Researching Navigation of Project
Researching Navigation of Project
https://www.emerald.com/insight/1753-8378.htm
IJMPB
14,1 Researching navigation of project
complexity using action
design research
108 Mogens Frank Mikkelsen
TIME, IT-Universitetet i Kobenhavn, Kobenhavn, Denmark
Received 1 February 2020
Revised 30 May 2020 John Venable
31 August 2020
17 October 2020
Curtin University, Perth, Australia, and
Accepted 27 October 2020 Kirsi Aaltonen
Industrial Engineering and Management, Teknillinen Tiedekunta, Oulun Yliopisto,
Oulu, Finland
Abstract
Purpose – Project complexity is becoming increasingly challenging for project managers. Much valuable
research has been done on the concept of project complexity. The research reported in this paper aims to
provide a new means (the “Complexity Navigation Window”) and guiding principles for the navigation of
project complexity in practice.
Design/methodology/approach – This paper applied action design research (a methodology for design
science research) to design and evaluate the Complexity Navigation Window (CNW), which will serve as a
representation of project complexity as a key component of the user interface for a decision support system
(DSS) for managing project complexity.
Findings – Formative evaluations of the CNW by 16 project management practitioners indicated that the
artefact is relevant, comprehensible and heading in a promising direction to guide decision-making. The
evaluation also highlighted project managers’ difficulty in using the (conceptual) representation by itself to
assess a project’s current situation accurately, which in turn limits their ability to understand a project’s current
complexity and decide an appropriate course of strategy. A conceptual framework by itself is insufficient. This
finding motivates further research to develop and evaluate a DSS that would partially automate the assessment
process (by surveying stakeholders and automatically assessing and representing project complexity
according to the CNW), which should aid in increasing the accuracy (and timeliness) of project complexity
assessments and contribute to appropriate strategy formulation and timely revision.
Practical implications – The formative evaluation of the CNW indicates relevance for practitioners and the
further features of the DSS may still yield even higher perceived utility from the full artefact.
Originality/value – The paper provides improved understanding of practitioners’ perceptions of project
complexity and ability to assess it for a given project. The paper describes the design of a new visualisation for
navigating and managing complexity. The paper further presents four strategies for managing project
complexity. Finally, the paper also provides a methodological discussion on the potential of ADR in advancing
project management research.
Keywords Project complexity, Navigation principles, Project complexity management strategies, Design
science research, Action design research, Evaluation strategy
Paper type Research paper
1. Introduction
Projects, as temporary constellations of various stakeholders with diverging and changing
goals and requirements, are inherently complex (Geraldi and S€oderlund, 2016; S€oderlund,
2004). Developing understanding of the different facets of project complexity has therefore
International Journal of Managing
Projects in Business been embedded implicitly on the research agenda of project scholars ever since project
Vol. 14 No. 1, 2021
pp. 108-130
management began as a research field. The early days of project management research
© Emerald Publishing Limited
1753-8378
developed “best practice” guidelines (Geraldi and S€oderlund, 2018), but there was not then an
DOI 10.1108/IJMPB-02-2020-0040 adequate theoretical basis concerning complexity and its management on which to draw.
Following Kant, Geraldi and S€oderlund (2018) recommend achieving a balance of theoretical Researching
and practical outcomes, in which theory informs practice and practice motivates theory. navigation of
Unlike many areas of project management, conceptual (rather than practical) advances
have dominated the study of project complexity (Baccarini, 1996; Geraldi et al., 2011; Thomas
project
and Mengel, 2008; Vidal and Marle, 2008; Williams, 2005). Dealing practically with complexity
complexity remains an under-researched and daunting task for practitioners. Geraldi et al.
(2011) explicitly called for research to transform theoretical understanding into practical
means to respond to, shape and navigate project complexity. Research to develop theory- 109
informed approaches to manage complexity is, however, inherently difficult, since
“Complexity resides as much in the eye of the beholder as it does in the structure and
behavior of a system itself” (Schlindwein and Ison, 2004).
