Cambios A Feats
Cambios A Feats
Athlete
You have undergone extensive physical training to gain the following benefits:
Chef
Time spent mastering the culinary arts has paid off, granting you the following benefits:
Charger
When you use your action to Dash, you can make one melee weapon attack or to shove a
creature as a part of the same action.
If you move at least 10 feet in a straight line immediately before making this attack or shove,
you either gain a +5 bonus to the attack's damage roll (if you chose to make a melee attack
and hit) or push the target up to 10 feet away from you (if you chose to shove and you
succeed).
Defensive Duelist
Prerequisite: Dexterity 13 or higher
You have become a master in the art of dueling, you gain the following benefits:
Dragon Fear
Prerequisite: Dragonborn
When angered, you radiate menace. You gain the following benefits:
Dragon Hide
Prerequisite: Dragonborn
You manifest scales and claws reminiscent of your draconic ancestors. You gain the
following benefits:
You learn more of the magic typical of dark elves. You gain the following benefits:
Fade Away
Prerequisite: Gnome
Your people are clever, with a knack for illusion magic. You have learned a magical trick for
fading away when you suffer harm. You gain the following benefits:
Fey Teleportation
Prerequisite: Elf (High)
Your study of high elven lore has unlocked fey power that few other elves possess, except
your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the
Feywild to shorten your path from one place to another. You gain the following benefits:
Grappler
You've developed the skills necessary to hold your own in close-quarters grappling. You
gain the following benefits:
- When you are grappling a creature you can attempt to shove it prone as a
bonus action.
- You have Advantage on attack rolls against creatures you are grappling.
- When a creature you are grappling attempts to break your grapple and fails,
you can use your reaction to make a melee attack against them.
- You can grapple creatures 1 size larger than normal.
You can use your armor to deflect strikes that would kill others. You gain the following
benefits:
Keen Mind
You have a mind that can track time, direction, and detail with uncanny precision. You gain
the following benefits:
Linguist
You have studied languages and codes, gaining the following benefits:
Mage Slayer
You have practiced techniques useful in melee combat against spellcasters, gaining the
following benefits:
- When a creature within 5 feet of you casts a spell, you can use your reaction to make
a melee weapon attack against that creature. If the attack hits, the creature must
make a Constitution saving throw DC equal to half the damage taken (Minimum
of DC10), on a failed save the spell isn’t casted.
- When you damage a creature that is concentrating on a spell, that creature has
disadvantage on the saving throw it makes to maintain its concentration.
- You have advantage on saving throws against spells cast by creatures within 5 feet
of you.
Orcish Fury
Prerequisite: Orc or Half-Orc
Savage Attacker
Your attacks have become so powerful that gives you the following benefits:
You learn the magic of the primeval woods, which are revered and protected by your people.
You gain the following benefits: