Report - CSC413
Report - CSC413
Throughout the project's execution, assets like graphics, sound and the like should be
regularly monitored. For accurate organisation und quick retrieval, a uniform file – naming
process should be used.
To make a quality multimedia project, you need a team of talented people. Activities that
promote a group's and is members optimal performance are referred to as team building
exercises. The term "multimedia skillset" refers to the broad Spectrum of abilities needed for
a project.
• Those who work with images, such as graphic designers, illustrators, animators, and
image processing experts, can add appeal and aesthetics to a project.
• Instructional designers, who ensure that the target audience is provided with a clear
presentation of the subject matter.
• The creators of the content maps and navigational pathways are interface designers.
• Information designers organise content, choose presenting media, and decide on user
feedback and pathways.
• Making a software tool that organises content, makes it accessible to users so they
can view or edit it, and displays it on a screen.
• Constructing a user-friendly user interface
A multimedia author is in charge of:
• A person who writes computer programmes, such as animate, is Hanis and Eija. If you
write applications for mobile devices, you can categorise yourself as a programmer.
The code (or instructions) that allows computers to perform the tasks that their users
order them to are written by computer programmers.
Conclusion
Planning and budgeting, designing and producing, testing and delivering are the fundamental
phases of a multimedia project. For the purpose of producing a top-notch multimedia project,
knowledge of the relevant hardware and software is necessary, along with creativity and
organising abilities.
The term "multimedia skillset" refers to the broad range of abilities needed to develop a
multimedia project. Activities that promote a group's and its members' peak performance are
referred to as team building. In a multimedia project, roles and tasks are given to each team
member.
Software
The hardware receives detailed instructions from multimedia software to carry out duties.
Production tools and authoring tools are the two categories of software tools. The tools used
for creating and editing multimedia elements on both Windows and Macintosh platforms but
in our project, we use the platform windows
Image processing and editing, drawing and illustration, 3-D and CAD, OCR and text editing,
sound recording and editing.
Bitmap picture creation is the exclusive focus of painting programmers like Photoshop,
Fireworks, and Painter.
It was initially designed for corporate computing and was not appropriate for multimedia.
However, compared to the Macintosh, it is now simpler to find multimedia hardware and
software for Windows.
• Large organisations often build up and oversee the management of the communication
infrastructure that span huge distances in a WAN. The cost of installation and upkeep
is high.
• Communication is also possible with a dial-up connection to the Internet via an Internet
Service Provider (ISP).
Examples:
Connections
The numerous connection techniques consist of:
Interface for Small Computer Systems (SCSI).
• SCSI may connect peripheral devices and equipment that are both internal and
external and that adhere to the SCSI standard.
• SCSI is preferred for network servers, real-time video editing, and mirrored scenarios.
Memory
Storage devices
• Floppy discs are a cheap, mobile, and portable storage medium for binary data. They
are made of stretchable mylar plastic that has been lightly treated with a unique
magnetic substance.
• Hard drive - Has a larger data storage capacity and data transfer speed, and is a non-
removable mass-storage device.
• A CD-ROM player is a crucial delivery method for massive, commercially successful
multimedia productions.
• CD Recordable (CD-R) - This medium is very affordable and ideal for distributing
finished multimedia products in small quantities. High-capacity file archives can be
created with these write-once CDs.
Input devices
• The most frequent type of input device is the keyboard. The 101 type keyboard, which
has 101 keys, is the most popular one for PCs.
• The standard input method for graphical user interfaces is the mouse (GUI).
• Touchscreen: These are monitors with a textured coating often covering the glass
front.
Keyboards, mice, trackballs, touchscreens, graphic tablets, scanners, OCR gadgets, infrared
remote controls, speech recognition software, and digital cameras are examples of input
devices. Audio and visual output devices such as speakers, amplifiers, monitors, projectors,
and printers are examples of output devices.
Modems, ISDN lines, and cable modems are examples of communication tools. The two most
popular hardware platforms utilised in multimedia are Macintosh and Windows And computer
networking and communication are facilitated via LANs, WANs, Ethernet, and client-server
software.
Reference