To address these issues, the present paper follows the logic of design science research
(DSR) (Hevner et al., 2004). DSR has been defined as “Research that invents a new purposeful
artefact to address a generalised type of problem and evaluates its utility for solving
problems of that type” (Venable and Baskerville, 2012, p. 142). The DSR is under-represented
in project management research – or at least rarely acknowledged. Recently, (Geraldi and
S€oderlund, 2018) classified project management research into three kinds, (1) traditional
positivist research, (2) interpretative research and (3) emancipatory (also known as “critical”)
research. While they assert that traditional positivist research “has its main interest on
‘solving the problems’ of project organising and increase its efficiency and effectiveness”, it
attempts to do so “through better understanding of causal relationships surrounding
projects”. However, such understanding does not by itself solve problems. Solving problems
requires having the means to do so, which, in the absence of having existing means at hand,
requires designing and developing (new) means to solve the problem, which is the express
goal of DSR. Amongst the different methods for conducting DSR, the research reported in this
paper employs the action design research (ADR) methodology (Sein et al., 2011), which
combines DSR with action research (AR)(Avison et al., 1999; Baskerville and Wood-Harper,
1996; Iivari and Venable, 2009) so that DSR researchers work together with practitioner
clients for mutual benefit.
Following DSR, the present paper engages with the practically relevant, real-life problem
of how to manage and navigate project complexity. To do so, the paper attempts to develop a
new, theoretically informed and practical solution to this problem. In this manner we are
responding to the call by Geraldi et al. (2011, p. 986) advocating that “It is vital that this
research begins its own paradigm shift and builds on a common language that moves the
debate from defining complexity and its characteristics to developing responses to project
complexities. Maybe then, we can help practitioners and their organizations to manage
complexity, instead of creating an even more complex (and complicated) reality.” Thus, the
paper seeks to start bridging the gap between and integrating practical and theoretical
knowledge on project complexity.
The paper further seeks to heed the call of S€oderlund (2011) – “To aid the world of practice,
project management scholars would arguably have to provide solutions on how best to
design structures which correspond to many challenges facing present-day projects, so that
the relevant processes are initiated to take projects to fruition – be that behavioural, social or
technical processes.” In line with S€oderlund’s call, this paper focusses on developing a
practical solution to aid practicing project managers in managing project complexity.
Importantly, while prior empirical literature on the management of complexity focussed
on the structural elements and characteristics of project complexity (e.g. number of tasks and
their interdependencies), the emphasis in the present paper is particularly on project-
stakeholder-related complexity, which is caused by the multiplicity, variety of goals,
equivocality and change dynamics that actors may induce in projects. This is highly relevant,
as practitioners of project management constantly report that “multiple stakeholders” and
IJMPB complex organisational arrangements are the most important characteristic of project
14,1 complexity (Cooke-Davies, 2013). Multiple stakeholders lead to complexity particularly when
their goals and interests diverge. The resulting power struggles, conflicting coalitions,
resistance and the like need to be taken into account when making project decisions in order
to create value for stakeholders and make a project feasible (Lehtinen et al., 2019). This is not
only crucial during the project’s initiation and planning stages, but highly relevant
throughout the entire project life cycle (Aaltonen and Kujala, 2016). This suggests that
110 designing, constructing and deploying a decision support system (DSS) for monitoring,
navigating and managing the project-stakeholder-related complexity arising from multiple,
unaligned stakeholders has strong potential for improving the handling of project
complexity.
The specific focus of this paper is on one of the biggest design challenges of designing a
DSS: the design of a representation (Sprague and Carlson, 1982), in this case for visualising
and navigating project complexity, which is a key aspect of the user interface for such a
system. Navigation design for decision support in handling project complexity arising from
the complex stakeholder set-up is the focus of this paper. While not addressing other system
design issues, this paper takes a small step towards closing the gap between what science
knows about complex project stakeholder constellations and what practitioners need by
addressing the following research question: How can the complexity of a given project be
represented to facilitate the navigation and management of that project?
