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Exploring Technology-Based Mediums in Emerging Popular Performing and Visual Arts

MIL
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0% found this document useful (0 votes)
6 views

Exploring Technology-Based Mediums in Emerging Popular Performing and Visual Arts

MIL
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Objectives:

• Knowledge: Understand the role of technology in emerging performing and visual


arts.
• Skills: Develop the ability to use technology for artistic expression.
• Attitudes: Appreciate the fusion of technology and art in contemporary culture.
• Values: Recognize the importance of creativity and innovation in the arts.
Content/Topic:
• Exploring technology-based mediums in emerging popular performing and visual
arts.
Learning Resources/Materials/Equipment:
• Computer with internet access
• Projector and screen
• Examples of artworks using technology
• Art supplies (optional)
Procedures:
4.1 Introductory Activity (10 minutes):
• Start with a brief discussion about how technology has influenced the arts.
• Ask two questions to engage students:
a. How has technology changed the way we create and experience art?
b. Can you name any emerging artists or art forms that heavily use
technology?
4.2 Activity (15 minutes):
• Show examples of artworks that utilize technology, such as digital paintings,
interactive installations, or augmented reality experiences.
• Discuss each example and explain the technology used.
• Provide guided instructions for students to create a simple digital art piece using
free online tools or apps.
4.3 Analysis (10 minutes):
• Ask five questions related to the topic, such as:
a. What are some advantages of using technology in art creation?
b. How does technology enable interactivity in art?
c. Can technology-based art be considered "traditional" art?
d. What challenges might artists face when using technology in their work?
e. How does technology impact the audience's perception of art?
4.4 Abstraction (10 minutes):
• Present five multiple-choice questions with three options each. These questions
should be related to the topic and test students' understanding of key concepts.
4.5 Application (20 minutes):
• Divide the class into three groups:
a. Reporting Group: Research and present examples of emerging
technology-based art forms.
b. Coloring Group: Create a digital or physical art piece using technology,
emphasizing the fusion of art and technology.
c. Role-Playing Group: Perform a short skit or presentation showcasing how
technology can be integrated into a live performance art piece.
4.6 Generalization (10 minutes):
• Ask three questions that encourage students to generalize what they've learned,
such as:
a. How can technology enhance artistic expression in various art forms?
b. What potential impact does technology-based art have on the future of the
arts?
c. In what ways can emerging artists leverage technology to reach new
audiences?
5. Assessment/Evaluation:
Instructions: Read each question carefully and choose the best answer.
Question 1: How has technology impacted the creation of art in the 21st century? a) It
has made art less accessible to the public. b) It has had no significant influence on art.
c) It has introduced new tools and mediums for artistic expression.
Answer: c) It has introduced new tools and mediums for artistic expression.
Question 2: Which of the following is an example of a technology-based art form? a)
Traditional oil painting b) Classical ballet c) Digital interactive installations
Answer: c) Digital interactive installations
Question 3: What is the main advantage of using technology in performing arts? a) It
eliminates the need for human performers. b) It allows for greater audience engagement
and interactivity. c) It restricts creativity in performance.
Answer: b) It allows for greater audience engagement and interactivity.
Question 4: Which emerging concept is closely associated with technology-based art?
a) Simplicity and minimalism b) Tradition and heritage c) Virtual reality and augmented
reality
Answer: c) Virtual reality and augmented reality
Question 5: How does technology impact the audience's perception of art? a) It doesn't
affect the audience's perception. b) It can make art more interactive and immersive. c) It
reduces the emotional impact of art.
Answer: b) It can make art more interactive and immersive.
Question 6: Which of the following challenges might artists face when using technology
in their work? a) Increased creative freedom b) Technical glitches and limitations c)
Reduced opportunities for collaboration
Answer: b) Technical glitches and limitations
Question 7: In what ways can emerging artists leverage technology to reach new
audiences? a) By sticking to traditional art forms b) By avoiding social media and online
platforms c) By utilizing online galleries and social media marketing
Answer: c) By utilizing online galleries and social media marketing
Question 8: How does the fusion of technology and art contribute to the future of the
arts? a) It has no impact on the future of the arts. b) It enables artists to create art
without any constraints. c) It opens up new possibilities for creativity and innovation.
Answer: c) It opens up new possibilities for creativity and innovation.
6. Assignment:
• Assign two questions related to the topic as homework, encouraging students to
research and reflect on the role of technology in emerging arts.

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