve
Section 2.3
Clicker Question 2
A person initially at point P in the illustration stays there a
moment and then moves along the axis to Q and stays there a
moment. She then runs quickly to R, stays there a moment, and
then strolls slowly back to P. Which of the position-versus-time
graphs below correctly represents this motion?
x = 0.80m
t = 0.20 s
or
0.80 s
Example 2.1 Graphical representation
t = 0.80s
distance = 0.80 m
t = 1.20s
Section 2.3
Clicker Question 3
A marathon runner runs at a steady 15 km/hr. When the runner is
7.5 km from the finish, a bird begins flying from the runner to
the finish at 30 km/hr. When the bird reaches the finish line, it
turns around and flies back to the runner, and then turns around
again, repeating the back-and-forth trips until the runner reaches
the finish line. How many kilometers does the bird travel?
A) 10 km
B) 15 km
C) 20 km
D) 30 km
Velocity and speed
● The slower I
go, the longer it
takes to get
where I’m
going
● Normal speed
takes: 2.33s
2.33 s 4.66s
● Half speed
takes
4.66 s
Speed & slope
● average speed =
● time = 4.66 s
2.33s
● average speed = 4.66s
3.8 m / 4.66 s = 0.81 m/s
Velocity
● Average speed only tells us how fast something is
going
● average velocity
∘ gives both speed and direction of travel
● the x component of an object’s average velocity
= (x component of an object’s displacement)
÷ (time taken for that displacement)
∘ can be positive or negative (see next example)
Average velocity example
● Curve 1: walking slowly forward
∘ displacement in x direction:
xf – xi = 3.4 m – 1.0 m = 2.4 m
∘ x component of average velocity
= +2.4 m / 6.0 s = 0.40 m/s
● Curve 2: original path
walking forward
∘ displacement in x direction:
xp– xi = 4.8 m – 1.0 m = 3.8 m
∘ time taken : 2.3 s – 0.0 s = 2.3 s
∘ x component of average velocity
= 3.8 m / 2.3 s = 1.7 m/s 2.3 3.6
Average velocity example
Curve 2: original path
walking forward
∘ displacement in x direction:
xp– xi = 4.8 m – 1.0 m = 3.8 m
∘ time taken : 2.3 s – 0.0 s = 2.3 s
∘ x component of average velocity
= 3.8 m / 2.3 s = 1.7 m/s
walking backward:
∘ displacement in x direction:
● xf – xp = 3.4 m – 4.8 m = – 1.40 m
∘ time taken : 6.0 s – 3.6 s = 2.4 s
∘ x component of average velocity
= – 1.40 m/2.4 s = – 0.58 m/s
2.3 3.6
Average velocity example
● for both curves
from t = 0.0s to t = 6.0 s
∘ x component of average
velocity
= +2.4 m / 6.0 s = 0.40 m/s
Average velocity between each frame
Displacement Displacement
between frames time interval
(m) (m/s)
+0.52 +1.6
+0.68 +2.1
+0.60 +1.8
+0.60 +1.8
+0.40 +1.2
+0.60 +1.8
+0.40 +1.2
0 0
0 0
0 0
0 0
-0.24 -0.73
-0.16 -0.48
-0.16 -0.48
-0.24 -0.73
-0.20 -0.61
-0.24 -0.73
Velocity vs time graph
● using last table, we can plot a velocity-vs-time graph
● x component of velocity is called: vx
Velocity vs time graph
● using last table, we can plot a velocity-vs-time graph
● x component of velocity is called: vx
Velocity vs time graph
st
●
from 1 graph
→ simplified & interpolated velocity-vs-time graph
2.5 Vectors and scalars
2 types of physical quantities in this course: vectors &
scalars
● scalars
∘ consists of a number (+ve or –ve)
∘ & possibly units
∘ obey ordinary laws of arithmetic
2.5 Vectors and scalars
2 types of physical quantities in this course: vectors &
scalars
● vectors
∘ have a magnitude
● non-negative number (⩾0) & possibly units
∘ also has a direction in space
● eg displacement:
∘ points from initial → final position
∘ obey special laws of: +, – , × , ·
3.8 m
Are the following Vectors or
scalars?
a) the average velocity of an athlete running the 100 m
∘ vector: we need a direction to specify it
∘ a⃗ vector
● put an arrow directly on top
3.8 m
Vector’s magnitude
● magnitude of a vector
∘ tells us its size (how big it is)
● 2 ways to write down the size of a vector a⃗
∘ a
● same letter without an arrow
● eg. a = 3.8 m
∘ |a⃗|
● put it inside two lines ⃗a
● eg. |a⃗| = 3.8 m
3.8 m
Vector’s direction
⃗a
3.8 m
Vector’s direction
● a⃗ = a x î
∘ what is ax for the vector shown?
