Peril in Ancestor's Grove Printable
Peril in Ancestor's Grove Printable
Fan-made mission by Filippo “Pence” heart of the forest, a peculiar sight catches your eye. There,
near the ruin, stand a majestic buck, its antlers reaching
In a similar way as "One-Day Missions", “Peril in Ancestor’s proudly into the air. It seems to be frozen in place; its eyes
Grove” allows you to play Earthborne Rangers as a stand- fixed on something in the distance. Intrigued and concerned,
alone adventure. The following rules guide you in setting up you slow your pace.
and playing a short story of Earthborne Rangers designed to
be completed in 3 days. Put the ANCESTOR’S GROVE location card and the A
PERFECT DAY weather card into play in the surroundings.
Each of the following missions contains a small number of
replacement entries for those found in the Lure of the Valley As you draw closer, the buck turns at you, showing his side
campaign guide. If a card prompts you to read a campaign and you notice a large, gaping wound. The fur around the
guide entry while playing “Peril in Ancestor’s Grove”, first injury is stained with dried white slime. It is a sight that
check for a replacement entry in this guide. Read the entry speaks of more than a mere accident—it hints at a malady
found here in place of the standard entry. For any other that threatens the delicate balance of the forest.
entry, simply read from the Lure of the Valley campaign
guide. The buck, sensing your presence, turns its head and locks
eyes with you. There is a silent understanding between you —
“Peril in Ancestor’s Grove” also has an entry to read at the a shared acknowledgment of the pain and vulnerability that
end of the day if you are unable to successfully complete life in the wild often entails.
your mission. If your day ends for any reason other than
successfully completing your mission, read the “End of the The forest, once a sanctuary, now holds a sinister secret that
Day” entry in this guide. demands unraveling. You know you must act swiftly.
Getting Started
First, perform the first 4 steps of setup on page 10 of the
rulebook, then return here for the remainder of setup.
RANGERS CHOOSE:
The sun is just beginning to cast its golden rays across the A. Care for the buck:
dense forest as you make your way down the narrow trail.
The morning dew glistens on the leaves, creating a serene
atmosphere that belies the untamed nature of the wilderness. Gain WOUNDED BUCK mission. (Put its card into play in
You walk briskly, your footsteps blending with the rustling of the surroundings.)
leaves under your sturdy boots.
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B. Thwart the Threat: Collect Flora and clear the wounded Sitka Buck to give it
the antibiotic.
Gain the CHASE THE THREAT mission. (Put its card into
play in the surroundings.) 1.02
The buck's strength wanes, and its once-proud eyes dim. The
» Continue Reading: forest, which has been witness to countless cycles of life and
death, seems to mourn with a heavy silence. The majestic
Create the path deck by shuffling together the Woods set creature, surrounded by the beauty of the untamed
and 3 random cards from The Valley set (see page 15 of the wilderness it had roamed, succumbs to the injuries inflicted
rulebook). Place it above the surroundings. upon it. You bow your head in solemn respect. The forest,
though resilient, bore witness to the fragility of life.
Then, complete setup by performing the setup steps on the
back of the location card and placing tokens on all cards Complete the WOUNDED BUCK mission. Record THE
that need them. BUCK WANED. End the day.
1.03
If you have collected at least 2 different Food:
1. WOUNDED BUCK You prepare a vegetable paste with ripe fruits and globular
flowers with a sweet and sugary scent, those that Hy believes
CLEAR : go to 1.02 are excellent for quickly recharging energy, and after
CLEAR : go to 1.03 disinfecting the wound, you spread some on the skin flaps of
the stag. The buck's laboured breathing eases, and a spark of
1.01 vitality returns to its eyes. After some minutes the buck
The buck's eyes plead for help, and you feel a surge of stands up on his feet and it firmly looks into your eyes. It
determination. Gently, you reach into your backpack,
extracting a basic first aid kit. The wound, however, is unlike hesitates for a moment, as if expressing gratitude, before
any you have encountered before, and the effects of a bounding away into the depths of the woods.
grievous infection are evident. Complete the WOUNDED BUCK mission. Record CARED
You must do your best in finding herbs that grow nearby and FOR A BUCK. Return all set aside cards to the collection.
apply what you've learned during your training to make an End the day.
antibiotic.
Search the path deck for a Sitka Buck and put it into play Otherwise:
along the way exhausted. Attach the WOUNDED BUCK
mission to that being.
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You gently stroke the deer's fur but notice that its pain is not If the revealed predator is not the same as that named by
relieved. The wound will not heal on its own, it is necessary to the group, the Rangers followed the wrong tracks. Add the
treat it properly. named predator from the predator deck within reach of the
Discard all progress from the Sitka Buck and keep it in play Lead Ranger. Then, based on the current day:
with the WOUNDED BUCK mission card attached to it.
- Day 1: Gain REMOVE THE THREAT mission. (Put its card
into play in the surroundings.)
