Wizard - Level 1
Wizard - Level 1
A pragmatist, skeptic, and atheist, the self-taught wizard Ezren often comes Hand of the Apprentice As a standard action, Ezren can make a
across as gruff and curmudgeonly, but his mastery of the arcane arts makes single attack with his cane at a range of 30 feet, the weapon
him a valued member of the Pathfinder Society. flying from his hand to strike a foe and then instantly returning
to him. This attack is treated as a ranged attack with a thrown
EZREN weapon, with a +5 bonus to hit. This ability cannot be used to
Male human wizard 1 perform combat maneuvers.
NG Medium humanoid (human) Spells Ezren can cast the following spells (either from memory
Init +2; Senses Perception +1 or from his spellbook). For full spell descriptions of these and
DEFENSE the unprepared spells in his spellbook, see Chapter 10 of the
AC 12, touch 12, flat-footed 10 (+2 Dex) Pathfinder RPG Core Rulebook.
hp 8 (1d6+2) Acid Splash: Ranged touch attack (+2 to hit, range 25 feet)
Fort +3, Ref +2, Will +3; +1 vs. divine spells dealing 1d3 points of acid damage.
OFFENSE Burning Hands: 15-foot cone of fire dealing 1d4 points of fire
Speed 30 ft. damage to all within range (Reflex save for half damage).
Melee mwk cane +1 (1d6) or Detect Magic: Detects all spells and magic items within a 60-foot cone.
dagger +0 (1d4/19–20) Light: Touched object shines like a torch for 10 minutes.
Ranged light crossbow +2 (1d8/19–20) Mage Armor: Subject gains a +4 armor bonus for 1 hour.
Special Attacks hand of the apprentice (7/day; +7 to hit, 1d6 damage) Magic Missile: Dart of force automatically hits target within
Wizard Spells Prepared (CL 1st; concentration +7 [+11 to cast 110 feet, dealing 1d4+1 points of force damage.
defensively])
1st—burning hands (DC 16), magic missile Born to a successful spice merchant in one of Absalom’s more
0 (at will)—acid splash, detect magic, light aff luent districts, Ezren lived a pleasantly safe childhood. He
STATISTICS enjoyed the comforts of a well-to-do family, lived in a neighborhood
Str 10, Dex 14, Con 13, Int 18, Wis 12, Cha 10 relatively safe from crime, and seemed poised for a life of mediocrity.
Base Atk +0; CMB +0; CMD 12 That changed when his father was taken away and charged
Feats Combat Casting*, Great Fortitude*, Spell Focus (evocation)* with heresy by the church of Abadar. Though his father escaped
Skills Appraise +8, Knowledge (arcana) +8, Knowledge (history) +8, excommunication, the damage had been done—his father’s
Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +8, business fell to pieces. Convinced his father was innocent, Ezren
Spellcraft +8 spent his adult life trying to repair his father’s reputation. When
Traits focused mind*, history of heresy* Ezren f inally uncovered irrefutable proof of his father’s guilt and
Languages Common, Draconic, Goblin, Infernal, Osiriani, Terran realized he’d wasted his life on a lie, he turned his evidence over
SQ arcane bond (cane) to the church and said goodbye to his home, his family, and his
Combat Gear scroll of mage armor, tanglefoot bag; Other Gear former life.
dagger, light crossbow with 10 bolts, masterwork cane, backpack, At his advanced age, Ezren knows he’s missed his adulthood, yet
scroll case, spell component pouch, spellbook (contains all 0-level looks forward to discovering the world. His dissatisfaction with
spells; 1st—burning hands, color spray, expeditious retreat, grease, family, religion, and government left him precious little to trust
mage armor, magic missile, sleep), 15 gp but his own intellect—in f ighting for his father’s redemption, he
* The effects of this ability have already been calculated into had become a gifted researcher, scholar, and intellectual. He hoped
Ezren’s statistics. to join one of several prestigious schools of wizardry. Yet time and
SPECIAL ABILITIES time again, he was turned away due to his age. So Ezren was forced
Arcane Bond If Ezren attempts to cast a spell without wielding his to strike out on his own once again.
cane, he must make a concentration check (DC 20 + the spell’s Over the next decade, Ezren studied where he could, picking
level) or lose the spell. Once per day, Ezren may use his cane to up tricks of the wizard’s trade here and there. The combination of
cast any single spell from his spellbook, even if the spell hasn’t arcane study mixed with his worldly experiences has given him an “Some say knowledge flows from sweat and
been prepared, as if he had memorized it that morning. edge over young wizards fresh out of apprenticeship. blood. I prefer a tidier approach.”
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