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Cobra Command (USA) (40c6e687) - Text

The document provides instructions for playing the Cobra game on the Nintendo Entertainment System. It describes the controller buttons, gameplay stages and objectives, enemies, and weapons. It also includes warnings and compliance information.

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Joshua Petruna
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© © All Rights Reserved
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0% found this document useful (0 votes)
17 views

Cobra Command (USA) (40c6e687) - Text

The document provides instructions for playing the Cobra game on the Nintendo Entertainment System. It describes the controller buttons, gameplay stages and objectives, enemies, and weapons. It also includes warnings and compliance information.

Uploaded by

Joshua Petruna
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

This game is licensed by Nintendo for play on the

Nintendo
ENTERTAINMENT SYSTEM?

Nintendo and Nintendo Entertainment System


are trademarks of Nintendo of America Inc.
DATA EAST BRINGS YOU ARCADE REALISM AT HOME!
The most advanced Cobra attack helicopter ever built is at your command —
ready to take to the skies on a daring rescue mission! You'll fly alone into a
deadly no-man’s land where enemy choppers, tanks, soldiers, cannons, and
warships are all aiming to blast you out of the sky. Helpless hostages are
counting on you to rescue them, as you make your way to enemy headquarters
for your final assault!

Please read this instruction booklet to ensure proper handling of your new game,
and then
save the booklet for future reference.

1. PRECAUTIONS
1) Always turn the power off before inserting or removing the Game Pak from
your Nintendo
Entertainment System.
2) This is a high precision game. It should not be stored in places that are
very hot or cold.
Never hit it or drop it. Do not take it apart.
3) Avoid touching the connectors, do not get them wet or dirty. Doing so may damage
the
game.
4) Do not clean with benzene, paint thinner, alcohol or other such solvents.
2. NAMES OF CONTROLLER PARTS
AND OPERATING INSTRUCTIONS
Controller 1 — For 1 player game
Controller 2 — Not used — no second player

Controller 1/Controller 2 cp Control Pad


Control Pad Moves the helicopter.

UP

A button
B button
SELECT — START
button button

A button: Press to shoot missiles.


B button: Press to shoot bullets.
Select button: Press during game play to make the Sub-Screen appear.
Start button: Press to begin playing. During game play, press to change the direction of the
helicopter's movement.
3. THE SUB-SCREEN
Five items are shown on the left side of the Sub-Screen. Press the Control Pad up or down
to select an item.
Each item also has sub-items, which can be selected by pressing the Control Pad to the
right or left.

1) GUNS
Single: A single bullet.
Dual: Two-way bullets.
ATG: A single bullet which penetrates enemies.
Auto: Continuous bullets (keep pressing B button)
3 Ways: Three-way bullets.

2) MISSILE
Mono: A single missile.
Twin: A double missile.
Homing: A missile with an adjustable descent distance, which you control by timing
your release of the A button.
Homing 1: A single homing missile.
Homing 2: A double homing missile.
Firebomb: Greater destroying power
Mines: A triple mine.
3) ARMOR
Without armor, your helicopter is destroyed by four hits. Some missiles may cause two
hits of damage with a single hit.
Armor: Increases durability to five hits.
Super: Increases durability to six hits.
Hyper: Increases durability to eight hits.
The armor is automatically outfitted when you select it.

ENGINE
Normal: Lowest speed.
Turbo: Fast speed.
Super: Faster speed.
Hyper: Fastest speed.

RESCUE ITEMS
Rope: Longer than the Ladder, but the hostage you are rescuing cannot climb it as fast.
Ladder: Shorter than the Rope, but the hostage can climb it faster.
The other four items are indicated on the right side of the screen, and the sub-items of each
appear when you press the A button once. When you press the A button twice, the
sub-items disappear.

1) SCORE
The detail screen appears when you press the A button.

SCORE 12437 PLAYER'S SCORE

LIVES NUMBER OF
3 HELICOPTERS LEFT

HIT POINTS DAMAGE 3/4

DAMAGES DURABILITY
2) HOSTAGES
The detail screen appears when you press the A button.

TOTAL NUMBER OF
TOTAL HOSTAGES IN STAGE

NUMBER OF HOSTAGES
SAVED YOU HAVE SAVED
REMAINING NUMBER
LEFT OF HOSTAGES TO SAVE

3) MESSAGES
Select Message to make messages appear. If W appears at the bottom of a message, press
the A button and the message will continue.

4) EXIT
Select Exit to return to playing the game.
4. GAME STAGES
There are six stages of game play.

STAGE 1: SUMATRA
There are twenty-four hostages in this stage. You must save them all.
Fly through the jungles and marshes to find the enemy fortresses hidden underground.
Secure the fortresses to refuel and collect these weapons: Turbo Engines, Dual Guns, and
Twin Missiles.

STAGE 2: JAVA
There are thirty hostages being held in Java.
Here you will fly over many strange ruins to find and destroy the enemy fortress. Be
careful of the tanks, as they are difficult to destroy. Secure the enemy depot to pick up these
weapons: Super Engines, Fire Bomb, Armour, and Homing Missiles.