2. CHASE THE THREAT - Day 2: The Lead Ranger searches the collection for an
additional copy of the Leader of the Pack and put it within
2.1 reach. Gain REMOVE THE THREAT mission. (Put its card
You decided to investigate the nature of the threat. It should into play in the surroundings.)
be a predator with a lot of weird slime coming out of its
mouth, and you are going to track it through the forest. - Day 3: The Lead Ranger searches the collection for each
copy of the Leader of the Pack and put it within reach. Gain
Build the predator’s deck, by shuffling together one copy of
REMOVE THE THREAT mission. (Put its card into play in
Skittish Opilion, Romping Lutrinal, Prowling Wolhund,
the surroundings.)
Bloodbeckoned Velox and Hungry Scrof respectively from the
Ravine, Lakeshore, Woods and Grasslands sets. Then pick
Take notes of the Leader of the Pack writing its name in the
one, don’t look at it and set it facedown aside out of play.
campaign log.
Travel among locations in the Valley, scout the predator's
deck and identify it before the end of the day. 3. REMOVE THE THREAT
2.2 CLEAR : go to 3.2
You’re tracking a stealthy predator, your senses attuned to CLEAR : go to 3.3
every rustle of leaves and subtle shift in the wind. You press
forward, in pursuit of an unseen threat that dares challenge 3.1
the balance of nature. The cries and roars of several predators wake you up before
dawn, you are at the reckoning: you have hunted the
Complete the CHASE THE THREAT mission. Reveal the predator but now you are its prey!
facedown predator and add it along the way with 1 slime
token on it. That predator gains Persistent and will be Add the Leader of the Pack (recorded in the campaign log)
referred to as “Leader of the Pack”. along the way with 1 slime token on it. Then, based on the
current day:
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- Day 2: The Lead Ranger searches the collection for an End of the Day
additional copy of the Leader of the Pack and put it within
reach. If you CARED FOR A BUCK:
You watch the majestic creature disappear into the foliage,
- Day 3: The Lead Ranger searches the collection for each your hearts filled with a mix of admiration and humility. But
copy of the Leader of the Pack and put it within reach. this sense of satisfaction from having done a good deed does
not last long. Whoever harmed the deer is still out there
threatening the delicate ecosystem you've sworn to protect.
3.2
With a ghastly, final shudder, the infected predator finally Gain the CHASE THE THREAT mission.
collapses. You catch your breath, witness the change, and
soon realize that life is returning to the once-balanced
wilderness. Squirrels flit about, and the distant calls of native If THE BUCK WANED:
prey echo. Nature heals, reclaiming itself in the wake of the
infection’s demise. The deer, weakened by its wounds, succumbed to the toll
inflicted on it. Despite your efforts, you were unable to heal
Complete the REMOVE THE THREAT mission. Record the harm inflicted, but you provided brief comfort in the
THWARTED THE THREAT. End the day. deer's last moments.
3.3 Gain the CHASE THE THREAT mission.
Approaching with caution, you observe the creature, keen on
discovering the source of its distress. The predator now seems
vulnerable. After careful examination, you identify the If you THWARTED THE THREAT:
disturbance and, with a mixture of relief and determination,
realize that the predator is almost out of danger. Whatever With your unwavering courage and selflessness, you
infection it may have contracted is fading, and the predator succeeded in thwarting a looming menace and it is no more.
will soon resume its normal behaviour. Now the forest is safer, but in the deep you know there is a
being that is still suffering.
Complete the REMOVE THE THREAT mission. Record
THWARTED THE THREAT. End the day. Gain the WOUNDED BUCK PT.2 mission.
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You have completed the mission, but the loss of the buck is a Acknowledgements
great wound in the heart of the Valley, difficult to heal. First of all, I would like to thank the EBG team for all their hard
work in creating the game we all love. Then, I would like to express
gratitude to Chris ElFluppe, DeMu, Elfeder, good_ide4,
mustardayonnaiz, niccolò_katkoi, worm tongue, and all the people
If you CARED FOR A BUCK and THWARTED THE who took their time to play this adventure in its early stages or
THREAT: who shared a few words to contribute to its current state of
Your skill, passion and dedication to this game are truly completion. Finally, I want to extend my thanks to the ALeP
amazing. Your success not only makes me happy, but also Community, which has been a source of inspiration and
admiration for me while developing fan-made content for a board
enhances the spirit of our amazing gaming community.
game that I hold dear.
Congratulations Rangers, keep exploring new paths! I hope this content can evoke feelings akin to those you
experience while playing an official 'One-day Mission' or a day
into the campaign, eliciting a similar sense of excitement and
Otherwise: wonderment.
The night falls and you're running out of time. You must stop — Filippo “Pence”
and resume your mission tomorrow.
End of Day 3
You have failed the mission, but don’t give up: keep playing
exploring new paths and solutions to complete it!
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