0% found this document useful (0 votes)
395 views

VideoGames TextBook Quiz Answers

This document provides answers to chapter quiz questions from video game history lessons. It lists important questions from each chapter and provides the answer choices for each question. Key people, systems, games, and events from each era are mentioned as being important to know for the quiz.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
395 views

VideoGames TextBook Quiz Answers

This document provides answers to chapter quiz questions from video game history lessons. It lists important questions from each chapter and provides the answer choices for each question. Key people, systems, games, and events from each era are mentioned as being important to know for the quiz.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 17

Chapter Quiz Answers:

Chapter 1
Important questions: 1, 2, 4, 5, 7, 10 , 11, 18, 19

Question 1:
a. Speedball
Remember that arcade games grew directly out of electromechanical games like
pinball, which grew out of earlier un-powered table games.

Question 2:
c. Willy Higinbotham

Question 3:
b. Oscilloscope
More important is to know that the equipment was not specifically designed for video
games, they were just working with whatever was already available.

Question 4:
b. Steve “Slug” Russell

Question 5:
b. Ralph Baer
Know his other accomplishments as well, for example working with Coleco on the
Telestar series.

Question 6:
b. joystick
Focus on what the Odyssey DID have (like the plastic overlays).

Question 7:
d. Nolan Bushnell and Ted Dabney
Other important names at Atari include Al Alcorn and Ray Kassar.

Question 8:
b. 1972
RELATIVE dates are more important. Even if you can’t remember 1972, you should
know Pong came out after the Magnavox Odyssey, but before Home Pong or the Atari
2600.

Question 9:
d. Crowd noises such as applause and boos
Too technically specific, don’t worry about this one.

Question 10:
b. Sanders Associates and Magnavox
Also know WHY they were sued.

Question 11:
a. Sears, Roebuck & Company
This was important because it got Atari nationwide attention

Question 12:
a. asphalt roofing
Not important. But know that companies like Coleco were NOT video game companies
originally.

Question 13:
a. Odyssey
Too technically specific. If a piece of hardware IS important it will be mentioned
numerous times in the lessons (e.g. the MOS 6502 chip)

Question 14:
c. Coleco
Only worry about systems that are mentioned in the lessons. Know the Telestar series,
don’t worry about specific models in that series.

Question 15:
a. Joysticks
Again, too specific.

Question 16:
c. Coleco
Again, too specific.

Question 17
d. Telestar Arcade
Bad question. The Odyssey had removable CHIPS (not technically cartridges), and the
Fairchild Channel F (a second-generation console) used cartridges BEFORE the
Telestar arcade. But technically the Telestar Arcade was the first FIRST generation
console to use CARTRIDGES.

Question 18
b. Color TV-Game
Know that this system was a first-generation console that played Pong-type
games.

Question 19
d. Telestar
In general, know the “first” as well as the “best selling” console for each
generation.

Question 20
b. Dedicated consoles
Don’t worry about this. This is not a term we use in the lesson, and it’s not a very
relevant term these days. Knowing which systems WERE “dedicated” consoles is more
important than knowing the term.

Chapter 3
Important questions: 1, 2, 3, 5, 6, 10, 11, 12, 13, 16, 17, 18, 19, 20

Question 1:
b. Star Wars

Question 2:
b. Pac-Man

Question 3:
c. Donkey Kong

Question 4:
c. Video Computer System
Not important. Know how the system worked, the types of games it played, the technical
innovations. You don’t need to know what VCS stands for.

Question 5:
a. Ray Kassar
Definitely know names that are mentioned repeatedly (Bushnell, Baer, Miyamoto
etc)

Question 6:
c. Chuck E. Cheese’s
Know WHY Chuck E. Cheese’s is important to video game history.

Question 7:
c. Activision
This question is misleading. Know the difference between a second- and third-party
developer. Know that INITIALLY Activision was a second-party publisher that
transitioned into third-party.

Question 8:
c. Warren Robinett’s Adventure
Didn’t mention this in lesson, don’t worry about it.

Question 9:
c. E.T. and Pac-Man
This question is misleading. Remember that the ARCADE version of Pac-Man was very
successful, but the HOME version of Pac-Man was awful.
Question 10:
c. Odyssey2

Question 11:
b. Odyssey2 and Intellivision

Question 12:
c. Intellivision

Question 13:
a. Odyssey2
Know the key components of controllers for each of the major systems.

Question 14:
c. George Plimpton
Nope, you will never need to know this.

Question 15:
a. Blue Sky Rangers
Too obscure, you won’t need to know this.

Question 16:
c. ColecoVision
Also, remember what this deal meant for Nintendo’s later deal with Atari.

