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Otilia Delulu Charsheet

This document provides character details for Otilia Delulu, a level 3 Rock Gnome Sorcerer. It lists her abilities, skills, spells, and equipment. As a Sorcerer, she can cast spells and has a limited number of sorcery points to enhance her spellcasting.

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Andrius Bareika
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0% found this document useful (0 votes)
13 views4 pages

Otilia Delulu Charsheet

This document provides character details for Otilia Delulu, a level 3 Rock Gnome Sorcerer. It lists her abilities, skills, spells, and equipment. As a Sorcerer, she can cast spells and has a limited number of sorcery points to enhance her spellcasting.

Uploaded by

Andrius Bareika
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Sorcerer 3 Bellje

CLASS & LEVEL PLAYER NAME


Otilia Delulu
Rock Gnome Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +3 Constitution +0 10 17 --
+0 +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
• +4 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+0 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +0 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+1 P
+0

+5
Animal Handling WIS
Arcana INT
=== TOOLS ===
Flute, Tinker's Tools

13 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Dwarvish, Gnomish
+2 Deception CHA
+3 History INT
INTELLIGENCE
P +2 Insight WIS
25 ft. (Walking)
+3 +2 Intimidation CHA
+3 Investigation INT
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+2 Performance CHA === ACTIONS === sorcery points as a bonus action.
+0 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Metamagic - Quickened Spell
+3 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, When you cast a spell that has a casting time of 1
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object action, you can spend <strong>2 sorcery
points</strong> to change the casting time to 1 bonus
+0 Stealth DEX Sorcery Points • 3 / Long Rest action for this casting.
CHARISMA You have limiteduse - No limited use data available
+0 Survival WIS
sorcery points that you regain when you finish a long Metamagic - Subtle Spell
When you cast a spell, you can spend <strong>1
+2 rest.

=== BONUS ACTIONS ===


sorcery point</strong> to cast it without any S or V
components.
Convert Sorcery Points
15 You can use your sorcery points to gain additional Tides of Chaos • 1 / Long Rest
spell slots or sacrifice spell slots to gain additional Once per long rest, you can gain advantage on one
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +4 1d10 Fire V/S

Shocking Grasp +4 1d8 Lightning V/S


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 3 Bellje
CLASS & LEVEL PLAYER NAME
Otilia Delulu
Rock Gnome Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === You gain the ability to twist spells to suit your needs.

* Hit Points • PHB 100 | Quickened Spell • PHB


When you cast a spell that has a casting time of 1
* Proficiencies • PHB 100 action, you can spend <strong>2 sorcery
points</strong> to change the casting time to 1 bonus
* Spellcasting • PHB 101 action for this casting.
You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 12, Spell Attack +4). | Metamagic - Quickened Spell: Special
You can use an arcane focus as a spellcasting focus.
| Subtle Spell • PHB
* Sorcerous Origin • PHB 101 When you cast a spell, you can spend <strong>1
sorcery point</strong> to cast it without any S or V
| Wild Magic components.

* Wild Magic Surge • PHB 103 | Metamagic - Subtle Spell: Special


Once per turn, the DM can have you roll a d20
immediately after you cast a sorcerer spell of 1st level
or higher. If you roll a 1, roll on the Wild Magic Surge === ROCK GNOME RACIAL TRAITS ===
table to create a magical effect.
* Darkvision • BR 37
* Tides of Chaos • PHB 103 You can see in darkness (shades of gray) up to 60 ft.
Once per long rest, you can gain advantage on one
attack roll, ability check, or saving throw. Before you * Gnome Cunning • BR 37
regain use of this feature, the DM can have you roll on You have advantage on all Intelligence, Wisdom, and
the Wild Magic Surge table after you cast a 1st level or Charisma saving throws against magic.
higher spell. You then regain the use of this feature.
* Artificer’s Lore • BR 37
| 1 / Long Rest • Special Add twice your proficiency bonus to History checks
related to magic items, alchemical objects, or
* Font of Magic • PHB 101 technological devices.
You have 3 sorcery points that you regain when you
finish a long rest. You can use your sorcery points to * Tinker • BR 37
gain additional spell slots or sacrifice spell slots to gain You are proficient with tinker's tools and can use them
additional sorcery points as a bonus action. to construct tiny clockwork devices.

| Sorcery Points: 3 / Long Rest • 1 Action

| Convert Sorcery Points: 1 Bonus Action

* Metamagic • PHB 101

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb. Donkey (or Mule) 1 --

Dagger 1 1 lb. Magnifying Glass 1 --

SP 0 Crossbow, light 1 5 lb. Bag of Holding 1 15 lb.

Crossbow Bolts 20 1.5 lb. Stone of Good Luck (Luckstone) 1 --


EP 0 Backpack 1 5 lb. Padded 1 8 lb.

Clothes, Traveler's 1 4 lb.


GP 5 Flute 1 1 lb.

Staff 1 4 lb.
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

99.5 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

300 lb. Waterskin 1 5 lb.

EQUIPMENT

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Female 22 Small 102cm 37
GENDER AGE SIZE HEIGHT WEIGHT
Otilia Delulu Neutral Good light blue blonde/light orange
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I have different assumptions from


those around me concerning personal
space, blithely invading others’ space
in innocence, or reacting to ignorant
PERSONALITY TRAITS

Adventure. I’m far from home, and


everything is strange and
wonderful! (Chaotic)
IDEALS

I’m fascinated by the beauty and wonder


of this new land.

BONDS

I am secretly (or not so secretly)


convinced of the superiority of my
own culture over that of this foreign
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

There was a young rock gnome named Otilia


Delulu who lived and breathed invention. From her
tiny workshop, she dreamed of crafting magical
items like her ancestors once did. All her
childhood she heard the rumors that the Wave
Echo Cave and the Great Forge of Spells still
existed but none could find it. Fueled by her
passion and curiosity, she embarked on a quest to
find this ancient cavern to unlock its secrets and
craft something magical, after all - she holds wild
magic in her hands which sometimes can be
unpredictable.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Sorcerer +4 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Mending Sorcerer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Prestidigitation Sorcerer -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Shocking Grasp Sorcerer +4 1A Touch V,S Instantaneous PHB 275 V/S

=== 1st LEVEL === 4 Slots OOOO

O Comprehend Languages Sorcerer -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Detect Magic <C> Sorcerer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Burning Hands Sorcerer DEX 12 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

=== 2nd LEVEL === 2 Slots OO

O Dust Devil <C> Sorcerer STR 12 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

SPELLS

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