Moje
Moje
Configuration
Battle Size Incursion (1000 Point limit)
Show/Hide Options Titans are visible, Agents of the Imperium are visible, Imperial Knights are visible, Unaligned Fortifications are
visible, Unaligned Forces are visible, Legends are visible
Anti- Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.
Devastating Wounds Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that
attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the
attacking unit have been allocated and resolved
Rapid Fire Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.
Precision Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon
successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s
player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.
Oath of Moment If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army.
Until the start of your next Command phase, each time a model from your army with this ability makes an attack that targets
that enemy unit, you can re-roll the Hit roll.
Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.
Hazardous Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight,
if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one
Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one
model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a
Character, Monster or Vehicle, in which case it suffers 3 mortal wounds instead. Note that if you selected a Character model in
an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit
that has lost one or more wounds or has had attacks allocated to it this phase.
Heavy Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the
attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Abilities
Once per battle, in your Command phase, you can use this ability. If you do, until the start of your next Command phase, each time a model from your army
with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll as well.
Attached Unit
If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.
Combat Squads
At the start of the Declare Battle Formations step, before any units have been set up, this unit can be split into two units, each containing five models
Deathwing
Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or to the
Hit roll.
In addition, each time a model in this unit makes an attack that targets the enemy unit you selected at the start of your Command phase for the Oath of
Moment ability, add 1 to the Hit roll.
While this model is leading a unit, each time a model in that unit makes an attack, if a Critical Hit is scored, that attack has the [PRECISION] ability.
Inner Circle
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
Invulnerable save
4+
Invulnerable Save[1]
4+
Invulnerable Save[2]
Leader[1]
Leader[2]
Masterful Tactician
At the start of your Command phase, if this model is on the battlefield, you gain 1CP.
Strikes of Retribution
Each time a melee attack is allocated to this model, after the attacking model’s unit has finished making its attacks, roll one D6 (to a maximum of six D6 per
attacking unit): for each 2+, the attacking unit suffers 1 mortal wound.
While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Models in the bearer’s unit have a 4+ invulnerable save. In addition, once per battle, at any time, the bearer can summon a Watcher in the Dark. When it does,
until the end of the phase, models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds.
Watcher in the Dark
Once per battle, at any time, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain
4+ ability against mortal wounds.
Unit M T SV W LD OC
Azrael 6" 4 2+ 6 6+ 1
Belial 5" 5 2+ 6 6+ 1
Blast, Heavy
Heavy
Rapid Fire 1
Pistol
Hazardous, Pistol
Pistol
Boltgun 24" 2 3+ 4 0 1
Rapid Fire 2
Rapid Fire 1
Melee Weapons Range A WS S AP D Keywords