Underworlds Unbound
Underworlds Unbound
are times for bold strategies, cunning ploys, divine interventions, acts of pure heroism and rank villainy. When these fall
“ e wayside, bloody hand-to-hand combat is the order of the day. Indeed, during the day-to-day grind of merciless war that
a ates the Mortal Realms, this is the common fate of the line soldier and elite alike. Deep in the Underworlds, times are no
F
nt. TWO warbands have fought to a standstill, and now nothing matters more than capturing vital territory and garnering
u ry with violence, determination and grit.
- OMETHING DIFFERENT
article gives you all the information you need to try games Brutal Combat
Warhammer Underworlds without any cards. While this As you might imagine, this version of Warhammer Underworlds
hy seem utterly bonkers, rest assured, it can be done, and is incredibly fast to play. You’ll be able to get quite a few more
{a quick, fun and accessible experience. This is perfect if games in than normal. This is a good opportunity to try out lots
are showing someone how to get started in Warhammer of warbands and boards to see which are your favourites.
‘ orlds and want to ease them into it or if you want to try
g new. This could also springboard your own start in No Cards? Really Though?
mer Underworlds, so if you have always been thinking Yes really! This article provides alternative ways to score glory
w‘-.. points as well as additional actions to use in your games. We
but were not sure, now is the time to get started.
hope you have fun with them; we certainly have.
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. g for Battle
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To play a game of Warhammer Underworlds: Unbound, simply
do not pick a Rivals deck or Nemesis deck during set up when
you reveal your warband. Then, play a game following the rules
with these changes:
Actions and Reactions
Fighters can make the following additional actions
and reactions:
SOTMCEHN
following that is true: make this action. When they do, +1 Dice to that fighter’s Range
. Their warband holds an objective. 1 and Range 2 Attack actions until the end of the round or that
. They hold an objective in no one’s territory. fighter is taken out of action.
. Their warband holds an objective in enemy territory.
- They hold more objectives than any enemy warbands. Inspire (action): A fighter who is on an objective token can
. There are more enemy fighters out of action than make this action. When they do, at the end of the round, if that
friendly fighters. fighter has not been taken out of action, Inspire that fighter.
In the third end phase, in addition to the above, players score 3 Dig In (action): A fighter who is on an objective token can
glory points for each of the following that is true: make this action. When they do, +1 Defence to that fighter, to a
. There are more friendly fighters than enemy fighters in maximum of 2, until the end of the round or until that fighter is
enemy territory. taken out of action.
. All enemy fighters are out of action.
Recuperate (action): A fighter who is on an objective token
can make this action. When they do, roll an attack dice for each
wound counter that fighter has. For each roll of X and {I},
Heal (1) that fighter.
‘ .
is so simple, you might want to blast Win — A player who wins a league game scores 5 League Points.
Draw — A player who draws a league game scores 3
_ ’ ur a league or tournament. Presented here is a League Points. . ,
_ es for running an Unbound league, and they can Loss — A player who loses a league game scores 1 League Point.
dgated for a tournament as well!
Underdog
"es: The Rules In leagues, it is usually the case that a few players will fall behind
a league, all you need to do is have a group of players in the early stages. To ensure that those who wish to take part in
, . the results of their games of Warhammer Underworlds the league can still do so even if they start late, here are simple
,set period of time (why not try a month). In that time, underdog rules that allow those players to catch up in the league.
Will score league points for winning, losing or drawing You can use as many or as few of these as you like.
games. At the end of the league, the player with the most
ts wins! Of course, there are a few more odds and ends to go Best Result Only: Only a player’s best result will count each
this basic format, and so some advice follows. week of the league. This means that even if one player cannot
play as many games as another, they will still be in roughly
‘ . . ' . g and Ending a League the right place based on their results.
ry league needs a beginning and an end. Few groups will
be able consistently have the same players make the same Double or Nothing: After the first week, if a player has the
ing night every week, or even play the same number of fewest total points in the league, their next game garners
1 u es, so be prepared to have a few people simply start a bit them double points.
7- a . everyone else. If this is the case, you can always give
an underdog bonus to help them catch up (see later). Leg Up: When playing a game, if a player has fewer League
Points than their opponent, they begin the game with 1