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Theory

The document discusses Adobe Flash and 3D Max. Adobe Flash is a software used to create digital content like animations and graphics. It was originally developed by FutureWave and later acquired by Macromedia and Adobe. 3D Max is a 3D modeling and animation software used for character modeling, rendering photorealistic images, and handling various stages of animation production. The document outlines the tools available in both softwares.

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0% found this document useful (0 votes)
57 views

Theory

The document discusses Adobe Flash and 3D Max. Adobe Flash is a software used to create digital content like animations and graphics. It was originally developed by FutureWave and later acquired by Macromedia and Adobe. 3D Max is a 3D modeling and animation software used for character modeling, rendering photorealistic images, and handling various stages of animation production. The document outlines the tools available in both softwares.

Uploaded by

ishwarwins
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 8

INDEX

s.n topic pag teacher’s


o e no remarks
1. Adobe FLASH - 1
define
2. Uses/Features 2
3. Tools 3
4. 3D MAX - define 5
5. Tools 6
6. Moving car 8
7. Character walk 9
8. Motion tween 10
9. Shape tween 11
1

What is
Adobe
FLASH?
Adobe Flash is a software platform used to create rich digital content containing animation,
graphic effects, streaming video and other interactive elements to deliver engaging user
experiences over many platforms, including desktops and mobile devices.

Originally developed by FutureWave, Flash was first known as FutureSplash Animator.


Then, when Macromedia purchased the product in 1996, the name changed to Macromedia
Flash. Later, in 2005, Adobe acquired Macromedia and renamed the product Adobe Flash.
Throughout its lifetime (2005-2020), the names Macromedia Flash and Adobe Flash
generally were used interchangeably.

Adobe Flash was a popular software to create digital content containing elements like the
following:

 animations

 graphic illustrations/motion graphics

 interactivity

 streaming video

 audio

 text
3

Toolbox
of
1.FLASH
Selection, Transform Section Tools
 Selection Tool: This instrument in the toolbox and is called
the Arrow key. A tool for selecting one or more objects on
the stage is used.
 Sub Selection tool: To adjust a line-section drawn with the
pen tool, either straight or curved.
 Free Transform tool: Used in turning, scaling, skewing
and distorting items.
 3D Rotation: Used to spin icons and turn them along with
a 3D matrix.
 Lasso tool: Draw a choice freehand zone to select items.

2. Drawing Tools
 Pen Tool: Draws precise lines or curves.
 Text Tool: Used to produce SMS files and tags for entry
and export.
 Line Tool: Makes a straight line of vectors.
 Shapes Tool: The base forms like rectangles and
rectangular vectors are created.
 Pencil Tool: Draws vector forms freeform.
 Brush Tool: Makes pen movements freeform.
 Deco Tool: Used to produce advanced designs and fillings,
especially a model of flower and leaves.
4

3. Modification Tools
 Bone Tool: Used for 3D animation
building.
 Paint Bucket Tool: Used to complete a
filling color in any confined region.
 Eyedropper Tool: Used to collect and
duplicate a hue from another item on a dye
detector.
 Eraser Tool: Erases drawings of vectors.
 Spray Brush Tool: Spray paints
throughout the phase the library’s film clip
icon.

4. Viewing Tools
 Hand Tool: In the magnifying method,
used to cover the entire stage.
 Zoom Tool: Used to enlarge the stage
region.
5

What is
3D
3dsMAX?
Max is a computer graphics program for creating 3D models, animations, and
digital images. It’s one of the most popular programs in the computer graphics
industry and is well known for having a robust toolset for 3D artists.

A favourite among game developers, TV commercial studios, and architects, 3ds


Max is owned by Autodesk, the same company responsible for programs like
Maya and AutoCAD.

3ds Max is often used for character modelling and animation as well as for
rendering photorealistic images of buildings and other objects. When it comes to
modelling 3ds Max is unmatched in speed and simplicity.

The software can handle several stages of the animation pipeline including pre-
visualization, layout, cameras, modelling, texturing, rigging, animation, VFX,
lighting, and rendering.

As one of the most widely used 3D packages in the world, 3ds Max is an integral
part of many professional studios and makes up a significant portion of their
production pipeline for games and movies.
7

6. Space Wraps
This tool is seen in a waveform icon. It helps the user to create
various surroundings and environmental features and factors. In this
tool, the user has various Modifier based forces, Geometric
Deflectors, and other forces. The user can also have access to other
options with the installation of supplementary plugins.

7. Modify Toolsets
This modified panel is the most used panel in the program. With these
tools, the user can apply various modifiers and change the physical
attributes of the selected shape or geometry.

8. Hierarchy Toolsets
These tools are responsible for linking one object to the other. In other
words, these tools help the user to perform the skinning process of the
objects.

9. Motion Toolsets
These tools are responsible for the animation of an object. We can
control and create the keys for animation. The keys can be controlled
for any position, scale or rotation and even change or delete them.

10. Lathing
This tool is commonly used on a 2d object to transform it into a 3d
object through its central axis. It is a part of a modifier.

11. Booleans
We can join two or more objects into a single creation and create
another single object using this tool.
6

Tools of
3D MAX
1. Geometry
This tool is the most important tool of the 3Ds Max program. This tool
helps the user to create different 3D geometry and shapes. The tool is
seen as a sphere, and the default selection of this tool is Standard
primitives.

2. Shapes
This tool is seen as a shapes icon and is used to create and draw various
2d objects such as rectangles, circles, squares. Basically, the user can use
these tools to create 2d geometry and then convert them to 3D
accordingly.

3. Cameras
This tool is used for setting up different cameras in the scene. The tool is
seen as a camera image and is used to create cameras. The cameras
created can be Targeted or Free.

4. Lights
This tool is used to create various lights in the scene. The tool is seen as
a flashlight icon on the toolbox. The different lights that can be used are
Target Direct, Free Direct, Free Spot, Target Spot, and Omni Lights.

5. Helpers
The helpers are responsible for helping the user in the overall
development of the scene. The icon of this tool is seen as a measuring
tape.
2

Feature
s of
adobe
Media effects

FLASH
Media effects include animations, slide shows, sound or audio, and video.

 Animation
Animation is taking an image you have created with the Flash drawing tools or that
you imported into Flash and then:

 Moving that image from one place to another,


 Changing the size of the image,
 Rotating the image,
 Changing the color or brightness of the image, or
 Combinations of the above.

Also, several objects can have their own animation properties at once.

Complex animations can be programmed with the ActionScript programming language.

 Slideshows
Animated slideshows that include audio and video can be made with Flash.

 Sound and Video


You can also add sound and video to your Flash animations or movies.

 Interactions
User interactions can be added to control the animations in Flash movies.

 Buttons
Buttons can be clicked to perform some tasks like starting or stopping a movie. Buttons
can also be animated on the interaction.

 Menus
Menus are forms of buttons used for Web navigation.

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