0% found this document useful (0 votes)
11 views4 pages

Faustuhsuzh 76199003

The document provides character details for a Half-Elf Bard named Marvin Millflower Fuentez. It lists his abilities, skills, proficiencies, equipment, and class features which include bardic inspiration that allows him to grant allies an inspiration die for ability checks, attacks, or saves. It also describes his Half-Elf racial traits such as darkvision and resistance to charm.

Uploaded by

Bipin Gurram
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views4 pages

Faustuhsuzh 76199003

The document provides character details for a Half-Elf Bard named Marvin Millflower Fuentez. It lists his abilities, skills, proficiencies, equipment, and class features which include bardic inspiration that allows him to grant allies an inspiration die for ability checks, attacks, or saves. It also describes his Half-Elf racial traits such as darkvision and resistance to charm.

Uploaded by

Bipin Gurram
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Bard 1 Faustuhsuzh

CLASS & LEVEL PLAYER NAME


Marvin Millflower Fuentez, the 16th
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 12 9 --
+0 +0 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
10
• +6 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +3

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Drum, Lute, Playing Card Set, Thieves'
P +6 Deception CHA
Tools, Wargong
+0 History INT
INTELLIGENCE
+3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Celestial, Common, Elvish
+0 P +6 Intimidation CHA
+0 Investigation INT
11 +3 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


P +6 Performance CHA === ACTIONS ===
+3 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 4 / Long Rest
+3 Survival WIS
As a bonus action, a creature (other than yourself)

+4 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
19 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 Faustuhsuzh
CLASS & LEVEL PLAYER NAME
Marvin Millflower Fuentez, the 16th
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===

* Hit Points • PHB 52

* Proficiencies • PHB 52

* Spellcasting • PHB 52
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 14, Spell Attack +6)
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
spellcasting focus.

* Bardic Inspiration • PHB 53


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.

| 4 / Long Rest • 1 Bonus Action

=== HALF-ELF RACIAL TRAITS ===

* Ability Score Increase • BR 39

* Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.

* Fey Ancestry • BR 39
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.

* Skill Versatility • BR 39
You gain proficiency in two skills of your choice.

* Languages • BR 39

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
GP 45 Healer's Kit 1 3 lb.

Drum 1 3 lb.
PP 0 Bedroll 1 7 lb.

Candle 5 --
WEIGHT CARRIED

67.9 lb. Clothes, Costume 2 8 lb.

ENCUMBERED Rations (1 day) 5 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Disguise Kit 1 3 lb.

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Non-binary 25 Medium 6' 5" 165
GENDER AGE SIZE HEIGHT WEIGHT
Marvin Millflower Fuentez, the 16th
Chaotic Good Dark brown Black White, tied into ponytail
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations === I always have a plan for what to do when things go wrong.
I would rather make a new friend than a new enemy.
The best way to get me to do something is to tell me I can’t do it.
La Cirque du Morgue I don’t pay attention to the risks in a situation. Never tell me the
odds.

PERSONALITY TRAITS

Freedom. Chains are meant to be broken, as are those who would forge them.
(Chaotic)
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip
down the Styx for all I care. (Neutral)
Redemption. There’s a spark of good in everyone. (Good)

IDEALS

I will become the greatest thief


that ever lived.
BONDS

If there’s a plan, I’ll forget it. If I don’t


forget it, I’ll ignore it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 14 +6
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O True Strike <C> Bard -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

O Vicious Mockery Bard WIS 14 1A 60 ft. V Instantaneous PHB 285 V

=== 1st LEVEL === 2 Slots OO

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Faerie Fire <C> Bard DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Heroism <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like