Question 17:
c. ColecoVision

Question 18:
d. Atari 5200

Question 19:
c. 1983
This is one of very few dates that you will DEFINITELY need to know in this
course. Also, know WHY the crash occurred, as well as what happened
afterwards.

Question 20:
a. Floods of new consoles
Again, know the various factors in the crash.

Chapter 4
Important questions: 1, 2, 3, 4, 5, 8, 9, 12, 16
Question 1:
a. Steve Wozniak

Question 2:
b. Apple II
Know the difference between the Apple ONE and the Apple TWO

Question 3:
c. Graphical adventure game
Know the difference between text adventures, graphical adventures, multi-user
dungeons etc

Question 4:
d. Multi-User Dungeons

Question 5:
c. Trip Hawkins

Question 6:
b. Atari 400
Too much detail, just know that the 400 was the “cheaper” version of Atari’s home
computers.

Question 7:
b. Star Raiders
Too much detail, not mentioned in the lessons. Don’t worry bout specific computer
games UNLESS they’re mentioned in Lesson 3.

Question 8:
d. Jack Tramiel

Question 9:
d. All of the above
Know the main features and advantages of the Commodore 64.

Question 10:
c. Commodore 64
Too much technical detail, don’t worry about this one.

Question 11:
b. Atari
Focus on the Atari 400/800, don’t worry about other Atari models.

Question 12:
b. MOS Technology
The MOS 6502 chip is the only chip I need you to know for test 1.
Question 13:
a. Richard Garriott
Not mentioned in the lesson, don’t worry about this.

Question 14:
d. Alexey Pazhitnov
Not mentioned in the lesson, don’t worry about this.

Question 15:
c. Will Wright
Not mentioned in the lesson, don’t worry about this.

Question 16:
c. Commodore 64
Again, know the main features and advantages of the Commodore 64.

Chapter 5
Important questions: 2, 3, 5, 6, 8, 10, 11, 12, 13, 15, 16

Question 1:
b. Cave
Know the main arcade companies mentioned in the lessons (e.g. Atari, Midway, Namco,
Taito etc.)

Question 2:
a. Nintendo Entertainment System
In general, know the “first” as well as the “best selling” console for each
generation.

Question 3:
a. Family Computer
The only reason this would be important is to remember Nintendo’s early focus
on “family-friendly” games.

Question 4:
b. Nintendo Entertainment System
Not mentioned in the lesson, don’t worry about this.

Question 5:
b. Atari

Question 6:
b. New York City

Question 7:
b. Robot Operating Buddy
Know that it came with a robot toy, you don’t need to know the robot’s name.

Question 8:
d. All of the above

Question 9:
b. Service Games
Know that Sega started out making electromechanical games, don’t worry about what
their name “means.”

Question 10:
c. $199.99

Question 11:
d. Atari 7800
This is a little misleading. The Famicom was redesigned to create the AVS, and
the AVS was redesigned to create the NES. Japanese consoles are generally
redesigned for the American market.

Question 12:
b. Sega Master System
Remember, later systems are generally more advanced than earlier ones.

Question 13:
d. All of the above
If a system did poorly, know WHY it did poorly.

Question 14:
a. The Challenge Will Always Be There
Unless it’s mentioned in a lesson, don’t worry about slogans.

Question 15:
c. Brazil and Europe
We know it was unsuccessful in Japan and America, therefore…

Question 16:
a. 16-bit graphics
Know the key characteristics of each “generation”

Chapter 6
Important questions: 2, 3, 4, 5, 6, 8, 9, 10, 12, 13,

Question 1:
b. Yu Suzuki
Only worry about names that were mentioned in the lessons.
Question 2:
a. Street Fighter II: The World Warrior

Question 3:
b. Sega Genesis

Question 4:
b. PC Engine

Question 5:
b. offer a CD add-on unit to the console

Question 6:
a. Neo•Geo
You know how I like to talk about controllers…

Question 7:
b. SuperScope
This question is a little unfair. Only worry about peripherals or add-ons that were
mentioned in the lesson.

Question 8:
b. Super Nintendo

Question 9:
c. play perfect ports of arcade games in the home

Question 10:
b. Neo•Geo

Question 11:
c. Sonic the Hedgehog
Only worry about names that were mentioned in the lessons.

Question 12:
a. Super Nintendo Entertainment System
A little misleading. The Sega Genesis did SLIGHTLY better in the US, the SNES
did far better worldwide.

Question 13:
a. Neo•Geo

Question 14:
a. Shin Nihon Kikaku
Again, don’t worry about what the corporation names mean, just know their products.