In this paper, navigation is used as a metaphor for guiding project managers in taking action
to deal with complexity. In classical navigation, there are two important activities. The first is to
locate where you are. Your understanding of where you are also needs to be regularly updated
as you move along. The second activity is planning how to get where you want to go from
where you are. This may require re-planning as actions taken to move towards your destination
may not get you precisely where you thought you would be at any time. Navigation can be used
as a metaphor to guide decision-making and action-taking in many domains. In the case of
dealing with complexity in project management, one needs to have a way of determining the
situation (with respect to project stakeholder complexity) before deciding on an appropriate
way to move towards the goal state (of a successful project).
While the present study makes its primary contribution to project complexity
management research, it also introduces and offers guidance on how to utilize DSR
(Hevner et al., 2004) in project studies. Although well established in the research fields of
management and information systems, DSR has had limited utilization in project
management to date. In our view, DSR as a problem-solving approach is a promising
means to address project complexity and other project phenomena, and offers opportunities
for developing knowledge on projects and reconciling the sometimes differing knowledge
interests of practitioners and academics.
Based on the DSR publication schema from (Gregor and Hevner, 2013), the remainder of
this paper is structured as follows: (2) Theoretical background, (3) Research methodology,
(4) Artefact description, (5) Evaluation, (6) Discussion and (7) Conclusion.
2. Theoretical background
2.1 Overall view of project complexity
An early definition of project complexity defined it as “consisting of many varied interrelated
parts” (Baccarini, 1996). Williams (1999) termed this “structural complexity” and argued for
adding uncertainty as a second dimension. Other researchers added other dimensions.
A systematic review in 2011 argued that project complexity now consisted of five dimensions:
Structural complexity, Uncertainty, Dynamic, Pace and Socio-political (Geraldi et al., 2011).
A recent systematic review showed further development and expanded the understanding of
project complexity to eight dimensions: Structural complexity, Uncertainty, Emergence, Researching
Autonomy, Connectivity, Diversity, Socio-political and Elements of context (Bakhshi et al., navigation of
2016). The diversification of dimensions unfolding the project complexity is however only one
approach to research, as (Floricel et al., 2016) argue for a differentiation into structural
project
complexity, dynamic complexity and representational complexity, the latter resulting from complexity
the inability of actors and organisations to represent the reality and its dynamics. From a
meta-perspective, Mikkelsen (2020) identified five ideal types of research in project
complexity: (1) Positivistic modelling, (2) Complexity theory, (3) Ontological framework, 111
(4) Managerial framework and (5) Emancipative investigation. Each ideal type has a unique
relationship with the perception of project success demonstrating fundamental differences
within research on project complexity.
Amongst the many perspectives on project complexity, this paper adheres to the following
definition “Project complexity is the property of a project which makes it difficult to
understand, foresee and keep under control its overall behaviour, even when given
reasonably complete information about the project system. Its drivers are factors related to
project size, project variety, project interdependence” (Vidal et al., 2011, p. 719).
3. Research methodology
When a research question asks “how can”, the research endeavour often becomes a matter of
design. The nature of this paper’s research question focusses on creating a new purposeful
artefact to address a general problem. DSR (Hevner et al., 2004) is exactly suited to this.
DSR has largely been developed in information systems research. However the approach
is applicable in all applied disciplines, including business and management (Venable, 2010).
For example, it has been applied in management studies by such researchers as van Aken
(van Aken, 2004, 2005) and Romme (Romme, 2003; Romme and Endenberg, 2006). DSR
projects typically undertake four main activities: problem diagnosis, purposeful artefact
invention, purposeful artefact evaluation and design theorising (cf. Venable, 2006).
Researching
navigation of
project
complexity
113
Figure 1.