STAGE 3: BORNEO
This stage has thirty hostages. You must find the secret underground weapons factory.
Night has fallen, and the enemy is hiding. Be careful!
Secure the weapons factory to pick up these new weapons: Hyper Engines, Mines, Ladder,
Anti-Tank Guns, Homing Missiles 1.
STAGE 4: SOUTH CHINA SEA
There are thirty-eight hostages here. Proceed across the sea and save the hostages at
Ca Mau. You will be up against a powerful enemy fleet.
Secure the enemy depot to pick up these weapons: Auto Guns and Homing Missiles 2.

STAGE 5: SIAM
You will find thirty-two hostages in this stage. Fly across the plateau to reach the enemy
headquarters just beyond it.
Secure the enemy depot to collect these new weapons: 3-Way Guns and Hyper Armor.

STAGE 6: ENEMY HEADQUARTERS


Your most difficult mission: defeat and capture the enemy's home base!

PLAYING HINTS
In some stages, there are hidden tunnels you can enter by shooting certain huts, buildings,
etc. There you will find fuel, weapons, and hostages.
In Stage 4, shooting the back of the destroyer will allow you to enter the ship.

CONTINUE MODE
The game ends if you lose four helicopters. However, you can continue playing by selecting
YES in the Continue Mode. Press the Control Pad up, then press the A button.
5. ENEMIES

Helicopter: Appears in Stages 1, 2, and 3. Gun Soldier: Shoots bullets.


Attacks with missiles and bullets.

Jet Fighter: Appears at high speed, and Missile Soldier: Shoots missiles.
can make a U-turn to attack.

Speed Fighter: Attacks very quickly and Bomb Soldier: Throws bombs, which
suddenly. cause twice the damage of bullets.
Stationary Cannon: Stays in one place and
shoots bullets in an arc.

Mobile Cannon: Moves right to left and


shoots bullets in an arc.

Missile Truck: Moves right to left and Missile Car: Stays underground in Stage 1.
shoots missiles. Shoots missiles.
Tank Car: Stays underground in Stage 13
Shoots bullets.

Mini-Destroyer: Medium-sized enemy in


Stage 4.

Missile Carrier: Stays underground in


Stage 1. Shoots missiles. ae ey
Super-Destroyer: Biggest enemy in Stage 4.

ag aie
Super Tank: Stays underground in Stages Submarine: Appears unexpectedly on the
3 and 5. Shoots bullets continuously. surface of the sea.
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed and used
properly, that is, in strict accordance with the manufacturer's instructions, may cause
interference to radio and television reception. It has been type tested and found to comply
with the limits for a Class B computing device in accordance with the specifications in
Subpart Jof Part 15 of FCC Rules, which are designed to provide reasonable protection
against such interference in a residential installation. However, there is no guarantee that
interference will not occur in a particular installation. If this equipment does cause interfer-
ence to radio or television reception, which can be determined by turning the equipment off
and on, the user is encouraged to try to correct the interference by one or more of the
following measures:
— Reorient the receiving antenna
— Relocate the NES with respect to the receiver
— Move the NES away from the receiver
— Plug the NES into a different outlet so that computer and receiver are on different
circuits.
If necessary, the user should consult the dealer or an experienced radio/television technician
for additional suggestions. The user may find the following booklet prepared by the Federal
Communications Commission helpful:
How to Identify and Resolve Radio-TV Interference Problems.
This booklet is available from the U.S. Government Printing Office, Washington D.C. 20402,
Stock No. 004-000-00345-4.
LIMITED WARRANTY
Data East USA warrants to the original purchaser only that the cartridge provided with this
manual and the software program coded on it will perform in accordance with the descrip-
tions in this manual when used with the specified equipment, for a period of 90 days from
the
date of purchase. If the program is found defective within 90 days of purchase, it will be
replaced. Simply return the cartridge to Data East USA or its authorized dealer along with a
dated proof of purchase. Replacement of the cartridge, free of charge to the original
purchaser (except for the cost of returning the cartridge) is the full extent of our liability.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR
WRITTEN, EXPRESS OR IMPLIED. ALL IMPLIED WARRANTIES, INCLUDING THOSE OF
MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE, IF APPLICABLE, ARE
LIMITED IN DURATION TO 90 DAYS FROM THE DATE OF PURCHASE OF THIS PRODUCT.
Data East USA shall not be liable for incidental and/or consequential damages for the
breach of any express or implied warranty including damage to property and, to the extent
permitted by law, damages for personal injury, even if Data East USA has been advised of
the
possibility of such damages. Some states do not allow the exclusion or limitation of
incidental or consequential damages or limitations on how long an implied warranty lasts, so
the above limitations or exclusions do not apply to you.
This warranty shall not be applicable to the extent that any provision of this warranty is
prohibited by any federal, state or municipal law which cannot be pre-empted. This warranty
gives you specific legal rights and you may also have other rights which vary from state to
State.
DATA EAST USA, INC.
470 Needles Drive, San Jose, California 95142, USA.

© 1988 DATA EAST USA, INC


PRINTED INJAPAN

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