Question 15:
d. TurboGrafx-16
Misleading question. The Neo•Geo was marketed as a “24-bit” system, though
TECHNICALLY it ran on a 16-bit processor. The TurboGrafx-16/PC Engine had an 8-bit
processor and a 16-bit GRAPHICS processor.

Question 16:
b. Super Nintendo
Only worry about technical terms used in the lesson

Chapter 8
Important questions: 1, 4, 6, 7, 10, 11, 12, 16, 17, 18, 19, 20

Question 1:
c. Virtua Racing and Virtua Fighter
Don’t worry about Virtua Racing as it wasn’t mentioned in the lessons. We DID
discuss Virtua Fighter, though…

Question 2:
c. Sony Pictures
Don’t worry about this

Question 3:
d. Panasonic founder Konosuke Matsushita
Bad question. Panasonic was involved, but Konosuke Matsushita died in 1989. Instead,
focus on the key characteristics of the 3DO.

Question 4:
b. Original launch price of $299.99
The 3DO was VERY expensive. Again, know the key characteristics of this system

Question 5:
c. Panther
Only worry about the systems mentioned in the lessons.

Question 6:
c. Both a and b
Know both the “good” and the “bad” for the systems mentioned in the lessons.

Question 7:
a. 32X
Also know WHY they did this in America (because the Genesis was very popular)
and not in other markets.

Question 8:
a. Toys “R” Us
Too specific. Instead, know the general problems caused by moving up their launch in
the US.

Question 9:
d. Ken Kutaragi
Only worry about the names mentioned in the lessons.

Question 10:
b. Squaresoft
Know the publishers mentioned in the lessons (Namco, Rareware etc)

Question 11:
d. Virtual Boy
Know what it was, as well as why it was unsuccessful.

Question 12:
d. All of the above
Know the “good” and the “bad” of cartridges, CDs, DVDs etc.

Question 13:
b. Saturn
Too specific. Know the key characteristics of the Saturn and why it was unsuccessful.

Question 14:
c. Saturn and 3DO
MUCH too detailed. Also, the internal storage of the Saturn was VERY limited. Only
worry about the KEY details of each system.

Question 15:
c. Sony PlayStation
A little misleading, as other systems were also marketed to “teenagers.”

Question 16:
d. Panasonic REAL 3DO
Know the key features of each system.

Question 17:
b. Nintendo 64
Also know WHY it was the only system to do so.

Question 18:
c. Sony PlayStation
Also know WHY it dominated.

Question 19:
b. Fragmented marketing of platforms and sub-platforms like 32X
Know the key factors in the Saturn’s failure.

Question 20:
d. Nintendo 64
You know how I feel about controllers…

Chapter 10
Important questions: 1, 2, 4, 5, 9, 11, 13, 14, 16

Question 1:
c. Not enough arcade games were being made
Slightly misleading question. Instead, focus on the general reasons why the
arcades were in decline, and the strategies they employed to survive.

Question 2:
d. all of the above
Again, focus on the general reasons why the arcades were in decline, and the
strategies they employed to survive.

Question 3:
b. the internal “Katana” project by longtime Sega console designer Hideki Sato
MUCH too detailed. Only worry about the KEY details of each system.

Question 4:
b. GD-ROM (Gigabyte Disc, 1.2 GB)
You don’t need to know the terminology, but know that the Dreamcast used a
“larger capacity CD-ROM,” whereas other systems like the PS2 used a DVD.

Question 5:
a. Electronic Arts
More important is WHY they didn’t support it. Know WHY the Dreamcast had very
little third-party support.

Question 6:
c. 128-bit “Emotion” RISC processor
Don’t worry about technical specifications. Focus on the key details of each system.

Question 7:
c. Vector processing units (VPU0 and VPU1)
Again, don’t worry about technical specifications. Focus on the key details of each
system.

Question 8:
b. GameCube
Focus on the KEY details of each system.
Question 9:
b. GameCube
You know how I feel about controllers…

Question 10:
b. Microsoft
Know that Microsoft spent A LOT of money on marketing this system, and know WHY.

Question 11:
d. Microsoft Xbox
Know that the Xbox was more powerful than other systems of this generation,
and that this made it expensive to produce. Also, know why DESPITE this it was
not more successful compared to the PlayStation 2.

Question 12:
b. Its GPU could run eight simultaneous effects layers to a polygon
Too much technical detail. Know the key features of each system.

Question 13:
b. Nintendo GameCube
Know the “good” and “bad” of each system.

Question 14:
b. GameCube and Dreamcast
Know the “good” and “bad” of each system.

Question 15:
c. Microsoft
Too specific.