● ax= 3.8m
a⃗
3.8 m
Unit vector notation
● recap
Adding v⃗ectors
● I start at the origin O & walk 2m forward to a point P, then I
walk 1 m forward to R. What is my total displacement from
O to R?
∘ 3m forward.
● In symbols
∘ if we let a⃗ = 2 m î and b⃗ = 1 m î
then a⃗ + b⃗ =
(+2 m) î + (+1 m) î = (2 m + 1m) î = 3m î
● In pictures (graphically)
+ = =
2m 1m 2m 1m 3m
Adding v⃗ectors
● General rule: To add vectors,
∘ place the tail of the second vector at the tip of the first
vector
∘ the sum of the two vectors goes from the tail of the
first vector to the tip of the second
+ = =
2m 1m 2m 1m 3m
Adding v⃗ectors
● Suppose I start at the origin O & walk 2m forward to a point
P, them I walk 1 m backward to S. What is my total
displacement from O to S?
∘ 1 m forward.
● In symbols (algebraically)
∘ let a⃗ = +2 m î and b⃗ = –1m î
∘ a⃗ +b⃗ =
(+2 m) î + (–1 m) î = (2 m – 1 m) î = 1 m î
● In pictures (graphically)
1m
+ = =
2m 1m 2m 1m
Adding v⃗ectors
● To subtract a vector
∘ reverse the direction of the vector being subtracted
∘ add the reversed vector
– = + =
2m 1m 2m 1m 1m
r⃗ = (x – 0) î = x î
∘ eg. position vector for the point xi:
r⃗i = xi î
Distance
● write Δx = xf – xi in
terms of xf
xf = xi + Δx
● how would you describe
that formula in words?
∘ you can find an object’s xf
final position by adding xi
the x coordinate of the
initial position and the
x component of its
displacement
Position vector
● Δr⃗ = (Δx ) î
= ( xf – xi ) î
= (xf î ) – (xi î )
= r⃗f – r⃗i
∘ eg of vector subtraction
● also r⃗f = xf î
= ( xi +Δx ) î
= xi î + Δx î
= r⃗i + Δr⃗
∘ eg of vector addition
Multiplying a v⃗ector by a scalar
m=5.01 Mg
F⃗=ma⃗
a⃗ = 9.81m⋅s-2 down =49.1kN down
Attempt problem 2.49
Outline
◦ so we can write
Δr
⃗
v⃗a
v
Constant velocity
● velocity constant → the average velocity is the
velocity
◦ we can drop the word average
● constant velocity:
vx = Δx / Δt
→ Δx = vx Δt
→ (xf – xi) = vx Δt
→ xf = xi + vx Δt
Constant velocity
● Δx = vx Δt
● eg. For a car moving at +10 m/s in the x direction
◦ a position-vs-time graph is a straight line
◦ each second Δx is 10 m
Constant velocity
● We can learn something useful
from a constant velocity-vs-time
graph
● area under the graph during time
Δt:
= vx Δt
◦ does this look familiar?
Δx = vx Δt is the displacement
● will see this it true for all vx(t)
◦ ie. the area under the velocity vs
time curve is equal to the
displacement
Position-vs-time graph
● What is the x component of
the object’s velocity?
A) 3.6 m/s
B) 0.6 m/s
C) 0.9 m/s
D) 5.2 m/s
vx = Δx/Δt
= (5.2 m – 1.6 m)/(6 s-0 s)
= +0.6 m/s
Instantaneous velocity
● pictures of a ball falling at 30.0 ms intervals
● what is its velocity at any instant?
● start with average velocity between position 9 and
position 2
● can we do better ?
◦ yes, take Δt smaller & smaller
◦ you will get a better approximation of velocity at
an instant
Instantaneous velocity
● Δt is small → average velocity approximates the
velocity at an instant
◦ what happens when make Δt smaller & smaller?
◦ we approach the tangent to the curve
Instantaneous velocity
● we define the instantaneous velocity in the limit
as Δt → 0
◦ this gives us the tangent to the curve
● in symbols
◦ using Δx î = Δr⃗
Instantaneous velocity vector