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Secondary Cheat Sheet

The document provides an overview of secondary objectives in Warhammer 40k. It discusses the main types of secondaries and lists specific secondary options. It notes that players should aim to score 10-12 secondary points per objective. Key considerations for secondaries include whether they are progressive, end game focused, and how much control the player has over scoring them. The document also identifies secondary combinations that can be stacked for additional points.

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brandonjjarvis
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0% found this document useful (0 votes)
136 views

Secondary Cheat Sheet

The document provides an overview of secondary objectives in Warhammer 40k. It discusses the main types of secondaries and lists specific secondary options. It notes that players should aim to score 10-12 secondary points per objective. Key considerations for secondaries include whether they are progressive, end game focused, and how much control the player has over scoring them. The document also identifies secondary combinations that can be stacked for additional points.

Uploaded by

brandonjjarvis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Secondary Cheat Sheet Main Secondaries

Part 1 - Picking the right secondaries Key


● <pro> progressive scoring
● What are secondaries​ - 1 of three ways ● <end> end game scoring (be warned
to score in 40k. you can be stopped)
● How many can you score​ - max 45 ● (In) more in your control than out of
points your control)
● When do you pick​ - after seeing your ● (out) more out of your control than in
opponent's list and before deployment your control)
● How do you pick​ - in secret ● {hot pick} our favorite pick that you can
● The main secondaire​s - see below on build for
next page
● How many secondary points should Battlefield Supremacy
we aim for​ - aim for 10 - 12 for each. - Engage on all fronts - 2-3 points
<pro> (In) {hot pick}
Missions: - Linebreaker - 4 points (non flyer) <pro>
(Out)
1. Retrieval - 6 (1)​ - Minimal losses - Domination - 3 points <pro> (only
<75%-15> <50%-10> or <25%-5> scorable on 3 mission)
2. Scorched earth - 6 (2)​ - Raze - 6 or 12
points​ (special primary) No Mercy, No Respite
- Thin Their Ranks - Tally models killed, 10
3. Vital Intelligence - 6 (1)​ - Data
for vehicle <end> (opponent)
Intercept (How many you control)
- Grind them down - 3 points for kill
(special primary - hold until taken off)
more <pro> (opponent and 2nd turn)
4. Surround and destroy - 6 (2)​ Surround - While we stand we fight - 5 points for
them (4 Control yours and opponents each <end> (In & your list) {hot pick
or 8 for all) for infantry based lists or durable
5. Battle lines - 4 (1) -​ Vital ground (hold vehicles e.g. wave serpents)
middle for 2 to a max of 7 or opponents
for 3) Purge the enemy
6. The Scouring - 5 (1) ​(short hammer and - Titan hunter - 1=10 - 2=12 - 3=15 <end>
anvil) Strategic scan (Like the postman) (opponent) (In)
1-3 2-6 3-10 and 4 for 15 - Bring it down - 2 for under 10 and 3
7. Overrun - 6 (2)​ - Overrun - hold for 11+ <end> (opponent) {can be a
opponents board half 1-2 2-3 3-5 bait}
8. Sweep and clear - 5(1)​ - Direct assault 3 - Cut of the head - 1=13 > 5=1 <end>
(opponent) (out)
for middle or 5 for middle and
- Assassinate - 3 for each character
opponents ​(special primary - hold until
<end> (opponent) (out)
taken off)
9. Priority Target - 5 (1)​ - Priority target - 3
Shadow Operations
if you hold one priority or 5 for both
- Raise the banners (Infantry) 1 for each
(special primary)
and 1 for end game <pro & end> (not
great on missions 3,5,6,8)
- Investigate sites - 3 within 6” middle
<pro> (easily denied & might not want
to be there) Does not pair with engage
on all fronts

Property of the Vanguard Tactics Academy


- Deploy Scramblers - 10 points for
action in each board section (non
characters & inf) <end> (In)
- Teleport Homer - action on enemy
objective in their deployment 4 points
(out)

Warpcraft
- Abhor the witch - 5 for a PSY
character kill and 3 for unit <end>
(opponent) {hot pick against psyker
unit armies like GK}
- Mental interrogation - 3 for power
within 18 of enemy character cast on 4.
<pro> (out)
- Psychic Ritual - Score 15 if psyker in the
middle casts action 3 times, casts on 3.
<end> (out)
- Pierce the veil - 8 if psychic action is
done in enemy deployment 2 times
and 15 for 4 times (hard)

Stackable

- Investigate sites &


​ Direct assault
(Sweep and clear)
- Teleport Homer, L ​ inebreaker, ​Pierce
the veil
- Abhor the witch & A ​ ssassinate
- Engage on all fronts & ​Deploy
Scramblers

Property of the Vanguard Tactics Academy

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