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Enabling Vulkan Validation Layers

The document discusses how to enable Vulkan validation layers on Android devices to intercept API calls and detect errors. It provides steps to enable layers either per app or globally, and how to check and clear the settings.

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vanlevan28
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0% found this document useful (0 votes)
204 views

Enabling Vulkan Validation Layers

The document discusses how to enable Vulkan validation layers on Android devices to intercept API calls and detect errors. It provides steps to enable layers either per app or globally, and how to check and clear the settings.

Uploaded by

vanlevan28
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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#Powered By ElectricMoves

**Title: How to Enable Vulkan Validation Layers on Android Devices**

*Introduction:*
Hey everyone, welcome back to ElectricMovesAndroidTips! In today's video, we're
diving into a crucial aspect of Android app development: enabling Vulkan validation
layers. These layers are essential for debugging and validating Vulkan API usage in
your Android apps. Stick around as we walk you through the process step by step.

*Enabling Vulkan Validation Layers on Android Devices:*


First, let's understand the importance of Vulkan validation layers. They intercept
API calls to detect errors and ensure correct usage of the Vulkan graphics API.

**Enable Layers Outside the Application:**


You have the option to enable Vulkan layers either per-app or globally. Per-app
settings persist across reboots, while global properties are cleared on reboot.

**Enable Layers on a Per-App Basis:**


1. Use adb shell settings to enable the layers:
```
$ adb shell settings put global enable_gpu_debug_layers 1
```
2. Specify the target application to enable the layers on:
```
$ adb shell settings put global gpu_debug_app <package_name>
```
3. Specify the list of layers to enable (from top to bottom), separating each layer
by a colon:
```
$ adb shell settings put global gpu_debug_layers <layer1:layer2:layerN>
```
For example:
```
$ adb shell settings put global gpu_debug_layers VK_LAYER_KHRONOS_validation
```
4. Specify one or more packages to search for layers inside of:
```
$ adb shell settings put global gpu_debug_layer_app <package1:package2:packageN>
```
Note: You can also enable the enable_gpu_debug_layers setting through the on-
device developer options.

**Check Whether the Settings are Enabled:**


```
$ adb shell settings list global | grep gpu
enable_gpu_debug_layers=1
gpu_debug_app=com.example.myapp
gpu_debug_layers=VK_LAYER_KHRONOS_validation
```

**Clear Settings After Loading the Layers:**


```
$ adb shell settings delete global enable_gpu_debug_layers
$ adb shell settings delete global gpu_debug_app
$ adb shell settings delete global gpu_debug_layers
$ adb shell settings delete global gpu_debug_layer_app
```
**Enable Layers Globally:**
You can enable one or more layers globally until the next reboot. This attempts to
load the layers for all applications, including native executables.
```
$ adb shell setprop debug.vulkan.layers <layer1:layer2:layerN>
```

*Conclusion:*
And there you have it! Enabling Vulkan validation layers on Android devices is a
straightforward process that can greatly enhance your app development workflow.
Don't forget to experiment with different layers and configurations to optimize
your app's performance and stability. If you found this video helpful, give it a
thumbs up and subscribe to our channel for more Android tips and tutorials. Thanks
for watching, and happy coding!

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