Cynefin framework
(adopted from
Mikkelsen, 2018)
IJMPB In DSR, a research opportunity arises in the environment (Hevner, 2007), e.g. a problem
14,1 occurring in business practice. We found our problem amongst project managers, who
struggle with handling project complexity. The end goal of this research is to develop an IS
artefact as a DSS that would support project managers to navigate complexity by providing a
way to identify where they are (the current situation) with respect to project complexity and
then to take appropriate action to move towards a desired destination (a situation that is less
complex and therefore more easily manageable).
114 Sprague and Carlson (1982) proposed the Representation, Operations, Memory Aids and
Control Mechanisms design approach to guide developers of DSS. This paper reports on the
design of the problem representation for the interface for such a DSS. Considerations for how
to collect and ensure the quality of data to be used in representing the problem will come later.
Gregor and Hevner (2013) describe a contribution matrix to highlight the kind of
contribution made by different kinds of DSR. Their matrix has two dimensions. Solution
maturity (high vs low) describes whether the technology proposed (in this case, DSS) is one
where knowledge is well-developed and well-established. Domain maturity (also high vs low)
concerns whether the domain of application of the technology (in this case management of
project complexity) is matured. The research reported in this paper can be classified as
“exaptation” since the solution maturity (DSS) is high, but the domain maturity (project
complexity management) is low. In other words, a relatively established technology (or
approach) is adapted from more commonly applied domains to a new or relatively immature
domain. This paper covers the design and evaluation of a representation of the problem space
(to aid in understanding where the project is with respect to complexity), which is a
conceptual artefact to be included in the user interface to support navigation within a DSS
context.
There are multiple, disparate DSR methodologies available to guide DSR researchers. For
a particular DSR project, a specific DSR methodology (or combination of methodologies) must
be chosen. Venable et al. (2017) propose a method for choosing amongst six different DSR
methodologies, which distils technological rules for making the choice. Because project
managers have different decision-making styles, tool support needs, and subjective opinions
and preferences concerning representations of the complexity of a project, the top-level
technical rule in Venable et al. (2017) recommends choosing a DSR methodology that is
subjectivist and interpretive. Furthermore, following the secondary level of technological
rules, because the research has a small group of clients that want to engage in the research, we
chose ADR (Sein et al., 2011) as the DSR methodology for this research.
ADR is a research method and approach that combines DSR with AR. (Avison et al., 1999;
Baskerville and Wood-Harper, 1996; Iivari and Venable, 2009). In ADR, like in AR (Avison
et al., 1999) more generally, the researchers work together with one or more clients to both
(1) solve the clients’ (or participating research practitioner) problem (which motivates the
client to participate in the research and provide access to their organisation) and (2) develop
new knowledge. While it is possible for clients to pay for the research, that is not the case for
this particular research project. In the case of ADR, the new knowledge is about a new
purposeful artefact and its utility for achieving its purpose. ADR has four activities and seven
principles, as shown in Figure 2 below.
In accordance with ADR Principle 1, the research was very much practice-inspired and the
heavy involvement of multiple practicing project managers at the problem formulation stage
helped ensure a clear understanding of the relevant problem from the various practitioners’
points of view. The interactions were conducted as semi-structured workshops with 16
experienced project managers from 15 different companies, who responded to an open
invitation to contribute research by participation in educational workshops. In accordance
with ADR Principle 2, the design of the purposeful artefact (in this case the representation of
the current situation’s complexity) was based on literature on project complexity and
Researching
navigation of
project
complexity
115
Figure 2.
Action design research
activities and
principles (Sein
et al., 2011)
complexity frameworks in general. How these translated into the artefact design is described
in Section 4.1.
Similarly, ADR Principles 3, 4, 5 and 6 guided the artefact design and evaluation process,
with multiple Build, Intervene, Evaluate (BIE) cycles and reflection by the participants (both
researchers and clients) to guide the emergence of the artefact design from the BIE cycles. In
practice this was conducted on and in between the workshop described in a later section.