Question 16:
c. Sony PlayStation 2
And know WHY it dominated.

Chapter 11
Important questions: 4, 6, 8, 9, 11, 12, 13, 16

Question 1:
a. ST and Amiga
Don’t worry about specific computers. Focus on the general idea that personal
computers were becoming more accessible and easier to use.

Question 2:
b. Amiga
Again, don’t worry about specific computers.
Question 3:
c. Bill Gates
1911 is way beyond the scope of this course.

Question 4:
a. DOS
You don’t need to know how these operating systems were different, but do know
that DOS required text commands, whereas Windows and Mac OS X were
graphical interfaces that required the use of a mouse.

Question 5:
d. id Software
Rather than focussing on specific companies, focus on the genres outlined in the
lesson.

Question 6:
d. Windows 95
Also know WHY Windows 95 was so successful.

Question 7:
d. All of the above
Too technical, don’t worry about this.

Question 8:
d. World of Warcraft
Know the examples of different types of game genres outlined in the chapter and
lesson.

Question 9:
c. Guild Wars
Again, know the examples of different types of game genres outlined in the
chapter and lesson.

Question 10:
b. Nvidia’s GeForce 256
Too technical, don’t worry about this.

Question 11:
d. Valve
Know what Steam is/was, and why it is/was important.

Question 12:
b. Indie games
Also know examples of indie games.

Question 13:
b. Avatar

Question 14:
d. Will Wright
Don’t worry about the people as much as the games/genres.

Question 15:
a. 23% of males and 7% of females
Too specific, instead focus on what a MMORPG is, and how it is different from other
genres.

Question 16:
a. hardcore | casual

Question 17:
a. Ailin Graef and Jon Jacobs
Too specific, instead focus on what a Virtual Online World is, and how it is different from
other genres.

Chapter 12
Important questions: 1, 2, 3, 4, 7, 8, 9, 10, 11, 12, 15, 16

Question 1:
b. Xbox 360

Question 2:
b. Xbox 360

Question 3:
a. Microsoft Kinect
Know what the Kinect was, and why it was successful

Question 4:
c. Blu-ray discs

Question 5:
c. GUI
Know what a “Graphical User Interface” is

Question 6:
b. Xbox 360
Too technical.

Question 7:
d. None of the above
Know the key features of the PlayStation Portable and why the system was
successful.

Question 8:
b. Red Ring of Death

Question 9:
c. $300
Too specific, but you should still know that it was sold at a large loss to Sony.
Also know WHY Sony was willing to sell it at a loss.

Question 10:
d. Kinect

Question 11:
a. PlayStation 3

Question 12:
c. Supported Dolby Digital 7.1 and LPCM (linear pulse code modulation) output
Too specific, but you should still know the key features and limitations of the Wii,
PS3 and Xbox 360.

Question 13:
a. pixel (shaders) and vertex (shaders)
DEFINITELY too technical.

Question 14:
c. Xbox 360 and PlayStation 3
This is a VERY misleading question. The Wii DID have multiple models, though the
“family edition” used the same casing as the original, which technically means it didn’t
have “three different console designs.” You should know that EACH of these systems
had multiple models, which is why this generation lasted so long in comparison to
previous generations of consoles.

Question 15:
b. PlayStation Network

Question 16:
d. Nintendo Wii
As always, know WHY it dominated.

Chapter 15
Important questions: 1, 3, 4, 6, 10, 14, 15

Question 1:
d. All of the above
Question 2:
a. Project Café
Too specific.

Question 3:
a. Ability to stream 3DS games
A little too specific. Know the key features of the WiiU and the main reasons it
was unsuccessful.

Question 4:
b. Nintendo 3DS

Question 5:
b. PlayStation 4
Too specific. Only worry about names that are mentioned in the lessons.

Question 6:
b. DualShock 4
Know the key features of each system/controller.

Question 7:
d. Share Play
Too specific.

Question 8:
c. Xbox Live account required
Misleading question. The announcement IMPLIED that an Xbox Live account was
required (as games would be bound to that account once purchased). Know the key
features of the Xbox 360, as well as HOW and WHY these features changed between
the E3 announcement and its official release.

Question 9:
b. Carl Ledbetter
Too specific. Only worry about names that are mentioned in the lessons.

Question 10:
d. Options and Share buttons
A little too specific. Know the key features of each system/controller

Question 11:
d. all of the above
Too specific.

Question 12:
a. Wii U
Too specific.
Question 13:
a. Wii U
Too specific.

Question 14:
b. Nintendo

Question 15:
b. Cortana

Question 16:
d. Nintendo Switch
Too specific.

You might also like