2432992-Tormentor Interactive
2432992-Tormentor Interactive
21 STILL
100 10 20
16 14 14 19
FT.
60
MAX
HELM
Grants Three-Quarters Cover
Action
Drive and steer the Tormentor.
Reaction
NAME Juke. If the Devil’s Ride is able to move, the
driver can use its reaction to grant the Devil’s
Ride advantage on a Dexterity saving throw.
HARPOON FLINGER
Grants Half Cover
Action
Ammunition: 10 harpoons.
Ranged Weapon Attack: +7 to hit, range 120 ft.,
NAME one target. Hit: 11 (2d8 + 2) piercing damage. NAME NAME
PASSENGERS
Damage Immunities. fire, poison, psychic Magic Weapons. The Tormentor’s weapon attacks are magical.
Crushing Wheels. The Tormentor can move through the space of any Raking Scythes. When the Tormentor moves within 5 feet of a creature
Medium or smaller creature. When it does, the creature must succeed on a that isn’t prone or another vehicle for the first time on a turn, it can
DC 13 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be rake the creature or vehicle with its protruding blades for 13 (2d10 + 2)
knocked prone. If the creature was already prone, it takes an extra 11 (2d10) slashing damage. A creature moves out of the way and takes no
bludgeoning damage. This trait can’t be used against a particular creature damage if it succeeds on a DC 13 Dexterity saving throw. A vehicle
more than once each turn. moves out of the way and takes no damage if its driver succeeds on
the saving throw.
Prone Deficiency. If the Tormentor falls prone, it can’t right itself and is
incapacitated until pulled upright.
TRAITS