In addition to ADR, the Framework for Evaluation in Design Science (FEDS) (Venable
et al., 2016) was applied to guide the design of the evaluation components of this research. The
purposeful artefact developed in this research (a conceptual framework and visual
representation for a DSS) is heavily socio-technical, i.e. there will likely be different
subjective perceptions of its clarity and utility for supporting detailed understanding of the
complexity of the current project situation and careful use to decide a course of action. FEDS
recommends using the human risk and effectiveness (HRE) evaluation strategy for such a
DSR project. The HRE strategy recommends quickly putting prototypes into the hands of
practitioners as realistically as possible, in order to evaluate the subjective individual and
organisational feasibility of the purposeful artefact, before investing heavily in detailed
development. As will be described in Section 5, this strategy therefore seeks early formative
usability evaluations and a quick transition to more naturalistic (with real users, on real
problem situations and a real or at least realistic artefact), rather than artificial, evaluations.
Naturalistic evaluations better support evaluation of effectiveness (in real situations) rather
than efficacy.
(Negotiation) (Experimental)
117
Figure 3.
Clarity Unpredictability The Complexity
Navigation Window
strategy of its project management should be “plan and execute” and the project life
cycle can be guided by the initial defined project goal.
(2) The second quadrant is labelled “emergence” with reference to the work of Daniel and
Daniel (2018) as above. In the emergence quadrant, the unpredictability of a system
makes it complex (as opposed to “only” complicated). The strategy of the quadrant
should be iterative and the direction of the project life cycle should be guided by a vision
(since an initial defined goal is not feasible). A vision to guide a project allows for the
deliverables to be defined during the unfolding of a project (Lenfle and Loch, 2010).
(3) Divergence is chosen as a label for the third quadrant, where the situation entails
many disagreements – but still with a clarity of which methods and goals to disagree
about. The Webster dictionary defines the term divergence as “to extend in different
directions from a common point”, hence the lack of consensus – or at least of a
moderate coalition, strong enough to carry the project through in the face of
resistance (Atkinson et al., 2006). The axis of disagreement is generalised to the
broader term diversity, in order to include the project complexity dimensions
mentioned in the previous section and also “low levels of trust” (Remington, 2016).
Whereas iterative and agile principles are relevant in the emergence quadrant, they
are of no help when there is a divergence amongst the stakeholders and decision-
makers (Winter and Szczepanek, 2017).
(4) The fourth quadrant is labelled “chance’ due to the high degree of randomness, which
results in both big disagreement and high uncertainty. The quadrant name is inspired
IJMPB by the notion” “return on luck” (Collins and Hansen, 2011). When a situation is
14,1 characterised by both disagreement and uncertainty, the situation is on the edge of
chaos. The chance quadrant also is relevant to the chaotic domain in Cynefin, where
chance is understood as random cause and effect (Kurtz and Snowden, 2003); the
same thing will only happen again by chance.
5. Evaluation
120 This section first examines the chosen evaluation strategy (Venable et al., 2016), then the
methods for evaluation, and finally, the findings of the evaluation of the CNW.
As introduced in Section 3, this project used the FEDS (Venable et al., 2016). The FEDS
evaluation design process is composed of four steps: (1) explicate the goals of the evaluation,
(2) choose the evaluation strategy or strategies, (3) determine the properties to evaluate and
(4) design the individual evaluation episode(s) (Venable et al., 2016).
The primary goal of the evaluations at this stage of the ADR process was to make sure
that the artefact (a visual representation of complexity together with links to strategies)
makes sense to practitioners of project management and gives sound recommendations for
navigating the complexity of a given project. Further, the evaluation should measure the
utility of using the artefact and the soundness of its recommendation. At the outset, it was
expected that the personality traits of the participants might influence the evaluation of such
a high-level artefact.
