Message 1
Message 1
local WEBHOOK
local LOOT_WEBHOOK
local RESET_SERVER_MESSAGE = "secretmsg2"
local SERVER_MESSAGE = "secretmsg"
local USERNAME
repeat
task.wait()
until game:IsLoaded()
request({
Url = WEBHOOK,
Method = "POST",
Headers = {["Content-Type"] = "application/json"},
Body = HttpService:JSONEncode({
content = content,
username = "server finder",
avatar_url = "https://media.tenor.com/hxSbF16puGwAAAAC/dog-dogs.gif",
})
})
end
if socket then
socket:Send(RESET_SERVER_MESSAGE)
end
while task.wait(1) do
TeleportService:TeleportToPlaceInstance(game.PlaceId, server.id,
localPlayer)
tries += 1
serverhopping = true
if playing then
task.wait(3)
task.wait(2)
end
localPlayer:Kick()
hopNoChest()
end
GuiService.ErrorMessageChanged:Connect(function()
local errorCode = GuiService:GetErrorCode().Value
local body
local serverfound = false
local body2
local isPayload = false
if workspace.IgnoreParts:FindFirstChild("PayloadModel") then
local event
local debounce = false
serverfound = true
isPayload = true
event =
game.ReplicatedStorage.Events.ClientEffects.OnClientEvent:Connect(function(type,
info)
if type == "UpdatePayloadGUI" and not debounce then
debounce = true
body2 = "\nserver region: " ..
game.ReplicatedStorage.ServerRegion.Value .. ", " ..
game.ReplicatedStorage.ServerCountry.Value .. "\nserver name: " ..
game.ReplicatedStorage.ServerName.Value .. "\ngame mode: payload\nplayercount: " ..
#game.Players:GetPlayers() .. "/25\nends: <t:" .. info.Time + os.time() .. ":R>\
nobjective: " .. info.MyObjective
body = "<@&1139789035011842121>\nusername: " .. USERNAME .. body2
if info.MyObjective == "PUSH THE PAYLOAD" and info.Time < 120
then
playing = false
localPlayer:Kick()
sendwebhook("# found payload with too little time
hopping...")
hopNoChest()
else
isPayload = false
end
event:Disconnect()
end
end)
workspace.IgnoreParts.PayloadModel.AncestryChanged:Connect(function()
if playing then
sendwebhook("# event over hopping servers...")
end
serverhop()
end)
end
if workspace.CapturePoints.PointA:FindFirstChild("CapturePart") then
body2 = "\nserver region: " .. game.ReplicatedStorage.ServerRegion.Value ..
", " .. game.ReplicatedStorage.ServerCountry.Value .. "\nserver name: " ..
game.ReplicatedStorage.ServerName.Value .. "\ngame mode: turf war\nplayer count:
" .. #game.Players:GetPlayers() .. "/25"
body = "<@&1139789035011842121>\nusername: " .. USERNAME .. body2
serverfound = true
workspace.CapturePoints.PointA.CapturePart.AncestryChanged:Connect(function()
if playing then
sendwebhook("# event over hopping servers...")
end
serverhop()
end)
end
local noruLocations = {
[1] = "the forest",
[2] = "the forest",
[3] = "the desert",
[4] = "the sewers",
[5] = "the city",
}
local businessLocations = {
[1] = "the city",
[2] = "the forest",
[3] = "the outside of sewers",
[4] = "the back of desert tp",
[5] = "asakusa",
}
if body then
if workspace.Alive:FindFirstChild("ShoNPC") then
sho = true
end
if workspace.Alive:FindFirstChild("VengefulInfernalDemon") then
infernal = true
end
if noru then
local closestSpawn = 1
local closestDistance = math.huge
if man then
local closestSpawn = 1
local closestDistance = math.huge
if WEBSOCKET then
socket = WebSocket.connect(WEBSOCKET)
socket:Send(SERVER_MESSAGE .. "|" .. game.JobId)
end
task.wait(5)
sendwebhook(body)
end
localPlayer.PlayerGui:WaitForChild("NotoficationGUI"):WaitForChild("NotoficationHol
der").ChildAdded:Connect(function(child)
if not LOOT_WEBHOOK then
return
end
task.wait(0.5)