Based on an assessment of project goals and risks, the relevant FEDS strategy chosen for
this work is the human risk and effectiveness (a.k.a. human usability) strategy (see Figure 4):
focussing early on formative (compared to summative) evaluations, but moving quickly
towards more naturalistic (instead of artificial) evaluations. Following this strategy, it was
expected that a series of formative evaluations would confirm (or disconfirm) that the artefact
was heading in a suitable design direction, identify any significant usability problems, and
contribute to more precise instruction and clarification of the artefact. It was decided to
conduct these formative evaluation episodes in a workshop setting, which is close to
naturalistic for the participants, although not quite a real situation (where practitioners would
use the artefact independently in their project, helping them with guiding recommendation
for actual situations).
In this paper, there is emphasis on the formative evaluation, since this is an integral part of
the process of ADR. The remaining of Section 5 explains the process and results of the
formative evaluation.
Figure 4.
The human risk and
effectiveness
evaluation strategy
from the FEDS
evaluation framework.
Circle indicating the
current state
After completing an initial design of the artefact, practitioners managing projects were Researching
invited to workshops. At first the invitation stated that project managers and project owners navigation of
were to come in teams working with their project. This resulted in only two teams accepting
the invitation. Many project managers showed strong interest in participation, but they could
project
not make their respective project owner prioritise the workshop. The evaluation strategy was complexity
revised so that project managers could come alone.
During the first part of the workshops, the artefact was presented orally by the researcher
followed by a Q and A for clarification. The participants could ask questions in order to grasp 121
the artefact. During the second part, the participants engaged directly with the artefact and
applied it to analyse the complexity of their own projects. Then they worked in groups of two
on each of their own projects in turn. The process was supported by the researcher answering
process questions and providing clarification. Finally, evaluation was done first by filling in
evaluation sheets based on their experience using the artefact to analyse their own projects.
After that, the artefact was evaluated orally by the participants.
The survey focussed on quantitative evaluation questions (ratings out of 10). Section 5.2
presents the results from the quantitative parts of the survey. However, space for qualitative
comments was also included in the survey. After filling in the survey sheets, an oral session
seeking and discussing suggestions for improvements took place. Section 5.3 presents
findings from the qualitative survey questions and the oral improvement suggestion
sessions.
Stan.
# Question Average Dev.
1 Did the structure of the artefact, with four different situational approaches, make 7.9 1.6
sense to you?
2 Does the artefact have good usability, is it easy to tell the difference of the four 7.1 3.7
situations?
3 Did you find it easy to divide the project into issues to fill in the matrix? 7.2 2.3
4 Did you find the matrices of the model in the artefact consistent in use? 6.3 2.6
5 Did you gain new insights into project leadership initiatives for your project using this 6.4 4.4 Table 1.
artefact? The result of 16 project
6 Do you expect the position of issues to be changing during the project? 7.8 1.5 managers evaluations
7 Would the artefact be of higher value if used in dialogue with the project owner? 8.5 2.3 of the artefact
IJMPB with a very high deviation, meaning that some participants obtained insights while others
14,1 did not.
The evaluation sheets also contained a question on what areas of project management the
participants saw as relevant, as summarised in Table 2.
Based on Table 2, the value of the artefact is most significant for project-setup and
stakeholder management. The latter had a very low SD, so there was a strong consensus on it.
This is aligned with the central hypothesis of the artefact design’s fitness for purpose (that
122 navigating and dealing with the complexity of multiple, divergent stakeholders would have
high utility). The high rating of risk management came as a no surprise.
The SD was very high on the three first areas. Based on the comments on the evaluation
sheets, the overarching reason is that the participants faced very different circumstances in
their respective organisations.
How much inspiration does the use of the artefact give for each area of handling Stan.
# complex projects? Average Dev.
Table 2.
The results of 16 1 Project-setup 8.5 4.1
project managers’ 2 Organising 6.7 4.6
evaluations of the 3 Communication plan 6.4 4.6
artefact in the area 4 Stakeholder management 8.7 0.7
of use 5 Risk management 7.5 3.0
The borders in the CNW gave a presumption that a binary classification was demanded. Researching
One participant argued, that in her case it was easier to arrange the parts in a continuum of navigation of
decreasing certainty instead of using a dichotomy for sorting. Further, she argued that there
would also be multiple kinds of strategies to be applied, not only two categories. The black
project
and white appearance of a 2 by 2 matrix clearly can lead to wrong perceptions of the artefact. complexity
The presentation of the artefact might not have struck the best balance between clarity and
applicability.
In their struggle to position the parts of the project on the disagreement dimension, many 123
exclaimed that they really had little clue. However, encountering this difficulty helped them to
realise that it revealed weaknesses in their own stakeholder analysis. As one put it “this
makes me realize what I need to figure out”, which was said in a positive note.
5.2.3 Notes from the oral evaluation after use of the artefact. Notes from the oral part after
the evaluation sheets had been done. In one workshop, the overarching theme in the oral
evaluation was the lack of control over project setup. This turned into the old discussion of
plan-driven versus agile project management. The discussion revealed a lot of frustration on
the restriction of how projects “must” run in their respective organisations. Even when most
parts of their projects are positioned in the uncertainty side of the CNW, practitioners report
being held responsible for the initial agreed-upon triple constraints (iron triangle). Sometimes
there is a contract to be fulfilled, but other times there seems to be a lack of trust from project
owners, or simply a matter of unrealistic expectations and lack of understanding of the
unpredictability of the project.
In another workshop, the most commented theme was stakeholder management. There
was a consensus that the window was a fine starting point for the stakeholder analysis and a
useful supplement to the conventional models for analysing stakeholders in the project
management toolbox. There was general agreement that doing this kind of analysis with the
project owners would provide a better common ground for understanding the project.
6. Discussion
Given the research question, “How can the complexity of a given project be represented to
facilitate the navigation and management of that project?” and the use of a DSR approach to
seek an answer to the question, it is appropriate to divide the discussion section into two parts,
one covering the artefact itself and one on the use of design science in project management.
Figure 5.
The path of the
evaluation strategy can
be hard to predict in
exploratory DSR
projects
IJMPB 7. Conclusion and further research
14,1 This research aims to design a new means to cope with the challenges of navigating project
complexity. The research follows the DSR and applies the ADR methodology, which are not
often used in research on project management. The design of the CNW was based on extant
conceptualisations of project complexity, more general frameworks of handling complexity,
and strategies for project management and leadership handling of project complexity. The
evaluation was planned and guided using the FEDS, an oft-used evaluation methodology in
126 DSR. The findings of the evaluation by project management professionals indicated high
relevance of the designed artefact, but indicated lower perceived utility for resolving
problems with complexity. The findings of the workshop evaluations should be taken with
caution since the participants may become biased when collaborating with the designing
researchers. However, since the evaluations were formative (aimed at improving the design,
not providing evidence of the utility of a final artefact), the achieved the benefit of designer
interaction with the users to better understand the reality of dealing with complexity and the
potential for the new artefact to adequately address it.
Using DSR, in particular ADR, for research on project management, especially for
overcoming problems associated with project complexity, has potential. Many insights on the
practical working in projects were revealed through working on solutions to complexity,
which might not have been surfaced using the classical (non-DSR, non-ADR) approaches.
More research is needed both on the given artefact and on the use of DSR in managing
project complexity as well as on project management more generally. Future research may
include (1) working on an improved understanding of the information needed for positioning
in the CNW, hence the applicability of the artefact, (2) helping practitioners to identify
appropriate project management initiatives based on complexity analysis and (3) the
extraction of more principles on which to base the leadership of projects and navigation of
project complexity.
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Corresponding author
Mogens Frank Mikkelsen can be contacted at: [email protected]
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